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Index Traitoris: Brotherhood of Eternity

Iron Warriors Tzeentch Warband Daemon Engines

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#1
Cpt_Reaper

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Index Traitorous: Brotherhood of Eternity

 

  • Parent Legion: IVth Legion “Iron Warriors”, Splinter Faction of “Steel Brethren” warband

  • Commander: Aeternam Bellator, the Iron Lord

  • Base of Operations: ++Location Unknown++

  • Heraldry: Ceramic white, metallic blue and red.

  • Speciality: Siege warfare and daemon-engines

  • Current Strength: Unknown

 

“When engaging their services one must be wary, for while the Brotherhood will fight for their employers' cause they may have been employed by the enemy and will have agents working behind the lines to weaken the defences they seek to protect. Indeed, more than once have they left as victors with reward in hands only for the enemy to smash into a compound or fortress and slaughter all within. Of course this ends up with the Brotherhood being rewarded for their hard work.”

 

Origins

T
he story of the Brotherhood of Eternity is a long and bloody one, filled with murder, violence, blasphemy and fire.

 

Their story began in the distant days of the Great Crusade, shortly after the Crusade had began. A Tyrant Siege Terminator Sergeant of the Iron Warriors by the name of Viktor, field promoted to Lieutenant, found himself fighting alongside the Thousand Sons Legion.

During the short campaign, a sizable Thousand Sons detachment found itself trapped within an enemy-held fortress that held the enemy command structure. It was then that things found themselves upon the precipice of failure. The Iron Warriors were ordered to bombard the city into oblivion, with allies inside, then move on to the next battlefield with all due haste.

It was then that Viktor started the chain of events that would lead through the millennia to the unleashing of the Great Rift.

Viktor countermanded the order, leading a assault to rescue the Thousand Sons before the bombardment. Damning himself in the eyes of his superiors, Viktor managed to rescue over a third of the trapped Thousand Sons with minimal casualties to his own forces. In any other legion, Viktor would have been lauded as a hero. In the Iron Warriors, he was to be punished.

That is, until the surviving leader of the Thousand Sons, Sobek Khamandides, told his Primarch of the valour and bravery of Viktor. As the Iron Warriors were preparing to leave the system, Viktor and his closest officers were invited to a feast in their honour by Magnus himself. In a rare effort to maintain inter-legion relations, Perturabo allowed this feast while planning to punish Viktor at a later date.

Viktor became very popular within the Thousand Sons, famous for his cold yet endearing humour, especially with Magnus himself. This effectively saved Viktor's life, albeit resigning him to the rank of Lieutenant and being garrisoned far from future potential glories.

This punishment allowed Viktor to survive the Heresy, for his garrison was rather far flung and safe from loyalist retaliation. Viktor himself declared his secession from the Imperium upon hearing of the fate of the Thousand Sons' homeworld.

 

Viktor had taken a Knight Warden as his personal warmachine, taking the Knight of the High King during a siege upon a Knight World. It was at the throne of this warmachine that Viktor would lead his small Company up to, and during The Dispute of Iron, where they were absorbed into the Steel brethren warband.

 

Now a Warsmith, Viktor would meet his mortal demise when his company were left to fall to a trap devised by a rival warband. Viktor's company were rescued from annihilation by a War Coven of the Thousand Sons. The sorcerer leading the sons of Prospero was none other than Sobek Khamandides.

Using a modified Rubric of Ahriman, Sobek was able to retrieve Viktors soul from the Warp and bind it to the Knight to which he had commanded, in a process not unlike the binding of daemon to engine. From that day forward, he would be known as Aeternum Bellator, the Iron Lord.

Rebuilding the warband, they broke away from the Steel brethren, taking the name Brotherhood of Eternity, for with the sorcererous talents of Sobek and his kin no more would Viktor's brothers fall in battle. For in death they would become the literal embodiment of the Iron Warriors' creed.

 

Iron Within. Iron Without.

 

History

M30-M31 AGE OF BETRAYAL

The Great Crusade

The Iron Warriors and Thousand Sons fight side by side on a world now lost to time and fire. A young Lieutenant named Viktor of the Iron Warriors countermands his orders to shell friendly forces and earns the respect of Magnus the Red himself.

 

The Horus Heresy

Given a garrison force and sent far from the front line of the Great Crusade, when betrayal swept through the Imperium Viktor and his brothers affirm their loyalty to their Primarch, damning the destruction of Prospero by the Space Wolves Legion. They take over the small system they were garrisoned in, building their forces to join their gene-father in his quest into the massive vortex now known as the Eye of Terror. An issue with their Warp travel causes the fleet to become lost, ending up at the edge of the Eye as Purturabo exits with a battered force. Viktor is promoted to Warsmith before the Siege of Terra.

 

M32-M39 THE AGE OF RETRIBUTION

The King Falls

Warsmith Viktor leads his Company alongside the nascent Steel Brethren warband. Together they assault a Knight World, desperate for resources. Viktor's forces suffer heavy casualties due to the Steel Brethren not providing support fast enough. Viktor himself single handedly takes down the King of the Knight House, throwing his lifeless corpse from the Knight suit and screaming his praise to Perturabo. Despite the victory, his Company is absorbed into the largely unscathed Steel brethren.

 

The Iron Dispute

Under the black sun of Medrengard the Iron Dispute is fought. Despite Viktor himself always seemingly being sent to safe deployments in his new Knight, the warriors of his former Company are routinely slaughtered due to poor tactical manoeuvres. In the end, Viktor takes his survivors and succeeds from the Steel Brethren, fleeing Medrengard with what forces he has left. From that day they are known as the Brotherhood of Eternity.

 

The Twin Blades

Hiring a force of Drukhari raiders to assist them in capturing supplies from Imperial convoys, it is discovered that the same raider faction is providing protection to the convoys. Furious, Viktor orders his forces to turn their guns on their allies and take all the spoils for themselves. The Drukhari leaders, twin brothers, burst into laughter, stating that such a tactic was their very plan. Splitting the bounty from the convoy, both forces retreat. Viktor is glad the Drukhari let his depleted force survive and vows never to let his brothers be at the mercy of another again.

 

The Lost Tower of Khamandides

The Brotherhood of Eternity falls into a trap orchestrated by the Steel Brethren, being tricked into fighting a massive Black Templars Crusade. The Brotherhood suffers grievous losses, on the verge of extinction. Viktor himself falls to Black Templar Predator squadrons, his Knight falling to concentrated lascannon fire. The timely arrival of a Silver Tower, under the command of Sobek Khamandides. The Thousand Sons rescue the Brotherhood forces, and later, using a modified Rubric of Ahriman, revive Viktor by binding his soul to the Knight. He is henceforth known as Aeternum Bellator.

 

The Twin Blades Return

Seeking to avoid piratical raids around the Maelstrom, a failing Rogue Trader enlists the help of Xenos to guide their convoys through unknown safe pathways. Suddenly the convoy comes under assault from Heretic Astartes, but the Xeno forces slaughter them in their entirety. Once the convoy enters a quiet part of space for the next leg of the journey they find themselves surrounded by more Astartes. The “dead” invaders on their vessels suddenly spring to life – the Drukhari had loaded their splinter weaponry with potent tranquilizers. The Kabal of the Twin Blades and the Brotherhood of Eternity reaped the benefits of their deal, each force growing exponentially with their double dealing tactics.

 

Rebuilding the fallen House

At Sobeks suggestion, the Brotherhood returns to the Knight World they once razed for supplies. Upon arrival they find a world plagued by pirates and famine. Following the destruction of their Knight House, the world was abandoned by the greater Imperium. Furious, Aeternum Bellator promises to protect the world if the people swear loyalty to him and his Warband. Thus their military is re-purposed as the Mortal Host of Eternity.

 

M40-M41 THE AGE OF APOTHESIS

The Angels of Light

Following the Angels of Shadow civil war, the traitorous splinter group calling themselves the Angels of Light assaults a Brotherhood outpost. Outnumbered, their leader is given an ultimatum. Join the Brotherhood or die. Seeing little choice, Sulln Hauntlight swears allegiance to the Brotherhood. He is given orders to train the warband's assault specialists, meanwhile he builds his growing Raptor cult within the warband.

 

The Rubric Perfected

After thousands of years of working on his modified Rubric, Sobek declares his spell is complete. Instead of turning a living being to dust, the Rubric of Khamandidies snatches the souls of fallen beings from the Warp and binds them to properly prepared machines as one would bind a daemon to a daemon engine. The more souls bound to any one machine, the more powerful it becomes with the dominant spirit controlling the heretekical creations. Scrolls detailing the spell are sent via envoys to Medrengard.

 

The Second Siege of Invalice

Following the opening of the Grey Rift, the Brotherhood of Eternity and their allies, the Drukhari Kabal of the Twin Blades, assault the far flung Invalice system. Catching the defenders off guard they quickly establish a beachhead on the dead world of Chokehold. The Angels of Shadow Chapter arrives to defend their home system, with both sides throwing their very worst weapons at each other, further scarring the planets surface.

 

The assault force pushes deep into the Invalice System, making it to the agri-world Pillarfield and launching attacks into the asteroid field surrounding the gas giant Eternal Watch. Stretched to the breaking point, the system defence fleet gathers for a desperate counter-attack only to be annihilated by Drukhari vessels appearing from within the gas giant itself.

 

When the Imperial line was broken and enemy vessels were heading straight for Invalice Minor, they were intercepted by a fleet of Dark Angels, Angels of Absolution and the revived Guilliman's Indominus Crusade. Suddenly caught between the Angels of Shadow and the newly arrived reinforcements, the invaders were forced to flee the system.

 

During the Siege, Drukhari forces were able to infiltrate the the vessels of the Angels of Shadow, stealing a prototype Land Raider Eclipse and one of the Vokun projectors. Both machines were sent anonymously to the Calixus Sector after the Brotherhood was forced to flee the Invalice system. To whom they were sent, and why, remains to be seen.

 

Notable Brethren of Eternity

Aeternam Bellator, The King Slayer, The Iron Lord:

Once a Lieutenant of the Iron Warriors Legion, the being known as Aeternam Bellator is truly a living god, an unholy amalgamation of man and machine. Instead of a plasma reactor there beats a great heart of flesh and metal, within the head of the Knight Warden resides a pulsating brain crackling with bio-electric charge. On the rare occasion that Bellator takes to the field of battle he is truly a sight to behold. He is the undisputed master of the Brotherhood of Eternity, earning the respect of those beneath him rather than ruling with a bloody fist

 

Trident Major

Dumah, Hand of Eternity, Right hand of Aeternam.:

The warrior known as the Hand of Eternity, Dumah, is as mysterious as he is sinister. Never witnessed to ever show flesh, the only sign that someone is within the armour are ocasional reflections of light upon depthless eyes staring out from behind a last made from bone. He is the enforcer of The Iron Lord's will, and to fail to heed the lethal whispers that are spoken from behind that featureless mask is to invite a wrath so profound that it is said that a Bloodthirster would hesitate in contemplating a seditious act.

 

Sobek Khamandides, Firegazer, The Daemonancer:

Where Dumah is cold, calculating and possessing a presence that can make hardened warlords recoil like a pup before the Alpha, Sobek could be descibed as relaxed, carefree and easily distracted. He can often be heard talking to himself as he strolls through the halls of their hidden base or through the siege lines, but whether he is speaking to himself or to daemonic voices none can say.

 

Drulekai, Master of the Mortal Host

 

 

Metatron, The Eternal Flame of Chaos

All that is truly known about the Daemon Prince of Tzeentch is that it is an ancient being, and not a former Astartes. Indeed, it is even questioned if Metatron was even human to begin with, but such doubts hold little credence when the Daemon Prince's name is said to have been taken from an ancient Terran deity. While not exactly holding a loyalty to the warband, Metatron frequently goes to war with the mortal hosts. There appears to be a connection with the being and Sulln Hauntlight, leading to rumours of an involvement in the Raptor Lord's fall.

 

The Warband

The Brotherhood of Eternity warband is divided up into three sub-forces, each a self contained fighting force. Indeed, the level of discipline shown by Brotherhood forces is nearly akin to historical records of Crusade-Era forces.

 

The Brotherhood

Answering the Dumah, The Brotherhood contains the majority of Astartes units, organised in a similar fashion to the Legions of old. Based upon the Chapter structure, The Brotherhood is divided into two main Battalions further split into six Companies. In a stark contrast to most traitorous Astartes factions, The Brotherhood follows a strict structure with discipline, rewarding skill rather than underhanded backstabbing and subterfuge.

 

Trident Minor

Warpsmith Deus, The Steel Brother

 

 

Fifth Captain Sulln Hauntlight, The Angel of Light, The Raptor Lord, The Preying Angel

 

 

Second Captain Rhogar, The Warhound

 

 

Warcoven of Khamandides

 

 

The Mortal Host

 

 

Allies

Despite many units actively worshipping the Chaos Gods, the Brotherhood of Eternity actively engage in mercurial activities, however they are prone to playing double agents. More than once have their supposed allies found themselves fighting together for one warlord only for the Brotherhood to turn their weapons upon them after receiving a better offer. Xenos, Human, Astartes or Daemon; As long as the price is right their service is for all.

Some allies have earned the respect of the Brotherhood of Eternity, and have been rewarded with the Warband's friendship, which in turn prevents them falling to a double-crossing. Such allies have included:

 

The Kabal of the Twin Blades:

A Dark Eldar Kabal known for is similarly mercurial behaviour, as well as a tendency to work for opposing factions to increase their payment opportunities. Led by the twins Archon Dûrion Rincavornon and , the Kabal has on more than one occasion leant some of their forces to the Brotherhood, and vice versa. Indeed, on one occasion while hiding within his fortress, an Imperial Governor found the lights to his quarters were cut when the main power generator was taken out. Within moments Mandrakes had infiltrated the room, slaughtering the Governor and his bodyguards in the blackness. By the time the back up power brought light to his quarters and security forces could open the reinforced door there was nobody left alive. The head of the Governor had been taken, proof of the assassination. Both the Kabal and the Brotherhood were rewarded with a large amount of slaves for their services.

 

The Iron Gods pirates:

Talek Varn and his Iron Gods pirates are considered valued customers to the Brotherhood of Eternity. The piratical raiders have employed the services of the Brotherhood on several occasions, Deus and Varn even forming a mutual respect that in lesser, more stable men might be called friendship.

 

 


Edited by Cpt_Reaper, 12 June 2018 - 03:25 AM.


#2
Cpt_Reaper

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Update #1: History of the Warband



#3
Cpt_Reaper

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Update #2 (22/11/17)

 

Added info on both Dumah and Metatron.

 

Will be working on "The Warband" section next.



#4
Tarvek Val

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Most interesting, brother. The addition of a Thousand Sons sorcerer with some potency into a fallen Iron Warriors war band is wholly unexpected, but a welcome thought indeed. I await the completion of your warband's history with anticipation. A question: does the "Master of the Mortal Host" hold a role of command over his fellow fallen Marines, or solely the puny mortal chaff that swarm around us true lords of the warp? 


"Our holy hatred will make us free!" ~Nameless Dark Apostle

 

"Though my guards may sleep and ships may rest at anchor, our foes know full well that big guns never tire." ~Huron Blackheart

 

"You shall stand in midnight clad, your claws forever red with the lifeblood of my father's failed empire, warring through the centuries as the talons of a murdered god. Rise, my sons, and take your wrath across the stars, in my name. In my memory. Rise, my Night Lords." ~Konrad Curze, the Night Haunter

 

"So... How are you?" ~Cyrion, First Claw

 

 


#5
Cpt_Reaper

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The plan with the Master of the Mortal Host is that he is, in fact, a mere mortal. However, to be granted command over the Mortal Host of the Warband he has to be voted in by the current Astartes Masters and it has to be unanimous. After all, the mortals will outnumber the Astartes quite a bit so they need someone they can trust.

 

One thing I want to set in stone is that the warband is built on respect. They are not madmen, achieving status through backstabbing, politics and murder...that's what the Imperium does lesser men do. Such dishonourable tactics are what spawned the Warband after all. They survive because they have honour...as far as they treat those within the Warband. They act with honour towards those without as long as they are getting paid.



#6
Tarvek Val

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The plan with the Master of the Mortal Host is that he is, in fact, a mere mortal. However, to be granted command over the Mortal Host of the Warband he has to be voted in by the current Astartes Masters and it has to be unanimous. After all, the mortals will outnumber the Astartes quite a bit so they need someone they can trust.

 

I see. I like that idea a lot; most Iron Warrior warbands (looking at The Warsmith and Honsou here...) treat their mortal soldiers as slaves and/or cannon fodder, depending on the circumstances. Seems like the Brotherhood of Eternity is smart enough to utilize the massive amount of human manpower they have in more creative ways than other, more conservative, Chaos Legions and Chapters. I would love to hear more about this in the future.

 

 

 

"One thing I want to set in stone is that the warband is built on respect. They are not madmen, achieving status through backstabbing, politics and murder...that's what the Imperium does lesser men do. Such dishonourable tactics are what spawned the Warband after all. They survive because they have honour...as far as they treat those within the Warband. They act with honour towards those without as long as they are getting paid."

 

​On the other hand though, you said that they sometimes backstab those who purchase their services? I mean, it absolutely makes sense if someone pays them higher, but sounds like a bit of good old deviousness at work! They learned from the best, I suppose, and the fact that they survived the Dispute of Iron is nothing short of miraculous.

 

Amazing work, I look forward to reading the rest when it is completed!


"Our holy hatred will make us free!" ~Nameless Dark Apostle

 

"Though my guards may sleep and ships may rest at anchor, our foes know full well that big guns never tire." ~Huron Blackheart

 

"You shall stand in midnight clad, your claws forever red with the lifeblood of my father's failed empire, warring through the centuries as the talons of a murdered god. Rise, my sons, and take your wrath across the stars, in my name. In my memory. Rise, my Night Lords." ~Konrad Curze, the Night Haunter

 

"So... How are you?" ~Cyrion, First Claw

 

 


#7
Cpt_Reaper

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Update #3:

  • history section. The whole thing
  • named the Master of the Mortal Host


#8
Warsmith Onyx

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Not a bad little bit of fluff you got yourself there!
I really like the mercenary aspect of your warband, and how you've detailed their interactions with their allies.



#9
Cpt_Reaper

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With all my Index articles having so little done as of yet (except my Angels of Shadow) I can make sure each references the others while working on them.

 

In my design document for the Brotherhood I have:
If you're in the Brotherhood, you are respected. You are a brother.

If you're not in the Brotherhood, you are just a bag of money/loot/slaves


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