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Limited line of models and units?


Bluebeard

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I think a Devastator-type unit could be easily done and a Contemptor dreadnought would fit with our existing models, aesthetically. Getting access to Kastelan robots could also be nice (I think we can use them in 30k).

 

But in the end even though I wish we could get several new units, I'm affraid we'll only get the Grey Knight treatment.

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I think the Thousand Sons were an experiment to see how well a Daemon Primarch and his Legion would sell. When they were a success they realised they could take a few more risks, add more units to the next one and go all out. I expect they'll bring Thousand Sons up to par with the number of Death Guard kits soon enough.

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There were substantial rumours until recently that we were in fact one of the Codices scheduled to October/November. If that proved true, I'd also argue that we were in for another Grey Knights codex.

 

Now that we know that other Codices far less in need of new kits have taken up the space (Craftworlds, Astra Militarum, Tyranids), I dare hope that we get at least some new units, as we desperately need more flavour and tactical flexibility, something that the Grey Knoghts or AdMech already had to a far greater extent than us.

 

And I sincerely hope they come up with something better than the likes of Prosperine Spireguards turning into birdmen from Fantasy.

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And I sincerely hope they come up with something better than the likes of Prosperine Spireguards turning into birdmen from Fantasy.

 

Well it is in the fluff for almost 20 years now, why should they change that now? All mortal servants and crew of the TS coming with them to 

Sortiarius are Tzaangors now.

 

Only thing I can see coming is maybe something like the GK got, additional rules for an already existing model (Dreadknight HQ). Maybe a psychic dread or a fancy new name for possessed or chosen.

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I've been saying this for awhile that I expect new models.

 

GW knows there is a microscope by the community for favoritism. If DG ended up with more unique units than TS at the end of the TS release you'd have a lot of upset people. Right now DG feel like a complete army, or at least a seperate army where TS feel like an add-on. Even if I took that away TS are a money making legion fpr GW so if they aren't done now they will be soon.

 

Additionally, I believe TS and DG were developed at the same time, if not all the cults. It'd be a poor development plan if one army had this many more unique units over the other if their goal was to create greater identity for the legions and have them feel equal.

 

At the end of the day the army has gaps. GW is showing they're aware of meta/play so anti-tank/horde gaps in the army should be apparent. Psychic Powers could be the solution but GW is a model company, so why not release something new?

 

Could it be repacks of Skyfires? Sure. Could it be new dreads? Sure? I just don't see it being nothing.

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Well it is in the fluff for almost 20 years now, why should they change that now? All mortal servants and crew of the TS coming with them to 

Sortiarius are Tzaangors now.

 

Only thing I can see coming is maybe something like the GK got, additional rules for an already existing model (Dreadknight HQ). Maybe a psychic dread or a fancy new name for possessed or chosen.

 

It's been in the fluff for a long time, you're right, although I remember it being the remnants of feral human escapees, not from the Spireguard. But that's not exactly my point; It's the laziness of it all... You could do Spireguard-turned-mutants in a much better way than naked birdmen, and could do even more now that Sortiarius is in realspace once more, opens up new possibilities. Don't get me wrong, I'm glad they're expanding our army in a fluffy way, I just associate them too much with Fantasy, and don't like their aesthetic in general.

 

Also, I confess I have a bias, I always thought that mutant rabble and cultists belonged in a Renegade army, not in a Chaos Legion one. Exceptions should be made for flavor, Word Bearers flagellants, Alpha Legion operatives, even Iron Warrior press-gangs could work, but even so they are all very different in nature. I'm glad we seem to be moving away from the generic "everyone's Black Legion" to actual fluffy armies, although the unmarked Legions still have a LONG way to go.

 

@Zodd1888 I agree, especially now. It could be as little as two or three units, but I don't see it being nothing either.

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I think it can either way.  Would love to see new models just thinking what might work that is not all ready available to us in CSM with TX keyword.

 

Contemptor sounds cool especially if it has psy ability. (I would prefer this over the Helbrute aesthetic)

We've talked about drop pod variations.

 

Is there a TS themed tank idea that does not feel like it was made up for the sake of trying?  The plague blaster tank for DG is a perfect example of something, IMO, that fits right in.    Maybe the contemptor is what we are lacking?

 

If we compare DG and TS

 

Rubrics-Plague (Snap fit and multi kit?)

SOT- Blight Termies + Deathshroud 

Exalted Sorc- SC from DI

Maggie-Morty

Tzangoors- Poxers

????- Blight Drone/ hauler

????- Plague Tanks

Edited by Skerr
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But in the end even though I wish we could get several new units, I'm affraid we'll only get the Grey Knight treatment.

Could be worse, we could get that cult mechanicus treatment and get nothing new.
Their whole range is new... :p
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And so is ours.

 

The datasheets so far are as follows

DG 33

CM 22

GK 32

CSM 45

SM 85

 

In the index TS are restricted to 21 datasheets, if you add Tzeentch demons (like GW did for DG) not including HQ that is another 5 datasheets. I would say we are sitting at minimum 26 for the codex which might happen just like that if GW goes the same route a cult mechanicus. If the development is closer to say GK then we might get a few datasheets in a similar way as to the grandmaster in the dreadknight. My wish list is expanded Tzaangor options (Shaman, enlightened, skyfires) and the best would be a psychic dread.

 

I seriously doubt new models for just Thousand Sons.

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And so is ours.

 

The datasheets so far are as follows

DG 33

CM 22

GK 32

CSM 45

SM 85

 

In the index TS are restricted to 21 datasheets, if you add Tzeentch demons (like GW did for DG) not including HQ that is another 5 datasheets. I would say we are sitting at minimum 26 for the codex which might happen just like that if GW goes the same route a cult mechanicus. If the development is closer to say GK then we might get a few datasheets in a similar way as to the grandmaster in the dreadknight. My wish list is expanded Tzaangor options (Shaman, enlightened, skyfires) and the best would be a psychic dread.

 

I seriously doubt new models for just Thousand Sons.

I think your reasoning is good, I just wanted to add that to me it would be a sad day indeed when the new options for our Legion boiled down to birdmen on discs, and archer birdmen.

 

Forgeworld did an awesome job fleshing out the Legion's playstyle in Inferno. I wonder, is it THAT hard that we get a similar treatment? I don't mean copying any units, merely expanding the roster, as the Death Guard did. You have multiple unique especialists, assault, apothecaries, war alchemists, etc. We could have swordsmen like Sanakht, siege specialists like Ignis, a Cult structure giving variety to the same kits, etc.

 

I know, I know, hope is the first step....

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I truly hope we don't get more Tzaangors....

 

I know people would probably like that, but to me it doesn't make sense. Most "Thousand Sons" army lists I usually see are just Magnus + some chaff and Daemons. No Rubrics, no Scarabs...

 

Thousand Sons should be about Space Marines first. Else it's just Tzeentch soup.

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I'd like to see something similar to Inferno.

I doubt we will get dreads in any form (gw seems to want to hold off on allowing chaos to get regular dreads in any form- probably to distinguish chaos and regular marines more)

 

I think we are unlikely to get anything if the codex drops soon, but if i recall correctly GW released the next few codexs and we werent on that list.

The longer we wait the more likely i think we are to get something in the book. some of the codex releases have gotten something (Space Marines was the largest, chaos didnt get anything, grey knights didnt get anything, mechanicus didnt get anything, DG go a lot). 

 

When youre looking at what would come out, consider what is missing in our army. We have no close combat, no heavy weapons and we are missing any mobile element. So think about that for considering what we would likely get.

IF WE Get anything:

-likely

-a new sprue kit for TSONS. something like close combat weapons for rubrics. similar to the tzaangor sprue added to 40k with just an added sprue

-Unlikely

-a new sprue kit for rubric marines to give them some sort of specialized heavy weapons

-a new kit for a "shard": flying part of a tower of tzeentch. Something to think about as the Excalted Sorcerers had an ability to call in a strike from a tower in the last edition, yet in this edition they lost it (might be a strategim)

-New Tzaangor kit to give them a larger roll in the army

-Sorcerer coven squad with discs; something similar to a warlock coven in Eldar but with Tsons instead

 

I know it sounds like wish-listing but thats actually more guessing if you consider what is missing role-wise in the army as a whole. Not to mention everything i mentioned, but the new flyer, would just be an addition to a prior kit.

 

I think FW released an amazing book that really is great for Tsons. I seriously hope we get that treatment when our codex does finally drop

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While I wouldn't mind more Tzaangors I'd doubt anything else but Skyfire as an option. This helps unit variety, but bleeds AoS and 40k further together which I don't think is GW's goal. If they do it'd surprise me.

 

I feel like every legion/chapter should have their own walker. They're a modelthat can be made vety unique and Helbrutes don't feel super TS.

 

We need a mobile unit, a anti-tank, and anti-horde. I'd be happy with a mixed anti-tank/mobile (ie. Havocs on Disc) or anti-horde/mobile (ie. Khennati on Disc). Here's to hoping!

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I see Thousand Sons getting the Grey Knight treatment honestly. They had a recent full release and were the focus of the Fenris/wulfen supplements and still played a role in all of the Gathering Storm stuff. I would love to this not to be the case but i just don't see it, especially after the significant Death Guard push.
We may get some of the remaining AoS stuff added, the shaman and disc tzaangor for example and maybe some new rules/options for existing kits. Psychic dreads/hellbrutes, please and thank you.
Tzeentch as a whole has a lot of flavor and options to draw from and will most likely take the Demonkin direction merging the two sub-factions together and adding more psychic shenanigans.
I for one will not be holding my breath but hope to be proven incorrect.

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Why do you guys want CC rubrics....? What is good, like at all, about a unit that moves 5". That would be the most insulting thing GW could give me right about now.

 

We just need a book, dudes.

 

Remember Atia said "Year of Tzeentch" when Silver Tower/TS/AoS Tzeentch came out... well the year is over, lmao. We had our model release.. Just be happy ours was in 1 weekend and they didn't try to milk Magnus etc. before showing us what/when the other stuff was coming later....

Edited by Archaeinox
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I really don't want to get hung up on new models. It just stings more if it doesn't happen. The line might be limited but to me it is still the most aesthetically pleasing in all of 40k.

 

I'm good with just a real codex right now I feel like a Smite machine with very little Thousand Sons feel. The fact (as others mentioned) that Tzeentch brimstone farm and Magnus is more potent just gives me more confidence GW will see I and fix it.

 

Beyond that, if I'm truly wishlisting, then I'd still live to see that Silver Tower we were all hoping for last year. ;)

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Really I think the limited line of models isn't the issue. Ours is new and it looks great. Our codex won't fin our lose by our current model line or any units they add to the codex. It is the traits, relics, and strategies that matter the most and so far GW has thus far done a good job at blending the fluff and game design.
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I'm with Archie. As cool and extensive as the DG range is, it's very hard for me to feel frustrated at even a small range of TS-specific units considering the historical situation; looking a gift horse in the mouth and all that.

 

Not only that, but I really quite like ​smaller, restrictive lists. I'd be very hard-pressed to tell you the design ethos of the sprawling CSM main list in five words or fewer, while tighter lists have a much better-defined character. I've always felt that armies are as much defined by what they can't​ do as much as what they can, and lesser breadth encourages greater depth both in terms of the tactical approach and the way hobbyists seek to define their armies. I used to love those variant army lists you found at the back of Warhammer Army Books, where half the list was gouged out in return for a unique cavalry unit, a defining Special unit as Troops, or whatever.

Edited by Scammel
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I don't want the solution to TSons competitive issues to be purely imaginative through Psychic Powers, or heavy Forge World. This would seem like an easy way out, and while fluffy, could be pretty unoriginal if done poorly.

 

TSons are so unique, and while yes we dis have a release already, wanting more isn't me saying I'm unhappy. It just means I, along with others, feel we could use more variety. If our army comp stays the same and we just get lists of powers TSons will end up a character spam army which is an issue on it's own, and will be nerfed once character spam is addressed.

 

All hypothetical.

 

TLDR: Happy with previous release, I'm greedy and want more. Please don't make TSons character/smite spam army for psychic dakka.

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