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Apocalypse: Converting for 8th

8th Edition Apocalypse Home Grown Rules

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#1
Captin spiros

Captin spiros

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Greetings Brothers,

 

Today I was playing a large doubles game with some friends. While playing I began thinking as to how you could play an apocalypse game with a large number of players in any sort of timely fashion.

 

While most phases have become streamlined and easier to resolve (notably movement, psychic, and shooting) both deployment and the combat phase has become a much more complicated matter when keeping a "multiple players per side," mind set. This became very clear in my doubles game, where both phases became a bit of a mish mash of "who's turn is it?" Which put a dampened the mood a tad.

 

So my question to you, wise and venerable members of the apocalypse board page is: How could we convert these phases to be less confusing when playing large multiplayer games, without tweaking the rules too much?

 

I had thought of a couple of solutions to the deployment phase, and that was to either let players put one unit down each at a time (if the number of players per side were equal) or use the previous editions apocalypse rules of using a timer to deploy everything in, or using screens so both sides deployed at the same time.

 

However I cannot think of anything for the combat phase! Do you have any ideas?

 

Regards,

 

Captain Spiros


Avast! Traitor! Fear my elegance!

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#2
Adeptus

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I think using the old timers for deployment would be a good idea.

For combat, I think the game will speed up as people get more familiar with the rules, but I also think that using markers for units would be a great brain saver.

#3
Captin spiros

Captin spiros

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I never thought of markers. That's a great idea.

 

I also discussed the problem with some friends of mine, and they had suggested using a Warmaster per side to help keep track of/ dictate the order the combats take place.

 

I plan on organizing an apocalypse-sized event at my LGS near the end of the Konor Campaign. Using a similar deployment and mission as IA9's Palace of Thorns Scenario, with Robby G leading the Imperials (who will be defending) against the main man Morty (when he's released) leading Chaos (Attacking), with whatever Xenos Players split up between the sides as to even up the numbers.

 

We'll give the warmaster idea a go. If it works it works, if not, back to the drawing board.


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#4
Kenderleech

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this coming weekend, we are going to try just resolving combats the same way we have for years.  One fight at a time.  charge, fight, go to the next.  for deployment, Just letting people deploy.  anything not on the table in 10 minutes, sits in reserve.  both sides going at the same time, so it negates the advantage the same way


The Ordo Xenos.   Using the alien to purge the mutant and the Heretic for time immemorial.






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