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Tyranid 8th Ed. Wishlisting


Skaorn

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Without Number stratagem similar to Tide of Traitors, a psychic power to give a Monster +1 to hit, and most importantly a regeneration stratagem of psychic power! 

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Oh boy, where to start:

 

1) Better Monstrous creatures!

 

The Toxicrene, Malanthrope, Tyrannofex, Carnifex, Haruspex, Tyrant all have big issues with points/power level/actually doing something in game, and the degradation table cripples them more than a similar table cripples tanks. 

 

I mean, the Swarmlord loses M, S and A, literally everything it needs to be effective in game while a land raider...also loses attacks? Yes, it also loses some BS, but it generally has twice as many weapons as an MC, so this is no real big deal.

 

Some form of protection for monstrous characters. Currently you're better off buying another tyrant over tyrant guard.

 

2) Ranged Weapons:

Give the MC deathspitters and devourers back their old profiles. They used to be 6 shots twin linked, all other twin linked stuff lost twin lined but gained double the shots, apart from nid stuff which just lost twin linked and didn't gain anything. Spine fists should also be 2x attacks of model as there are two weapons. Again they just lost twin linked. 

 

Lash whips are a bit poop. In general i dont like stuff which revolves around requiring your models to die. Make lash whip armed models activate first in combat...like the whole emperors children army. 

 

3) Lictors

Love the model, love the fluff, rules aren't great. Let them pop up within 6" so they generally get the charge off. Their stat-line is hardly game breaking, and they aren't going to win combat against most in game characters. 

 

4) Crushing Claws.

So poor. A 4A carnifex hits on 4+, or 5+ with the claws, wounds a tank on a 3+, then averages 3.5 damage. Someone worked out it takes about 5 rounds of combat to kill a predator. Make them S14 to wound tanks on a 2+, or a flat 6D, making them great at cutting open tanks, but poor againt rank and file. Dread powerfists dont have the -1 to hit and have a flat 3 damage, leaps and bounds ahead of the claws. 

Edited by Xenith
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My big wish: an ability chart similar to the Canticles of the Omnissiah. Call it a "Prey Adaptation" chart. Each turn you would get to pick which ability gets applied (or D6 it). I liked the old Skitarii chart. Let's say you choose to focus on close combat, so you get +1 WS but -1 BS for that turn. Other options could be vice versa and do +1 BS / - 1 WS, +1 S, +1 T, extended snapse range, etc. It would be super fluffy to show Nids adapting to their enemy in battle. 

Other wishes: for Carnies and other big guys to get some sort of invuln save, and to finally get a Knight-like equivilant for us with some heavy hitting firepower.

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Nope.

 

Giving Tyranid MC's a similar number of guns to tanks might work.

 

Currently they have 1-2 guns to a tanks 3-6 guns, yet cost the same or more.

 

Even one of the worst tanks, the vindicator:

 

M10" T8, 12 wounds, 3+ save, One gun, heavy D3, S10 for d6? Wounds. 160pts, now reduced in the new codex.

 

Tyrannofex:

M6" T8, 14 wounds, 3+ save, rupture cannon is heavy 2, ap-1, D2. If both hit, the gun becomes as good as the vindicators. 220pts.

 

60pts+ more expensive for worse move, and much worse weapon.

 

Thankfully gw made moved to fix the vindicator rapidly, so I'm optimistic for the nid codex.

Edited by Xenith
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Oh boy, where to start:

 

1) Better Monstrous creatures!

 

The Toxicrene, Malanthrope, Tyrannofex, Carnifex, Haruspex, Tyrant all have big issues with points/power level/actually doing something in game, and the degradation table cripples them more than a similar table cripples tanks. 

 

I don't think we can accuse the Malanthrope of being bad for it's points, but apart from that I agree. Many of our monsters do not weigh up against similar vehicle options. The carnifex is ok because it is cheap, but they largely struggle to do much damage.

 

One thing I'd like to see is the degradation charts apply to the same 3 stats for almost all the monsters. Let's say M, Ws, Bs. It's super hard and to memorise stats when they all change differently.

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Oh boy, where to start:

 

1) Better Monstrous creatures!

 

The Toxicrene, Malanthrope, Tyrannofex, Carnifex, Haruspex, Tyrant all have big issues with points/power level/actually doing something in game, and the degradation table cripples them more than a similar table cripples tanks.

 

I don't think we can accuse the Malanthrope of being bad for it's points, but apart from that I agree. Many of our monsters do not weigh up against similar vehicle options. The carnifex is ok because it is cheap, but they largely struggle to do much damage.

 

One thing I'd like to see is the degradation charts apply to the same 3 stats for almost all the monsters. Let's say M, Ws, Bs. It's super hard and to memorise stats when they all change differently.

Brain fart, I meant Maleceptor - the malanthrope is great.

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Don't mix up situational with bad guys. The only thing really terrible in the Codex I'd say are the Tyrannofex (all of its weapons don't do enough damage for the cost) the Toxicrene (Needs more attacks or better AP to be a true monster hunter), and Crushing Claws and Venom Cannons (not damaging enough. To start off, Tyrannofex needs to be BS 3+ and Rupture Cannon should do 3 damage per shot at -3 AP, doing D6 mortal wounds if at least two shots hit. The Toxicrene is easy, make its weapons do D3 hit roll per attack. Crushing Claws lose the -1 to hit and Venom Cannon gets -2 and -3 AP for normal and monstrous respectively.

 

Other than that, only thing I'd wish for is an HS warrior unit with all Biocannons so I can fill out my all warrior brigade.

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My big wish: an ability chart similar to the Canticles of the Omnissiah. Call it a "Prey Adaptation" chart. Each turn you would get to pick which ability gets applied (or D6 it). I liked the old Skitarii chart. Let's say you choose to focus on close combat, so you get +1 WS but -1 BS for that turn. Other options could be vice versa and do +1 BS / - 1 WS, +1 S, +1 T, extended snapse range, etc. It would be super fluffy to show Nids adapting to their enemy in battle. 

Other wishes: for Carnies and other big guys to get some sort of invuln save, and to finally get a Knight-like equivilant for us with some heavy hitting firepower.

I finally got to run my Hierodule today in a local tourney full of people getting practice in for NOVa, he is a badass, but without an unvuln he only got one round of combat in before he was burned down. And since everyone can just run away from him, it was disappointing.

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The Carnifex could do with a +1 to hit against vehicles and monsters. That would help it, along with Monstrous Rending Claws not having a-1 to hit. They're like Dreadnoughts so make them like Dreadnoughts.

 

In fact, I'd give each monster a special rule that gives them +1 to hit against either Infantry or Vehicles/monsters to show their role as dictated by the Hive Mind. Too many creatures hit on a 4+ which is just crazy!

 

The Haruspex, for example can hit on a 4+ against vehicles/monsters but specialise against infantry and hit with a +1. He does need to eat.

 

Things like Hive Tyrants then hit on a decent score regardless which makes a difference to their position as elite.

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My big wish: an ability chart similar to the Canticles of the Omnissiah. Call it a "Prey Adaptation" chart. Each turn you would get to pick which ability gets applied (or D6 it). I liked the old Skitarii chart. Let's say you choose to focus on close combat, so you get +1 WS but -1 BS for that turn. Other options could be vice versa and do +1 BS / - 1 WS, +1 S, +1 T, extended snapse range, etc. It would be super fluffy to show Nids adapting to their enemy in battle. 

 

Other wishes: for Carnies and other big guys to get some sort of invuln save, and to finally get a Knight-like equivilant for us with some heavy hitting firepower.

I like your Prey Adaptation idea, its really fluffy. Seem better than treating the Hive Fleets like chapters/legions. You could do both, but GW probably wouldn't do that

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Something bigger than a Knight, Nids should be the king of the monsters.
I've only used Nids once so far in a meatgrinder, so I had re-spawning stuff and just threw it at the guard and wolf play with no worries about casualties. 

Scything/Rending warriors and Raveners took an eternity to kill off 3 sentinels though and didn't feel that great because of it.

It would also be nice if the Tyranofex had any reason to take it over an Exocrine (without hitting the Exocrine with a nerf bat).

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