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Please review my (week 1) Fate of Konor 500pt list(s)


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#1
Cpt. Bannockburn

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Since I've heard that the games will start at 500pt / 30PL, I've planned out three lists, one of which I will bring to the table.
All have different pros and cons, which I'll lay out as well.
I'd love to get some feedback and insights from outside my usual echo chamber, so thanks in advance to everyone who participates in the discussion.
 

Im currently gravitating towards the 2nd list, with list 3 coming in second, and the 3rd one last (due to my unfamiliarity with librarians and the lowest model count) but let me know what you think! smile.png

 

 

List 1

 


HQ, 6PL / 105pts

 

Librarian, 6PL / 105pts 

  • Force sword
  • Bolt Pistol
  • Mind Worm
  • Aversion 

Elites, 19 PL / 309pts

 

Apothecary, 3PL / 55pts

 

Company Veterans, 9PL / 118pts

  • Bolt Pistol, Plasma Cannon
  • Bolt Pistol, Plasma Gun
  • 2 x Bolt Gun, Bolt Pistol
  • Bolt Pistol, Power Sword

Dreadnought, 7PL / 136pts

  • 2 x Twin Autocannon

 

Troops, 5PL / 85pts

 

Tactical Squad, 5PL / 85pts

  • 3 x Bolt Gun
  • Plasma Gun
  • Chainsword, Plasma Pistol

Pros

  • I can field a librarian for the first time ever.
  • All models are available and painted
  • Bonus points for fielding models from the Start Collecting! box (Tac Squad and Dreadnought)

Cons

  • Lowest model count, at 12 Infantry, 1 Vehicle
  • No synergies
  • No bonus points for painting units

Comments

  • I think plasma weapons are a good allrounder, and the dreadnought will bring a good deal of weight of fire, as well as multi-damage weapons.
  • The librarian's force sword is also good at dealing multiple wounds
  • Aversion can somewhat protect from being shot
  • Smite and Mind Worm can deal mortal wounds
  • Mind worm can delay close combat specialist units from attacking in CC
  • Apothecary can revive marines / vets and heal characters

 

List 2

 


HQ, 5PL / 85pts

 

Company Master, 5PL / 85pts

  • Single Lightning Claw
  • Storm Bolter

Elites, 14 PL / 244pts

 

Apothecary, 3PL / 55pts

 

Company Veterans, 4PL / 53pts

  • Bolt Pistol, Heavy Bolter
  • Plasma Pistol, Power Sword

Dreadnought, 7PL / 136pts

  • 2 x Twin Autocannon

 

Troops, 9PL / 171pts

 

Tactical Squad, 9 PL / 171pts

  • 7 x Bolt Gun
  • Plasma Cannon
  • Plasma Gun
  • Chainsword, Plasma Pistol

Pros

  • High amount of synergy
  • All models are available and painted
  • Bonus points for fielding models from the Start Collecting! box (Tac Squad, Dreadnought, maybe Captain?)

Cons

  • No bonus points for painting units

Comments

  • I think plasma weapons are a good allrounder, and the dreadnought will bring a good deal of weight of fire, as well as multi-damage weapons
  • The Captain's wargear is due to WYSIWYG. I like it, even though it's not terribly efficient
  • Plasma can be overloaded when near the Captain
  • Apothecary can revive marines and heal characters

 

List 3

 


HQ, 9PL / 159pts

 

Company Master, 5PL / 85pts

  • Single Lightning Claw
  • Storm Bolter

Primaris Lieutenant, 4PL / 74pts

  • Power Sword

 

Troops, 20PL / 338pts

 

Tactical Squad, 9 PL / 171pts

  • 7 x Bolt Gun
  • Plasma Cannon
  • Plasma Gun
  • Chainsword, Plasma Pistol

Tactical Squad, 5PL, 86pts

  • 3 x Bolt gun
  • Plasma Cannon
  • Bolt Pistol, Bolt Gun (Sergeant)

Scout Squad, 6PL / 81pts

  • 3 x Sniper Rifle
  • Heavy Bolter
  • Combat Knife, Sniper Rifle

Pros

  • Highest amount of synergy
  • Highest amount of boots on the ground, at 22 models
  • Highest amount of CP
  • Bonus points for fielding models from the Start Collecting! box (Tac Squad, maybe Captain?)
  • Bonus points for painting the scouts and Primaris Lieutenant

Cons

  • Scouts and Primaris Lieutenant have to be painted
  • Seems bland to me

Comments

  • I think plasma weapons are a good allrounder, and the dreadnought will bring a good deal of weight of fire, as well as multi-damage weapons
  • The Captain's wargear is due to WYSIWYG. I like it, even though it's not terribly efficient
  • Plasma weapons can be overloaded when near the Captain
  • Scouts can snipe enemy characters and deal mortal wounds


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#2
Berzul

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I particularly like the second list. Seems more durable than the third, and has better synergy than the first. Of course, if FoK turns out to be based around capturing objectives, the third list should be the way to go, as it gives you a better chance of actually accomplishing objectives.

 

Also, in regards to the first list, I think that, at this size, synergy is key. Librarians can be deadly, but I think you might get a better damage output for the list with Rites of Battle centered around a solid gunline. Just an opinion though.



#3
Berzul

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By the way, is Fate of Konor planned by GW to be played by Power Levels, points, or both? How is that supposed to work? Should we be planning lists at 500 pts, or 30 power levels, or both?

 

If I was going for 500 points + a 30 power level limit, I'd go with this list:

 

PATROL DETACHMENT - 499 pts / 3 CP

 

Company Master with Power Sword and Master Crafted Boltgun

10-man Tactical Squad, Plasma Gun, Combi Plasma

10-man Tactical Squad, Plasma Gun, Combi Plasma

Dreadnought, with Autocannon, Close Combat Weapon, and Storm Bolter

 

Gives you 4 rapid fire 1 plasma shots, that with rerolls, can overcharge and double fire with the bolter side, without so much risk. Those, paired with the Autocannon, and the  Master Crafted Boltgun can be used to great effect against heavier infantry and light vehicles. You also get (through combi weapons) 18 rapid fire 1 bolter shots, with rerolls, to go against infantry. It is also a 22 model list, with only 4 units, so this gives you survivability through numbers.


Edited by Berzul, 17 July 2017 - 10:08 PM.


#4
Cpt. Bannockburn

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Just an opinion though.

 

And that's exactly what I asked for smile.png

 

 

By the way, is Fate of Konor planned by GW to be played by Power Levels, points, or both?

 

I don't know exactly, but I like to plan a bit ahead, so I created the lists with the more restrictive possibility in mind. It's just rumors for now, and possibly even on a case by case basis, organized by wherever the games are played. After all you apparently can also register games you play at home with friends.

 

Now, thank you for your thoughts and comments on the matter. Your first answer seems to confirm my gut feeling.

 

Your suggested list is probably effective, but for me it has some points that speak against it.

It seems a bit bland as well, and there are no heavy weapons other than the single TAC. It's also only a patrol detachment, meaning it has the least CP available. Most importantly, though, I'd have to built and paint both sergeants and the company master.

 

Still, thank you for your suggestion. I'll probably try it at least once, even if I have to play without WYSIWYG. 


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#5
Berzul

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How about this:

Stil a Patrol Detachment. 500 points and 30pl exactly

Company Master with Power Sword and Storm Bolter
2x Scout Squads of 5 scouts each, with Bolters and Heavy Bolters
Devastator Squad of 5 with 3 missile launchers and an armorium cherub (mostly as a cheap ablative wound)
Ravenwing Landspeeder with Heavy Bolter and Typhoon Missile Launcher.


You deploy the devs and the speeder around the company master, and can fire 5 missiles, which is versatile and powerful enough at that points level.

You forward the scouts to negate deepstrike, or screen the gunline and benefit too from Rites of Battle, and focus on infantry.

#6
Cpt. Bannockburn

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Now, that sounds really interesting and I might try this at some time as well.

 

However, there's still the issue, that there are bonus points for using the contents of the start collecting boxes in week 1. Granted, I'd get those for painting, but then again I'd have to paint a whole lot, since my current number of painted scouts is 0. ;)

 

Still, sounds fun and filthy. I approve heartily! :D


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#7
Hoots

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Hoots

 

****edit****

seems I wrote a whole load of rubbish which i had to revise lol


Edited by Hoots, 18 July 2017 - 01:36 PM.

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#8
sneakybamsen

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It it was me I'd probably consider the below Patrol Detachment:

 

Company Master with combi-plasma and relic blade (110 pts)

Two scout squads with bolters and heavy bolter (2x65 pts)

Venerable Dreadnought with two twin autocannons (156 pts)

Razorback with twin assault cannon (100 pts).

 

30 PL and 496 points. It has low modelcount, but does lay down the hurt from razorback and dakkadread on most things you'll face in a 500 pt setting. Both of these also bring about a decent number of shots, meaning they are also useable for killing higher modelcounts.

As the need arises, screen or deploy scouts offensively for grabbing objectives. They provide decent dakka against massed infantry.

 

At least I wouldn't rely on vets in such a small list. They make up a small unit, and they don't do much more than tacticals or scouts, unless you load them with special weapons, in which case they become too expensive for a list of this size.

 

A Librarian comes with a fairly high pricetag, and he needs mobility to work (jump pack or bike) to really be able to make use of his powers. I think a company master is the better choice.


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#9
Berzul

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Now, that sounds really interesting and I might try this at some time as well.

However, there's still the issue, that there are bonus points for using the contents of the start collecting boxes in week 1.

Does the Dark Vengeance starter count? Or is it another starter set? If so, what is the criteria? All models must be from the starter?

By this criteria you could try this:

Patrol Detachment | 28 power levels | 500 points

Company master, chainsword, master crafted boltgun (77 points)
5-man tactical squad, plasma gun (78 points)
3 bikers (102 points)
5 deathwing terminators, assault cannon (243 points)

Its not the strongest nor the most efficient list, but is pretty much the DV set at 500 points.

Edited by Berzul, 18 July 2017 - 01:41 PM.


#10
Hoots

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It it was me I'd probably consider the below Patrol Detachment:

 

Company Master with combi-plasma and relic blade (110 pts)

Two scout squads with bolters and heavy bolter (2x65 pts)

Venerable Dreadnought with two twin autocannons (156 pts)

Razorback with twin assault cannon (100 pts).

 

30 PL and 496 points. It has low modelcount, but does lay down the hurt from razorback and dakkadread on most things you'll face in a 500 pt setting. Both of these also bring about a decent number of shots, meaning they are also useable for killing higher modelcounts.

As the need arises, screen or deploy scouts offensively for grabbing objectives. They provide decent dakka against massed infantry.

 

At least I wouldn't rely on vets in such a small list. They make up a small unit, and they don't do much more than tacticals or scouts, unless you load them with special weapons, in which case they become too expensive for a list of this size.

 

A Librarian comes with a fairly high pricetag, and he needs mobility to work (jump pack or bike) to really be able to make use of his powers. I think a company master is the better choice.

 

So after reviewing my list above and realising I was talking S**T I would agree with the list above except that the librarian is not a big point sink at this level; he clocks in at 105 with a force sword. I'll admit that the captain probably wins through (re-roll 1s aura, 4++ and additional attacks) however the librarian is pretty good fun in this edition and his powers are pretty easy to play with and could be quite effective in small games.  Whilst smite only effects the nearest unit it causes mortal wounds which is nice and aversion can be cast 24" and affects all the targets to hit rolls for a turn (shooting and CC) this is pretty awesome especiall yas  we don't have great combat troops ourselves.  mind worm could be funny as it lets you hit an opponent first even if they charged (nice in small games); lastly engulfing fear could be very useful but is totally luck of the dice.

 

Basically in my opionion the libby makes the game more interesting so don't discount him!

 

Hoots 

Getting close to you enemy or keeping him near a unit that aversion will benefit will not be hard    


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#11
Berzul

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It it was me I'd probably consider the below Patrol Detachment:

 

Company Master with combi-plasma and relic blade (110 pts)

Two scout squads with bolters and heavy bolter (2x65 pts)

Venerable Dreadnought with two twin autocannons (156 pts)

Razorback with twin assault cannon (100 pts).

 

30 PL and 496 points. It has low modelcount, but does lay down the hurt from razorback and dakkadread on most things you'll face in a 500 pt setting. Both of these also bring about a decent number of shots, meaning they are also useable for killing higher modelcounts.

As the need arises, screen or deploy scouts offensively for grabbing objectives. They provide decent dakka against massed infantry.

 

At least I wouldn't rely on vets in such a small list. They make up a small unit, and they don't do much more than tacticals or scouts, unless you load them with special weapons, in which case they become too expensive for a list of this size.

 

A Librarian comes with a fairly high pricetag, and he needs mobility to work (jump pack or bike) to really be able to make use of his powers. I think a company master is the better choice.

 

So after reviewing my list above and realising I was talking S**T I would agree with the list above except that the librarian is not a big point sink at this level; he clocks in at 105 with a force sword. I'll admit that the captain probably wins through (re-roll 1s aura, 4++ and additional attacks) however the librarian is pretty good fun in this edition and his powers are pretty easy to play with and could be quite effective in small games.  Whilst smite only effects the nearest unit it causes mortal wounds which is nice and aversion can be cast 24" and affects all the targets to hit rolls for a turn (shooting and CC) this is pretty awesome especiall yas  we don't have great combat troops ourselves.  mind worm could be funny as it lets you hit an opponent first even if they charged (nice in small games); lastly engulfing fear could be very useful but is totally luck of the dice.

 

Basically in my opionion the libby makes the game more interesting so don't discount him!

 

Hoots 

Getting close to you enemy or keeping him near a unit that aversion will benefit will not be hard    

 

 

 

Is the relic blade worth it at this low point games? I mean, its 21 points, for a melee weapon, in a list that probably wants to stay off of close combat as much as possible. You could put a power sword there, freeing 17 points, and still have a character that can hit at Ap-3, for the same amount of attacks... with D1 and S User, sure, but hey, its a trade off, and how many monstruous creatures are going to show up at 500 points anyway... he said... in such a cliche way that now all list are going to be composed of nothing but monstruous creatures.

 

ermm.gif


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#12
Berzul

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Im enjoying coming up with this 500pts lists.

 

How is this?

 

Company master with power sword and master crafted boltgun (81 pts)

5-man Tactical Squad, Flamer, Combi Flamer (85 pts)

Rhino with 2x Storm Bolters (74 pts)

Ravenwing Champion (106 pts)

Ravenwing Black Knights (150 pts)

 

496, which leaves 4 points for a power sword in the tactical sgt, or the ravenwing sgt.

 

You put the tacticals and the master in the rhino, and reduce the list to 3 deploys, to get first turn (hopefully). Bikes screen the rhino, and advance, getting their 5++ jink save. The rhino is tough, the bikes have 5++/3+ so the army itself is quite survivable at this level.

 

Plan is, you rush forward, with 4 plasma talons to fire at light vehicles or heavy infantry, then you can charge into melee with the campion to go after warlords and the like. On the other side, you tank shock the rhino into the enemy, tie em up, then drop the tacticals and the company master. The tank falls back, the flamers torch everyone, and then you charge in again.

 

How about it?


Edited by Berzul, 18 July 2017 - 06:05 PM.


#13
Berzul

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Also came up with this one.

Outrider detachment at 25 pl md 489 pts

Techmarine with servo arm on bike
2x Landspeeders with dual heavy flamers
Landspeeder with mm and missile launcher

Just rush forward, torch, chsrge, fall back and torch, charge, fall back and torch, etc.

Techmarine follows and keeps them repaired. Landspeeder out back pops open vehicles to expose the frail juicy infantry inside, for the torching.

#14
Berzul

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I think I will probably go with this for my first tries at the new campaign, though.

 

Patrol Detachment, 500 points, 28 Power Levels, 3 Command Points

 

Company Master with Relic Blade and Storm Bolter (97 pts)

8 Tactical Marines with Combi Plasma and Power Sword and Plasma Gun (136 pts)

Apothecary (55 pts)

Rhino with 2 Storm Bolters (74 pts)

Darkshroud (138 pts)

 

The idea es to have a force that can deploy quickly (for first turn), move quickly across the board, is hard to hit, can heal back when shot, can deal a lot of shots with high accuracy at close range once you get there, and can then charge into melee and wreak some havoc.

 

So, you load up the Company Master, the Apothecary, and the Tactical Marines, in the Rhino, and cover it with the Dark Shroud. This gives you a highly mobile force, that takes two moves to deploy (which helps with getting first turn). Throughout the game, it is hard to hit at range (the Rhino can take quite some punishment, and the Shroud makes it harder to hit), so you can make sure you reach your opponent. Once you reach the opponent, it packs 13 to 20 bolter shots, 2 to 4 plasma shots, plus the Heavy Bolter of the Shroud. THen, in combat, you have the Company Master at its deadliest (with the Relic Blade), a second AP-3 fighter to help him out, and the Apothecary to keep them alive in close combat.



#15
sneakybamsen

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Is the relic blade worth it at this low point games? I mean, its 21 points, for a melee weapon, in a list that probably wants to stay off of close combat as much as possible. You could put a power sword there, freeing 17 points, and still have a character that can hit at Ap-3, for the same amount of attacks... with D1 and S User, sure, but hey, its a trade off, and how many monstruous creatures are going to show up at 500 points anyway... he said... in such a cliche way that now all list are going to be composed of nothing but monstruous creatures.

 

ermm.gif

 

 

If the relic blade is worth it in a 500 pts game is a good question. I'm just a fan of it's stats, the idea that we have something others don't, and now a CM can be wysiwiged from Dark Vengeance and actually be a threat to some things :)

 

I had mine get to CC with a Trygon Prime last game and annihilate it. He was safeguarding my gravastators. In fact I like it so much I'm treating him, my interrogator chappie and my libby from DV to jump packs with magnets.


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#16
Berzul

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Yeah, it is a great weapon, and the company master becomes quite deadly with it. Expensive though. But, on larger games, I'd totally go for it. And, when it comes to Terminator Company Masters, I'd say its an auto-take for me.



#17
Cpt. Bannockburn

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Does the Dark Vengeance starter count? Or is it another starter set? If so, what is the criteria? All models must be from the starter?


I think, it is specifically the Start Collecting! boxes, so in case of space marines, a Terminator Captain, a Venerable Dreadnought, and a Tactical Squad.

If I understood it correctly, you get a bonus point for every unit from that box set, but don't need to include all of them. I'll give you more information once I have it.

What I don't know if its the basic unit, or if it specifically has to be a vendread or a terminator captain. We'll see about that.

 

Thank you everyone for contributing. I didn't expect such a lot of resonance. You've given me a lot to think about, and incentive to paint a few models that are primed or still grey. I'll definitely try out a few of the lists. 

I'll let you know how it went once I've gotten a few games in. Look for the main forum for batreps :)


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#18
Berzul

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So, the first mission for Fate of Konor got released today. No mention on the amount of points or power levels on the lists to be used, so I guess we can assume that every store will hve their own rules for list building. For instance, the store I frequent now plans on having just Power Levels without matched points as limits.

 

Without having those limits, you can do some seriously nasty lists at 30 power levels, I have to say....

 

For instance, I was playing with battlescribe this morning, and came up with a list composed of:

 

Vanguard Detachment, 30 PL, 4 CP

Techmarine with conversion beamer

Deathwing Terminators, with Assault Cannon and a Thunderhammer

Venerable Dreadnought with Lascannon and Heavy Flamer

Ravenwing Apothecary

 

You start the dread and the techmarine, to serve as a firing platform that can actually fight back in close combat. The Techmarine heals up the Dread, the Apothecary heals up the techmarine, and once the terminators drop down, you can turbo boost towards them, and keep them healed. And when push comes to shove, the apothecary can also fire and fight pretty well himself.






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