In orbit above hiveworld Hephestus IV…
Marshal Augustus VanTrapp stared out the viewport of his battle barge, Divine Crusader, recalling the events that led to this moment…
Just four short weeks ago they had intercepted a garbled communication originating from this system pleading for aid. Upon arriving they were hailed by the planetary governor of Hephestus IV. He explained that they were dealing with a rebellion in one of their hive cities, assuring the marshal that he had everything under control.
Augustus would not take no as an answer however. While was readying a council to understand the situation, they mysteriously lost communication with the surface. The bridge of his battle barge was in motion as they realized they had been led into a trap. The orbital defenses turned against them and battered his small fleet but they held strong. In a matter of minutes the orbital defenses with naught but scrap and the jamming had ceased.
That was yesterday, he reminded himself. Today the enemies of the Imperium of man would be brought to justice and this world would be cleansed of treachery!
Lord Governor Trusk looked blankly at the pict screen displaying his orbital defense array, astonished they had been obliterated so quickly. He began barking orders to his officers to get the secondary defense systems online before the Astartes could make planetfall.
These Black Templar as they were so called were crafty, he thought, but none would stop his planet's deliverance by his gods beyond the stars! Trusk and his followers worked too hard to have all their plans ruined by some pesky crusaders!
For the third time he cursed the rebel leadership for finding a means of sending a distress signal offworld but what was done was done. Now was the time for action, and these black templar would find the world very much under Trusk’s command.
Battle report: Black Templar vs Deathguard 500 point skirmish
Black Templar army list
- Chaplain with bolt pistol
- Assault squad with jump packs and sergeant with power axe
- 2 crusader squads with 5 initiates 1 with meltagun 4 with chainswords, sword brother with power axe, and 4 neophytes with combat knives.
Death guard army list
- Malignant Plaguecaster
- Plague marines squad (8 man) with 2 plague throwers and leader with plasma pistol and powerfist
- Plague marine squad (7 man) with 2 plasma guns, and leader with plasma pistol and powerfist
Only war scenario, Slay and Secure objectives
Deathguard turn 1
Moved all of his units into position around objectives on his side keeping his caster well protected
Black Templar turn 1
Moved one crusader squad up into charging positions for next turn while the other secures objectives, the assault marines jump into a flanking position.
Deathguard turn 2
Moved up his plague throwers and kills a few neophytes, caster uses vitality on closest unit in anticipation of charge.
Black Templar turn 2
Crusader squad 1 Moves into position to charge along with Chaplain and apothecary, whom revives a neophyte. The assault squad moved around to flank the other plague marine squad to tie up both units while the last crusader squad spread out to secure 2 objectives. Crusader squad and Chaplain charged into plague marines, killing 3 and losing only the neophyte that was revived, while the assault squad charges the other plague marines, killing 1 and taking one casualty in turn.
Deathguard turn 3
Caster used smite and killed one marine in crusader squad 1, meanwhile chaplain and crusader squad fought the plague marines killing another and losing one of their own while wounding the chaplain. Plague marines kill Assault Marines to a man (the sarge).
Black Templar turn 3
Lone assault marine withdrew over some cover while the Apothecary charged the other plague marine squad and healed the chaplain’s wound. Rest of crusader squad 1 died but Chaplain and apothecary managed to kill another plague marine.
Deathguard turn 4
Realizing he only had one objective to my 2, the other unengaged plague marine squad makes a b-line to his other objective. Malignant Plaguecaster charged and used smite again, wounding my Chaplain twice, plague marines wound the apothecary.
Black Templar turn 4
Hero assault marine charged the other squad to keep them from objective, but died to overwatch, meanwhile apothecary healed chaplain again while he wounded the Plaguecaster 3 times almost killing it but taking 3 more wounds himself.
Deathguard turn 5
Caster used smite to finish of chaplain, but hoping his d3 victory points would win him the game he consolidated his forces on his objective forsaking the other while taking pot shots at my remaining squad, killing the neophytes. Plague marines finished off my Apothecary.
Black Templar turn 5
Last remaining crusader squad consolidated on my 2 objectives while firing their meltagun at the other squad killing 1 final plague marine.
End of game and final thoughts
With 2 objectives to 1 I was winning by 2 points and his d3 victory points only netted him another 1 so I just barely eked out victory by the skin of my teeth. Overall I'd say I had fun, this was my first game back since 6th edition so I was not on top of my game (didn't use a single strategem) but I learned quite a lot, for one meltaguns are terrible against Deathguard and I will grab plasmas next time, second the assault marines were not nearly as effective as I had hoped they would be and I may replace them in future lists.
Edited by Marshal van Trapp, 28 September 2017 - 02:04 AM.