Finally, I can share my homegrown race of xenos who I have been working on for years now in terms of modeling and ideas (although painting is still an issue...)
The xenos known as the Physsians are reptilian humanoids who evolved on the planet Physsos in the Salient Cluster approximately thirty-thousand years before the T'au.
A long-lived and militaristic people, the Physsians exploded early on in their evolution, with rudimentary spaceflight first attempted around M7, and a primitive empire followed soon after.
A time wore on, the Physsians suffered from various wars, internally and externally, and by approximately M23 had expanded into a people who inhabited a number of systems in the Salient Cluster, and made up the primary voice of the Adakine Triumvirate, a federation of xenos races and humans factions that had banded together to resist the predations of other, more violent space-faring races. This empire would last throughout what humanity has dubbed as "Old Night" and part of the Great Crusade of the 31st Millennium
In the closing years of the Crusade, the Adakine would meet the Imperium of Man for the first time, as elements of the IVth Legion Astartes came into contact with the Physsians and their allies. After sixteen years of brutal war across numerous systems, the Adakine Triumvirate had been shattered, and the Physsian homeward of Physsos burned to ash by the Imperium. The survivors of the Physsian people fled the cluster, residing on ark-ships for millennia while intermittently searching for resources, other Physsians, and a new home.
In late ~M40, the Physsian Ark-Fleet landed on a world in the south-eastern fringe of the galaxy, which it colonized and named Phy'rakos- the Second Hope, Light of Physsos. Turning inwards to focus on colonization and its people, the Physsians missed the explosion of the T'au Empire and its expansions, until in late 990.M41, when T'au ships were sighted in the Phy'rakos' system. Negotiations were opened, and soon concluded- with no great military power (on a galactic scale) and limited holdings, the Rae'ta Council agreed to join the T'au Empire and provide military support and materials in return for Equipment and Semi-Autonomy for their fledgling Empire.
As a people, the Physsians can live for up to a Millennia, and break their lives into a number of cycles that determine age and position in Physsian society. The Rae'ta-Vor Council, for example, is the ruling body of the Physsian people, and is made up of Rae'ta-Vor (Council-Commanders), senior Physsians whose experiences in battle and leadership help decide the direction in which the Physsians will go as a people. Similarly, the Sae'ta-Vor (Field-Generals) command Physsian Armies in battle, while under them the Sae'ta-Khal (Field-Captains) take control of Company sized forces and smaller, acting in many ways similarly to that of the T'au Fireblades. Lower than that, the Physsian Military has adopted the T'au rank system of Shas'vre and lower.
Militarily, Physsian warriors serve in the same roles and functions as the T'au Fire Warriors and Pathfinders, albeit with a preference for close-ranged, highly-mobile combat as opposed to distanced engagements. As such, a number of Breacher and Carbine-armed Strike team analogues supplement the typical T'au example, and the Alliance with the T'au has resulted in an influx of TY7 Devilfish and TX7 Hammerheads to boost the Physsian military strength, and replace the aging Cyclone-class Gun-skiffs that have served since the original flight from Physsos itself. Similarly, T'au aircraft and drones have made many Physsian models obsolete, with exception to a few notable examples such as the Sibilance and Xenith-class Interceptors.
- A Squad of Physsian Pathfinders, in modern battle-plate
However, the Physsians have experienced a number of issues in terms of Battlesuit integration, as their bodies and neural systems are far unlike the T'au's own, forcing them to rely on cadres of Fire Caste reinforcements to provide battlesuit support. While some inroads have been made by Physsian scientists to create a prototype variation of the XV25 Stealth-suits and XV8 Crisis suit, the T'au, for the most part, are content to utilize the Physsians as line troops and airmobile reserves while retaining control over battle suit systems, giving them an edge should they ever need it.
Still, for the most part both races get along well and see eye-to-eye, the Physsians recognizing T'au supremacy as their best chance of survival, while the T'au see Physsians as excellent close-quarters soldiers, lacking in the kroot's hand-to-hand skills but with an increased durability and without the Kroot's distasteful habits.
Physsian combat technology is based around an substance known as Obsidyne (no relation to Obsidian), whose charge and strength has resulted in the creation of the hardlight-weaponry used so commonly by Physsian Soldiery. Cores of Obsidyne power and provide the ammunition for these weapons, eliminating the need for magazines, replacing them with a ventilation system that cools the weapon down and prevents overheat and misfires. In practice, these are very much similar to the T'au Pulse Carbine, and even though shipments of actual Pulse Carbines have been issued to a number of Physsian units, many are abandoned in favor of the Hardlight-Repeaters that have served the Physsian people for millennia.
-A Physsian Strike Team deploying into combat. These Physsians are armed with Hardlight Repeaters, and wear the older, bulkier combat armor of the Adakine era.
In terms of armor, Physsians once used metallic compounds similar to those found in Imperial Carapace armor, but this has been largely superseded by T'au compounds and armor patterns since their alliance.
Appearance and Climate
As stated above, the Physsians are a species of warm-blooded humanoid reptiles, who favor arid climates and savannah-like biomes, and prefer environments with higher levels of carbon dioxide and methane than most species. This makes existence on worlds with a Terran-like atmosphere unpleasant, if not outright uninhabitable for Physsians. As a result, any serious duration of time spent on one of these worlds must be done with a pressure-suit, encapsulating the Physsian in an environment more conducive to their respiratory systems. Due to this, most Physsians are seen in their enclosed battle-plate, hiding a face that bears various crest and brood-markings, some which are echoed on their breather-helms in order to identify specific individuals. Under the rest of the pressure suit lays a skin covered in scales and crests, ranging in coloration from a deep grey or blue, up to an olive green.
- A Physsian Sae'ta-Khal (Field Captain), utilizing modern equipment
Physsian extremities are also curious, as while their foreclaws, or fingers, mimick human and T'au design, (number four on each hand), their legs end in a set of splayed claws that set in a 2x2x1 pattern, which are often hidden by Physsian pressure-sheath boots, giving outsiders the impression of hooves instead of claws. While this makes issues of supply relatively simple thanks to these boots' similar appearance to the T'au hoof, the resulting confusion of inexperienced doctors and medics when faced with this realization had forced a doctrine of medical-segregation when it comes to Physsian combat casualties.
The Physsian language is one that most races would struggle to master, a special arrangement in their vocal chords and the use of pheromones in conversation a limiting factor to anyone trying to learn their language. Thankfully, upon their assimilation into the T'au Empire, they developed communications suites that have now been installed into every Physsian's helm, and most Physsian Officers have been sent to T'olku to receive training in T'au language and culture, allowing them to converse without the need for translator software. This has also resulted in an amalgamation of Physsian and T'au culture, with the Physsians adopting many facets of the T'au language into their own, including addition of the apostrophe into the Physsian language in order to ease T'au attempts to pronounce their official ranks. Examples of this evolution can be found from the basic education a young Physsian now receives up to the ranks of the High Commanders of the Physsian Armies, and even the pronunciation of the Physsian home world- where once it was Phyrakos, it is now Phy'rakos, a sign of mutual cooperation between the T'au and their new subjects.
In terms of relationships between the Physsians and the races of the T'au Empire, there is an interesting development. Where once an open-minded and welcoming species existed, now resentment blooms, with some species in particular- and is at least common enough that T'au diplomats have acknowledged the need to limit inter-species contact between the Physsians and some specific races. Below is a list of major T'au races' relations with the Physsian people.
As the dominant race in the T'au empire, the Physsians view the T'au with a mix of respect and derision. While no Physsian would ever dare be outright hostile to one of the T'au, they privately see the short-lived and young race as naive and belligerent in many respects, as liable to prove themselves capable of galactic conquest as foolish. This has led to some friction between the two in field-command operations, seeing as the long-lived Physsian Officers chafe under the command of the younger T'au. Fortunately, the clarity of T'au dominance has forestalled any serious incidents, although the number of assignments of particularly outspoken Physsian commanders has curiously shifted towards protection and patrol operations as part of Physsian exclusive forces. Whether this is the result of T'au machinations or orders from the Rae'ta Council is unclear.
The Physsians see the Vespid as a noble and proud ally, and although contact with them is limited for the most part, the few interactions between these two races has proven amiable. In particular, there seems to be a friendly rivalry between certain Vespid Strains and members of the Physsian Dher'avashi- or Void-Marines- whose use of jump-jet thusters mimics the aerial abilities of the Vespid.
Of any race, the Physsians seem to get along best with that of the Kroot of Pech, their martial origins and clan structure similar in many ways to the Physsian's own ancestors. Even the reviled practice of assimilating DNA- while seen as unusual- is accepted by the Physsian people as a part of the Kroot mindset, and combined with their prowess as hunters and fighters has resulted in a large number of Kroot kindreds appearing among the ranks of the Physsian military.
As a race, the Physsians seem not to care for the Nicassar, apart from those assigned to their ships for purposes of research and navigation, who are tolerated. However, as members of the Empire and a largely unthreatening species in the eyes of the Physsians, the Nicassar are permitted access to most Physsian installations, should they desire to travel there, and will be met with interest, if not open arms.
Guela, as a whole, are the most problematic for the Physsians to deal with. Thanks to their role in the destruction of the Adakine Empire, Physsians will meet humans with resentment and even hostility, which extends to the Gue'vesa of the T'au, an particularly those who once served in the Imperial army. Exceptions exist, but for the most part, humans and Physsians have been separated from contact unless T'au protection can be present, and while the water caste and ethereals have attempted to rectify this issue, for now a travel warning exists that has been issued to any Gue'la trying to make their way to any Physsian realms- "Your protection is not guaranteed".
The Physsian people do not have any significant religious tendencies in the modern era, as while the original worship of the Adakine Triumvirate still exists in slight numbers, it is not enough to constitute a true race-wide concept. Instead, on a micro-scale, many Physsians pay homage to their ancestral lines and specific matriarchs and patriarchs of their broods. This is similar in many ways to the Kroot mentality of shapers, albeit with Physsian Brood-leaders, (also known as Emyrs) serving in a supporting capacity rather than in an active one leading their families. This allows the Emyrs to focus on internal issues while matters of war, science, and exploration are served by the Rae'ta-Council, and in this way are Emyrs the teachers and protectors of the Physsian culture.
On a macro-scale, this homage translates into a reverence for history, and even further, a desire to return to what the Physsian people once were and could've been. Whilst rarely discussed outside the most extreme Physsian circles of belief, a real trend is that of the "Physsian Right", which argues that the Physsian people will be the rulers of the galactic plane at some point, and other races will bend their knee to Physsian command. However, longevity brings clarity, and most Physsians realize that this will not be the case for many millennia to come.
In terms of the Physsian opinion of the Greater Good, or Tau'va, while it is accepted and taught in Physsian society, there is no real conviction behind its belief specifically, as Physsians were forced to live by a similar doctrine during their flight from Physsos, where an ideology was formed out of necessity that espoused service before self. While this has caused consternation amongst the T'au, the similarities between the two races beliefs' has quelled any attempts to convert the Physsians outright, and is a matter that will be re-examined in time.
However, it must be noted that each Physsian is a fully individualistic being, free of thought and action, and is as capable of honor and loyalty as he or she is of betrayal and cowardice. While modern Physsians are usually content to serve their people, examples do exist of behavior seen as inconceivable to the T'au springing up, including the murder of Emyrs and Council-members, and small but violent conflicts springing up between various broods. At the largest level, this has even resulted in breakaway factions of Physsians abandoning Phy'rakos and the T'au empire, either as a result of ideological differences, political exile, or even pure selfishness. It is this facet that has the T'au worried the most, and efforts have been diverted to try and limit such actions inside the boundaries of the Empire.
The Physsian people, in their millennia of settlement, have settled three known worlds:
- Phy'rakos- Capital of the Physsian Stratocracy, and new homeworld of the Physsian people. Its colder climates and sweeping plains of long-stalk algae have helped the Physsians spread across the planet rapidly, and it now resembles a T'au sept in function, if not name. Most Physsian forces hail from here.
- Phy'rasael- A mining world that neighbors Phy'rakos, it is the second Physsian expansion, settled only one-hundred years before the discovery of the T'au. It is also here that the T'au have established an outpost to monitor the Physsian people, an orbital station in geosynchronous orbit that houses a number of garrisoned Hunter Cadres.
- Phy'rakmas- The first expansion of the Physsians in an interstellar capacity, this world was settled in 960.M41. It is currently being colonized with assistance of the T'au- a joint-species endeavor that will likely help solidify relations.
- The Veil- located in an unspecified region of space, the Veil houses the surviving Physsian arks, a fall back in case disaster even overtook the Physsians again. This area is hidden from all, including the T'au, although it is likely located at the edge of a solar system not too far from Phy'rakos. Contact with the fleet is limited, and most Physsians assigned there are of a patient and dour mentality, vetted for loyalty and behavior before being assigned to the fleet-watch that is known as the "Veil-guard".
(Further data will be updated when available...aka To be Continued...)
Edited by Ninjaman, 08 July 2017 - 12:57 PM.