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Handling a Mixed Ork Threat with Guilliman?


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Hey guys,

 

I am not quite sure what to do. I have a few ideas but I wanted to see what you guys think of this.

 

Typically I don't have a premade match up; it's usually random or whomever is at the store sort of thing but I know I'm facing an Ork dude because I enjoy the challenge that it presents to my Ultra's.

 

The Orks are capable of a ton of models, or just a high volume of models that are almost unbreakable. He's brought a Stompa, and very shooty lists where you have tankbustas rolling in cheap Battlewagons re-rolling to hits on vehicles... very nasty.

 

So in other words while I suspect I will face a Stompa, it could be a lot of different stuff and I have to be flexible.

 

What I was thinking is surrounding Guilliman in a fire base. The down side is the mobility is out the window. Guilliman would be using his Aura on my core of Landraider+Apothecary/Centurions.

 

The only mobility in this list comes from the Inceptors which have been a very suspect unit for their points (In excess of 200 pts I think) BUT against Orks they might be at their most useful. However they may score me a point, but typically die thereafter without immediate support.

 

So I'm having trouble making the list with Guilliman and keep it numerous enough to grab objectives (Maelstrom game). I am about ready to give up on my Cataphractii termies (they're just dying in these higher end games with LoW/super heavies) and I can't support them properly.

 

Any thoughts on using Guiliman with such an army? Do I ditch the core I mention above? Or just live and die by it?

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What sort of mission are you playing? Maelstrom? It sounds like you're aiming to play the "kill 'em first" game rather objectives?

 

Guilliman should be able to kill the Stompa after a bit of softening up first. The Emperor's Sword will help.

 

The Cataphractii need larger numbers in larger games. 5 are just going to lose a couple of their number to bad luck and the unit neutered. It's a bit of a commitment.

 

What sort of army do you consider he'll take? What's his style?

 

Forcing him to come across the table enmass before jumping on 1 side of his army with your force could be an option?

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It's definitely Maelstrom. I agree the kill first is how I've set up the core. Mobility for objectives is going to be hard.

 

I guessed at his list. I really don't know that's why I'm saying I have to be flexible. His 'style' persay is he likes his infantry but I'm almost positive the Stompa will be active and I've seen it in action in 8th, it's gross. I don't think Guilliman will make it there... just because of the mass of green junk he'll have in front of the thing.

 

 

Forcing him to come across the table enmass before jumping on 1 side of his army with your force could be an option?

 

Typically that's what I try to do against most armies to be honest, and his is very hard to approach so I tend to lean that way... get him moving towards me, and jump behind. I just can't find the points for more than a squad of Inceptors. When I use Calgar I get both Inceptors and Cataphractii in there. With Guilliman I can't seem to find the points for it. I want the Landraider not only for the 4 Lascannon pops at the Stompa, but because it allows a single deploy action for 3 units.

 

Hellblasters are just plain good.. and fun. I can't seem to remove anything. lol

 

Heck maybe I'll just stick with that core and cross my fingers. I do like how RG's sword does the extra Mortal Wound Damage on top of normal damage to help cut down the chaff (which he will have lots of).

 

I know he's going to make it to me. I've overwatched dozens of orks with my Centurions geting 12 shots a piece I believe x 3 , re-rolling can REALLY hurt. But if he makes it into me, I would only have Guilliman to hold the lines with.

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What does the rest of the army look like? I'd suggest adding at least two twin assault Razorbacks to help with horde control. I'd also suggest several 5 man scout squads to grab objectives,.

 

Good idea to hold the line for a turn or so to thin the numbers. Castling up in a corner and focus firing should help greatly.

 

I'm not sold on primaris. I'd rather go with scout squads and build a list around a mechanised force.

 

Ultramarine chapter tactics could be very good. Just deploy to allow space to retreat and be careful of a multiple assault turn 1 if he seizes.

 

In other words: keep the core of Guilleman, apothecary and centurions. I'd suggest 2 twin assault cannon Razorbacks, scouts and a land raider. If you can, try to fit an ironclad in with heavy flamers to help Guilleman. Any type of librarian will also be of help.

Edited by Schultzhoffen
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I've fielded Guilliman vs orks one game. I played him with a fire base of LRC and assault centurions (flamers and hurricanes). the flamers and hurricane bolters are just amazing with Guillimans rerolls. I paired this with a couple scout units to go for objectives and some regular terminators. Popped the termies in on a flank, fired the stormbolters at one unit, charge another one to draw his attention, then next turn teleport back to home base and profit from G's rerolls.

The only downside for me was bringing down armour. I didn't bring a lot of heavy weapons so i had to smack kans, dreads and wagons in CC with Guilliman and the centurions. This was actually pretty doable. Key was to keep the LRC out of combat. At turn 3 he managed to charge it, but by that point I had killed most of his horde with the hurricanes.

Hurricane bolsters are amazing by itself vs hordes, but with Guillimans rerolls they're absolutely devastating.

Apothecary love for the centurions is also amazing.

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You need strong Anti Armour if you'll be bringing down the Orks.

 

I've faced them, and their Mech Elements are very strong.

 

Leave basic infantry to deal with Orks on the ground, try to counter charge where you can.

You'll want multiple Las Cannon platforms - Landraider with Predators/Sicaran/Razorbacks/Devs or even a Terminus Ultra.

 

The Stompa is INCREDIBLY tough, Guilliman can at most do 18 wounds to it (Fist is better option for Wounding) on the charge with the +1 attack Warlord Trait.

 

I think a month from now we'll all be running two Gatling Redemptor Dreads for our anti horde solutions - they look fantastic :-D

Edited by Ishagu
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I'm thinking a unit of Vanguard can provide a solid counter attack element. Either with Guilliman or a Chaplain, give most of them Chainswords and throw a Relic blade in there; you got a powerful anti infantry unit.

 

3 attacks each, hitting on 3+ and a Relic blade for toasting hardier models.

 

If you want to kill elites you shoot them and use Terminators.

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