Hey folks! Just got my hands on the new codex as of today and wanted to bring up something regarding army design for the White Scars.
How best would you design a list around them to make use (or abuse) our new found hit-and-run tactics?
The "fly" keyword will obviously be in high demand within our lists so Jump Packers all seem like decent options, our strategem and chapter tactic both greatly benefit bikes. With the bikes new found access to chainswords they have a decent damage output in Melee considering our ability to be mobile.
What units would you use to best take advantage? and what troop slots would you use? Currently i have 30 tactical marines and stick melta guns and heavy bolters in every squad, though I will probably change this to add AT capacity into the list. Combi weapons for sargents? What weapon would you give a Tactical sargent? I was using power weapons but 2 attacks just isnt enough! tempted to just take a nice cheap power sword.
What of bike slots? currently im using units of 8 with an attack bike with multi melta, squad leaders with power swords (this is open to change, tempted to go with fists or something else)
What are the community thoughts in general?