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Prot Quickie: MetalicaMech vs. Dark Angels (pics)


Prot

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So a super fast run down of a game I just had with metalica.

The game was 2k, Maelstrom Deadlock (start with 6 cards, discard one a turn.) . I had first turn with Metalica.

My List looked like this:

gallery_2760_13476_312848.jpg

+++ Unfortunately it's obviously not entirely WYSIWYG. The Scouts represent Fulgurite Priests. Eight of them. And I'm proxying a tech priest

- The idea of my list was to utilize the Metalica Dogma and the WL trait to move around the board quickly, and be able to disengage from CC and still shoot.

- His Dark Angel list was unusual, and did have a huge slant on Deathwing Terminators. Basically 3 full Tact squads, and 3 Terminator squads with Belial (the guy is a beast for his points). And that eats up a ton of points, but he still had the Ravenwing Bikers.... with Plasma talons and a Libby/Chappy on bike.

- I take the high ground with Rangers, everything else is in the middle, and the Rangers spread out as far as humanly (inhumanly?) possible to prevent Deep Strike.

gallery_2760_13476_182112.jpg

+ The Rangers did squat all this game. Their role was to pick off HQ's and only hit and wounded one out of 4-6 shots (lost track). Abysmal as usual. But they did prevent deep strike on the flank I guess...

- My first turn is stellar... I mean I've never had a first turn this big in 8th edition Maelstrom. I score 7 points on 6 cards. Plus First Blood. His troops were spread out, and I really didn't know what to target. We have a house rule that no more than 2 points can be scored PER CARD to prevent runaways. I was glad we had that house rule or I very well could have ran off with it worse. I got a few objectives drawn in my zone which was darn lucky. The rest were 'kills'.

- I zap one squad of Tacticals down to zero, and target the Ravenwing bikers with their speed. I barely manage to get all of those bikers, because I did not want to advance any Vanguard yet because his sizable Deathwing Termie star would rip me a new one if I wasn't defensive.

- His turn the Termies come in. My opponent was good about it, but he did keep noting the way I deployed prevented him from getting the Termies anywhere he really wanted to go... so he took a far right table side and opened up on some Ironstrider Ballistarius' and they were easily over run, and the Vanguard took a bit of a beating. One thing I'm not sure about is he took shots at my Onager Dunecrawlers, but just piecemeal. In his defense he really hadn't played against Admech. I let him know these were repairable.

MID GAME:

- With his Termies in, I could move about the map and do what had to be done. He had scored a point or two and I was less concerned about scoring at this point and more concerned about testing some theories.

- I moved Vanguard aggressively. The Priests moved up to cover them. The Vanguard shooting was fantastic with the Plasma but that S3 Radium Carbines on Termies was doing absolutely nothing... I knew I was going to take a blunt of a massive charge soon.

- I realized through my 2nd/3rd turn that this many Terminators was a serious problem. I know he had beaten a pretty tough Ork opponent with this list (he had 120 Orks) and it was the 2+ save that was too much to get through.... Sure enough I'm seeing even with Dunecrawlers a lot of it was luck based.

- I used the Strategem to get to +2 BS on the Vanguard with Plasma. This did good, but not great! Sure enough the inevitable charge happens.

gallery_2760_13476_214637.jpg

+ Here it comes....

- I barely remove any models, I don't score a point. Sure enough he's slowly gaining in points on me but the Deadlock scenario is hard if you can't empty your first turn hand and he has a few tough cards he can't get out of his hand....

- The Termies make it in, but somehow I hold the line. I think I actually made 2 x 6 up Invulns!

- My army positions for the counter strike, I have my Infiltrators come in..... and The Termies have to be dealt with.....

gallery_2760_13476_29050.jpg

+ the Infiltrators bounce really hard on these marines.... I wanted to stop them from scoring a few points on this objective. And I needed it as well, but it went pretty badly...

- Back at the close combat, I didn't lose any to battle shock, so I retreat, and move my Warlord up high enough to 'rally' the Vanguard, and they shoot at -1 back into the Termies. This was huge.

- All resources I have hit those termies to free up my lines. This is enough to bring them down but I am shocked how much trouble I am having dropping them. The Kastelans really don't do a heck of a lot.... so he was ignoring them and focusing on the volume / plasma fire of the Vanguard.

- The termies in cc with the vanguard are all shot up. So the Priests need a new task, I advance them to where the Infiltrators were destroyed.

- My opponent gets another point... I COULD get one myself but I'm more curious about the assault in the corner and now I see the remaining 7-10 Termies as a challenge to get rid of....

- gallery_2760_13476_187771.jpg

- The last of the Vanguard retreat while the bulk of the army unloads.

- So the priests get into CC and they do very well delivering Mortal Wounds on the way in..... And since the Dragoons lead the charge, they took the overwatch. Sure enough his Chappy and Libby hit back (on Bikes) and slap a few Priests around. In his turn I manage to finally kill the remaining Tacticals with the Priests bringing their Invuln up to 3++ and they were ready to take on the Chappy and Libby next.

- Much closer to my zone, he moved his termies up as much as he could but with only 5" he really couldn't catch me as I knew I had to kite him... I did so with the Dunecrawlers and I advanced my last, full Vanguard Squad up to get into rapid with him... I got a 6 allowing me a 12" move with no penalty, used the Strategem again and unloaded overcharged Plasma re-rolling 1's.... only the Plasma really did much though, but it was a high volume of stuff... combined with the rest of my army firepower, it finally took down theTermies. He had to concede with only a Sarge and Belial left.

- He was a good sport after a tough first turn for sure. And as down on termies as some people are... I was shocked how much trouble I had getting rid of them.

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0110110...Did you change the protocols on the Kastellans?....0010110....

+++ When you say Infiltrators bounced - you mean the shooting or in assault too? They arent ideal for MEQ, but sometimes their weight of fire / taser wound multipliers can be enough to tip their armor. Theyre more affordable pt-wise now, I miss their debuff enemy skill aura from before.

Edited by Akrim
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i'll chime in with Akrim...did you change the kastelans protocol to "open fire!,all weapons!"...er i meant "Protector" Protocol :biggrin.: ...

sounds like a tense game but you certainly had fire discipline,sometimes knowing "who to" and "when to" shoot often makes or breaks your game...and good dice rolls :sweat: 

 

thanks for the Bat Rep and cool pics !

 

cheers, Mithril

 

p.s. from this statement  

Quote -"- His turn the Termies come in. My opponent was good about it, but he did keep noting the way I deployed prevented him from getting the Termies anywhere he really wanted to go..." 

 

was he a tiny bit sour about your defensive tactics?!?... 

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FWIW, I still shout "FIRST RANK, FIRE!" when I play my IG.  So putting on a Goliath voice and saying "Protector Protocols, engaged." is perfectly acceptable at the gaming table.  :D

 

Someday, I may grow up.  Probably not soon though.  :rolleyes:

 

Awesome batrep as always, Prot!

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0110110...Did you change the protocols on the Kastellans?....0010110....

 

+++ When you say Infiltrators bounced - you mean the shooting or in assault too? They arent ideal for MEQ, but sometimes their weight of fire / taser wound multipliers can be enough to tip their armor. Theyre more affordable pt-wise now, I miss their debuff enemy skill aura from before.

 

01101111 01100110 00100000 01100011 01101111 01110101 01110010 01110011 01100101 00100000 01001001 00100000 01110010 01100101 01101101 01100101 01101101 01100010 01100101 01110010 01100101 01100100 00100000 01100110 01101100 01100101 01110011 01101000 00100000 01100010 01100001 01100111

 

 

 

p.s. from this statement  

Quote -"- His turn the Termies come in. My opponent was good about it, but he did keep noting the way I deployed prevented him from getting the Termies anywhere he really wanted to go..." 

 

was he a tiny bit sour about your defensive tactics?!?... 

 

- No he wasn't sour. He just came off a game against an Ork army with 120 models that had been Rick-rolling a fair amount of people, and he won with his Termie army because he felt he could roll into the conga line. So in this game he said the way I staggered deployment he couldn't really get in there, and even if got into CC, I was willing to sacrifice minor mechanisms to the fleshy sacks of mankind! ;)

 

 

 

 

 

FWIW, I still shout "FIRST RANK, FIRE!" when I play my IG.  So putting on a Goliath voice and saying "Protector Protocols, engaged." is perfectly acceptable at the gaming table.  :biggrin.:

 

Someday, I may grow up.  Probably not soon though.  :rolleyes:

 

Awesome batrep as always, Prot!

 

- Sometimes I noticed I make really cheezy twerping and buzzing noises when I die, often muttering 'does not compute'.  Does this count?

 

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