I´m having an ineffective day at work, so I took a long lunch and want to share som crazy thoughts about BA future and game balance.
Many BA players feel we are left out in the cold, being a chapter that has many our our unique units specialized for melee.
Overall this edition is deadly. Models die and reaching close combat might seem hard. So I have it some thought and came up with these crazy ideas.
Primaris Deat Company?! The primaris marines still suffer from both the red thirst and the flaw? So primaris death company would be a logical step?
Think about DC with 2 W, one more attack (based off current primaris stats compared to ASM/TM). Depending on the cost this could be efficient.
Their "FnP" would help a little more for 2W models.
And for reaching combat I we could get some sort of stratagem that lets JPA units roll and extra d6 on the charge move when charging after "deep strike".
"Cometh the host" 2CP
Chose one unit that set up by JPA this movement phase. This unit and all units within 6" that set up with JPA may roll an extra d6 when charging this turn.
This would increase the chances of reaching combat with a few units, but it would not invalidate tactics regarding DS, such as screening or using scouts ect to control where units may be placed.
Feel free to share some mad ramblings with me. And keep up the good spirits and sportsmanship. We don´t want any whining here ;-P
Edited by Jolemai, 14 November 2017 - 11:04 AM.