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How have you coped with 200yr timeline advance?


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It's difficult for me as I have to update a lot of my DIY chapters' storylines relating to what has happened. A lot of I have decided on in my head but need to write down as I return to the hobby, but I need to find the material to really get a grounding on what is going on. But as I am returning it's a nice fresh feel to it like when I first started 10 years ago (eek!) so I can drink up on the lore and see where my creations end up, whether destroyed, rebuilt or still the same.

 

PS: Athiair, I haven't seen your name in a long, long while. I still have that sergeant named after you in my carry case somewhere. ;)

 

Cambrius 

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Athiair, what is it that you are having problems piecing together?

 

@Bryan Blaire, it's probably better for me not to fill up this thread with my personal army story. I can PM you though?

 

It's difficult for me as I have to update a lot of my DIY chapters' storylines relating to what has happened. A lot of I have decided on in my head but need to write down as I return to the hobby, but I need to find the material to really get a grounding on what is going on. But as I am returning it's a nice fresh feel to it like when I first started 10 years ago (eek!) so I can drink up on the lore and see where my creations end up, whether destroyed, rebuilt or still the same.

 

PS: Athiair, I haven't seen your name in a long, long while. I still have that sergeant named after you in my carry case somewhere. :wink:

 

Cambrius 

 

Cambrius, long time no see. I obviously just came back to check on the little guy. I've still got a Power Fist wielding Sgt. named after you, who takes the field 90% of the time I play leading his double Plasma (famed Tyranid slaughter) tactical squad.

 

I actually got pulled back because 8th Ed actually got be excited to be back in the hobby, after four years of university studying Physics where I had limited free time and money.

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For my 40k stuff the advancement doesnt really bother me, as Im pretty much ignoring it as my Wolves are based during the Scourging and 200 years is nothing for my Chaos marines. 

 

For my Inq28 stuff it has inspired me to do a warband for a Ordo Hereticus Inquisitor who is convinced the Guilliman is now an unwitting pawn of the Eldar and that Primaris are abominations. :lol:

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For my main army, it hasn't effected me at all. We're still cozy in Commorragh. The pain and souls of fanatical humans taste much the same as the pain and souls of fanatical humans with tentacles.

 

Yes, there was the silliness with the Ynnari. I'm ignoring it, because I think it's stupid.

 

For my other armies, I just ordered the Forge World books on the Badab War. I'm going to live there now.

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Doesnt affect mine at all. Im still in the process of writing everything but even before dark imperium, they and the planet they are on has been conveniently warpinessed out of reality and have been incommunicato gor over a millennia. This just means when they come back itll just be another 200 years further on.

Itll be good as they come back into reality to find the galaxy messed up and girlyman trouncing about promoting tech heresy and the such. Fully intend to create contention between my army and the noblebrights :p

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40k has used this excuse for decades, why change it.

I'm...not sure GW has used this as an "excuse" for much of anything? The idea of ships losing (or gaining!) time from warp jumps has been around for ages, but it's rarely ever used as a specific narrative trick, especially one that's a cover for some other loose story thread.

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I agree from the opposite side of the fence - the more time between myself and the watered-down 'grimlite' of 8th the better. :sweat:

 

I'm still stuck in the 10,000 years of shadowed potential narrative development before the Blustering Storm that GW has decided to ignore.

Edited by SpecialIssueAmmo
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I agree from the opposite side of the fence - the more time between myself and the watered-down 'grimlite' of 8th the better. :sweat:

 

I'm still stuck in the 10,000 years of shadowed potential narrative development before the Blustering Storm that GW has decided to ignore.

 

I never really focus on specific points in time. For me, 40k is a collection of microcosms happening in the same universe. For example, when looking at Blood Ravens, I rarely do so in the context of the wider Imperium but focus on what is happening to them. When doing Dark Angel-y stuff, I immerse myself in what they are doing instead of worrying about impending doom or Guilliman running around. Maybe I am too lazy to follow a strict narrative, but for me 40k is a collection of stories and microcosms within a wider setting. The GW narrative is very fun to follow, but tends to have little influence on what happens in my head.

 

That is the beauty of 40k. You can have narratives, you can have individual stories, you can have anything in between. All of it melts together into a incomprehensible pool of awesome we all know and love :)

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40k has used this excuse for decades, why change it.

I'm...not sure GW has used this as an "excuse" for much of anything? The idea of ships losing (or gaining!) time from warp jumps has been around for ages, but it's rarely ever used as a specific narrative trick, especially one that's a cover for some other loose story thread.

 

I did not mention GW.

 

But in the context of this thread gamers can justify their battle companies or Astra regiments being involved in conflicts across the galaxy from M31 to M42 and beyond all thanks the unpredictable nature of the warp.

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Let's not pretend like the setting actually advanced at all. They pushed back thirty years of two minutes to midnight to set stories into two hundred years of Primaris existing and being normal. When they finally get rid of oldmarines you'll start seeing 'for two hundred years Primaris...' and so on.

 

It's not the same Game. It's a different game with references to an older lore.

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I like the fact that they have "advanced" the timeline a (relatively) short period of time. It gives authors more undefined events that they can flesh out with novels.

 

It doesn't change the setting at all really though. With the extra tidbit of "nobody knows what the date is" it's their get out clause where GW can neither confirm or deny whether it's still M41 or M42

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It's not the same Game. It's a different game with references to an older lore.

Um... what? What makes you think that?

Like conceptually, as in if a player wants to line up the exact dates from Armageddon to the current date it would be really difficult and constantly subject to change. Think of it like the new Star Treks instead of the new Star Wars.

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It wouldn't be that difficult; surely. And given that 40K has always had time-shenanigans with fleets and individuals disappearing into the warp for years, centuries or even millennia at a time...

 

40K 8th Edition has the same core background as it has always had, running in an unbroken line from 2nd Edition and further back into the distant late 1980s when Leman Russ was an Imperial Guard General, the Chief Librarian of the Ultramarines was half-Eldar, and Squats existed.Yes, there's been changes since then, some less obvious than others, but the central themes, principal players, and main factions have all remained the same. New things have always been appearing, from the Necrons (1997-8) to the Ynnari via the Dark Eldar and the Tau, or even the emergence of the Grey Knights, Mechanicus, or Deathwatch as playable armies rather than single squads at best.

40K has always been at war with Oceania, citizen. 40K is as it always has been - a canvas on which to tell our stories, be they with words, pictures, or little plastic and metal (and resin) soldiers.

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The problem is some people got bored with that canvas, so GW changed it. And now we've got Guilliman and these numarines running around devaluing 10,000 years of Astartes achievement.

There is practically no instance of an Astartes doing something heroic where we can't think "But a Primaris version of that Astartes could have done more/better/cooler" and that's indescribably depressing.

Edited by Iron Father Ferrum
Wording.
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Squats still exist. They're mentioned on page 279 of the current rulebook under "abhumans." They've been referred to in previous rulebooks as well. They weren't retconned; the timeline was advanced over them.

 

I don't know if they're mentioned at all in the Horus Heresy books, but you *should* be able to play them in 30k. They fought on both sides during the Heresy, after all.

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=][= Guys, the original poster asked a legitimate question. If you don't have something constructive to add to the discussion, don't post. This will be the only warning. Further posts that read things like "I just won't deal with it" in some fashion are neither topically relevant, helpful or constructive. =][=
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