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Fixing Space Wolves Units in 8th Edition


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#201
Wolf Guard Dan

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Wasn't Swarmlord always an HQ though? We can't extrapolate what may happen to Grimnar from what happened with Swarmy. There is still a very good chance the Grimnar become an HQ again, especially with guys like Reece and Frankie as part of the process.

 

I can see chariot-Grimnar getting stats between what he is now and a primarch this edition. I expect T7-8 and 9-10 wounds on chariot. Although I do not expect him to be as killy as Roboute. Maybe still a character to be able to get look out sir and run with TWC.

 

Edit: grammar


Edited by Wolf Guard Dan, 22 May 2017 - 11:37 PM.

*wolf howl*!!!!
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#202
Valerian

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Just double-checked their 6e codex (most recent version), and yes, the Swarmlord was, in fact, a HQ choice.  He was 285 points, though, and probably would have been an LoW if the Tyranids had ever received a 7e version of the book.

 

Either way, we'll know soon enough.



#203
Valerian

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Based on that new Primaris Ancient, I hope they also make this guy a Character, rather than a Grey Hunter with an upgrade.  Would be nice to get to slap him somewhere in the midst of the army and let his buff radius cover as many critical units as possible.  

 

 

gallery_23369_7312_550238.jpg


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#204
Valerian

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Copied from BA page:

 

 


Some rules are out.

Spoiler
 

 

 

 


Edited by Valerian, 23 May 2017 - 04:29 PM.


#205
jbickb

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Holy crap that's a lot of info in 2 pages, good job gw

Edited by jbickb, 23 May 2017 - 06:04 PM.

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#206
Valerian

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Gotta remember that the whole core rules are only about 12 pages.

#207
Karack Blackstone

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So, for those that don't know yet...

 

https://www.warhamme...arhammer-40000/

 

Forge World is putting out an Index book of the Adeptus Astartes assets and rules for pre-order on June 3, available June 17.

This book is likely to give nearly full or full access to all SM units where it makes sense, to BA, SW, and others that have "undue" limits on their choices within this book. This is going to be great, and will likely be a major game changer for the SW's.  Deredeo Dreadnoughts for SW? Also likely across the board access to nearly all if not all of the FW AA models? Yes!



#208
Hellrender

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Interesting.. Things with a minimum move moving off the table will be destroyed. Now they just go in ongoing reserves right?

#209
Fang_Guard23

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Interesting.. Things with a minimum move moving off the table will be destroyed. Now they just go in ongoing reserves right?

it says that if they move off the table its like they stalled and crashed or fled the battlefield. no more on going reserves. one of the things that they talked about is that if a unit in reserves is not on the board by the end of turn 3, they're counted as being destroyed. but that's in matched play

 

https://www.warhamme...omepage-post-4/



#210
Hellrender

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Yes i know, what i mean is, what does that mean for how flyers move? Currently they can only make a max pivot angle per turn if that makes sense, i believe 90 degrees. Which mean that a lot of times it would just fly off the table during the battle.

Now thay when they go off the tablr they are destroyed, i wonder of the limit on how far they pivot is removed.

#211
Valerian

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I would guess that it has.  I posted my thoughts on flyers in another thread, and will repost it below:

 

 

 


Yeah, so here's what I expect.  Clearly, I have no insider information, just taking what we know to be true with 8e so far and applying it to this case.  We know that the 'core rules' for 8e are about 12 pages long, and everything is being streamlined.  If it can be simplified in the game, it will have been.  They're not keeping any of that extra complexity that doesn't bring a whole lot of value to the game, so we can just expect that multiple modes for flight are simply gone.  

 

So, for any model in the "fluff" that can't just hover over one spot on the board, the designers would have given it a minimum move and a maximum move to reflect that.  These flyers can't just float in the air.  Think Ork Dakkajets and Burna-Bommers.

 

Any model that can hover without plummeting to the ground will just be given a regular, albeit large, Movement characteristic like every other model.  This'll show that they can float in the air over a single point, or zoom away across the battlefield (just like the Apache Gunship you mentioned).  Think Ork Deffkoptas, and Space Marine Land Speeders.

 

Then, to bring back a little of the cinematics for shooting at flyers, they'll probably do something simple that says, "models that shoot at units with the 'FLY' keyword that moved over XX inches in the previous turn have a -1 (or -2) To Hit."  Or something like that.  Anti-Air models, like the Hunter and Stalker will have a keyword that allows them to ignore that negative To Hit.

 

Simple and done.

 

 

V

 

 

 



#212
Triszin

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I might have to buy that index....

 

and a leviathan dread.....


banana





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