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How to start / buy a Death Korps of Krieg (small) army?


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I've never played IG, never played DKoK, but I have a small bit of models I've built for Shadow War. Now I'm thinking to add a "Battalion Detachment" to my bolster my Blood Angels.

I have:

An HQ model
A Commissar
2 10man squads of lasgun guys with a few special weapons
1 10man squad of grenadiers
A Leman Russ tank
3 Chimeras
some Death Riders (will need to add a few more to make a full unit but I intend to).

Where do I begin from here? ...what to buy that should be FW and what is regular IG? - thanks guys!

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Welcome to the Guard :tu: DKoK are primarily infantry models, you can get the majority of their armour through the plastic kits if you want but they do have specialist kit that will be either FW or some kit bashing :) Don't forget their Death Riders too who look cool and I gather are rather good in 8th so you might want to get more sooner rather than later ;) You could do with a few more troopers as they're always useful especially for Krieg. They're also known for their artillery, will you be looking at that too?

 

The jury is still out on the changes to blasts until we get more experience, but for stationary artillery pieces at least you won't be suffering a movement penalty. The models are cool too, plus Krieg gets some of their own flavour pieces too :) What colour scheme do you have for your Guard, got any pictures to share?

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First you will need this: https://www.forgeworld.co.uk/en-EU/Imperial-Armour-Index-Astra-Militarum-2017?utm_medium=Post&utm_source=Warhammer+Community&utm_content=IAAstraMilJun19&_requestid=14291574

 

... assuming you want to play them as Death Korps of Kreig, rather than simply "regular" Astra Militarum with gas masks and trench coats who look dead 'ard.

 

Assuming the rules haven't changed much, the only DKoK stuff that can ride inside Chimerae are the grenadiers and maybe the Company commander/command squad if I recall correctly. But with the new methods of selecting armies this may not apply. I see from this that DKoK have the Astra Militarum keyword so I guess they can all embark on any AM vehicle. DKoK cannot take heavy weapons in their infantry squads.

 

That said, you've got a good start for a fairly typical DKoK force:

 

HQ - Company Commander

TROOP - 2x Infantry Squads, 1x Grenadier Squad

ELITE - Commissar

FAST - Death Riders

HEAVY - the Russ

 

All you need is an additional HQ choice to make a Battalion detachment for +3 command points. Could make the commissar a lord commisar in a pinch to get started.

 

Just looked at the stats on Death Riders and they are a lot better than basic Rough Riders. 3+ to hit and 2 attacks!!!! Plus their mounts get an additional 2 attacks at Str 4 and they are T4 with a 5+ FNP ... AND they are only power level 5. I don't have my book handy but aren't regular Rough Riders power level 3? Seems like Death Riders will be a deal.

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They may have that as their keyword but Chimeras might not be available as a dedicated transport in the actual list. Unless something changed in the last version, chimeras were never allowed. The only transports Death Korps had were the Centaurs and Gorgons, plus whatever that baneblade variant with transport is called.

 

Get hold of mortars, there are some companies out there that do great coat and gas mask infantry similar to DKoK if you want a slightly cheaper option. DkoK love their indirect artillery. Hopefully they get heavy mortars and thud guns this go around.

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They may have that as their keyword but Chimeras might not be available as a dedicated transport in the actual list. Unless something changed in the last version, chimeras were never allowed. The only transports Death Korps had were the Centaurs and Gorgons, plus whatever that baneblade variant with transport is called.

 

Get hold of mortars, there are some companies out there that do great coat and gas mask infantry similar to DKoK if you want a slightly cheaper option. DkoK love their indirect artillery. Hopefully they get heavy mortars and thud guns this go around.

Well, there shouldnt be any issues unless DKK have a specific rule disallowing them from entering chimeras. Chimeras just specify that they can only carry infantry with the Astra Militarum keyword, which DKK should have.

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So here's my dilemma ...shipping to me is killer, so I'm ordering the new book, and some FW units at the same, for this reason.

 

That means I obviously won't have the rules prior to digest so I'm just gonna go with some simple, likely usable units anyway... but I'm an IG newb haha.

 

First followup question -- the FW variant "Krieg" tanks... like the "Mars Alpha" stuff, is that just the same normal (plastic) IG stuff with a different look?

 

2nd followup - so from what you guys are saying - infantry and artillery are the way to go. I will get more dudes - but for the artillery... what's generally good (and would nicely accompany a close-combat Blood Angels army)? ...oh and based on current IG, what are good heavy weapons teams?

 

I'm thinking Lascannon team and Autocannon team?

 

EDIT: ok duh, yeah I know what artillery is, fixed. :smile.:

Edited by Chaplain Gunzhard
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So here's my dilemma ...shipping to me is killer, so I'm ordering the new book, and some FW units at the same, for this reason.

 

That means I obviously won't have the rules prior to digest so I'm just gonna go with some simple, likely usable units anyway... but I'm an IG newb haha.

 

First followup question -- the FW variant "Krieg" tanks... like the "Mars Alpha" stuff, is that just the same normal (plastic) IG stuff with a different look?

 

2nd followup - so from what you guys are saying - infantry and artillery are the way to go. I will get more dudes - but for the artillery... what's generally good (and would nicely accompany a close-combat Blood Angels army)? ...oh and artillery does mean heavy weapons teams yes?

 

I'm thinking Lascannon team and Autocannon team?

 

IIRC Krieg tanks had no special rules before, the mars alpha just had lore to represent the extra hull space being used for command tanks. But as they have the mars alpha pattern russ in the new index I'm assuming you'll get some sort of buff for buying a £60 leman russ, but don't bet on it. Additionally they had enviro filters on the engine, but I don't see how that can have a gameplay effect. Perhaps a couple of extra wounds?

Edited by Beaky Brigade
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Hello Chaplain Gunzhard and welcome to the Korps!

You're off to a good start.

Before 8th came along there were 2 types of Krieg regiment, there were the Siege regiment (artillery and mass infantry)and the Assault brigade (Grenadiers in Chimeras) from the contents page of the new book it looks like they've combined the 2 (this is pure speculation though)

I'd recommend going down the artillery heavy route.

I think they could add a static gunline, for your Blood Angels to operate ahead of.

You could use the Krieg to hold the line (they used to excel at this due to the leadership rules) and back field objectives.

My previous Siege regiment had 5 Heavy artillery pieces and 9 smaller field guns!

It was amazing for the first few turns! I could gut a mechanised list with the sheer amount of fire.

I haven't read the rules for barrage weapons in 8th but I'm sure they'll still do the business.

The main pull of Krieg (in my opinion) is the models and nothing says that better than a load of big guns!

Good luck with the force and don't forget to post some pics when you're ready!!

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Hey mate,

Using 8th to get my arse into gear to finish of some Krieg action also.

I feel you have to options with supporting your blood angels, both super fun and fluffy.

As people have said, the whole artillery style, sit back in deployment and fire away, supporting the blood angels. Fluffy and with lots of big guns.

Orrr...

 

Imagine this... the Krieg in the trenches hear the sonicboom that heralds the rapid approach of incoming drop pods. Moments later the ground shudders with multiple impacts in the middle of no mans land... the blood angels pour out and begin assaulting the enemy trench line... A hand goes up from the Krieg Colonel standing on the trench lip like a BAMF, he simply drops his hand.. as one..the kriegsmen silently climb out of their trenches....moving briskly toward the blood angels to help with the fight..as they close.... a throaty roar starts to build from the advancing infantry..their brisk pace evolves into a run...then into a full blown bayonets out  balls-to-the-wall charge into the enemey lines to support the Blood Angels... Rough riders bound over the trenches and start harrying retreating enemies... Leman Russes slew to a halt in no mans land and start taking out enemey hard points...all the while the blood angels are hacking their way through the trenchers with the Kiregsmen literally diving in to help....

So 2 options :P

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Tyr13 - But if Chimeras are not in the list, then they cannot be bought as dedicated transports. Dedicated transports can only be bought for their army choices and despite having the militarium keyword, Death Korp most likely will not have them in their list. Now buy a detachment of infantry squads from the main index and you can buy chimeras which the death korp can then ride in but you need main index squads to get main index ded transports.

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Why are people getting caught up on the chimera thing?

Under Death Korps they have Death Korps Storm Chimeras (IIRC chimeras with inbuilt track guards and the ability to run an turret autocannon), so I'm 99% certain (barring a FW rules derp up) that they will have some form of chimera available to at least Grenadiers. 

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Tyr13 - But if Chimeras are not in the list, then they cannot be bought as dedicated transports. Dedicated transports can only be bought for their army choices and despite having the militarium keyword, Death Korp most likely will not have them in their list. Now buy a detachment of infantry squads from the main index and you can buy chimeras which the death korp can then ride in but you need main index squads to get main index ded transports.

 

They dont have to be. They just have to share a faction keyword. That keyword can either be "Astra Militarum" or "Imperium". Hell, you could buy Rhinos as your dedicated transport if you wanted to - it just wouldnt allow you to use them as transports because the rhinos rules disallow you from putting anything non-spacemarine inside. But getting some cadian chimeras to carry your Krieg? Absolutely no problem, since chimeras dont have the >regiment< keyword distinction thatd disallow you from putting a different regiment in them (most likely so they can transport commissars, priests and enginseers).

 

Point is, you can mix and match units *within the detachment*. You dont have to buy extra stuff. (and even if you did, you could just get your heavy support in a spearhead detachment and buy transport tanks for your tanks... <.<)

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How to start / buy a DKOK army?  Well first check to make sure you have two kidneys because we are going to need to use one of them for this.  Second, pick up some ice packs, some rubbing alcohol, a ziploc bag and a cooler and grab your hobby knife...make sure you have a buy lined up before you start.... :biggrin.: :D 

 

 

 

 

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Saw the book - So Grenadiers are troops, the Centaur and Storm Chimera can carry anyone, but the Centaur get's a free move if packed with Grenadiers. Engineers are elites.

 

There doesn't seem to be any Detachments in the book - so I don't think there is any 'Siege' versus 'Assault' versions of how to build them, just the core Rulebook detachments.

 

 

Edited by Chaplain Gunzhard
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