Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

GrimDark Blood Angels Blog *23/01/18 The Road to No Retreat*


  • Please log in to reply
196 replies to this topic

#176
neonmole

neonmole

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 136 posts
Hi guys,

The pre shade colours are:
Vallejo German Red Brown (primer)
White/Vallejo Steel Blue
Vallejo Medium Yellow (thin all over)
Vallejo Red
(All Vallejo model air)

I’m so far as the why... honestly I’m not an expert. As I have said many times, Luther is the inventor of this recipe.

However - it’s all about how the colours interact with each other to get to the red, which is much richer and more saturated that you can achieve by just painting “red”. Essentially it comes down the he fact that airbrush layers are extremely thin, so you are always seeing the colours underneath the top layer (whether you realise it or not), meaning the finished product is really a combination of all the colours blended together... if that makes sense.

The blue and the white function as where you want the light, and shadow to be respectively on the model. White speaks for itself. You could probably use black in the place of the blue, but I have found the blue interacts with the yellow and red to give the wonderful burgundy colour that you see as the dark areas of the finished model, rather than just a darker red, which is probably what black would give you.

Vallejo Red is actually quite bright pinkish red, and nothing like what you see above, it’s he yellow that brings it together. When you apply the bright red over the warm base of yellow, you get the super vibrant red that you see on the highlights (the parts that would have been white in the pre-shade)

That’s a bit of an unconstructed ramble, for which I apologies, but luckily for all of us (especially me!) Luther has perfectly documented the techniques involved on his blog, The Mighty Brush - under tutorials. Check it out, his stuff is amazing. His new raptors models are to die for.
  • LutherMax likes this

#177
barjed

barjed

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 49 posts

I just purchased my first airbrush, and have been looking for a compressor to follow. I have used the airbrush a little in some projects with my friend. I still don't get the whole pre-shading (I mean, okay I get the idea, but am stunned at the results).

 

Why yellow and not, say, white? Or light grey?

 

Red is translucent, so a yellow undercoat will push it more towards an orange hue than with a white base.


  • LutherMax and brother_b like this

#178
MeltaRange

MeltaRange

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 124 posts
From Luther's article its hard to tell whether or not he leaves any primer showing for the mid range. Do you? Or do you mostly completely cover it with various shades of the blue and white?

#179
neonmole

neonmole

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 136 posts

From Luther's article its hard to tell whether or not he leaves any primer showing for the mid range. Do you? Or do you mostly completely cover it with various shades of the blue and white?


So I think when Luther does it he does leave primer shower for the mid range... Obviously you would have to ask him though! My intention originally was to replicate his technique exactly, however, as you might imagine with something like this, the particular "hand" and style will play a role in the end result. When I do it I do not leave any primer showing, in fact I basecoat the whole model with Steel Blue before starting the highlight. Again, you are never going to replicate someone else stuff precisely with something like this, everyone will have their own spin! My best advice is start with Luther's tutorial, accept you are going to have a learning curve, but just give it a go & experiment!

So, a couple of updates:

Hobby update!

I'm thrilled to report that the Predators are all but completed, the major work is finished, I just need to edge highlight (still a very important step) all of the colours, and then they will be done! Here's how they look, and then a second shot of all the vehicles together... To be honest, I'm really chuffed with how these are turning out, I think if I can deliver on the Scouts and the ASM the army will look really striking!

raXbvO0.jpg

mO4WUit.jpg

Gaming update!

So. I played the LVO attending Ork army... And I won! Final score was 19-17. (ITC Champs mission 5)

He had an interesting army, which I found quite intimidating... It made my investment in anti tank seem pretty redundant.

Battalion:
Ghazghkull
Big Mek
Painboy
20 Boyz
20 Boyz
20 Boyz
5 Flash Gitz
Dakka Jet
5 Kommandos
5 Meganobs

Spearhead:
Kaptin Badrukk
Warboss on Bike
5 x 1 Mek Gunz /w Kustom Mega Cannon

Supreme Command:
4 x Weirdboy (2 Da Jump / 2 Warpath)

So, a ton of bodies, a ton of board presence... lots of psychic, and deceptively threatening shooting.

In terms of secondary objectives, I took Reaper, Headhunter, and Kingslayer (on Ghaz), he took Recon, Old School, and Big Game Hunter.

To give a summary:

- I screen scouts across the board to protect against Da Jump on the first turn, with the rest of my army behind this buffer. This means the only unit he could potentially charge using Da Jump on the first turn would be Scouts... in theory. He deploys spread across the board to take advantage of his secondaries, and to push back my deep strike.

- Unfortunately this doesn't pan out, as he rolls an 11+ for smite against one of my scout groups, kills them all on a 5, and opens up the screen! He follows this up with Da Jump on his Meganobs, and proceeds to make the charge on my Razorbacks!! Due to the way I deployed them (thinking I was safe) he kills one, and ties the other two up in combat... I am thinking this is not looking good now.

- I respond my DoAing ThunderSmash into the Meganobs, who ends up wiping them (using red rampage), and killing his warboss on bike + one of the boyz units with a combination of my ASM's coming down, and the rest of my army. I am using Lascannons on Boyz at this point!

- Its looking pretty close, but the game is sealed on my turn 3, when I make 2 big moves that work out. I managed to get off both quickening & wings on Mephiston, who flies like a missile at Ghazghkull, adding in Red Rampage, he kills him in one round of combat, netting me 5 VP's for maxing Kingslayer, and a pt on Headhunter. On this turn I also bring in my Sanguinary Guard, who DoA into 2 of his weirdboyz, killing both, and netting me a further 2 on Headhunter (which maxes me there as well, I have also already maxed Reaper through killing Boyz, so full 12 netted on secondary).

Some more stuff happened after this, but that was the deciding moment. In terms of "damage", at a glance I think I had more left on the board, but the scoreline (19-17) was very close as his army was cleverly designed to ensure he was consistently winning on the ITC objectives.


All in all, really fun game, opponent was really great guy - I'll really look forward to playing him again!

I'm super happy with how the list is panning out. I need to get some more competitive games in, but it feels pretty mean so far!

Cheers.

Edited by neonmole, 23 January 2018 - 08:13 PM.

  • sockwithaticket, Aothaine, LutherMax and 2 others like this

#180
neonmole

neonmole

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 136 posts
Small hobby update, just because I couldn’t resist posting this! So happy with how it turned out!

Here is the lead predators gunner, in his devestator colours!

lVyb6fw.jpg

And a shot to show how it looks in context (and because I can’t resis a group snap!)

PDmzjYh.jpg

Can’t lie.. I’m really happy with these! (And the gunner in particular). I’m a bit of a perfectionist, and it’s very rare that I am totally satisfied with my own stuff, it’s a nice feeling for a change!
  • Lucumon, Firepower, Bjorn Firewalker and 8 others like this

#181
Paladin777

Paladin777

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 562 posts
  • Location:US
  • Faction: Thousand Sons, Blood Angels
That’s a lot of very pretty anti-tank right there! And anti-horde too I suppose...

Edited by Paladin777, 23 January 2018 - 11:18 PM.


#182
brother_b

brother_b

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 399 posts
A fan of your work. Very very clean I love it.

gallery_62972_10568_12006.jpg

 

 

 

 

 


#183
Bjorn Firewalker

Bjorn Firewalker

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 4,317 posts
  • Location:Catachan
  • Faction: Catachan Wolves
Good job on the tanks.

Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#184
9x19 Parabellum

9x19 Parabellum

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 524 posts

That red is just pure sex, man.  Deep Ferrari red, I love it.

 

I like a little bit of off-color in my tanks (I do the "recessed" area under the headlights and down the flanks in black).  But still, beautiful tanks, bro.


The poster previously known as Rocmistro

No, it's not a bolter caliber! 9x19, dedicated Blood Angels and Raven Guard aficionado.

 

gallery_95196_13406_23821.jpg


#185
sockwithaticket

sockwithaticket

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 3,052 posts
  • Location:United Kingdom
  • Faction: Crimson Tears

That is a very nice looking collection of armour.


Crimson Tears, Deathwatch and Inquisition WIP thread (most recent page):
http://www.bolterand...updated/page-28

Deathwatch Hall of Honour thread:
http://www.bolterand...maccrage/page-4

gallery_62972_10568_12006.jpg


#186
neonmole

neonmole

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 136 posts

Thanks the very kind words as always guys.

 

I should have some hobby so share with you all shortly (I've made a big dent in the scouts!) but for now, a gaming update, but also, a final list consideration that I hope you will help me decide on...

 

Gaming Update:

 

So I played another practice game on Monday, this time against Eldar, and happy to say I was able to pull out the win again. This was only the second time in 8th that I have played against the pointy ears, and man despite the fact I won, they are really god damn tough. So so many powerful stratagems to pull from, so many powers, it really feels when you are playing them that they can stack the deck in their favour. Which is not really a bad thing, its quite fluffy really! 

 

His list was: (Ulthwe)

- Eldrad Ulthran

- 2 Warlocks

- Flying Autarch

- 20 Black Guardians (used deepstrike stratagem)

- 10 Dire Avengers

- 10 Dire Avengers

- 10 Striking Scorpions

- 10 Howling Banshees (in wave serpent)

- 5 Wraithblades (in wave serpent)

- 2 Wave Serpents

- 2 Fire Prisms

- 8 Dark Reapers

 

All in all really tough game. And I'm pretty well aware his list wasnt super optimised, still, its decent I think, and he was actually a pretty astute player by my assessment. I was pretty sure I was going to lose this one until quite late in the game, basically it came down to me having more staying power on the board. Once I managed to deal with his Fire Prisms (took a lot longer than I would have liked) his ability to deal with my armour started to show and I was able to whittle him down and win the objectives. All stars this game were Captain ThunderSmash/Slamguinius/Smashypants (etc.) who killed about 12 Guardians, 5 Wraithblades, Autarch, and 2 Warlocks. Not Bad. Assault Cannons also clean house vs Eldar. Aso - Honourable mention to the scouts! They really pulled their weight in combat, wounding on 2s is no joke! Already got the next practice lined up, this time against Dark Angels, again on Monday. Maybe I should remember to take some pictures this time!

 

Question:

 

The final tweak I am considering making to my list is carving out some points for a Storm Shield on Captain ThunderSmash. I didn't have enough points to get one in the first draft, so I just went with a plasma pistol (which I still like), but it feels like that 3+ invul has the potential to be game changing... and is probably the optimal choice. 

 

So the question...

 

The only this I think I can reasonably drop to make the points (the rest is WYSIWYG and already built) is a member of the sanguinary guard, which would drop them from 6 to 5. In exchange, I think the best set of things I can grab is a (1) a storm shield on thunder smash (2) upgrade from a power sword to a relic blade on the backfield cap (3) I guess spend 10 pts to give a scout squad a heavy bolter?.. maybe I'll desperately need hellfire shells at somepoint, who knows. 

 

Its probably worth stating that I am most of the time running the backfield captain as the warlord (for denial reasons) with artisan of war on his sword, which is why the relic blade would be extra nice. He's a real counter charge threat at that point.

 

So overall, choice is a SG (6->5) model, or the wargear options above. Which would you guys favour? 

Its probably worth stating that I am most of the time running the backfield captain as the warlord (for denial reasons) with artisan of war on his sword, which is why the relic blade would be extra nice. He's a real counter charge threat at that point.


Edited by neonmole, 31 January 2018 - 03:46 PM.


#187
MeltaRange

MeltaRange

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 124 posts

You only need 8 points to upgrade the Plasma Pistol to a Storm Shield.  What I might do is drop all the Plasma Pistols on the Assault Marine Sergeants (21pts) and use that to upgrade him + the other 13 points to maybe spice up the backfield captain a bit (maybe even find another couple points to make him into Captain Tycho) or perhaps give all your Scout Sergeants Power Swords?



#188
neonmole

neonmole

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 136 posts
I think that would be a decent way of doing it MeltaRange, the unfortunate thing though is I can only drop models since literally everything is build to WYSIWYG. Unfortunately I didn’t have the foresight to magnetise the ASM sergeants!

The SG are literally the only squad that isn’t already at Kim size!!

#189
Aothaine

Aothaine

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,129 posts

I think that would be a decent way of doing it MeltaRange, the unfortunate thing though is I can only drop models since literally everything is build to WYSIWYG. Unfortunately I didn’t have the foresight to magnetise the ASM sergeants!

The SG are literally the only squad that isn’t already at Kim size!!

 

What do you mean by Kim Size?



#190
MeltaRange

MeltaRange

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 124 posts

Weapons swaps aren't that hard...happy.png

 

I'm a big "boys over toys" guy, so I'd personally leave it as is before removing a full Sang Guard model.



#191
neonmole

neonmole

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 136 posts
@Aothaine - Just a stupid iPhone autocorrect. Should have read “min” sized!

I agree with you MeltaRange, I’m in the boys over toys camp (most of the time), and if they were not already half painted I would agree with you that a swap would be easy, but I don’t want to mess up the paint at this point.

Also, while definitely not the motivating reason, I have one less model (SG) to paint this way! Silver lining ;)

#192
LutherMax

LutherMax

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 3,806 posts
  • Location:UK
  • Faction: Blood Angels
This is looking awesome man! Love that blue on the Predator gunner helm..!

#193
neonmole

neonmole

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 136 posts

Thanks Luther! I was really happy with the Predator dude!

 

Hobby update for you guys!

 

So the international was to have all 15 scouts done by the end of this weekend... So that didn't quite happen. Painting the faces turned out to be a lot more challenging thats I expected. Im not very experienced with faces, at least not in recent times - relative to the current standards I try to hold. The long and short of it is I screwed up 3 of the faces... So they will need to be stripped. In addition to that there is also the heavy bolter guy, who was a late addition to the list.

 

All that said, I think the 11 I have completed turned out pretty well! I many well add some shoulder transfers, but that's is dependant on procuring some of the sheets which have the right size on them! Lets see...

 

Group Shot (Mephiston photo bombing!)

 

gwJT2TM.jpg

 

3 Sergeants, happy with these guys!

 

RnVuUO6.jpg

 

 

I made the intentional choice to not paint the eyes with whites/pupils, it just didn't feel like it was going to be a good look given the style I have gone with over the rest of the army. I didn't want them to look to cartoony, and I wasn't very confident in my ability to pull them off without that happening... Instead I went with a pretty simple bit of violet glaze in the eye sockets to add some shadows.

 

Hope you like them! Will have a gaming update tomorrow after my game against the Dark Angels! Wish m luck....

 

Cheers.


  • Arkhanist, robofish7591, Brother Lemartes and 1 other like this

#194
Bjorn Firewalker

Bjorn Firewalker

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 4,317 posts
  • Location:Catachan
  • Faction: Catachan Wolves
Good job on the Scouts.

Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#195
brother_b

brother_b

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 399 posts
Love your stuff so clean keep it coming.
  • Brother Aether likes this

gallery_62972_10568_12006.jpg

 

 

 

 

 


#196
neonmole

neonmole

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 136 posts

Thanks for the kind words guys! (as always)

 

Brief gaming update...

 

So... my game vs the Dark Angels, did not go well.. at all! Thoroughly dominated. There were a combination of factors involved:-

 

- His army (while he didn't design it in such a way) turned out to be a pretty hard counter on paper

- I rolled appallingly badly (16 2+ Sanguinary Guard saves, failed 9!!)

- I didn't play with the mission, and the strength of his list in mind

(documenting this is actually really helpful in thinking through what went wrong and how I could play this better next time.)

 

His army:

- Azrael

- LT

- Ancient (lets a dead guy shoot on a 4+)

- Jump captain

- 5 Intercessor

- 5 Intercessor

- 5 Scouts

- 3 Plasma Inceptors

- 3 Bolter Inceptors

- 3 Bolter Agressors

- 6 Devestators /w 4 Plasma Cannon

- 6 Devestators /w 4 Plasma Cannon

- 6 Devestators /w 4 Lascannon

- 6 Devestators /w 4 Lascannon

- 5 Hellblasters

 

So, basically a :cuss load of infantry based anti tank, which unfortunately hurts my armour, but also renders my own investment in anti-tank redundant! 

 

As you might imagine, his plan is basically to deploy in a big castle, with the 4 devastator squads being buffed by all his re-rolls, azraels invuls, and the shoot on death banner. In a really bad bit of luck I got seized on. From there I went on to lose a shooting battle as unfortunately I failed a couple of key charges that would have resulted in potential game swings (tying up and killing his castle), ah well, such is life.

 

The key thing is the mission. In hindsight, I didn't play it well at all, comes down to me panicking a little bit at his firepower, and trying to out muscle him - rather than utilising my mobility. I think by using my mobility could have played for a draw (even with the bad luck) with quite a high chance of success, and maybe won. 

 

All in all, a good learning experience. It hurts to get pounded like that, but it reinforced why playing the mission is so critical, ironically (given I lost badly) made me better understand the lists strengths, and I'm sure I will do better next time I'm in a similar position! 

 

Cheers guys - should have the final 3 scouts & a coupe of Sanguinary Guard models finished later this week!


  • Brother Aether and brother_b like this

#197
Brother Aether

Brother Aether

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 65 posts
  • Location:Michigan, United States of America
  • Faction: Blood Angels, Guard

In addition to having beautifully painted models (I'll admit it ... I'm quite jealous!) I like your writeups, neonmole – I find your experiences (alongside those of Morticon and others written up in the forums) to be really helpful when thinking about my own tactics, lists, etc. I don't get a chance to play much at present, so it's really helpful for theorycrafting and list building in anticipation of a [hopefully] freer schedule in a few months.


  • brother_b likes this

We shall be His Light in the Darkness

 

My WIP Threads: The Brothers Luminous // Carexaen 126th Shock Troops

gallery_62972_10568_12006.jpg





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users