The epub3 (ugh, such a wretched format) is available to download from the warhammer digital page.
Had I realized they were making the FW books available I wouldn't have ordered a physical copy. Anyway, I got the digital. I'm going to bed, so I'm not available to answer questions for a few hours, but will talk a bit about the dreadclaw before I nod off, since it's the main thing I got the book for.
First thing that stick's out is that it's expensive. 10 power, 200 points, T7, 10 wounds, 3+ save. Transport capacity 10 <legion> or <mark> infantry, termies & jumps count twice. instead can transport one helbrute or chaos contemptor. Melee weapon isn't bad, and can regain wounds by inflicting casualties in close combat, but loses attacks with damage and doesn't have many to start. Has a d6 autohit pistol that targets every unit in 6", friend & foe, can't use it if it would hit more friendly units than enemies. 15" move. Alternatively, can deep strike it. Lands more than 9" from any enemy at the end of your movement phase, & any embarked units must immediately disembark, while also remaining more than 9" from any enemy.
Not sure if it's quite what I envisioned, and the cost in particular is pretty high, but I'm too tired to pass judgment right now. At least it doesn't eat your own models?
For 5 power / 100 points more, the kharybdis looks a lot more impressive at first glance. Double the capacity (except for dreads, it can still only carry one of those), more than half again as many wounds, a lot more attacks both at melee and range, a nasty charge attack against vehicles & monsters. I could just imagine a Kharybdis-based attack wave comprised of 8 'zerkers, and 2x5 Havocs, and a couple HQs. Could be very nasty. Sadly, I don't have a kharybdis, so I guess I'll never know.
Edited by malisteen, 17 June 2017 - 05:51 AM.