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Posted 18 August 2017 - 01:32 AM
Humans: Come in Chaos and non-Chaos flavors. Non-Chaos can get access to some kind of mystic order that acts as a more mercenary form of Jedi, Kai Lords, or whatever you want to call them.
Dwarves: Originally those wealthy SOBs that had secret bunkers. Life underground might have made them short but they have the best tech.
Orks: Were human once, but we're infected by a mutant plant that caused them to mutate into violent green cannibals.
Elves: I'm going with more Wild Elves here and not from our dimension. They often pop in to hunt us for sport.
The Undead: I suppose zombies have to fit in somewhere, but I'm thinking the intelligent kind that hate the living so a bit like Necrons too.
If someone is feeling really ambitious, the Tau might be turned into Greys.
The game would center around war bands from various settlements rather than squads. Yes you could just play Shadow War or Necromunda but SW seems more static in what happens to your models and Necromunda doesn't have options for Orks and such.
Is there anything you think needs to be included from either WH game or anything that I suggested that steps to far away from the WH settings?
Posted 18 August 2017 - 02:03 AM
- Trevak Dal likes this
Posted 18 August 2017 - 03:19 AM
Posted 18 August 2017 - 05:41 AM
Posted 21 August 2017 - 04:23 AM
Posted 22 August 2017 - 12:53 AM
I have a work in progress ruleset based on necromunda in the works I can let you use: its meant to work with both vehicles and infantry, but nothing larger than say a Leman Russ or the system breaks down.
Well would you look at the time, it's zombie o'clock!
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