Custodian Athiair Posted July 4, 2017 Share Posted July 4, 2017 I've got a box of Centurions to build and I'm still struggling to decide how to build them. My army is largely fluff centric for the Salamanders, or at least every unit I add I like to have a fluff explanation as to why they fit into my army kinda thing. I can't decide which between Assault/Devestator Centurions are maybe more "Salamander", or which is actually more useful in the new edition. And when it comes to Devestator Centurions, what weapon load out is best/coolest: - All dakka with hurricanes and heavy bolters - Anti-tank with Las and Missiles- or do Grav Weapons show case more of a Salamanders theme? What's the consensus? Thanks in advance Link to comment Share on other sites More sharing options...
KhorneHunter57x Posted July 4, 2017 Share Posted July 4, 2017 As far as effectiveness goes, I'd go with either Las/Missile or Bolter+Bolter+bolter+bolter..., depending on what the rest of your army is weaker in.As far as fluff goes, I'd probably go with Las/Missile: Solid, unyielding support, whose long-range firepower protects their battle-brothers as they close in with melta, flamer, and hammer. Link to comment Share on other sites More sharing options...
Carlson793 Posted July 4, 2017 Share Posted July 4, 2017 ...and if you don't mind Kyme-fluff, there's a unit of Centurions (4th Co., the 'Targons') in Rebirth. They were a group of 5 Assault Centurions, each with siege drills, heavy flamers (except Sergeant Bar'dak, who instead had meltas) and hurricane bolters. Custodian Athiair 1 Back to top Link to comment Share on other sites More sharing options...
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