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Adeptus Arbites hint in White Dwarf


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#51
Sete

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Really depends on the theme of the army.
If GW bothered to give AM some new miniatures, (huge miss with the tempestus, where plastic kaskrin would keep with the theme) I would be all over it.

Edited by Sete, 27 October 2017 - 07:23 PM.


#52
Loyalist

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Arbites have been described as having their own ships, armoured vehicles and heavy weaponry. They supplement the PDF and local law enforcement whilst also ensuring that the PDF and local law enforcement stick to Imperial Law - Pax Imperium. 

 

If released for 40k I can see them being a similar size release to the Sisters Of Silence or the Custodes. I'd imagine them supporting an Inquisitor, Ministorum/Sisters Force or Imperial Guard. Possibly a Dual Kit building shotgun/boltgun armed Arbites and Baton/Riot Shield equipped Arbites.  

 

I made an Adeptus Arbites army several years ago using the second generation Necromunda figures. Played them as a veteran Guard force with carapace armour and dremelled off a few dozen bolters to re-equip 4 squads with lasguns and special weapons. There are 3 unmodified squads with shotguns and grenade launchers.

 

Heavy support includes 6 tanks with FW turrets on kit bashed hulls (a combination of Leman Russ and Chimera hulls) with Chapterhouse 6-wheel chassis, 2 Thunderer siege tanks, an Earthshaker platform and and a Basilisk. For transport they had a pair of Arvus lighters, 2 Vendettas, 2 Repressors and 4 Chimeras. They also have 2 Salamander Scout vehicles, and a Trojan (which can now carry a squad of up to 6 figures).

 

Thanks to the rule changes in 8th my Arbites no longer have carpace armour and count as elite Veterans instead of troops. The Repressors have been repurposed as Inquisition vehicles - other than Sisters only the Inquisition can take them now. Wish GW would stick to their fluff which was that the Sisters got the idea to use Repressors from the Arbites.



#53
Frater Cornelius

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Ho boy, I will probably be banned from my FLGS the day Arbites will be playable, regardless of system. It'll be judgement time...

I AM THE LAW!
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#54
Ulfgrim Alvsbane

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Arbites yes please, GC no. They already have models man!

 

Though I wouldn't be surprised if the get rules for the new game though.

 

 

I'd love to see Arbites/Enforcers in Necromunda! We used to play an "Assault on Precinct 13" scenario with Grenadier's old Kill Zone rules and I'd love to do it in Necromunda.

Genestealer Cults are a natural for this setting - this is exaclty the sort of place where they like to establish and grow!


"We come home to pray, to reflect, to remember, before we journey back to the stars.
Hatred keeps us crusading, Regret brings us home. Shame always calls us back." - ADB

#55
Swarmlord Unleashed

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Me and a couple buddies are doing a narrative campaign that details the rise of a genestealer cult and the following Tyranid invasion, starting with 3 Genestealers in SWA, doing a 7 promethium SWA campaign, currently in a map campaign with GSC vs Marines and Guard, and we'll finish it off with a Planetstrike Tyranid campaign if GSC wins the map campaign or an apocalypse battle if imperium wins.
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Well would you look at the time, it's zombie o'clock!
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#56
abraxus

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The back of the 2018 calendar has artwork of what I assume are arbites.  When I asked the manager, he just smiled and said "yes, yes they do..." wink



#57
MrFlutterPie

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Do you have any pics?


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#CelestineReborn2017





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