I've still actually been trying to play them.
Things I've learned...
Last edition, we were actually surprisingly decent in combat due to the army wide Prince abilities and pistols giving extra attacks and poison/original void blades on felarches. And had many cheap HQs like barons and such (also with void blades) gave them that extra needed kick.
This edition, you need to try and stay as far away from combat as possible! Which is a real shame because the brace of pistols now have a shorter range, but are amazing! But you'll likely not survive long enough in combat to shoot the enemy with them.
But being that close means you absolutely will get charged... So you may as well do it yourself! Never ends nicely.
Survivability is waaaaaaay down too. Previously a guy with a jetpack received a 4+, and if you had a Baron in the squad with a shimmershield, they had a further 5++. And if you chose combat drugs as the Prince ability you could have potentially had +1 toughness also! That on a blob of 20 was great!
Mobility is actually pretty damn amazing with a backpacks speed of 16"! I'm on the fence whether it's better than last edition, because previously you only moved 6", but had assault moves of 2d6 and if you fired within a certain range on an enemy you moved 6+d6".so the Eldar trickery was far more trolling last edition, making us literally unchargable. (boy did I make my friends khorne bazerker army look pathetic, just jumping away and shooting. Was literally a boring and pointless game because he couldn't get into combat).
I'd say this time around with the big movement, we definitely have the alpha strike vibe. But the reduction of special weapons per squad hurts this idea.
The best special weapon by far though is the fusion gun, same stats as a blaster, less range, but double the damage and you can roll twice and pick the highest half range.
My last 3 games I've been playing for the pistols. But after realising it's far too dangerous for us up close (even playing as ynnari), I'm going to try shard carbines on everything for the fixed 3 shots with extra range. And shuriken cannons or blasters instead of fusion guns (again for the extra range).
I think this will work out the best, and just leave the pistols for overwatch or something.
I'll still be playing them as ynnari though, as there's no reason not too. And due to our squishy nature and poor leadership, it's alllllways worth paying for the felarches and staying with 5 man squads. Many times I would have lost a guy but didn't because I had the extra LD from a Felarch.
Plus having smaller squads helps playing as ynnari, since you're more likely to soulburst with nearby guys.
Edited by Captain Coolpants, 05 July 2017 - 06:39 AM.