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Knight Wardens - Chiss SpazMarinz?

TheLordMarshal

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#1
The Lord Marshal

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Updated version - Chiss Space Marines. ....and wait for heresy to be shouted!....plz no unsure.png

 

What do you think? rolleyesclean.gif

 

 

++++++++++++++++++++++++++++++++++++++++++INCOMING CHISS!!!!!!!++++++++++++++++++++++++++++++++++++++++++++++++++++++

*still WIP*

 

Knight Wardens

 

Founding: 5th (Officially) - Likely much earlier (See recent events)

Primarch: Vulkan

Legion: Salamanders/Unkown

Homeworld: Tarnost

 

Chapter Badge:  Two crossed Power Maces superimposed by a Skull, above a white crescent moon.

 

Chapter Culture

 

Within the larger galaxy, the local conflicts of the blue skinned population of Tarnost goes mostly unnoticed.  The planet exists in a constant state of late medieval feudal tension and battle.  Long ago, the local humans bodies developed enhanced durability and light blue skin as a biological protection against the high gravity and intense, astrologically induced, radiation of their home planet.  There biological toughness and fierce warrior culture make them surprisingly good recruits as potential Astartes.  Which brought the first Angels of Death to Tarnost, the future Knight Wardens.  The first battle-brothers shocked the locals, who still see them as gods of war,  ever watchful over their chosen world.  The warriors of Tarnost constantly battle not only for their noble houses, but for the notice of the Angels of Death and Emperor of Mankind, for the best of their youth are chosen to join the watchful.  These neophytes, should they survive the trials and implantation process, emerge with an appearance reminiscent of their genesire and their homeworld, Astartes with dark blue skin and red eyes.  The culture of the chapter is a combination of ways of Vulkan and their feudal home.  The battle-brothers favor fierce close combat with weapons inspired by medieval times.  But these technologically advanced knights are also smiths, following the teachings of Vulkan.  Knight Wardens typically work with their brothers to maintain, refine and customize their armor and weapons of war.  They are sons of the fire in their own way.  But they are also stubborn, as their homeworld's cultural influence of high personal expectations, coupled with the expectations of an Astartes, has made them extremely intolerant of failure.  This over-expectation has caused conflicts with other Imperial forces and at times, unwanted questions.

 

Combat Doctrine

 

As each Battle Brother hails from the common warrior culture of their homeworld of Tarnost, (with very few exceptions), the chapter has developed a renown expertise in brutal close combat warfare.  Over the course of their service to The Imperium, the Knight Wardens have developed a particularly vicious reputation in melee combat reminiscent of such savage chapters as The Executioners and Caracharodons. This dark reputation combined with their lack of tolerance for failure has cause many problems in the past, including clashes with other servants of The Imperium.

 

Knight Wardens favor power maces, power axes and lightning claws, although they do make use of conventional close combat weapons such as power swords and chain axes (they tend not to favor chainswords).  But of all weapons, there is one every battle brother favors above all others, a unique pattern of power mace found only within their chapter - the Crescent-pattern Power Mace.  The Crescent-pattern has the head of the mace formed from 6 razor-sharp crescents, like those found on their chapter badge (hence the name). This creates a weapon that combines the crushing blunt force of a power weapon wielded by a super-human with traumatic blades that tare open a wound when the weapon is retrieved from an enemy, both crushing bone and causing massive internal damage.  In the hands of a well trained warrior like an Astartes, a single well aimed blow from one of these weapons will mortally wound almost any enemy.  (OC - *inserts gif* "power maces? no, much more better!"*)

 

*Will include story iv thought up about 2 maces in particular that develops into a chapter tradition (inspired by my reading of Deathwatch: Ignition currently)*

 

Chapter Geneseed

 

The sons of Vulkan are well know among the Astartes for their unique "ember-like" bioluminescence to their eyes and a tendency for skin pigmentation to permanently darken in response to prolonged exposure to high levels of potentially harmful radiation as part of their biological defence mechanism, often adopting an unnatural granite-like or obsidian quality with sufficient exposure. The Knight Wardens show the measurable superiority to the already superhuman Space Marine norms in relation to extreme temperate tolerance, radiological resistance and cellular repair common to the Vulkan geneseed.  However, the Knight Wardens have developed an even more unusual skin quality than their gene-sires, due to the unique mutations of the humans from their homeworld; Vulkan's geneseed significantly darkens their natural light blueish skin tone to a dark blue color and turns their eyes red.  This combination of effects, coupled with their Astartes might, often stuns onlookers at first contact, even among other Astartes.  To mere mortals, their shocking appearance, dark armor and vicious efficiency in close quarters battles often creates an sensation of pure fear far more potent than an encounter with a more human looking Astartes.  The effect of their appearance and their style of warfare has raised unwelcome questions of purity and loyalty on more multiple occasions.

 

Recent Events

 

Recently, battle-brothers serving with the Deathwatch have discovered ancient writings from their early history and artifacts long thought permanently lost.  But while these findings often present chapters with reason for celebration, these instead offer mysterious and potentially grave realizations.  As stated previously, the very first battle-brothers of the chapter lacked the now characteristic blue skin, as they did not hail from Tarnost, but where did they come from?  The ancient tale told to neophytes for thousands of years claim they were brothers of the Salamanders and the Storm Giants, but is that the whole truth?  The writings found while in service to the Deathwatch suggest that at least one battle-brother may have hailed from non-Vulkan lineage.  The artifacts, a partial suit of armor and the oathseal of one of the ancient Crescent Maces, point to the unthinkable.  Based on the seals of the parchment and armor as well as fragments of mostly burnt paint, that warrior belonged to the II Legion, a Lost Legion, which by all accounts is thought impossible.  All records of those Legions, their sires and their fates is expunged, yet here a piece remains.  The legions were known to have existed at some point, but the fate of their warriors after they were "lost" was never disclosed.  Various information implied that their warriors were at least partially absorbed into other legions.  If that were true, could it be possible that one of these warriors had survived past the heresy?  Even so, these possibilities did not answer why such an Astartes was allowed to help form a new chapter or why his armor was apparently deliberately burnt.  Despite providing more unwanted questions than answers, this does present the chapter with a closely guarded new truth.  The Knight Wardens are a far older chapter than anyone, including themselves, believed, whose origins are not as set-in-stone as the records tell.  For now, the Knight Wardens wisely keep this information among their highest leadership and the Emperor himself.

 

*OC - see what I did there? Set-in-stone, feudal culture? teehee.gif 

 

Marine Images

 

Color Scheme - Chaos Black, Midnight Blue, Charadon Granite, Mechrite Red, Mithril Silver

 

KW Tactical Marine
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Edited by The Lord Marshal, 09 May 2018 - 07:00 PM.

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#2
Olis

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You don't need radiation to explain blue skin. Not at all. wink.png

 

In my opinion, you could either have a widespread genetic abnormality among the native populace that carries over to the Chapter or, something that can be used with fewer possible problems, simply have the genetic abnormality occur from a mildly mutated Melanchromic Organ. 


Edited by Olis, 21 April 2017 - 12:14 AM.
Abhor the typo!

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#3
Brother Tyler

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#4
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Star Wars. Grand Admiral Thrawn.

 

Yeah, sure. Sounds interesting.


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#5
Olis

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What the heck is Chiss? unsure.png

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Don't worry, I had to look it up - I'm not well versed in the relevant fandom besides the films... It's a Star Wars thing.

 

Edit - Damnit. Ninja'd. rolleyesclean.gif


Edited by Olis, 21 April 2017 - 12:47 AM.

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#6
Kelborn

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Sure, why not?

Are you intending to give them an icy homeworld and a focus on spec ops / scouts?

 

They could have a widespread system of small outposts and the likes to watch over a certain, vast region. Relying on these outposts and their gathered information, the chapter moves out and faces dire threads.


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#7
Machine God

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My chapter have light blue skin as I suck at painting skin tones.

 

1) As a homage to Rogue Trooper the Genetic Infantryman.

 

2) It looks cool!


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#8
Claws and Effect

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You don't need radiation to explain blue skin. Not at all. wink.png

In my opinion, you could either have a widespread genetic abnormality among the native populace that carries over to the Chapter or, something that can be used with fewer possible problems, simply have the genetic abnormality occur from a mildly mutated Melanchromic Organ.

Hmm. Perhaps the whole planet is permeated by silver oxide, leading to bluish skin on the natives after several years?

Edited by Realityburn, 21 April 2017 - 11:43 PM.


#9
Olis

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Hmm. Perhaps the whole planet is permeated by silver oxide, leading to bluish skin on the natives after several years?

 

Possibly. Although maybe saying the water on said world is contaminated with it instead of the whole planet - such an abundance of silver probably could have led to it being harvested by the Mechanicus long before any astartes turned up. 


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#10
The Lord Marshal

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Wow glad to see so much interest!

 

You don't need radiation to explain blue skin. Not at all. wink.png

 

In my opinion, you could either have a widespread genetic abnormality among the native populace that carries over to the Chapter or, something that can be used with fewer possible problems, simply have the genetic abnormality occur from a mildly mutated Melanchromic Organ. 

 

that is a damn good idea that way simpler XD

 

My chapter have light blue skin as I suck at painting skin tones.

 

1) As a homage to Rogue Trooper the Genetic Infantryman.

 

2) It looks cool!

 

As good a justification as any!

 

 

Hmm. Perhaps the whole planet is permeated by silver oxide, leading to bluish skin on the natives after several years?

 

Possibly. Although maybe saying the water on said world is contaminated with it instead of the whole planet - such an abundance of silver probably could have led to it being harvested by the Mechanicus long before any astartes turned up. 

 

 

I love how there is actually technical discussion of the possibility of a world that is basically (sort of) super fricking rich biggrin.png

 

 

I will get on this tomorrow sometime hopefully (i am wayyyy too fricking tired right now). got some good ideas i brainstormed (oddly thought of them while i was sleeping and actually remember?), including a signature weapon with a story inspired by my current read material - the excellent Deathwatch novel Ignition. yes.gif


Edited by The Lord Marshal, 22 April 2017 - 02:58 AM.

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sorry plans changed a bit. working on this now XD


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#12
Olis

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No rush, brother. Just get what you can up when you can. Although I'd like to say any progress is better than none (don't worry about posting a small amount, it's momentum that will be the key).


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#13
The Lord Marshal

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got a good bit done in between long phone calls, checking on RL etc. yes.gif


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The Lord Marshal

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on vacation. will return to this next week brothers. sorry about the delay


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#15
Olis

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Not a problem, brother. You work to your own timetable. We can wait. :tu:


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#16
Doctor Perils

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Hum, I'd recommend against saying the local populace having any kinds of genetic anomalies, or abnormalities based on environment, for the simple reason that Space Marines wouldn't recruit from such people normally. That's not to say you can't find some way of explaining the blue skin in the marines - perhaps it could be explained as part of a special implantation process? Or perhaps the nobles of the planet had such an abnormality in the past, and despite it being now healed, the people of the planet still favour applying wode to their skin to ressemble their warrior ancestors, a tradition that carried over to the chapter?

 

I'd also recommend removing the crescent from the chapter badge, and not describing them as "power maces" but simply as "maces" - the crescent would make the emblem too visually complicated, and calling them maces just sounds nicer in heraldic terms.

 

Finally I'd recommend against making direct comparisons to canon chapters, as it sounds more like boasting: "ooh, my guys are as good as the best of the best, so that makes me part of the best of the best". Not only that, but indicating that they are well known throughout the galaxy seems to contradict your theme of the Chiss (who are comparatively unknown in Star Wars at the time of the Galactic Empire) - keep them more discreet :)


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#17
Kelborn

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hm...I have to agree with you, old friend. :)

 

Avoid genetic anomalies. Keep it rather simple like the Salamanders have it. Their skin tone is a result of both, radiation and geneseed. But I assume that Nocturne's population is "black" as well, aye?

 

I had a look on the wookieepedia article of the Chiss. Maybe this might help you:

 

The Chiss were a near-Human species distinguished by their blue skin and glowing red eyes, which grew darker depending on the oxygen content of their surroundings. The more oxygen present, the more intense the color of their eyes and skin tone. While their hair was typically jet black, it did on rare occasions go gray with age (most Chiss believed that the development of gray hair was an indication of the siring of exceptional children). Their physical form led to some speculation on whether they were an offshoot of humanity's ancient expansions into the galaxy or whether their physical form coincidentally matched that of Humans. However, genetic analysis indicated that they were an offshoot of humanity, and it was believed that moving underground led to a divergence between them and baseline Humans. Furthermore, this analysis indicated that their unique skin tone was the result of exposure to glacial minerals. Their blue skin, jet black hair and red eyes generally commanded attention once they were in a crowd of regular humanoids, and these features made them physically striking and instantly recognizable.. Male and female Chiss tend to be more powerfully built when compared to Humans but exhibit the same variances as Humanoid sexes. A Chiss stood between either 1.6 to 2.1 meters in height[3] though an average height of an adult was believed to be 1.7 meters.

 

I think that you could make use of it. Make their skin tone a result of their homeworlds environment like glacial minerals or something like this. Give it a higher gravity, a certain deadly eco-system and you should have a basic idea to work with. :)


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#18
The Lord Marshal

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sorry i havent been around. i will read the latest comments here.  i did just finish HH Shatter Legions, which was excellent, and it gave me some ideas for how to better approach the chapter culture, given that they are Salamanders descents.


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after quite a long time. finally a proper update.


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Bjorn Firewalker

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I think it's pointless to link the Knight Wardens to the long-lost II Legion, unless it's part of an elaborate ruse, e.g., the Alpha Legion is trying to make the Chapter turn traitor, by claiming the Imperium will purge the Knight Wardens as the Emperor purged the II Legion.
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#21
SickSix

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I agree with moving away from blue humans on the planet.

But the Salamander gene-seed could react with a different type of radiation in the system that turns marines blue instead of black.
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#22
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I think it's pointless to link the Knight Wardens to the long-lost II Legion, unless it's part of an elaborate ruse, e.g., the Alpha Legion is trying to make the Chapter turn traitor, by claiming the Imperium will purge the Knight Wardens as the Emperor purged the II Legion.

 

to be honest that idea may be here more as a placeholder for the idea, than actually remaining.

 

I agree with moving away from blue humans on the planet.

But the Salamander gene-seed could react with a different type of radiation in the system that turns marines blue instead of black.

 

i get what your saying, its just have it be partially caused by pre-Astartification stuff makes it more permanent? if you get what I mean.


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#23
SickSix

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No, I guess I am not quite getting it.

If you are married to the idea, I just suggest making it more subtle. Like maybe their skin only has a blue hue in the right light. And then the Astartes process hyper activates the genetic adaption to make them true blue marines.

#24
The Lord Marshal

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Covid has given me time to get the creative buzz going so I plan to do some work to this again.

 

thinking of reworking an old idea of mine for the culture by maybe connecting them with a specific loyalist chapter/splinter group/successor chapter.  not sure tho


Edited by The Lord Marshal, 27 July 2020 - 02:35 PM.

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#25
Grey Hunter Ydalir

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To quote the Fugitive:

 

"What is this? A moderator convention?" happy.png

 

I think you might be getting the cart before the blue-skinned-horse.

 

You seem to be looking at the Chiss from an entirely skin-deep perspective. You're focusing so much on the blue-skin and red eyes of the Chiss, you're kind of missing what actually makes them interesting as aliens in the Star Wars setting. They're isolationist, they have technology that is similar to established galactic standards, sometimes being parallel in terms of intended function, like Masers vs Turbolasers for example.

 

Their isolationist nature means they are mysterious and misunderstood, sometimes deliberately by their own hand, the people of the unknown regions for example often speak with fear of the Chiss Ascendency. It's the entire reason Thrawn and his story arc exists, because they needed someone to both manipulate as well as learn from the major galactic powers to protect the Ascendency.

 

They also have a very rigid class system and many noble houses, but instead of machiavellian politics, they push for service of the state and their own houses specialization, such as Thrawns household in the military.

 

They tend to be very rigid in doctrine, such as never initiating conflict, to the extent of being unable to justify a first-strike on an enemy they knew was coming for them. As such you know they hold their households honour in high esteem.

 

 

 
"But one fact has always remained constant: The Chiss must be approached from a position of strength and respect. One must have strength, for the Chiss will deal only with those capable of keeping their promises. One must have respect, for the Chiss must believe that those promises will be kept." ―Passage from Mitth'raw'nuruodo journal[src]

 

So to boil it down, what makes the Chiss who they are as a 'character' race in Star wars can be broken down to just a few lines:

 

  • Isolationist to the point of secrecy.
  • View everything through a utilitarian lense.
  • Great warriors, proud and intensely loyal to one another.
  • Oligarchic society of noble houses, but mandated both in law and culture to serve the whole rather than themselves.
  • Unwilling to get involved in affairs that didn't directly relate to their people or security.

 

I don't mean to come off as negative, that's not what I'm driving at. I'm a huge fan of Thrawn, huge fan. He's a military genius and badass who ascends typical martial character tropes and instead focuses on art and culture as a means of judging his opponent. What this isn't based on is his blue skin and red eyes, that's just a way to frame his experiences within the Empire during his time, to really bring in to focus how xenophobic the Empire could be, and in many ways illustrate how backward racism can be when you can discount someone's intelligence and experience just based on how they are different to you.

 

Don't get me wrong I'm not slagging you off here, I'm merely trying to point out that there might be more to the Chiss than what you seem to be focusing on. I agree, it's a cool look, in Star Wars: The Old Republic mmo I have a Chiss Imperial Agent, inspired by Thrawn, just for this very reason. There are plenty of other Star Wars aliens who are infinitely less interesting, like the introduction of the 'sith' race of red skinned force users, which felt forced and unnecessary. Or cherry pick any other wild looking but otherwise minor species in the setting. Where the Chiss are a very minor species when taken as a whole in the setting, have gained some major inclusions and references in games and other media - due to the insane fan reaction to Thrawn and his cult status amongst the fans - that they otherwise would not have.

 

If you want to do blue skinned marines, go for it. I don't see a problem, so long as you can write it well enough almost anything is possible. However, if you're basing them off the Chiss, I'd just suggest a deeper dive into their culture and character.


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