Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Macro Weaponry

  • Please log in to reply
2 replies to this topic




  • ++ MODERATI ++
  • 12,072 posts
  • Location:Ynyshir, Porth
  • Faction: Blood Angels
What are your thoughts on Macro weaponry and do you houserule them at all in your games?

Personally I find the idea necessary as weapons that large need a type with their own rules. However, doing double damage against <Titanic> units is often too much - when a Warhound with the right weapon choice has the potential to instagib anything up to a Phantom on T1 then it simply doesn't scale well enough.

The question is how to fix it (other than sorting out the Eldar shields or course, but that a gripe for another day)




  • 1,820 posts
  • Location:Simi Valley, California, USA
  • Faction: Hive Fleet Chimaera, Renegades

Macro will never come up in 99% of normal games (it requires both sides have a titan) and is pretty much designed for those weird apocalypse games where people pretend they're playing Adeptus Titanicus except full sized. If it helps you sleep at night, think of it like a tank destroyer.

Well would you look at the time, it's zombie o'clock!




  • 61 posts
  • Location:West Midlands, UK

No need for double the damage. Most of the titan weapons do so much damage to a single target that its not needed. However some of the larger blast type weapons should have splash damage like the deathstrike.

  • Charlo likes this

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users