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Kasrkin List building!


sirparthos

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I have 30 Kasrkin stormtroopers, with 2 meltas, 1 Plasma gun, 2 flamers, 3 grenade launchers, 5 converted HSVGs and 3 Sgts w/ powerswords.

I've been going back and forth on to go with 3 units of 10 or 6 units (10 in one and 5 units of 5). I'd be making up the Sgts with Cadian bits as well as 2 Commanders(Tempestor Primes).

Going from the Codex, If my army is battle forged, all my troops have Obsec. Grav chute and hold objectives seems like a very viable tactic, just whether going in with 10 wounds per unit or 5.

 

I'm looking for some constructive help, brainstorming, the usual mess that goes on with these forums :)

 

Thanks for your time! :)

 

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Allright, I can see the logic here. Additionally less chance of more special weapons fleeing the battlefield in the event of a morale check gone wrong.

 

Battalion Detachment

2 Tempestor Primes (chainswords and Command rods)

 

6 Stormtrooper Squads (5 models each)

   1 with 2 Meltas

   1 with 2 Flamers

   1 with 2 HSVG

   3 with HSVG and Grenade Launcher

 

I can put the 3 Sgts I currently have in with the Squads, and build 3 more sgts with Chainswoards and plasma pistols.

This leaves me with 5 models of karskin, including the lone plasma gun.

I beleive I can make up one Command squad out of these, which would keep the all Stormtrooper idea for the detachment.

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If youre going from general how I want to build and collect my army

To how should I run my list to play a game, then yes it would be best to start a new thread for that in the Army List section :) :tu:

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I have been running a nearly pure Kasrkin list since 8th started, played them with the new rules for Tempestus on Saturday.

 

I personally enjoy the theme of making them a Kasrkin company with a seperate detachment for veteran Cadians and armor.

 

I was thinking of doing a Special Forces themed list where I use Elysians, and not using heavy vehicles.

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I have been running a nearly pure Kasrkin list since 8th started, played them with the new rules for Tempestus on Saturday.

 

I personally enjoy the theme of making them a Kasrkin company with a seperate detachment for veteran Cadians and armor.

 

I was thinking of doing a Special Forces themed list where I use Elysians, and not using heavy vehicles.

 

Oh very nice. Using of a spearhead or a vanguard for the extra flavor? Ive been toying on trying to incorporate a Tallarn-based detachment.

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Just by reading a few threads (ok alot!) I'm mostly convinced that having a pair of embedded astropaths will go along way in increasing the survivability of a few squads of kasrkins. granted can only use one pyschi power on one squad at a time, hence the pair of astropaths.

 

Biggest problem is that I dont haev one, let alone two. :)  Hopefully my bitz box has a good torso or two, might have to base them from catachans and use the staves as the defining feature..

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The old fantasy Empire Flagellants kit was great for these sorts of miniatures: astropaths, psykers, priests, etc. I'm positive you could get a few key parts from the kit (blindfolded head, robed legs, wildly-waving arms) from an online bits seller if you need any. :)

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I have been running a nearly pure Kasrkin list since 8th started, played them with the new rules for Tempestus on Saturday.

 

I personally enjoy the theme of making them a Kasrkin company with a seperate detachment for veteran Cadians and armor.

 

I was thinking of doing

 

 

I have been running a nearly pure Kasrkin list since 8th started, played them with the new rules for Tempestus on Saturday.

 

I personally enjoy the theme of making them a Kasrkin company with a seperate detachment for veteran Cadians and armor.

 

I was thinking of doing a Special Forces themed list where I use Elysians, and not using heavy vehicles.

 

Oh very nice. Using of a spearhead or a vanguard for the extra flavor? Ive been toying on trying to incorporate a Tallarn-based detachment.

 

 

Indeed! I was using a vanguard detachment to add some officers. My Kasrkin were put in the Company/Regiment detachment (I forgot the name right now, the one that gives you +3 CP). I had 4 full squads of Kasrkin, two valkyries, a Taurox prime and two Tempestor Primes.

 

The Cadians had a Tank officer in a LR Demolisher to lead it. A commissar, special weapons team with grenade launchers, veterans with flamers in a Taurox, a cheap veteran squad with a flamer and a missile launcher in a chimera, a master of ordinance and a platoon commander. For heavy I had a LR Executioner (much improved with the codex), three sentinels (two with ACs and one with a las cannon), and a basilisk.

 

The game on Saturday was against an Imperial soup army with Guileman, playing the relic. I used the two Valkyrie kasrkin squads to come down and act as a speed bump will causing as much damages as I could while my Taurox squad came up and took the relic. I had another Kasrkin squad in reserve while the Taurox Prime squad came up and they both formed a second speed bump. At that point he was in range for my Russes to double tap him with their main gun. In one turn the Demolisher killed a squad of custodians and left Gmain vulnerable to artillery.

 

While I will miss that kind of devastation, I like the idea of SF Elysian/Stormtroopers. I will probably form the Elysians into a brigade detachment and then add that company (the +3 CP one) in larger games, which my group likes playing.

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