Black Templar Armylist:
++ Battalion Detachment +5CP (Imperium - Space Marines) [68 PL, 1236pts] ++
+ HQ +
Chaplain [5 PL, 72pts]: Boltgun
Chaplain [5 PL, 72pts]: Boltgun
The Emperor's Champion [4 PL, 75pts]: Warlord
+ Troops +
Crusader Squad [8 PL, 156pts]: 5x Neophyte w/Combat Knife
. 2x Initiate w/Chainsword
. Initiate w/Heavy Weapon: Power sword
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Combi-plasma, Power sword
Crusader Squad [8 PL, 156pts]: 5x Neophyte w/Combat Knife
. 2x Initiate w/Chainsword
. Initiate w/Heavy Weapon: Power sword
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Combi-plasma, Power sword
Crusader Squad [8 PL, 156pts]: 5x Neophyte w/Combat Knife
. 2x Initiate w/Chainsword
. Initiate w/Heavy Weapon: Power sword
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Combi-plasma, Power sword
Crusader Squad [8 PL, 158pts]: 5x Neophyte w/Combat Knife
. 2x Initiate w/Chainsword
. Initiate w/Heavy Weapon: Power axe
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Combi-plasma, Power axe
Crusader Squad [8 PL, 158pts]: 5x Neophyte w/Combat Knife
. 2x Initiate w/Chainsword
. Initiate w/Heavy Weapon: Power axe
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Combi-plasma, Power axe
Crusader Squad [8 PL, 158pts]: 5x Neophyte w/Combat Knife
. 2x Initiate w/Chainsword
. Initiate w/Heavy Weapon: Power axe
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Combi-plasma, Power axe
+ Elites +
Cenobyte Servitors [1 PL, 6pts]: 3x Cenobyte Servitor
Primaris Ancient [5 PL, 69pts]
++ Battalion Detachment +5CP (Imperium - Space Marines) [57 PL, 763pts] ++
+ HQ +
Captain [5 PL, 77pts]: Chainsword, Master-crafted boltgun
Lieutenants [4 PL, 60pts]
. Lieutenant: Bolt pistol, Chainsword
+ Troops +
Crusader Squad [12 PL, 162pts]: 3x Neophyte w/Boltgun
. 4x Initiate
. Initiate w/Heavy Weapon: Heavy bolter
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Chainsword, Combi-plasma
Crusader Squad [12 PL, 162pts]: 3x Neophyte w/Boltgun
. 4x Initiate
. Initiate w/Heavy Weapon: Heavy bolter
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Chainsword, Combi-plasma
Crusader Squad [12 PL, 151pts]: 2x Neophyte w/Boltgun
. 4x Initiate
. Initiate w/Heavy Weapon: Heavy bolter
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Chainsword, Combi-plasma
Crusader Squad [12 PL, 151pts]: 2x Neophyte w/Boltgun
. 4x Initiate
. Initiate w/Heavy Weapon: Heavy bolter
. Initiate w/Special Weapon: Plasma gun
. Sword Brother: Chainsword, Combi-plasma
++ Total: [125 PL, 1999pts] ++
Dark Eldar Armylist:
Archon
Succubus
3 kabal squads in raiders with splinter cannon and blasters
1 witch squad in raider
2 ravagers with triple disintegrater
3 talos
Homonculus
10 man reaver squad with 3 blasters
Some weird skimmer with wracks on it?
I'm not 100% what was in his army but that's all the models
Pregame info
We got relic as the mission and long ways spearhead as deployment. I set up all my choppy crusaders in the open and the shooty squads in cover, sprinkling characters where needed. He set up a majority of his army in cover or behind things he couldn't really get shot from behind. I got first turn and he failed to sieze.
Templar turn 1:
All my choppy crusaders and characters advance to close the distance. Shooty squads and characters take up better positions in cover to get total cover and good shot avenues. Fire a couple of shots at his vehicles but do little damage.
Dark Eldar turn 1:
All his vehicles move up into position to try and get good lanes of fire, reavers zoom up to my right flank. Raiders squads kill a few neophytes, reavers kill 2 as well. Ravagers kills a couple more neos and 2 marines. Witch raider is perched over the relic.
Templar Turn 2:
crusaders on right flank move with chaplain to engage reavers. Left flank attempts to engage raiders with kabal warriors. After an abysmal shooting round, one raider has 6 wounds left and I kill 2 reavers. Assault phase goes a bit better with the left flank failing a charge but the right flank smashing into the reavers and taking another 2. After rolling a 5 on their moral, my opponent opted to command reroll and got a 6, losing 3 more bikes. Overall things look ok by this point.
Dark Eldar turn 2:
Things start t ok come undone for me now. Witches advance out of their raider to engage my left flank crusaders, 3 raiders with warriors, ravager, and weird skiff mow down 2 of my choppy squads. Ancient banner allows plasma to liquify one raider and kill a few warriors. Reavers break off and the talos move up to obliterate the choppy squads on my right flank that had engaged the reavers. Archon charges my chaplain, witches and succubus charge remaining choppy on left flank, and their raider charges my shooty squad just to tie it up. Melee ends with no templar choppy standing. At about 50% casualties by this point.
Templar turn 3:
Final choppy squad decides to jump on the relic to try and get something going. Emperors champion, chaplain, ancient, captain, and lieutenant all engage witch squad. Shooty squad decides to remove remaining warriors just to be sure. Turn ends with no witches left standing and succubus with 2 wounds left.
Dark Eldar turn 3:
Talos move up to empty some shots into my right flank shooty squads killing 3 marines. Remaining raiders and ravagers gun down my shooty squads and the last choppy squad holding the relic on the left flank, as well as my remaining chaplain. The emperors champion falls to the succubus. At this point I decided to concede. I had a measly 23 models remaining and with no real way to secure the relic I knew defeat was at hand.
Post-game analysis:
So I had a lot of fun with this game, putting down 107 models made me feel like a proper black templar. I think I can refine this list a bit to tailor it to better fit my style. The ancient was a test choice to see if it'd work but overall I think I'll drop it in favor of more marines.
At this point I can honestly say I dont see the point in giving iniatites power weapons. The ap is wasted on anything but MEQ and I believe even vs MEQ the extra attack would be statistically better. I also believe that if I continue testing this list, I'm going to need something to crack armor, I was thinking trading the plasma in the choppy squads for Melta and possibly dropping 1 shooty squad for a devastator squad armed with missile launchers (I still think they are the most versatile heavy weapon) just to have an anti armor option.
Still not certain on the 7-3 shooty squads, might drop them to 6-4 just for the extra points for elsewhere. The 5-5 choppy squads on the other hand performed exactly as I had hoped so those will stay.
I leave you with an image of the initial grand melee which gave my crusaders much needed zeal!
