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GrimDark Blood Angels Blog 11/01/19 *On to 2019...*


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#426
Quixus

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Why not use the BA Contemptor? IIRC the Custodes dread is quite a bit larger than the Contemptor which again is larger than the Libby dread.



#427
Majkhel

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I'm basing mine on the EtB Contemptor from the Betrayal at Calth box, so it's a stiff version with those awful legs and completely blank helmet. But it is a cheap base, so if anything goes wrong, there won't be many tears shed msn-wink.gif
The Achillus.... ooooh, goodie, that is a wonderful base. I've seen this frame used as a Libby Dread in some YouTube reports, but it was barely touched in terms of BA-ification. Still it looked awesome.

So far I've managed to do some good work on the legs and torso. What I'm still struggling to set my mind on is the halberd-hand.
med_gallery_105306_14251_1032474.jpgmed_gallery_105306_14251_3587.jpg

More pics in my WIP thread. I hope to move the project in a few days.

Best of luck with your project! I'm sure it will be something to behold!


Edited by Majkhel, 02 January 2019 - 07:15 AM.

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WIP thread - Blood Angels 5th Company "Daemonbanes"
gallery_62972_14467_5253.jpggallery_62972_14467_3723.jpgETL_VI_Banner_Dominus_Exercitus_Blood_AnETL_2018_Medal_04_ETL_Magister.gifETL_2018_Medal_03_Primus_Interpares_01.gETL_2018_Medal_01_Custos_Fidei_05.gifETL_Medal_01.gifgallery_105306_14812_55881.pngETL_2018_Medal_06_Dominus_Exercitus.gif

"Success is not final, failure is not fatal: it is the courage to continue that counts." ~W. Churchill


#428
keeblerartillery

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Neonmole - I was literally in the process of doing just that with the Custodes! Long time til the order gets here, so you might finish before me, but after researching price/the contemptor chassis, I decided on the same thing. Can’t wait to see what you do!

gallery_62972_14467_3723.jpggallery_62972_14467_3819.jpg


#429
neonmole

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That’s super promising looking Majkhel! Thanks for sharing. I definitely considered using that guy as a base, but I was really put off by the chopping to overcome the posability, but it looks like you have conquered that!

@Quixus - I really don’t like the 30k BA stuff FW sells. It’s reallt over the top for me, and that’s epsecially true when you contrast it with Primaris, which is the rest of my army!

Edited by neonmole, 31 December 2018 - 02:59 PM.


#430
sfPanzer

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So a very hard game 1. I managed to draw this one in the end, which I was very happy with. Some highlights included my smash captain destroying his knight... and it subsequently getting back up! Which happened twice more this game - meaning I had to kill a single knight 3 times! And it continues at full efficiency of course with the use of stratagems. I didn’t have too much left on the board at the end of the game, but did enough to walk away with a draw, and 10 pts.

DRAW 10-10


The knights advance on the Blood Angels position...
S4qQ1pg.jpg
 

 

Kinda a necro but a friend of mine is about to face a Knight for the first time and was asking for help. Aside of me and another friend basically telling him that his Space Wolve collection isn't enough to deal with one and he should better go with his more extensive Astra Militarum collection there was one thing I wanted to warn him about as well and that's the reviving Knight you mentioned ... however I couldn't find such a Stratagem in the Codex at all? All I could find was one Stratagem that allows a Knight, if he didn't explode, to shoot or fight one more time as if it had 1 wound left before getting removed.

Could it be your opponent, knowingly or unkowingly, kinda screwed you over there?


Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

gallery_62972_10568_7658.jpgbFk9acX.pnggallery_62972_14467_40478.pnggallery_62972_14467_3819.jpg


#431
Lemondish

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So a very hard game 1. I managed to draw this one in the end, which I was very happy with. Some highlights included my smash captain destroying his knight... and it subsequently getting back up! Which happened twice more this game - meaning I had to kill a single knight 3 times! And it continues at full efficiency of course with the use of stratagems. I didn’t have too much left on the board at the end of the game, but did enough to walk away with a draw, and 10 pts.

DRAW 10-10


The knights advance on the Blood Angels position...
-snip-
 

 

Kinda a necro but a friend of mine is about to face a Knight for the first time and was asking for help. Aside of me and another friend basically telling him that his Space Wolve collection isn't enough to deal with one and he should better go with his more extensive Astra Militarum collection there was one thing I wanted to warn him about as well and that's the reviving Knight you mentioned ... however I couldn't find such a Stratagem in the Codex at all? All I could find was one Stratagem that allows a Knight, if he didn't explode, to shoot or fight one more time as if it had 1 wound left before getting removed.

Could it be your opponent, knowingly or unkowingly, kinda screwed you over there?

 

 

It's a specific House Taranis strat. Basically, Our Darkest Hour (3 CP): Use when one of your models dies and doesn’t explode. Roll a dice, on a 4+, the knight gets back up with d3 wounds left.


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#432
sfPanzer

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So a very hard game 1. I managed to draw this one in the end, which I was very happy with. Some highlights included my smash captain destroying his knight... and it subsequently getting back up! Which happened twice more this game - meaning I had to kill a single knight 3 times! And it continues at full efficiency of course with the use of stratagems. I didn’t have too much left on the board at the end of the game, but did enough to walk away with a draw, and 10 pts.

DRAW 10-10


The knights advance on the Blood Angels position...
-snip-
 

 

Kinda a necro but a friend of mine is about to face a Knight for the first time and was asking for help. Aside of me and another friend basically telling him that his Space Wolve collection isn't enough to deal with one and he should better go with his more extensive Astra Militarum collection there was one thing I wanted to warn him about as well and that's the reviving Knight you mentioned ... however I couldn't find such a Stratagem in the Codex at all? All I could find was one Stratagem that allows a Knight, if he didn't explode, to shoot or fight one more time as if it had 1 wound left before getting removed.

Could it be your opponent, knowingly or unkowingly, kinda screwed you over there?

 

 

It's a specific House Taranis strat. Basically, Our Darkest Hour (3 CP): Use when one of your models dies and doesn’t explode. Roll a dice, on a 4+, the knight gets back up with d3 wounds left.

 

 

Ah there it is! Thanks a lot!


Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

gallery_62972_10568_7658.jpgbFk9acX.pnggallery_62972_14467_40478.pnggallery_62972_14467_3819.jpg


#433
Lemondish

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Ah there it is! Thanks a lot!

 

It's probably the harshest example of what WAAC soup detachments can do with CP generation. 19 CP means he could do it three times and still have 10 CP left for other shenanigans. 



#434
sfPanzer

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Ah there it is! Thanks a lot!

 

It's probably the harshest example of what WAAC soup detachments can do with CP generation. 19 CP means he could do it three times and still have 10 CP left for other shenanigans. 

 

 

Yeah he would still have enough CP even after re-rolling that 1d6 each time.


Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

gallery_62972_10568_7658.jpgbFk9acX.pnggallery_62972_14467_40478.pnggallery_62972_14467_3819.jpg


#435
Black Orange

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I’m not a fan of IK.

Learn to master the cards you were dealt rather than complaining about your opponent's hand.

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#436
neonmole

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Hi Guys!

 

Short update, bit of hobby, bit of gaming!

 

So I had to pause on the psyker hobby projects, as I realised I needed to finish the small adjustments to my list that I have decided to make for Heat 4! (as well as a 1 dayer I am playing as practice on the 19th)

 

The changes are:

- refit the Repulsors with the heavy onslaught cannon

- build/paint my plasma pistol/powerfist captain to use as warlord 

 

The first part of that I finished last night!

 

Armoury requisition and refit approved...

 

cxLeQSn.jpg

 

 

Just in time for a practice game, also played yesterday evening!

 

My army... (heat 4 list)

 

- Primaris Captain with Fist & Pistol

- Primaris Lt with Power Sword

- Smash Captain with Hammer of Baal

- 3 x 5 Intercessors with Power Sword & Aux Grenade Launcher

- 2 Redemptor Dreadnoughts with Gatling Cannons

- 3 Repulsors with Heavy Gatling, Lascannons, and Storm Bolters (etc. etc...)

 

UD2a69B.jpg

 

My opponents army:

 

- Yvraine

- Farseer

- Bunch of warlocks/spiritseers

- 2 x 8 Shining Spears

- 10 Dark Reapers

- 2 Wave Serpents

- Some Jetbikes

- Crimson Hunter

- Maybe some other bits?

 

So a really, really top end list that I didn't know I was facing until I got to the club! But definitely worth playing against, as I will more than likely run into this at Heat 4. Fortunately, I have played against this kind of Ynnari/Eldar soup a lot of times, so I know pretty well how to play against it. As is usually the case, he hadn't played anything that looks like my list before! Always an advantage when you play "off-meta"...

 

We were playing mission 1 from the new CA eternal war, which is a fairly straightforward progressive scoring mission - but this didn't end up mattering very much in the end. 

 

He ended up going first, which was pretty scary for me, and I definitely thought I might be in trouble. I always underestimate the resilience of this list though, particularly when you can use "prepared positions" turn one for army wide cover (amazing on Repulsors!). He ended up killing a Repulsor with the Reapers as well as a whole bunch of Intercessors with one of the Spear units who had been "Quickened" up the board for a turn one charge. Painful, but not too bad. Luckily my turn 1 was absolutely brutal...

 

He had unfortunately left a gap in his backfield, which allowed me to UwoF/DoA my Smash Captain into his Reapers, which he promptly made into burger meat. I was also able to delete one of the spear units with all of my firepower, leaving him with 2 of his key units dead, and the army left with most of its teeth knocked out. Looking very good for me now!

 

To cut a long story short, his turn 2 wasn't great. Specifically he failed to cast Quicken on his second Spear unit leaving them in the open, and easy pickings for my guns... From here, downhill for the Pointy Ears, and a swift dispensing of the Emperors mercy to the Xenos! 

 

He concedes, which would give me a max points win!

 

The Battle after my Turn 1...

 

9n4JWwD.jpg

 

 

So great result for me, and the Spear of Baal continues to perform way above expectations! Roll on Heat 4!

 

Next on the hobby table will be my Captain with Powerfist model who is the final bit of painting to complete this list, followed by the Librarians I mentioned before!

 

Cheers.


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#437
sfPanzer

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Interesting choice to go with HOG over Lastalon. I imagine it can work out because you still have 6 very resilient Lascannons and all the melee potential from the Captain and the two Redemptor Dreads. I'm not sure that much S5 AP-1 is needed against most lists tho ... maybe against Orks and soon GSC but that's kind of a gamble since the meta is still in process of adjusting to those armies I think.

 

Anyway congratulations to your win!


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Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

gallery_62972_10568_7658.jpgbFk9acX.pnggallery_62972_14467_40478.pnggallery_62972_14467_3819.jpg


#438
neonmole

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Thanks mate, as far as the HOG vs. Lastalon conversation here are some thoughts...

 

I wasn't sure about it at all either, hence my original instinct/build to go with the Lastalon, however, I do believe the HOG is the better choice (at least for this specific army), you already touched on some of the reasons, but mine are as follows:

 

- its cheaper, very minority, but it makes this army work at 1750, which it does not without other more fundamental changes

- its longer range, 30" is quite different in practice than 24", particularly when it comes to the targets a lascannon commonly wants to fire at

- its more consistent, even against harder targets the lascannon wants to shoot at, the HOG has more predictable output. High end is far less, but its more predictable particularly against targets with minus 1(or 2) to hit, and decent invuls (even 5+ actually)

- its much better against a wide variety of targets - for instance, the shining spears in this game, against their 3+ invul the lastalon is pretty worthless

- in the new objective/scoring heavy mission set, being able to blow away your opponents "scoring" units, even if you don't touch their heavies til later, is very powerful

- you have powerful AT elsewhere in this list, specifically the smash captain will reliably kill a hard target of  your choice. In addition as you say, the dreadnoughts in melee (which happens more often than you think as Repulsors need to be the priority for the opponent). Plus of course, you still have the 6 lascannons, with their good range.

 

Phew! Much more than I intended to write! But useful as this was as much me thinking through my own reasons as it was me explaining it! It's definitely a tough choice, and your draws in terms of matchups will likely dictate whether its the right call or not, but overall I am pretty sure its overall the better choice for this list.

 

Cheers!


Edited by neonmole, 11 January 2019 - 11:41 AM.

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#439
Emissary

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I'm curious as to how you removed the las-talons from fully painted repulsors to replace them with the onslaughts.



#440
Xenith

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I'm curious as to how you removed the las-talons from fully painted repulsors to replace them with the onslaughts.

 

Magnets?



#441
Emissary

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I'm curious as to how you removed the las-talons from fully painted repulsors to replace them with the onslaughts.

 

Magnets?

 

 

Based on what he said it sounds like the las-talons were glued in then removed to insert the heavy onslaught cannons.  I think it would be pretty hard to remove the las-talons without damaging the model once glued in.



#442
Lemondish

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Thanks mate, as far as the HOG vs. Lastalon conversation here are some thoughts...

 

I wasn't sure about it at all either, hence my original instinct/build to go with the Lastalon, however, I do believe the HOG is the better choice (at least for this specific army), you already touched on some of the reasons, but mine are as follows:

 

- its cheaper, very minority, but it makes this army work at 1750, which it does not without other more fundamental changes

- its longer range, 30" is quite different in practice than 24", particularly when it comes to the targets a lascannon commonly wants to fire at

- its more consistent, even against harder targets the lascannon wants to shoot at, the HOG has more predictable output. High end is far less, but its more predictable particularly against targets with minus 1(or 2) to hit, and decent invuls (even 5+ actually)

- its much better against a wide variety of targets - for instance, the shining spears in this game, against their 3+ invul the lastalon is pretty worthless

- in the new objective/scoring heavy mission set, being able to blow away your opponents "scoring" units, even if you don't touch their heavies til later, is very powerful

- you have powerful AT elsewhere in this list, specifically the smash captain will reliably kill a hard target of  your choice. In addition as you say, the dreadnoughts in melee (which happens more often than you think as Repulsors need to be the priority for the opponent). Plus of course, you still have the 6 lascannons, with their good range.

 

Phew! Much more than I intended to write! But useful as this was as much me thinking through my own reasons as it was me explaining it! It's definitely a tough choice, and your draws in terms of matchups will likely dictate whether its the right call or not, but overall I am pretty sure its overall the better choice for this list.

 

Cheers!

 

I think you forgot the most important part, neon...they look cooler ;)



#443
neonmole

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This is true Lemondish! They absolutely are cooler!

As far as the refit goes, super easy, no magnets even needed!

Basically the base of the Repulsor turret (the bit that fits into the hole on the top of the tank) holds the main weapon in place when attached to the top half of the turret. The cool thing is you don’t actually have to glue the base/top of the turret together, the fit is actually super tight just snapped in. So much so that it was actually tricky to get it popped out again.

This obviouslg means that you can just pop the turret a apart, and change the gun at any time! Assuming of course you thought about it during the build, as the instructions do say to use glue.
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#444
Bjorn Firewalker

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Good job on the Repulsors. Congratulations on your victory.

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Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#445
Emissary

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This is true Lemondish! They absolutely are cooler!
As far as the refit goes, super easy, no magnets even needed!
Basically the base of the Repulsor turret (the bit that fits into the hole on the top of the tank) holds the main weapon in place when attached to the top half of the turret. The cool thing is you don’t actually have to glue the base/top of the turret together, the fit is actually super tight just snapped in. So much so that it was actually tricky to get it popped out again.
This obviouslg means that you can just pop the turret a apart, and change the gun at any time! Assuming of course you thought about it during the build, as the instructions do say to use glue.


Cool, thanks. I will be running a similar list on Wednesday and hopefully I will put up a few pics.
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#446
oldmanlee

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Great looking army as a dark Angels player I've been looking to run a repulsor list and you have inspired me
6954089749a1b00m3.jpg




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