It has come to the Commissariat's attention that some of you have not being keeping up with your regular training requirements. As such we intend to rectify this immediately by commencing an intensive re-education of the command corps. Failure will not be tolerated!
These trusty vehicles come in a variety of options:
- Hellhound
- Devil Dog
- Bane Wolf
The Hellhound being the all rounder with its Inferno cannon, the Devil Dog with its AT Melta Cannon and the Bane Wolf armed with a Chem Cannon.
I have two Hellhounds in my collection, one is an old school metal turret with HB and the second is the newer kit. In 7th I ran it with the Inferno cannon + HB, however I need to get out the heavy flamer and paint that up so that I can maximise my auto hits in this edition! These tanks have already made quite a reputation for themselves given they have an effective range of 28" of D6 auto hits at S6 AP-1, D:2. Admittedly I have only ran these once in this edition so far and moderate success with it. My favourite part is that it blows up on a 4+. So any commander that decides to take this tank out in close combat will be in for a nasty surprise. At the same time keeping this tank far enough away from your own units is a wise move.
I never had much experience running the other variants in 7th, although I know many sore by the Devil Dog. However in this edition I fear its loss of a template and only being D3 shots at 24" as somewhat hindered its effectiveness against TEQ's, although still some what devastating against heavy vehicles and multi-wound creatures.
The Bane Wolf is woeful in how short its effective range is of 8" and only D6 hits. Chances are if you don't take out your target that turn, the crew won't be around to answer for their failures! Or has a cunning commander found an alternative use for this variant?
How many of you are running actual Hellhounds in this edition, or have you opted for the Chimera-hound instead?