Hello. I'm doing some battle reports! You may have seen me do a report for my Orks, and another for my Adeptus Mechanicus. Well here it's like that, only with Tyranids (and later Genestealer Cults). My reports are a bit lazy and the photos are a bit low quality (taken on an iPad) but hopefully the results are interesting or at least the tolerable.
My regular opponent (who shall from this moment forth be known as John) and I decided to run a little narrative campaign, chaos vs tyranids, so most of my battles in the near future will be Nid related. With that in mind; backstory:
"In the wake of behemoth's defeat and removal from the worlds of ultramar, some lingering tyranids remain on the world of Talassar Tertius. A system of worlds that has had a turbulent past, a past that is catching up with it as the Emperors Children send a warband to retrieve an ancient artefact.
In the wake of the 3rd legion's arrival, a warp storm erupts to cut off the Talassar system from any and all contact from beyond its Mandeville point. Leaving a company of Wild Cards, an Ultramarine successor chapter stranded after being dispatched to cleanse the remaining tyranid taint."
This scenario is a modified patrol mission, where the Tyranids and the Emperor's Children are both attackers with 1000 point armies, while an additional 1000 point force of space marines is deployed on the board semi-randomly. The space marines act in their own turn, shooting what the can see (randomising between the two players). Points were awarded for killing enemy units. The space marine units were worth double victory points to encourage killing them first before we turn on each other.
My army was Old One Eye, a Broodlord, 5 warriors, 15 Genestealers, 24 Termagants, 4 ripper swarms and two carnifexes.
John had Lucius, a lord on a steed, 10 cultists, 2 units of fully loaded out noise marines and a newly FAQed Sonic dreadnought.
The Wildcards consisted of two dreadnoughts, 2 tactical squads, scout squad, land speed storm, rhino and a vanguard veteran squad.
Deployment. We both use command points to expand our forces. The Wildcards are placed by taking turns to deploy markers then randomising which unit corresponds to which marker.
I got to go first and tried to pick up an easy two points for killing the scouts. Shooting was disappointing.
John's shooting removes the veterans from the woods. In the following space marine turn the Wildcards remove some Termagants. It was about here we decided the Wildcards are renowned for their card based one liners. "Pick a card... any card" BLAM.
My reserves start to arrive. I used command points to get them in easier. Everything but the rippers turn up. Genestealers and Broodlord murder the tactical squad, while my shooting finishes off the scouts. Old One Eye and his younger, two eyed brother charge into the Wildcard vehicles in the centre. OOE whiffs badly with his crushing claws. New model syndrome.
The noise marines turn their attention onto the Genestealers, and rudely wipe them out. They did nothing to you John! Nothing! In the Space Marine turn the dreadnought bellows over its vox "All In!" as it smashes good old newly painted One Eye into bits.
The Broodlord has a taste for tactical marines now. Between smite, rending claws and morale, he finished off the unit, leaving himself somewhat exposed. As the sergeant falls, the Broodlord gurgles "Checkmate!", not really understanding human games.
Warriors blow up the storm and get a mortal wound for their troubles.
Noise marines split their fire between the exposed Broodlord and the damaged dreadnought in the centre. They get the points for the dread but Broodlord survives on 3 wounds.
The cultists and the lord arrive from reserve to attack the last dreadnought. I think it was actually brought down by a cultist after the lord dropped it to one wound. "I... fold..."
I do some fancy charge manoeuvres to make sure the Broodlord is not the closest target (this time). The Horror is cast on the dreadnought. I do literally need the Broodlord and both Carnifexes to finally kill the rhino. The forces of the Imperium have finally been scraped off the board.
Warriors catch the lord out and charge in. Boneswords do some damage but he is disappointingly left on 2 wounds.
In the following turn the cultists charge in after shooting up a Termagant (We joked they found him all alone, assumed he was some kind of specialist and were super pleased with themselves for killing him.) Lord and chums finish off the warriors before they can swing.
The noise marines have a terrible shooting phase, doing a total of two wounds to a carnifex from their entire army. (And a dead Termagant from the cultists.) I am foolishly persuaded by this to engage, shoving my remaining forces towards the noise marines.
Well almost all my remaining forces.
My monsters butcher a unit of noise marines, but take damage from overwatch and noise marines shooting upon their death and the remaining Emperor's children do not fail a second time to kill them off.
All that's left for me is a single carnifex and the rippers. The dex runs away from the noise marines, but is caught by the lord. Overwatch takes off one wound, and I roll 3 out of 4 saves against the lord's power fist, but it's not quite enough as the wounded fex is felled.
The lord surveys the battlefield. The final scores are added up. Thanks to killing many of the imperial units I scored 11 points, but John just squeaked past with a total of 12. Great game, not too serious but full of fun little narrative moments. We commented that the last edition was the edition of 'Forge the narrative', but it seems to be much easier to forge in the new streamlined rule set.
It was decided that via eating of brains, both the chaos forces and the hive mind know the location of a tech priest who has more information about the artefact the Emperor's Children seek. He will be found in a hive city currently being overrun by the Tyranids. In the next battle the Tyranids will be trying to reinforce from the local Genestealer cultists, while the Emperor's Children press their advantage and assault the hive. Using the cool mission matrix thing in the book, we determined the next mission would be No Mercy. Although we might put a little narrative spin on it.
Edited by Redtoof, 13 April 2018 - 10:05 PM.