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Taurox Aggressor (WIP)- Militarum Tempestus Tank


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#1
CaptainMarsh

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Idea: Militarum Tempestus battle tank using the Taurox Prime as a primary base. Removal of option for Storm Bolter or Heavy Stubber, doubling up of base options.


Lore:

The Militarum Tempestus prefer quick, devastating strikes aimed at enemy command and control that utilize speed, precision, and the application of specialized and heavy firepower. However, not every battle they fight can it be said that their firepower is heavy enough, and more than operation has gone wrong when defenses were too thick and the Astra Militarum heavy firepower support was too far to aid the Tempestus. In such times do they call upon the Taurox Aggressor, a heavily armed and non-transport variant of the Taurox Prime. Armed with a greater amount of firepower than the Prime and utilizing some of the most advanced wargear available to the Imperium outside of the armies of the Mechanicus and Astartes, the Aggressor is capable of tearing through just about any target.

Stat Line

M *
WS 6+
BS *
S 6
T 6
W 10
A *
LD 7
Sv 3+

Stage One: 6-10 wounds
M 12
BS 3+
A 3

Stage Two: 3-5 wounds
M 8
BS 4+
A D3

Stage Three: 2-1 wounds
M 4
BS 5+
A 1
-------------------------
The Taurox Aggressor comes equipped with 2 Taurox Battle Cannons and two Hot-Shot Volley Guns.

Taurox Battle Cannon has the following additional profile that can be fired instead of the normal profile if Anti-Tank Rounds are purchased.

Anti-Tank Round: 48'', Heavy 1, S7, AP -2, d6 Damage.
Roll 2 dice and take the highest for damage. A wound roll of 6+ becomes AP-4.

Taurox Missile Launcher has the following additional profile that can be fired instead of the normal profile if Anti-Air missiles are purchased.
 

Anti-Air Missiles: 48'', Heavy 2, S8, AP -2, d6 damage.
Add one to a hit roll to target units with the FLY keyword, subtract one from a hit roll to target all others.

Taurox Gatling Cannon has the following additional profile that can be fired instead of the normal profile if Extremis Rounds are purchased.

Extremis Shells: 12'', Heavy 2d6, S -, AP -1, 1 damage.
This weapon automatically hits the target. Infantry models are wounded on a 2+. Vehicle models are wounded on a 6+. Any to-wound rolls of one result in a mortal wound suffered by the Aggressor. This weapon ignores cover. Each Taurox Gatling Cannon may only fire this once per game.

-------
This model may replace its two Taurox Battle Cannons with either two Taurox Gatling Cannons or Two Taurox Missile Launchers.
If this model has two Taurox Battle Cannons, it may buy Anti-Tank Rounds.
If this model has two Taurox Gatling Cannons, it may buy Extremis Shells.
If this model has two Taurox Missile Launchers, it may buy Anti-Air Missiles.
This model may replace its two Hot-Shot Volley Guns with two Autocannons.
This model may purchase Reactive Armor and/or Point-Defense System.

------------------------------
Explodes remains unchanged unless Extremis Shells are purchased. If Extremis Shells are purchased, it explodes on a 5+ and causes D3+1 mortal wounds.

Taurox Stabilization System: This weapon does not suffer the penalty for moving and firing either the Taurox Battle Cannon, Taurox Gatling Cannon, or the Taurox Missile Launcher.

Advanced Targeting Array: If this model remained stationary during the movement phase it may re-roll to-hit and to-wound rolls of 1. When reduced to its secondary bracket between 3-5 wounds, it re-rolls only to-hit rolls of 1.

Reactive Armor: This model has a 5+ invulnerable to shooting.

Point Defense System: This model may-roll saving throws of 1.

---------------------------------------------------
Faction Keywords: Imperium, Astra Militarum, Militarum Tempestus:
Keywords: Vehicle, Taurox Aggressor.
----------------------------------------------------
Points-

Taurox Aggressor: 70 (Two new special rules. Same stats- not a transport, moves slower.)
Taurox Battle Cannon: 28
Anti-Tank Shells- 4
Taurox Gatling Cannon: 18
Extremis Rounds- 6
Taurox Missile Launcher: 50
Anti-Air Missiles- 10

Reactive Armor- 5
Point Defense- 5

 

Need to do: Points for new additions and Power Rating for vehicle. Formatting. Putting it on a datasheet. More advanced playtesting. More options, possibly? Perhaps change to T and W.
 


Edited by CaptainMarsh, 12 November 2017 - 10:23 AM.

QUOTE (BrotherAtrox @ Oct 5 2008, 07:45 PM) <{POST_SNAPBACK}>
Pieces of paper for impassable terrain? My main problem with all of this is it really takes away from the game. A giant sheet of white paper on the table sort of breaks the theme of tiny fake armies running around tiny fake locales.


Real men play Adepta Sororitas!


#2
Bjorn Firewalker

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Does this variant have two individual gun turrets, or a single twin-gun turret? If it's the latter, you should describe it as being armed with a "twin Taurox battle cannon", with the anti-tank rounds being Heavy 2 instead.

I wonder why you chose to use twin Taurox battle cannons instead of the more powerful Leman Russ battle cannon? (The latter should fit- see the Centauro tank destroyer, whose 120mm variant can fire the same anti-tank shells as the M1 Abrams tank.) To increase its rate-of-fire and drown the enemy in individually weaker, but collectively more powerful shots?

Wolf Scout- Catachan barking toad eggs+ Thousand Sons Marine= Fun! (Wolves of Catachan)
Sisters of Battle+ Fenrisian Beer- Inhibitions- Sanity= Trouble! (Order of the Blazing Heart Rocket Punch Pimp Magnet She-Wolf)

 

Reasons to use the Steel Crusaders ('Codex: Space Marines' supplement): Because you think giving Sternguard Veterans a heavy bolter wtih special issue HEAVY BOLTER ammunition is ALMOST as much fun as shoehorning an Earthshaker cannon into a Land Raider.

 

Reasons to use the Iron-hearted Angels ('Codex: Blood Angels' supplement): Because you think the Librarian Dreadnought needs Furious Charge AND It Will Not Die to beat down a Chaos-worshiping punk and his Defiler, while a Stormraven needs a Vanquisher cannon to beat down this punk's Heldrake.


#3
CaptainMarsh

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Does this variant have two individual gun turrets, or a single twin-gun turret? If it's the latter, you should describe it as being armed with a "twin Taurox battle cannon", with the anti-tank rounds being Heavy 2 instead.

I wonder why you chose to use twin Taurox battle cannons instead of the more powerful Leman Russ battle cannon? (The latter should fit- see the Centauro tank destroyer, whose 120mm variant can fire the same anti-tank shells as the M1 Abrams tank.) To increase its rate-of-fire and drown the enemy in individually weaker, but collectively more powerful shots?

Two individual gun turrets. The reasoning is more modeling than anything, since I think I can fit two of any of them on a Prime without any enormous issue. They look separate enough to count as two weapon systems instead of a twin-linked/twin-gun turret, though I plan on playtesting both methods to see which comes out more even. The ability to split your main gunfire if it is two weapon systems is alluring, but potentially a bit much.

 

Modeling is also partially the answer for the second question as well.
The other answer you have more or less hit the nail on the head. I didn't want to use a base weapon option that Scions don't have access to or the Prime couldn't get otherwise. While I did consider the Leman Russ Battle Cannon, I decided to stick with Prime base options that can get additional rules. More pure shot profile, weaker but potentially more devastating. 


QUOTE (BrotherAtrox @ Oct 5 2008, 07:45 PM) <{POST_SNAPBACK}>
Pieces of paper for impassable terrain? My main problem with all of this is it really takes away from the game. A giant sheet of white paper on the table sort of breaks the theme of tiny fake armies running around tiny fake locales.


Real men play Adepta Sororitas!


#4
CaptainHelion

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Do you think the three defense systems should be Pick One rather than Take Any Or All? They all occupy the same role, just in a different way. Hmmm, I'm not sure. 



#5
CaptainMarsh

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Do you think the three defense systems should be Pick One rather than Take Any Or All? They all occupy the same role, just in a different way. Hmmm, I'm not sure. 

I've played it a few ways. All three proved a little too much. Same time, just one proved a little less than intended. Repeated tests showed the chaff was a little too good. Dropped that.


QUOTE (BrotherAtrox @ Oct 5 2008, 07:45 PM) <{POST_SNAPBACK}>
Pieces of paper for impassable terrain? My main problem with all of this is it really takes away from the game. A giant sheet of white paper on the table sort of breaks the theme of tiny fake armies running around tiny fake locales.


Real men play Adepta Sororitas!





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