We olayed Killpoint games to keep it simple
Against the Nids
WP on bike
2 x 3 TWC ss, th/ss, basic
5 GH chainswords
5 Scouts snipers
He had something like
3 hive warriors
1 hive guard.
I went first (that was new. Against hoard armies you are likely to go first because you will finish deploying before they do).
I basically piled in.
Wow are those TWC survivable. The priest healing them was BRILLIANT. I'd have him over a WGBL/Lord or Harald/canis. (Both would be good of course)
The razorback was Ok. Not great. But using it aggressively to get into combat and tie a unit up while the TWC killed his other stuff worked well. (I was late realising I could do that).
In the end I tabled the Nids with ease to be honest.
Against the Elder.
5 termies 1ss. AC
5 GH razorback TLAC
5 Wulfen th/ss, pack leader claws
(From the start this seemed a weaker army)
3 wraith knights (I think. Big buggers with 10 wounds each)
8 wraith warrior guys (can't remember name). They had d3 flames with str10 and ap-4! They were MENTAL.
I deep struck the termies in a stupid place and they got wiped. I won the game end turn 7 by the skin of my teeth. I rolled ridiculously well for saves, he rolled ridiculously badly.
Realistically I should have been vaporized turn 3.
What I learnt.
Flames are ridiculous. Flame the enemy, they then assault you, flame them in overwatch.
Those elder guys can then back out of combat and repeat! D3 str10 ap-4 auto hits per person!
Our WG bikers can't have as good flames, but I wonder if combi flames are going to be better than plasma.
Arjac was a BEAST. He killed 2 of those Wraith knights on his own (that's 20 wounds)!
Overall .... we look good in 8th. Still got lots of the good stuff we had. TWC are still great (the wolf attacks are actually really good) and I loved the Wolfpriest.
Edited by Hear da Lamentation, 17 June 2017 - 11:07 AM.