This is a combined approach force, that I enjoy, a distinct firebase with a distinct assault element. This army will largely be facing Astra Militarum. Idea is the Cultists, Lord, Zerkers with Apostle in Rhino's surge forge into the guns, while my own 4 Anti tank Units take out priority targets, The sorcerer buffing the Havocs.
I'm not sure where the Warpsmith should go, logically with the preds is a good choice but there is something to be said for a flamey-melta punchy cursey machiney chap in a tank armies face. The Alternative ofc. would have 2 Maulerfiends instead of Predators freeing up some points and making the choice for me, but then is that enough firepower?
Army: Iron Warriors, 2000 points, 8 Command points.
Detachment 1 - Battalion (3CP)
HQ 1 - Chaos Lord: Combi Melta, Power Axe Warlord (Cold and Bitter), Relic (Fleshmetal Exoskeleton)
HQ 2 - Sorcerer: Force Axe, Mark of Slaanesh (Powers: Prescience, Ecstatic Agonies)
Troops 1 - 29 Cultists
Troops 2 - 30 Cultists
Troops 3 - 30 Cultists
Detachment 2 - Spearhead (1 CP)
HQ 3 - Warsmith
Heavy Support 1 - Predator: Predator Autocannon, 2 Lascannons
Heavy Support 2 - Predator: 4 Lascannons
Heavy Support 3 - 9 Havocs: 4 Missile Launchers, Mark of Slaanesh
Heavy Support 4 - 9 Havocs: 1 Missile Launcher, 3 Lascannons, Mark of Slaanesh
Detachment 3 - Vanguard Detachment (1 CP)
HQ 4 - Dark Apostle
Elite 1 - 9 Khorne Berzerkers, 1 Icon of Khorne, Power Axe
Elite 2 - 9 Khorne Berzerkers, 1 Icon of Khorne, Power Sword
Transport 1 - Rhino, Combi Bolter
Transport 2 - Rhino, Combi Bolter