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8th edition wish list


Triszin

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Figured I'd make this since I've seen a few of these pop around.

 

1. Iron Wolves great company to be redone.

- a Great Company almost entirely of Dreadnaughts

- can take dreadnaughts as troops - based on hull/loadout.

 

2. Stormwolf/Stormfang

- either a alteration to the movement rules for them or a third option to build them. I would love to see a Stormfang operating as a hover tank

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I think a few of our companies will get their own tactics. Just like IG have right now.

 

I am hoping for:

 

non-codex Primaris that are much more flexible.

WG with the option for shield+melee+ranged or at least pistol.

Long Fang with helfrost weapons (probably not happening)

ALL RESIN MODELS IN PLASTIC (not just SW but ALL)

Maybe price reduction on BC and a couple others. Small amount.

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Do we really think Great Company tactics are likely? Did GKs get a bunch of different 'Brotherhood Tactics'? They're probably a better comparison point for SWs, rather than Guard.

This has been brought up a few times already. GK battle strategy doesn't stray from it's core strategy and they are very specialized and not much difference between each organization.

 

IG vary greatly from each other Cadians to Catachan to Tallan. SW follow this more they follow the GK. Ragnar's mass blood claws, ulriks outflanking fast attack, the late Ironwolfs massive tanks and vehicles. Our tactics vary greatly between the companies. Also judging by the fact Eldar ALSO got different tactics only furthers this. I believe DA will get their "wings" and BA will get various chapter tactics such as Flesh Tearers. The Codex Marines are supposed to adhere to a pretty strict code and unfortunately, for now, they only have little differences. GK are the exception not the standard I think.

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Thing is though, the Craftworlds have always had those different themes (hell, even to the point of distinct sub Codexes at one point). The Guard Regiments and Ad Mech FW is somewhat surprising, but not indicative of anything about us. What about the DG? Can't recall them getting a bunch of 'faction tactics' either.

 

Of course DAs will get thier 2 wings, but I doubt it'll be via faction tactics (as that would make mixing DW/RW with regular Green Marines rather tricky). As for BAs, the Flesh Tearers are just like the BAs, but a bit madder, hardly a major crunch worthy difference, and certainly none of their other successors are distinct enough to justify a distinct faction tactic. As for Space Wolves, OK Wolf Lords have their foibles, but it's not severe enough to justify a distinct Faction Tactic. OK, Ragnar likes his Blood Claws, but Codex Marines didn't get an '8th Company' faction trait either. Are Ragnar's men as distinct from Logan's as Iron Hands are from White Scars? That's the level of distinction we're taking here. Also, Company tactics would likely mean no 'Chapter Tactic' for SWs as a whole. Do we need that level of 'special snowflake' and all the baggage that goes with it? We're a Marine sub faction already, expecting a bunch of sub-sub factions doesn't seem realistic (or desirable, imo).

 

Stratagems themed on Companies' preferred MOs, on the other hand? That's far more likely imo, to the point I'd be surprised if those don't feature in the Codex.

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Do we really think Great Company tactics are likely? Did GKs get a bunch of different 'Brotherhood Tactics'? They're probably a better comparison point for SWs, rather than Guard.

I don't think Space Wolves will get any Great Company rules. Eldar, Admech and Guard already had a keyword for those subfactions in the Index.

 

Marines of all flavours are limited to the Chapter level keyword. That won't change as they'd have to release Errata's for both the GW and FW Index.

 

Space Marines, Death Guard and Grey Knights didn't get it so why would Space Wolves? It's wishful thinking unfortunately.

 

I also don't want a restriction where I couldn't run Ragnar with Arjac or another named character just because they have a different GC keyword. Or Ragnar only buffing units from his Great Company, it would make Wolves worse in my opinion.

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Great Companies getting different rules already happened in our 7th update, Curse of the Wulfen. I do think we will see some level of differentiation between the Great Companies, but how it will be achieved I'm not sure.

Maybe through a <Great Company> key word, where you pick a great company and certain stratagems will become available to you. That seems the most likely way to me, but we will see. Maybe they will be split into different subjects factions though.

 

My wish list though, is points adjustment for TWC, they are way over costed at the moment imo.

Sort out helfrost would be good too, rifle for GHs, cannons for LFs. Helfrost Razorbacks would be awesome, that is wish listing though. And maybe make it our reliable access to Mortal wounds by making more likely to go off?

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While I can understand the appeal, Bjorn will most likely be sticking to his MkV Castaferrum chassis for the duration. Daredo's are a specialised ranged Dread, which doesn't gel with Bjorn's iconic claw (plus they weren't a SW option until 8th). Contemptors? That would probably make the most sense (if you assume the sarcophagi are interchangeable, I'm unaware if the fluff's ever actually addressed the idea of switching between Contemptor and Castaferrum), however FW specially constructed fluff that Contemptor Dreads have a very ill omened reputation in the SWs. While it's obvious that was thought up to give an in universe justification why Bjorn isn't in a Contemptor, the Wolves aren't going to switch their most revered Ancient (whose MkV body is pretty much a bespoke, superpowered version after 10,000 years of care and upgrades) into a Dreadnought mark they view with suspicion. Leviathan would be the worst option, because those Dreads have the same drawback they've given to the Primaris Dread, they put too severe a strain on the pilot, who 'burns out' pretty quickly. No way are the SWs going to condemn the last of Russ's company to such a fate.

 

Plus, of course, there's already a model for MkV Bjorn, and all aspects of 40k are ultimately subservient to 'we make this model'.

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I'd like to echo the Lore point.

 

Gathering storm hinted that the Great wolf Logan and the rest of the space wolves were not at cadia when it fell, only that the lord of the iron wovles gave a serious glare at the person that asked where they were.

 

More info on the 13th CO, they were active in the cadian system when it fell, helping to protect various admech and loyal planets/facilities.

 

 

more info on the Intellegent 13th CO that are still running around. ( I'd love for a full ruleset for them, a mixture of legion era equipment and tactics mixed with modern wolves, hell even a bit of random primaris)

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I would be disappointed if we didn't get Company tactics. We already had them and we can see that a faction design in 8th is mimicking a lot of what the end of 7th was. Not getting Company tactics would be a step back for our Army. And I hope DA and BA get some equivalence with that. DA should have "wing" tactics and BA will probably have stuff for their successors.

 

Above all else I want our Primarch back, just like all the other Chapters are hoping. But may not happen. I would be disappointed but not mad if we have to wait longer for him. If we don't get Russ or Company tactics GW should just give us some relics/stratagems in Chapter Approved and let us wait longer until they want to develop some more in depth rules. I can wait if it means getting a better product. I do have a lot of faith in Simon Grant and the general direction GW has taken lately. I am sure that whatever we get I will be happy with.

 

I want scouts to become useful and maybe even a troop choice. They don't do anything that merits an elite slot. BEL is way worse than what codex scouts can do.

 

I want points reductions for a lot of stuff. Our high costed stuff just doesn't cut it these days. That goes for a lot of "elite" armies.

 

I want to stop sounding like a millennial stereotype. Haha.

 

I do play in a competitive area so I have some competitive wants too. Competitive armies these days have access to hordes, morale shenanigans, smite/mortal wound spam, and crazy efficient killing units. I want something that can go toe-to-toe with that.

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Well I don't want to say anything cause I fear I might jinx myself. As far as I've seen with the armies that have gotten their codices, the writers are playing to the strengths of the individual factions.  I can't stress the amount of threads that have covered the "What if" concerning our codex impending arrival. I have strong inklings that ours will be among the last few releases of the loyalist section but well before the likes of Orks. 

 

Still a man can dream. I don't want much: Good stratagems, Unique Faction abilities (kinda like BA's Red thirst or DA unforgiven rule.), Our primarch, etc. Definitely want some adjustments to TWC because I used to love this unit like get rid of that mandatory point cost for stormshields T-wolves have to take. Perhaps bring Mark of the Wulfen back in some minor way such as extra attack or add one armor pen to any weapon. 

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I really think the Nerf to thunder wolves was in retribution of how strong it was in 7th. I remember a few months ago we had discussions on "how to build an army without wulfen/thunder wolves". It usually ended "you can but it won't be a great army unless you go Ironwolfs".

 

I think they want us to use different kinds of units and be more flexible instead of thunder wolves and wulfen.

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I would be disappointed if we didn't get Company tactics. We already had them and we can see that a faction design in 8th is mimicking a lot of what the end of 7th was. Not getting Company tactics would be a step back for our Army. And I hope DA and BA get some equivalence with that. DA should have "wing" tactics and BA will probably have stuff for their successors.

 

No we didn't. We had formations with special rules, not 'Company Tactics'. The faction tactics (Regiment, Craftworld etc.) we're seeing in 8th are analogous to 6th and 7th's Marine Chapter Tactics, and SWs never had multiple versions of that. We had Acute Senses and Counter Attack, regardless of which Company you played. The equivalent of 7th's formation special rules are Stratagems, not 'Faction Tactics'. We can probably expect thematic Stratagems, but no Company Tactics (just like the existing 8th ed Marine sub factions GK and DG).

 

 

Above all else I want our Primarch back, just like all the other Chapters are hoping. But may not happen.

Oh it will happen. But are you prepared for a dopey looking giant werewolf who's only character boils down to 'angry kill kill, :censored: the system'? Because after what they said about Russ during Gathering Storm, I have no faith that the Studio actually understands the Russ and the Wolves. After all, these are the guys that gave Logan the damn Santa Sleigh, and continue to defend the decision. (No offence if you actually like that thing, but it's indicative of their thought process. They think of SWs as 'fantasy army in 40k', whereas I got into them for 'Norse themed Space Marines')

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I would be disappointed if we didn't get Company tactics. We already had them and we can see that a faction design in 8th is mimicking a lot of what the end of 7th was. Not getting Company tactics would be a step back for our Army. And I hope DA and BA get some equivalence with that. DA should have "wing" tactics and BA will probably have stuff for their successors.

 

Above all else I want our Primarch back, just like all the other Chapters are hoping. But may not happen. I would be disappointed but not mad if we have to wait longer for him. If we don't get Russ or Company tactics GW should just give us some relics/stratagems in Chapter Approved and let us wait longer until they want to develop some more in depth rules. I can wait if it means getting a better product. I do have a lot of faith in Simon Grant and the general direction GW has taken lately. I am sure that whatever we get I will be happy with.

 

I want scouts to become useful and maybe even a troop choice. They don't do anything that merits an elite slot. BEL is way worse than what codex scouts can do.

 

I want points reductions for a lot of stuff. Our high costed stuff just doesn't cut it these days. That goes for a lot of "elite" armies.

 

I want to stop sounding like a millennial stereotype. Haha.

 

I do play in a competitive area so I have some competitive wants too. Competitive armies these days have access to hordes, morale shenanigans, smite/mortal wound spam, and crazy efficient killing units. I want something that can go toe-to-toe with that.

 

You will be dissapointed.

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I really think the Nerf to thunder wolves was in retribution of how strong it was in 7th. I remember a few months ago we had discussions on "how to build an army without wulfen/thunder wolves". It usually ended "you can but it won't be a great army unless you go Ironwolfs".

 

I think they want us to use different kinds of units and be more flexible instead of thunder wolves and wulfen.

 

I can understand that just don't like it. Still, my wulfen perform admirably at being shock troopers and have yet to fail me.

 

Yet since this edition came out I've been dusting off a lot of models such as my wolf priest, Terminators, Dreads, stormwolf to see them play out decently. 

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Fenrisian wolves--

back as equipment like drones.

They gain a rule called save the alphas.

 

Any spacewolf character is considered an alpha. You can allocate wounds to them before rolling dice.

 

-----------------------)

Mind howl have me an idea (from upcoming hh book)

 

Spend 1 cp.

Any model with the space wolf keyword howls. They roll a d6 you may subtract that number in inches from enemies charging you.

Or you may add that number in inches when charging

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Fenrisian wolves--

back as equipment like drones.

They gain a rule called save the alphas.

 

Any spacewolf character is considered an alpha. You can allocate wounds to them before rolling dice.

 

-----------------------)

Mind howl have me an idea (from upcoming hh book)

 

Spend 1 cp.

Any model with the space wolf keyword howls. They roll a d6 you may subtract that number in inches from enemies charging you.

Or you may add that number in inches when charging

 

As a space wolf, I feel that stragetem would be a little too buff for even us. May I suggest something like this:

 

Reckless Landing, 1 cp.

Models that can deepstrike or Jump pack assault may ignore the 9" penalty when arriving onto the battlefield. Yet such reckless action is costly; Roll a d6 for every model in the unit. For every roll of one a model is considered slain from terminal velocity and is removed from the game. 

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