Today I was playing a large doubles game with some friends. While playing I began thinking as to how you could play an apocalypse game with a large number of players in any sort of timely fashion.
While most phases have become streamlined and easier to resolve (notably movement, psychic, and shooting) both deployment and the combat phase has become a much more complicated matter when keeping a "multiple players per side," mind set. This became very clear in my doubles game, where both phases became a bit of a mish mash of "who's turn is it?" Which put a dampened the mood a tad.
So my question to you, wise and venerable members of the apocalypse board page is: How could we convert these phases to be less confusing when playing large multiplayer games, without tweaking the rules too much?
I had thought of a couple of solutions to the deployment phase, and that was to either let players put one unit down each at a time (if the number of players per side were equal) or use the previous editions apocalypse rules of using a timer to deploy everything in, or using screens so both sides deployed at the same time.
However I cannot think of anything for the combat phase! Do you have any ideas?