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Anamnesis project 40k


Anamnesis

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Hello,

I'm trying a new thing with this little guy, choosing a ultima founding chapter, successor of the blood angels.
I'm still debating what to do with him, so any comments and advice weclome!
Actually missing, freehand for chapter symbole, weathering and small details.
I don't know what to do with the base, maybe urban themed?


http://i.imgur.com/KFja2oe.jpg

http://i.imgur.com/4w4g6xG.jpg

Thanks for looking!
Anamnesis

Edited by Anamnesis
Removed colored font
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Very clean colors and good edge highlighting. I haven't seen any Knights of the Chalice in a long time :)

Do you have weathering pigments? It could be cool to make his shins/legs look dirtied depending on the terrain. Personally I used milliputt and the GW building set's spare parts to make rubble piles/urban ruin bases, but it depends on if you want it clean or damaged :)

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Thanks brothers!

 

Very clean colors and good edge highlighting. I haven't seen any Knights of the Chalice in a long time :)

Do you have weathering pigments? It could be cool to make his shins/legs look dirtied depending on the terrain. Personally I used milliputt and the GW building set's spare parts to make rubble piles/urban ruin bases, but it depends on if you want it clean or damaged :)

I quite like that idea I'll investigate! Thanks!

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I agree that model looks amazing and it's hard to make suggestions, but maybe a couple of questions will help.

 

1. Dirtying up the lower legs with pigments - You seem interested in that and I think it's a good idea. Do decide how dirty you want him to be. E.g. lower legs only.

 

2. Paint chips/Battle damage - "If" you're going to consider dirtying him up, you might also think about a few chips on the armor so that he looks like he's been in some action.

 

3. Scripting - As you mentioned, this will also help define his overall image.

 

I tend to prefer figures that look slightly dirty and a little damaged as that helps them look more realistic to me and less toy-like.

 

All that being said, I am still very impressed by what you have done so far.

 

Cheers,

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Hey thanks for your interest brother! I wasn't expecting this much response :)

 

I made the freehand design now and need to do the chipping and weathering, but i need to choose some kind of base now to add the pigment that match

 

Chapter symbole

http://i.imgur.com/ajWpyD6.jpg

 

and squad symbole

http://i.imgur.com/zrrpmbc.jpg

 

Also added a bit of OSL under the eyes, what do you think?

http://i.imgur.com/Voog8fx.jpg

 

Thanks a lot!

Anamnesis

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Will you continue using that wooden base? Or do you intend to make it resemble a grassy field, the wreckage of an enemy tank, red sand covered with scattered bones, the capitol of a marble pillar, or other decorative base?

That isn't a base - it's a model paint holder that allows the artist to rotate the model. The medal bar also allows some stabilization support when painting from above the model.

Edited by N00BST4R
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Will you continue using that wooden base? Or do you intend to make it resemble a grassy field, the wreckage of an enemy tank, red sand covered with scattered bones, the capitol of a marble pillar, or other decorative base?

 

Exactly what @NOOBST4R said :smile.: Very practical to paint without putting my greasy finger on the mini!

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You did that free hand? I hate you. JK

My suggestion for a base, considering how vibrant your red is, would be do a winter/snow base. It will help contrast with the bright red.

 

Ahem, thanks? :wink: I thought about that, but what is very bright maybe to much, i may draw the attention a bit more than i expect

 

What will you put on the completed model's base? Grass? Sand? A dismembered corpse or two?

 

I'm thinking about some king of concrete road with imperial ruine or similar, i'm thinking something simple to be able to replicate it easily and do stuff a bit more complicated for character

 

Bonus pics with chipping now :)

http://i.imgur.com/6yHNBKu.jpg

Edited by Anamnesis
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