Jamesb_05 Posted October 24, 2017 Share Posted October 24, 2017 has anyone used soul grinders to a mild degree of success? Bought two before the edition change, but they look so :cuss for the points, and I'm just wondering if I'm missing something. Link to comment Share on other sites More sharing options...
bozo69pd Posted November 1, 2017 Share Posted November 1, 2017 I have not used mine, but they can be powered up with buffs pretty well to get more mileage out of them. I am pretty sure alpha strike lists would just murder the hell out of them though. Link to comment Share on other sites More sharing options...
MasterDeath Posted November 1, 2017 Share Posted November 1, 2017 I think the question is: What do you want it to do? I personally see it as a strong melee unit for cracking tanks and monsters, not infantry. The shooting is just iceing on the cake. And you can summon it, saving it from a good amount of shooting. But still, its way to expensive. I see a good cost decrease in the codex coming there, just like for the Defiler. So, I would use it like this: Keep the Grinder(s) as reserve points and summon it on your first turn, probably spending a CP. Funny enoungh, CPs are quiet cheap for daemons to come by. (3 CP per ~500 points is possible) Shoot a bit, but getting into a juicy target has priority. Standing still is not an option. For allegiances, Tzeentch and Nurgle are the best by far. Link to comment Share on other sites More sharing options...
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