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Crazy ideas for our codex (whishlistin´& conspiracies)


Are Verlo

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I have simple desires for this codex. What I really want to see is Cataphracts, the storm talon and storm hawk included as normal units for us. That would be amazing.

 

I'm not holding my breath for great rules, but after seeing what they did with codex: Tyranids, making it fun, interesting and powerful after almost a decade in the shadows, i have hope.

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I am incredibly hopeful for our codex. After reading Devastation of Baal it feels like GW finally understands what they want for us from a fluff perspective and after the last few codex releases I think they're starting to get the flavorful rules part of things down pretty well. I can't guarantee we'll have the strongest rules but I'd bet money we'll feel like Blood Angels should.

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"The first company, ravaged by being present in the thickest fighting against the tyranid menace was forced to open the armoury and roll out the older Tartaros and Cataphractii suits not usually used while their sturdy Indomitus suits are repaired, oh and while he was there, Roboute Guilliman dropped of a bunch of StormHawks and Talons that the Ultramarines didn't need anymore due to going Primaris"

 

Fixed the background for it, can we have them now?

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"The first company, ravaged by being present in the thickest fighting against the tyranid menace was forced to open the armoury and roll out the older Tartaros and Cataphractii suits not usually used while their sturdy Indomitus suits are repaired, oh and while he was there, Roboute Guilliman dropped of a bunch of StormHawks and Talons that the Ultramarines didn't need anymore due to going Primaris"

 

Fixed the background for it, can we have them now?

There's no need to fix the background. We already have them there.

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A few thoughts I had on the wishlisting end of things, even though we are getting close.

 

A stratagem that, until the beginning of your next turn, increases the damage of D1 melee weapons to D2. In addition, damage that would be lost as overflow is applied to the remaining models in the unit.  Similar to how the deathguard's flail of contagion works. The idea being a way to represent cleaving blows tearing down multiple enemies. This could even work as a special rule for death company to have at all times.

 

My other thought was on blood talons. They could have two profiles. The first would be the same as a normal dreadnought close combat weapon and the other would grant three hit rolls per attack and have a profile similar to a power sword or lightning claw. Yeah, like a stomp.. but hey we could call it flurry or something.

 

They are both basically pulled from what we've seen so far in 8th, but shifting of same or similar rules and having them available by different means over a few different factions seems to be the way things are going though.

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Anyone got thoughts on relics?

 

First off Dante's Death mask of Sanguinius needs to do something different to the sanguinary guard ones, maybe his close combat attacks do an additional mortal wound on a roll of a 6 to wound and the -1 Ld or maybe even -2Ld

 

Relic Jump pack like in 7th would be cool, maybe allow advance and charge (if we don't already have that)

 

the 2 warlord traits thing from 7th would also be cool and could be very powerful depending on what our warlord traits are like

 

id like to see a relic armour for 2+ save and something else cool

 

clearly a close combat weapon of some sort.

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Would Dante's Deathmask negating Overwatch be a decent ability? It would tie in nicely with him outpacing his honour guard.

 

I like that ability quite a bit. It could also fit in with a relic jump pack.

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I am extremely curious about what rules Dante will be getting. If he gets some sort of aura to reflect his new Warden status we could have our own tiny Guilliman with a baked in deep-strike which would be incredibly strong.

 

I'm picturing him giving wound rerolls alongside hits like he has now. Drop him with a few squads of the newly affordable Inceptors, possibly even plasma Inceptors, and watch and entire flank melt.

Edited by Pendent
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I feel like his warden title is more like giving us BA enthusiasts something to be happy about. Like Michael Scott calling Dwight on the office “assistant TO the regional manager” and not “assistant regional manager” lol; it gives us something to discuss but crunch-wise amounts to nothing I would guess. I’d be happy to be wrong though.
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I bet one of his rules will be him being able to fall back and charge again since he used to have hit&run which every FLY unit now has anyway. ^^

 

I also wouldn't expect his rules to represent his new position too much. It's still very fresh fluff GW still has to explore properly. Unless they want to add a rather big time skip in the Codex fluff that is.


If they are going to represent it in his rules at all that is.

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I mean, we're one of the marine chapters basically guaranteed to not get a Primarch and our chapter master was just given a shiny new position. I felt like the whole Warden thing was probably an excuse to give him awesome rules but there's really no saying until we have either a preview or the book in hand, whichever comes first.

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I expect Dante, Sangionor or whoever to get awesome rules only when they're about to release an awesome new model for it. Models always sell better with awesome new rules. ^^

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I foresee GW getting BA "right" this time. 

I do not foresee us being super powerful, or "top tier" but - that "mandate" i mentioned in the new codex thread.... I think we will have seen GW actually get it excitingly spot on. 

GW will finally get the combination of assault-leaning and codex adherent correct.  The best BA armies, will be a healthy mix of Tactical/Dev support, character buffs and assaulting vanguard of DC, RAS, VAS and Sang Guard - with more competitive gamers leaning towards the use of Scouts to fill the role of much needed Troops (as maxing strats will be a necessity).  

Our "chapter tactic" will be workable and strong, but situational - edging us towards playing a more themed and combat specific army that is different from any existing marine army currently.  We will once again be the "close combat" marine army - but will be strongest when these elements are supported by the rest of the army.  

Stratagems will also be situational, but will synergize with the rest of the army as above, making for incredibly strong combinations that can break the back of unsuspecting opponents.  

Relics will be auto includes - well considered in terms of intra-dex synergy. We will struggle to choose just one, but at least one will be the new black. 
 

The combination of strats, relics and "chapter tacs" will be what makes the BA army uniquely BA.  


There will be some upset as GW fails to get certain things right, or drop the baal in certain regards - but the lost opportunities will not overshadow a new, strong, exciting and distinctive feel of BA that has been missing since 4th ed.  

The dex will get a solid "B" rating (C+ for you American's :P) and the community will be very happy, if not incredibly excited.   

More hard-core gamers will realise and gripe the flaws and faults, but will take solace in the fact that they will still have the tools to at least compete in a style different to "stand and shoot" and enjoy a new facet of game play.   

 

The strongest BA Marine army will no longer be a solely shooty, or even shoot-and-scooty army.  It will be our models and units in the face of their enemies as they seek to satiate the rage that burns within.....

BA glory will be restored, if not through success alone, through sheer enjoyability of the "new" style so many of have yearned for.

 

Such are the visions visited upon me by the blood of Sanguinius.  

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Stuff

So advance+charge, right?

 

It's a possibility, for sure. 

 

But, stronger than that, i would think.  Advance and charge suffers from the problems raised before.

 

As mentioned in my long ass open letter - there are two issues with combat from marines:

1. Not killy enough. 

2. Easy for enemies to get out. 

 

Advance + charge gets us there, but so what? 

 

Mitigating these problems will have one of two solutions - the first is basic unit/army buffs in combat, the second only viably solved with meta-changes (like my suggestion of keeping units locked in combat- instead of the falling back).

 

The latter is unlike GW and no precedent is set for rules like this (except on a unit basis like Wyches).  So, that leaves us with something like the first:  Classic "FC" strength boost, or damage roll boost, or  "rage"-esque extra attacks, or old school DC "rending"  - anything that increases damage output will be most likely.  Even the rumoured Khorne Zerker ability would have been nice -but that will not come to pass. 

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I know, I'm just distilling your well thought out post into a facetious nothingness for comedy purposes.

 

We'll get at least the "fight again" stratagem.

 

As for others,I don't think I'm going enough to come up with stuff on the fly, but seeing what GW didn't with Nids, I think well be ok.

 

I think:

Space wolves -> marines that play like orks

Dark angels -> marines that play like tau

Blood angels -> marines that play like eldar.

 

Obviously not to the extent of eldar specialism, but the blend of speed and lethality that things like banshees have got would be nice.

 

Something like an additional -1AP on all combat attacks? I dunno.

 

I think a straight +1 to wound is too powerful, more likely reroll 1's, which blends with priests better. But I've said this before.

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