Dreads might be the new NDK.
Good thing. I've wanted to do a GK Dread for eons and since I have about 4.8 billion dreadnaughts from all the starter sets over the years.
Excuse the repost but this is just easier than retyping the whole thing but I think it would be valid to GK players just as much if I repost this here:
Let me clarify a few things....
1st off I'm just using the Shadow Wars shooting examples because although 8th may not be identical... it certainly has indicated some strong similarities.
So Sustained fire:
A heavy bolter gets Sustained Fire 3. You doll 3 x D3 and that's how many shots you have. Three minimum, nine max. I love this since it makes some 'old' weapons usable again and adds further relevance to 'multimode' weapons like we have.
The wounding thing:
When they say anything can wound anything, the odds get worse and worse for stuff like Lasguns. So again borrowing from Shadow Wars (I don't know a 100 percent that this will be how it works...) Let's assume you hit, then you need a "6" on a roll of D6, if you get it, you may need another "6" on a roll of D6 to wound something like a Knight. So yes in theory a lasgun can take take down a Knight, but you could also win the lottery tonight too.
That's a lasgun example, but to add relevance to old/bad weapons, they could be using the Damage factor from Shadow Wars for those old weapons. So how this works in Shadow Wars is... a Krack Missile may only have one shot, but if the save is failed by the target, you deliver D3 wounds.
This example is completely me just guessing, but it makes sense to have 20-30 wound models, because the fact a lasgun -could- damage a Knight is less of a factor, but a Lascannon is probably going to have a much higher damage potential. This makes what GW said in their video truthful, but adds scale to what that means (if they use the mechanics of Shadow Wars).
I could be way off. But I'm using that system, and the fact we already have stuff like Frag Cannons that have changing statlines with distance qualifiers.
If my guess is close, or correct, I think this spells good things for us. The weapons are going through re-costing anyway, and the loss of templates is good for us... not as good as Astra, but still good for us.
Think of something like a Landraider... what if it had 26 hullpoints? You would need 4 lascannons, all hitting, all wounding, then all rolling a 6 on a D6 to get rid of your landraider. What about right now (7th edition)? Well you just need all 4 to hit and pen, and the landraider is gone. -OR- ONE lascannon hits, and immoblizes you for the game.
No one takes Landraiders, and this is why (well aside from Grav). They are iconic. We can see from today's Chart, that the Landraider example I'm giving just might be plausible:
First note Dreadnaught wounds. Now what would you value a Corvus at? Or a Landraider?
Note the 2 wound marine terminators.
WS and BS seems to be a starting point for what you hit on instead of looking at a chart.
The "T" value on armour is exactly what I hoped for.
Edited by Prot, 25 April 2017 - 07:47 PM.