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Crazy ideas for our codex (whishlistin´& conspiracies)


Are Verlo

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Nah way too static. Was more thinking about something like this actually

What is going on with this model? Is he running so fast his arms are like the wings of a jet? Jumping down flapping his arms like a bird to slow his descent?

 

Lmao what a lack of imagination. He could simply be building up momentum for a jump right there.

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Since we are going into wishlisting, I am going to look at our Dreadnoughts. The Furioso is meant to be vaguely equivalent to a Ven Dread while the DC equates to an Ironclad. The fact that both are overcosted/underpowered compared to their codex counterparts sucks. Both dreads are clearly short-ranged so how do we differentiate between them beyond any DC specific rules?

Firstly, I would make the DC Dread an absolute blender unit. It is not as tough or strong as an Ironclad so I would compensate by simple weight of attacks. Look at the new DG Drone with fleshmower. It gives up most of its shooting potential but has a whopping 9 S8 attacks. That is what the DC Dread should be like, able to rip through whole squads of elite infantry whilst also threatening vehicles with weight of dice. I would allow the Blood Talons to give 4-ish extra attacks when you have a pair. Possibly rerolling to wound would not be out of line like Lightning claws.

Blood Talons Melee Melee S+2 AP-3 D2
A model equipped with a Blood Talon rerolls failed to-wound Rolls. A model with 2 Blood Talons makes 4 extra attacks.


The Furioso I would make a bit more specialised and optimise it for hunting large, dangerous targets. Firstly I would give it proper Ven Dread stats (WS2+, BS2+ and 6+ ignore damage). The Frag cannon is OK, whilst not optimal, it is inline with other flamer-type weapons so I would leave it as it is. What I would do is give the Furioso fists D6 damage and allow them to roll 2D6 and pick the highest (like melta). This would reflect the old rules that a Furioso could grip and target and then rotate the fists to inflict catastrophic tearing damage.

Furioso Fist Melee Melee Sx2 AP-3 D6
Roll 2 dice when inflicting damage with it and discard the lowest result.


Bring the points costs down to compare to similar units and we now have to excellent, characterful Dreads that both want to get up close but specialise in different roles.

Edited by Karhedronuk
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^that sounds quite good, DC and Furioso need some combination of buffs, points reduction, and differentiation between each other.

 

 

 

 

Nah way too static. Was more thinking about something like this actually

What is going on with this model? Is he running so fast his arms are like the wings of a jet? Jumping down flapping his arms like a bird to slow his descent?

Lmao what a lack of imagination. He could simply be building up momentum for a jump right there.
lol, well you do you, but I’d prefer the crappy 2nd edition static “stand at attention” poses to that pose. I don’t mind miniatures with poses reminiscent of movement. I like a miniature having a pose that looks like it’s doing something, but what Cypher is doing really is “something”. Edited by Bremon
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^that sounds quite good, DC and Furioso need some combination of buffs, points reduction, and differentiation between each other.

 

 

Nah way too static. Was more thinking about something like this actually

What is going on with this model? Is he running so fast his arms are like the wings of a jet? Jumping down flapping his arms like a bird to slow his descent?
Lmao what a lack of imagination. He could simply be building up momentum for a jump right there.
lol, well you do you, but I’d prefer the crappy 2nd edition static “stand at attention” poses to that pose. I don’t mind miniatures with poses reminiscent of movement. I like a miniature having a pose that looks like it’s doing something, but what Cypher is doing really is “something”.

Well I said something like that, not exactly the same pose. And I definitely disagree with your overly negative opinion about that kind if pose.

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Since we are going into wishlisting, I am going to look at our Dreadnoughts. The Furioso is meant to be vaguely equivalent to a Ven Dread while the DC equates to an Ironclad. The fact that both are overcosted/underpowered compared to their codex counterparts sucks. Both dreads are clearly short-ranged so how do we differentiate between them beyond any DC specific rules?

 

Firstly, I would make the DC Dread an absolute blender unit. It is not as tough or strong as an Ironclad so I would compensate by simple weight of attacks. Look at the new DG Drone with fleshmower. It gives up most of its shooting potential but has a whopping 9 S8 attacks. That is what the DC Dread should be like, able to rip through whole squads of elite infantry whilst also threatening vehicles with weight of dice. I would allow the Blood Talons to give 4-ish extra attacks when you have a pair. Possibly rerolling to wound would not be out of line like Lightning claws.

 

Blood Talons Melee Melee S+2 AP-3 D2

A model equipped with a Blood Talon rerolls failed to-wound Rolls. A model with 2 Blood Talons makes 4 extra attacks.

 

The Furioso I would make a bit more specialised and optimise it for hunting large, dangerous targets. Firstly I would give it proper Ven Dread stats (WS2+, BS2+ and 6+ ignore damage). The Frag cannon is OK, whilst not optimal, it is inline with other flamer-type weapons so I would leave it as it is. What I would do is give the Furioso fists D6 damage and allow them to roll 2D6 and pick the highest (like melta). This would reflect the old rules that a Furioso could grip and target and then rotate the fists to inflict catastrophic tearing damage.

 

Furioso Fist Melee Melee Sx2 AP-3 D6

Roll 2 dice when inflicting damage with it and discard the lowest result.

 

Bring the points costs down to compare to similar units and we now have to excellent, characterful Dreads that both want to get up close but specialise in different roles.

That is a pretty interesting idea, but correct me if I'm wrong, aren't Furioso fists just a pair of DCCW's?

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^that sounds quite good, DC and Furioso need some combination of buffs, points reduction, and differentiation between each other.

 

 

Nah way too static. Was more thinking about something like this actually

What is going on with this model? Is he running so fast his arms are like the wings of a jet? Jumping down flapping his arms like a bird to slow his descent?
Lmao what a lack of imagination. He could simply be building up momentum for a jump right there.
lol, well you do you, but I’d prefer the crappy 2nd edition static “stand at attention” poses to that pose. I don’t mind miniatures with poses reminiscent of movement. I like a miniature having a pose that looks like it’s doing something, but what Cypher is doing really is “something”.
Well I said something like that, not exactly the same pose. And I definitely disagree with your overly negative opinion about that kind if pose.

He wasn't even that harsh though? Although really, nobody runs with their arms out behind them other than Naruto. One arm, if you're building momentum to swing something, sure, but not both arms. It's a pretty silly pose.

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Nah way too static. Was more thinking about something like this actually

What is going on with this model? Is he running so fast his arms are like the wings of a jet? Jumping down flapping his arms like a bird to slow his descent?

 

Nah just a silly anime style run.

 

When I first saw this back in the day I was instantly reminded of the Hong Kong action movies, like The Killer with Chow Yun Fat. During the gun fights the main character often times spins around shooting people without looking, etc. That's what I think the reference is from at least.

 

As a side note, more and more armies are getting some form of 5,6 shooting for overwatch. Makes me hope that BA get something to deny overwatch to their intended charge targets.

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That’s a good point Brother B, with overwatch becoming more effective, and some armies seemingly having flamer style weapons with longer than average reach, a close quarters specialist chapter really needs a way to mitigate that potential damage. Especially in this MSU environment a lucky overwatch can really blunt an elite units output.
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Over a cup of tea this moring I was toying with the followin thoughts: Perhaps the playtesting was done with all the Codexes and some semblance of balance was found by the playtesters. THEN they did a quick and dirty  job with the Indexes (compared to the codexes)? So the Indexes never went through the same testing and tweaking as the codexes?

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That is a pretty interesting idea, but correct me if I'm wrong, aren't Furioso fists just a pair of DCCW's?

 

Currently that is the case but at least at one point in previous history, I think they had a special rule allowing them to do extra damage to represent their effectiveness when used as a pair.

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You know what I'd really like to see? How about Sanguinious? Brought back with whatever fluff reasoning you please. I'd love for Guilleman, the Lion, and the Angel to get back together and have a reunion tour.

Let's not turn this into another Sanguinius thread. It's really hard to mention him without de-railing the whole thread. ^^

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Maybe we'll get Dreadnoughts with Jump Packs .... just joking. :tongue.:

Given that our Dreads are massively short-ranged, I would like a cheaper way to get them close to the enemy. Storm ravens get expensive very quickly.

 

I am trying to figure out if it is worth converting my Furioso to a Libby Dread so at least it can foot-slog without getting blown to smithereens. Guess I should have built it with magnets. :sad.:

Edited by Karhedronuk
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A decent way to fix OC engines could be that you add a number of inches to your movement. Then for it to succeed you have to roll a dice according to a tiered stat.

 

Ex

3" extra = 2+ on a d6

6" extra = 4+ on a d6

9" extra = 6+ on a d6

 

IF The roll is failed then you cant move ment this turn. Also, suffer no minus when moving and firing heavy weapons.

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