This will look a bit rough right now. This was originally created in 2013, but the dates got messed up when I changed the title of the thread slightly. Please wait for a post from me letting you know the new version is out. Until, then feel free to catch up on the discussion, the original version has been moved to page 2!
To the member of this community who blatantly created a cheap knock off on warhammer40kfanon.com and had the nerve to have a respected Youtuber make a video on it and claim credit for ideas which were not your own - This will not be tolerated in the future. You are a disgrace to this good community. If I see any further material from this thread in that article, I will personally delete that page.
+++++CONSIDER YOURSELF WARNED.+++++
Founding: 5th (Officially) - Likely earlier (See recent events)
Homeworld: Tarnost, previously Fleet-based, formerly Thrago/Midnight (destroyed)
Chapter Master: Lord Commander Erasmus Beltane, High Warden of Tarnost
Current Chapter Badge: Two crossed Power Maces superimposed by a Skull, above a white crescent moon.
Chapter Badge Before The Murder of the Stars: Two crossed Power Maces superimposed by a Skull
"Your presumptions of our brotherhood can wait, Inquisitor, traitors await the Emperor's judgment." - Lord Commander Nuruodo Corvinus, 1st Chapter Master of the Knight Wardens
Within the larger galaxy, the local conflicts of the late medieval population of Tarnost goes mostly unnoticed. The planet exists in a constant state of feudal tension and battle, both between noble houses and the fierce creatures of the planet.
Long ago, the local humans bodies developed enhanced durability and light blue skin as a biological protection against the high gravity and intense, astrologically induced, radiation of their home planet.
There biological toughness and fierce warrior culture make them surprisingly good recruits as potential Astartes. When the Knight Wardens first set foot on Tarnost, their presence shocked the locals. The locals gazed up at these towers as though they were gods, true Angels of Death, but...with an eye as though they were expected...Only in time, would the Knight Wardens reflect differently on the moment they claimed the people of Tarnost as their own. Since that first encounter, the warriors of Tarnost constantly battle not only for their noble houses, but for the notice of the Angels of Death and Emperor of Mankind, for the best of their youth are chosen to join the ever watchful Knight Wardens. These neophytes, should they survive the trials and implantation process, emerge with an appearance that is striking even among Astartes, giants with blue skin and amber red eyes.
Official records hold that the Knight Wardens were created in the 5th Founding from the Salamanders. They were created at the direct request of the Salamander's then Chapter Master, apparently being one of the last orders given to him in M32 by Vulkan himself, before the Primarch's official "death" in the War of the Beast. It is said that Astartes from the Salamanders and their successors were hand-picked to train the new chapter, imparting the characteristic obsession with the crafting and artifice of weapons of war. Thus it is common for the Knight Wardens to maintain, refine and customize their power armor and weapons, while Techmarines and Artificers will often work with improving chapter vehicles. Additionally, while the Knight Wardens are unlikely to use promethium as an answer to every problem as their official genesires usually do, they do showed a noticeable preference for close combat warfare.
This only became more pronounced after they claimed Tarnost as their homeworld. The rapid influx of medieval Tarnostian recruits during that time quickly developed the chapter's now trademark brutality with medieval style weapons in close combat shock assaults. Thus, these technologically advanced smiths of death are a cultural fusion of the ways of Vulkan and their feudal home. However, this fusion did gift one quality that is clearly a double-edged sword; the Knight Wardens are stubborn. Their homeworld's cultural influence of high personal expectations, coupled with the superhuman expectations of an Astartes, has made them extremely intolerant of failure due to weakness or lack of initiative. This has created issues with other Imperial forces, such as Space Marine chapters who are more forgiving of normal humans, but especially with less effective Astra Militarum regiments. The Knight Wardens are known on at least 2 occasions, to have come under direct Inquisitorial investigation for executing an Astra Militarum commander and his senior commissar for "dereliction of duty." On both occasions, the Knight Warden Captain claimed the senior commissar was too weak to see that their local commander failed the Emperor. He argued the Astra Militarum commander's lack of initiative in leadership cost lives and critically threated the defense of the Imperium. Their dark reputation for brutality in close combat and unusual appearance certainly has not helped to diffuse such situations. While these investigations have never found any evidence of taint and often been mysteriously stonewalled by higher echelons of the Inquisition, the Knight Warden's bullish expectations have strained their relationship with some factions of the Inquisition and other Imperial forces, continuing to draw unwanted questions throughout their history. As a result, some Imperial forces welcome them as especially staunch scions of the Emperor's judgement, while others view their new allies with wary suspicion and even fear. Regardless, the Knight Wardens have made it quite clear that they care little how other Imperials view them, for they are the Angels of Death who answer only to the Golden Throne.
Gallery of Tarnost
The [REDACTED] sector had been conquered early in the Great Crusade and seen sporadic naval skirmishes during the Horus Heresy. One of its forgotten worlds, an inhospitable desert planet, was once orbited by the barren moon of Thrago, later also called Midnight. Thrago was the chosen as the site of the fortress monastery, named Midnight, for a new Astartes chapter known as the [REDACTED] to begin their watch over the Imperium. The homeworlds of Astartes, even young chapters, are robust fortresses and a grave challenge to any invaders. But few fortresses are built to expect an assault from under the ancient earth they stand upon....
In 813.M32, there was a great quake across the moon of Midnight creating chasms in the earth and great underground caverns, previously unknown and hidden from auspex, were revealed. Three days later small, strange, metallic scarab-like creatures began to be spotted near these new geologic formations, followed days later by reports of "walking skeletons." Fearing that some Chaotic corruption had befallen their world, the [REDACTED] sent out scout squads to investigate, but none returned. Within 2 weeks the security monitors placed across the moon beyond the fortress monastery all went dead. With the half the chapter away on assignment and the homeworld under threat, the Chapter Master had had enough. Finally full Astartes were sent out on patrol to identify the obvious threat only to find ancient tombs of unknown design in the recently revealed caverns of Midnight. Soon, these patrols began to be ambushed as metallic skeletons and scarabs rose from the depths of the moon, forcing rapid retreats. The outskirts of the fortress monastery began to be plagued by raids from these new enemies, but then came the horde, thousands of metallic horrors spawned from once quite emptiness. More legions emerged from enormous, mobile pyramids from which leapt green beams of death. The [REDACTED] were now under full assault from the unknown denizens of their own domain. As the garrison fought a fierce defense, the companies deployed across the Imperium were sent a single urgent message:
"Midnight, this world is a tomb, its prisoners have arisen, even now the hour may be too late. Return immediately! Defend the Chapter!" - Lord Commander [REDACTED]
As the rest of the chapter, spread thin across the stars, raced home, those garrisoned fought a disciplined, but desperate defense. They were overwhelmingly outnumbered and outgunned, and it seemed to make little difference how many enemies they defeated. They had destroyed thousands of the damned metal constructs, but more came, led on the second day by a massive pyramid-like structure bristling with weaponry. After 2 days the battered [REDACTED] were already reduced to less than 200 battle-ready Astartes pushed by the enemy to the inner security surrounding the chapter vaults containing their geneseed, relics and armory. On the 3rd day, at dawn, the great constructed loomed perilously close to the final defenses. Left with their last stand, the Lord Commander took the advise of Relusiarch [REDACTED], the destruction of the largest xenos pyramid construct might be their only chance to buy time for reinforcements to arrive. As the remaining chapter armored vehicles and Devastators concentrated all their fire on the glowing center of the construct, it the aforementioned behemoth began to crack, only to be repaired by the scarab-like creatures. However, at last the chapter's dispersed companies began to return to Midnight. As they dislodged their precious reinforcements, the Lord Commander ordered an concentrated orbital bombardment of the great xenos pyramid. The sky rained with fire and the xenos' greatest construct finally shattered, scarab-like creatures falling in great numbers from its cracks. Astartes drop pods hammered into the earth near the last defenders, helping to hold the line, reclaim the wounded, and secure geneseed.
But the Astartes knew not what they had unleashed, no longer trapped in its prison, a unidentified, multicolored, flame-like Entity emerged from the ruins of the behemoth, a spectre seemingly unaffected by any punishment hurled against it. The enemy appeared to fear this new horror, the scarab-like creatures frantically attempting to rebuild their great pyramid. Thinking quickly, the Lord Commander ordered the chapter honor guard, Relusiarch, First Captain and Master Vigilator to lead a fighting evacuation, transporting the vaults contents and as many Astartes as possible to the fleet. He would distract the enemy by personally leading a small handful of Battle-Brothers, including a few veterans, to assault the xenos Entity. The chapter officers and honor guard immediately protested, but the Lord Commander simply stated:
"You represented the heart and future of the [REDACTED], I am not, if any of our brotherhood are to survive and rebuild, it must be you."
Concluding, the Lord Commander gave the Sword of the Drake, the symbol of his office, to First Captain [REDACTED], asserting that he had proven a worthy successor and ordering him to find the [REDACTED] a future. His brothers solemnly accepted his cold, but sound judgement, vowing to hold and ensure the chapter survived as long as any warrior drew breath.
The Entity dispensed destruction at all around it, energy lept from its sceptre, a sword slashed, and flame pulsed from an orb, xenos or Astartes made no difference to this terrible creature. It reshaped the earth of the moon at will, used the very geography as a weapon, the terrain cracking and changing unlike anything the Astartes had seen or heard of. The [REDACTED] answered with the Lord Commander's charge, fighting to close with the Entity, the xenos skeleton-like createures simultaneously shifting their focus to trying to prevent the Astartes from reaching the entity and attempting to contain its fury. In the ensuing chaos, most of the strike group were killed, martyrs to their brethren, but for a few, including the Lord Commander, who made it to the Entity. As the last of his brothers fell covering him, Lord Commander [REDACTED] faced down The Baneful Entity. It shaped the earth to shield itself from his blows, before lifting him up and impaling him before its cruel three eyed glare. But he had baited the creature, doubting he would survive this final charge, he held up and detonated a rare vortex grenade, before using his final breath to grant himself the Emperor's Mercy with the last round of his bolt pistol. The Baneful Entity, the would be murderer of his chapter let loose what could only be described as an ancient, strange howl as it and several surrounding xenos were enveloped by the Warp. The small but destructive tear in reality expanded, it magnified the geological devastation wrought by the Entity. As the Astartes quickly retreated to their fleet, the moon of Midnight began to shatter, great pieces swallowed by the Warp rift, along with the xenos hordes. Within a few hours, the Warp rift created by the vortex grenade that doomed the creature, finally collapsed into itself and was no more. All that was left of Midnight, was a scarred crescent, thin by comparison to the original moon, still in its lonely orbit. The ground that remained showed some evidence of the cataclysmic battle, its surface cracked and scorched, with a handful of remaining broken metallic pieces, most of the xenos having been consumed by the Warp rift or the Entity. But perhaps most striking among the wreckage that remained, was the inner sanctum of the fortress monastery of Midnight. Unknown to all, when the Lord Commander claimed a new weapon from the armory for his final charge, he also initiated an hidden, timed, Archeotech shielding system. It seemed that his final sacrifice had bought just enough time for the system to activate, projecting a protective gellar shield around the inner sanctum of the fortress, and had by some miracle allowed this section of the fortress to survive the moon's destruction.
The leadership and sacrifice of the Lord Commander of the [REDACTED] had managed to save their chapter, but at great cost, some 700 Battle-Brothers lost, a chapter master dead, a fortress monastery in ruins, and their homeworld dead. Of the few neophytes to survive, each were deemed to have earned the right to their initiation, and underwent to conversion into full Astartes. The new Lord Commander, former First Captain [REDACTED[, was confirmed by his brothers and it was he who reached out to the Salamanders for aid in their chapter's hour of need. The creature they faced would become known in their histories as "The Baneful Entity," while the cataclysmic events that doomed their world would be officially referred to as "The Murder of the Stars." The [REDACTED] fallen would be honored as "The Hallowed Ones," with Lord Commander [REDACTED] remembered as "The Knight-Exemplar of Thrago," after which the chapter's Knight-Exemplar formation was later named.
The first Imperials to make contact with the wounded chapter after The Murder of the Stars was the Inquisition, in the form of the Ordo Xenos with representatives of the Adeptus Mechanicum as well. They recorded the events and collected evidence with exacting detail before ordering the matter sealed under their writ and swearing the chapter to secrecy regarding this new foe. It was later determined that The Murder of the Stars was likely one of the earliest Imperial encounters with the Necron race, this unknown Tomb World likely awakening sooner than intended. It is also the earliest known Imperial encounter both with a Transcendent C'tan and, specifically, what is believed to be a shard of Yggra'nya the World Shaper.
When the Salamanders heard the Knight Warden's call for assistance, the sons of Vulkan responded with the empathy their chapter is known for. Being the only Imperials outside the Ordo Xenos and AdMech to hear what had happened at Thrago, the Salamanders sent the Knight Wardens a great gift. Their emassary, a chapter Ancient [REDACTED], at the instruction of his chapter master, provided the Knight Wardens with coordinates to a sector of space that he simply stated "may hold your chapter's future."
A Terran year after The Murder of the Stars, a representative of the AdMech appeared, unannounced to the Knight Wardens.
The Chapter's current Fortress Monastery was constructed with assistance and advice of the Iron Knights Chapter, a Imperial Fists successor and master of fortifications, for assistance rendered in M33.
*thinking of a 40k Hand of Thrawn analog*
*forging capabilities* - godwyn ultima, ultra, phobos pattern bolters, iron, heresy, maximus (achaen), aquila, mark X pattern armor, mIV maximus, mVII pattern jump packs
The chapter Librarians tend to develop a unusually strong aptitude for telekinetic and precognitive psychic abilities. On the battlefield it is common for their Librarians to be seen hurling objects or individuals across varying distances as unexpected, but dangerous projectiles. Telekinetic ability, like many psychic powers, varies greatly throughout the chapter Librarius, but is clearly a natural talent of the Knight Wardens. They also display the ability to predict the enemies' strategic decisions before they can enact them, with such counsel allowing the chapter's field commanders to outmaneuver their enemies with ease, while limiting the threat to Imperial forces. This precognitive ability in particular seems to grow more potent as the Librarians age, with groups led by senior Librarians having been able to predict entire planetary campaigns.
The sons of Vulkan are well know among the Astartes for their unique "ember-like" bioluminescence to their eyes and a tendency for skin pigmentation to permanently darken in response to prolonged exposure to high levels of potentially harmful radiation as part of their biological defence mechanism, often adopting an unnatural granite-like or obsidian quality with sufficient exposure. The Knight Wardens show the measurable superiority to the already superhuman Space Marine norms in relation to extreme temperate tolerance, radiological resistance and cellular repair common to the Vulkan geneseed. However, the Knight Wardens have developed an even more unusual skin quality than their gene-sires, due to the unique mutations of the humans from their homeworld; Vulkan's geneseed significantly darkens their natural light blueish skin tone to a dark blue color and turns their eyes red. This combination of effects, coupled with their Astartes might, often stuns onlookers at first contact, even among other Astartes. To mere mortals, their shocking appearance, dark armor and vicious efficiency in close quarters battles often creates an sensation of pure fear far more potent than an encounter with a more human looking Astartes. The effect of their appearance and their style of warfare has raised unwelcome questions of purity and loyalty on more multiple occasions.
As stated previously, the Knight Warden chapter is a cultural fusion of the ways of Vulkan and the medieval feudalism of Tarnost. They are famous for their stubbornness, brutality in close combat and ruthlessness strategic acumen, but are also known as proud and intensely loyal servants of the Emperor. For while their Astartes are notoriously fierce in melee combat, they noted to never lose control of their savagery, instead appearing as coldly calculating warriors. The more positive and strategically adept qualities of the chapter has helped form bonds with some servants of the Imperium, while their intolerance for failure, due to weakness or lack of initiative, has created serious issues with other Imperials.
- Lord Commander - Chapter Master, nominated by vote by all Knight Wardens, chosen by the officers
- High Warden of Tarnost - honorary title of Chapter Master as ruler of Tarnost
- Seneschal - Chapter Second in Command, Equerry to the Lord Commander and commander of the Knight-Exemplars, nominated and chosen by votes from the Sergeants and Battle-Brothers
- Arch-Magister - Chief Librarian
- High Justicar - Relusiarch
- Primus Hospitalier - Chief Apothecary
- Lord Alchemancer - Master of the Forge
- Consul - commander of the Chimeran Dreadknights
- Centurion - Commander of the Chapter Honor Guard
- Ancient of Rites - senior-most Dreadnought
- Master of Signal - chief chapter communications officer
- Ancient - honorary title of Dreadnoughts and Banner-Bearers
- Knight-Paladin - Chapter Champion
- Warden - Chaplain, a term used by the chapter and the local Tarnostians
- Iron Captain - a specialist rank for the most skilled armored warfare commander in the chapter
- Equerry - ancient title-rank for the aide to officers, usually held by a Veteran Sergeants or Librarian
- Decurion - Lieutenant
- Paladin - Company Champion
- Knight Hospitalier - Senior Company Apothecary
- Chapter Honor Guard - An elite formation of their greatest warriors who protect the Lord Commander and carry the Chapter Banner into battle.
- Chimeran Dreadknights - An new Primaris marine, elite terminator unit, focused on reclaiming Archeotech and early chapter history. First marines to use the new Chimera-pattern Terminator armor.
- Knight-Exemplars - Elite veteran non-terminator unit often used as command squads and special mission leaders. Denoted by white helms and left pauldron with a gold crux terminatus inlaid with a gothc numeric one, white left knee, and usually laurels somewhere on their armor. Since identifying with their suspected true chapter origins, their breastplates are often adored with a horned maned lion's head or lion's skull, that is winged or laureled, possibly with limited use of scale motifs on parts of their armor.
As each Battle Brother hails from the common warrior culture of their homeworld of Tarnost, (with very few exceptions), the chapter has developed a renown expertise in brutal close combat warfare. Over the course of their service to the Imperium, the Knight Wardens have developed a particularly vicious reputation in melee combat reminiscent of such savage chapters as The Executioners and Caracharodons. This dark reputation combined with their lack of tolerance for failure has cause many problems in the past, including clashes with other servants of the Imperium.
The chapter has modified their squad organization to better fit their chosen method of war. Specifically, Tactical Squads have been replaced with "Vengeance" Squads and jump-pack equipped Assault Squads have been renamed "Reaper" Squads. In combat, the Knight Wardens favor preemptive strikes and shock assaults. Typically, an armored assault will rapidly advance, before dismounting Vengeance Squads, who then use their ranged firepower to advance, while the armor and Devastator Squads pin the enemy in place and eliminate enemy armor or fortifications. Once the Vengeance Squads close, they fall on the enemy in a fierce melee, simultaneously, Reaper Squads will use their maneuverability to target the crews of any enemy fortifications that are still intact. As the enemy cohesion crumbles and rear formations continue to be pummeled by supporting fire, Veteran units will often be deployed in shock assaults on strategic weak points, finally shattering enemy morale. Through this strategy, the Knight Wardens aim to brake the enemy's organizational effectiveness and morale as quickly as possible, allowing their forces to, often quite literally tear their foes to pieces, claiming victory for the Imperium.
Knight Wardens Astartes favor Power Maces, Power Axes and Lightning Claws, although they also make use of conventional close combat weapons such as Power Swords and Chain Axes. Somewhat oddly, it is rare to find Chainswords, easily the most common Astartes melee weapon, outside of Reaper Squads, although the larger Eviscerator are sometimes used by veterans. But of all weapons, there is one every battle brother favors above all others, a unique pattern of power mace found only within their chapter - the Crescent-pattern Power Mace. The Crescent-pattern has the head of the mace formed from 6 razor-sharp crescents, like that found on their chapter badge, hence the name. This creates a weapon that combines the crushing blunt force of a power weapon wielded by a super-human with traumatic blades that tear open a wound when the weapon is retrieved from an enemy, both crushing bone and causing massive internal damage. In the hands of a well trained warrior like an Astartes, a single well aimed blow from one of these weapons will mortally wound almost any enemy.
(OC - *inserts gif* "power maces? no, much more better!"*)
The limited knowledge of their secret early history and cultural craftsman mentality has developed a chapter known for collectors of war material, particularly Archeotech. And the while the Knight Wardens heavily limit the Adeptus Mechanicus' access to their geneseed, their technology collection has none-the-less developed a very profitable relationship with the techpriests of Mars.
++Notable Chapter Relics++
- The Edge of Midnight - Amongst the tales told to every Tarnostian child of the coming of the Emperor's Angels, one of the greatest is the legend of The Emerald Blade of "The Great King" of the Angels of Death. When the Knight Wardens claimed Tarnost, one the world's greater nobles, a Duke, foolishly defied them. The Knight Wardens Chapter Master challenged the Duke to a duel, which the man arrogantly accepted. They met on a bridge, surrounded on each bank by spectators, but it was an inevitably short duel, if it could even be called such. The Knight Warden's Lord Commander, whom the locals called "The Great King," slowly drew his blade, a broad longsword made from a green hued metal, and with a single strike carved the Duke in half, ending this rebellion. "The Emerald Blade" is the mythical name given by the locals to The Edge of Midnight, the traditional weapon of the Lord Commander and one of his badges of office, which was forged after The Murder of the Stars. In return for the Knight Wardens turning over was limited xenos technology they had recovered from that cataclysm, the Adeptus Mechanicus forged a blade from the metallic material which formed the bodies of the xenos. This would later be identified as necrontyr, The Edge of Midnight is one of the earliest known uses of the material in a weapon by the Imperium. The weapon is a precious relic that is very similar to the xenophase blades now used by the Deathwatch, although it takes the form of a broad longsword and strangely appears to be immune the energies of C'tan shards, unlike many other necrontyr based weapons.
- Sword of the Drake - This gift from the Salamanders was once the sword of the Chapter Master, until it was replaced by The Edge of Midnight, now traditionally wielded by either the Seneschal or First Captain.
- Wrath of Thrago - The first ever Crescent-pattern Power Mace, this massive, two-handed eveningstar-style weapon has an unusually strong powerfield projector. The badge of office of the Knight-Paladin, Chapter Champion, the powerfield generator of the Wrath of Thrago actually creates a small, brief energy burst when striking a target, similar to a power hammer. This causes the unfortunate target to stumble backward, and allows the Chapter Champion to easily retrieve his weapon from the wound to more quickly strike again.
- The Oathcloth of the Warden/The Shroud of Ghosts - The first chapter banner of the Knight Wardens. It flew in The Murder of the Stars and is said to be soaked with the blood of Battle-Brothers lost that day. It is rarely flown in battle, only when the hour is darkest and the Lord Commander must inspire his brothers with the pain of their greatest defeat.
- The Price of Rebirth - The second banner of the Knight Wardens, created after The Murder of the Stars. It commemorates the sacrifices of the chapter with a Knight Warden bearing a Crescent-pattern power mace, standing over a field of Battle-Brother and Necron corpses, one of the xenos at his feet, with the broken crescent-shaped remains of Thrago/Midnight in the background with an Astartes fleet and the Imperial Aquila, its heads weeping, in the background. Recently it has also had a Chimera-like creature, stalking the Astartes, added to the field of corpses; it has the body and head of a maned lion, with horns, a scaled back with a snake-like tail, and black-blue wings.
1 Fellblade Superheavy Tank
1 Spartan Assault Tank
1 Sabre Strike Tank armed with a Volkite Saker
At least 1 non-functional Scimitar Pattern Jetbike
Several Caestus Assault Rams
A handful of Xiphon Interceptors
Several Primaris Lightning Strike Fighters
As they were once a fleet-based chapter, the Knight Wardens have a formidable collection of warships. The Knight Wardens have a habit of naming their vessels after Loyalist heroes and famous battles of the Horus Heresy.
Vengeance of Rylanor - Strike Cruiser, named after the Loyalist Emperor's Children Ancient of Rites who defied his Traitor Primarch in battle
Errant Son - Vanguard Cruiser, believe to be named after the first Knight-Errant Nathaniel Garro
*Section for showing how the chapter has developed relationships with other chapters through DW service and story of regarding 2 relic power maces that becomes tradition for KW in DW (inspired by my reading of Deathwatch: Ignition)*
Chief Librarian: Arch-Magister Ingo Quest
Recently, battle-brothers serving with the Deathwatch have discovered ancient writings from their early history and artifacts long thought permanently lost. But while these findings often present chapters with reason for celebration, these instead offer mysterious and potentially grave realizations. As stated previously, the very first battle-brothers of the chapter lacked the now characteristic blue skin, as they did not hail from Tarnost, but where did they come from? The ancient tale told to neophytes for thousands of years claim they were brothers of the Salamanders and the Storm Giants, but is that the whole truth? The writings found while in service to the Deathwatch suggest that at least one battle-brother may have hailed from non-Vulkan lineage. The artifacts, a partial suit of armor and the oathseal of one of the ancient Crescent Maces, point to the unthinkable. Based on the seals of the parchment and armor as well as fragments of mostly burnt paint, that warrior belonged to the II Legion, a Lost Legion, which by all accounts is thought impossible. All records of those Legions, their sires and their fates is expunged, yet here a piece remains. The legions were known to have existed at some point, but the fate of their warriors after they were "lost" was never disclosed. Various information implied that their warriors were at least partially absorbed into other legions. If that were true, could it be possible that one of these warriors had survived past the heresy? Even so, these possibilities did not answer why such an Astartes was allowed to help form a new chapter or why his armor was apparently deliberately burnt. Despite providing more unwanted questions than answers, this does present the chapter with a closely guarded new truth. The Knight Wardens are a far older chapter than anyone, including themselves, believed, whose origins are not as set-in-stone as the records tell. For now, the Knight Wardens wisely keep this information among their highest leadership and the Emperor himself.
*OC - see what I did there? Set-in-stone, feudal culture?
The Knight Wardens primarily wear black power armor with portions of their armor painted midnight, including; the majority of the backpack, the left armorial inset, the right armorial trim, the right coutre (elbow guard) both greaves and sabatons and the left poleyn (knee guard). The remaining portions of their armor is painted black. The Aquila or Imperialis worn on their plastron (chest guard) is also midnight blue in color with a silver skull. The eye lenses are deep red and detailing is usually silver.
The Knight Wardens Chapter badge takes the form of a large silver skull, superimposed over a set of crossed power maces and centered above a crescent moon on a field of midnight blue.
Color Scheme - Chaos Black, Midnight Blue, Charadon Granite, Mechrite Red, Mithril Silver
For your great feedback and help in this project: The B&C community, especially, Olis, Brother Tyler, Kelborn, Bjorn Firewalker, Grey Hunter Ydalir, Gamiel, Brother Lunkhead, & Ace Debonair
To the Artists & Admins of Homebrew Wiki: Algrim Whitefang & Achilles Prime
Edited by The Lord Marshal, 26 January 2021 - 08:44 PM.