I dont get the attitude honestly; across codexs all of them appear to be at face value in the same range of power.
Astra mili----*cough* Imperial Guard look a bit harder to deal with on the face of it but frankly is a minor issue in all but the highest of tier meta.
IF you are including index then of course things look lop-sided and they say "hey might wanna get allies for the time being"
I am not entirely sure what you are getting at; marines are still the "baseline" as Str4 / T4 and 3+ will always be the most prevalent stat line in the game
I have had issues with my index-army against codex armies. No lie, but when I use my black legion or my White scars they tend to perform just fine in a semi-competetive meta, my thousand sons are fighting an uphill battle for the next few months till our dex drops in early 2018.
If you are hyper-top-tier-meta obsessed maybe this game just isnt for you? there will always be top-tier to mid/low tier inconsistencies. Its basically true in every game, even online ones. there will always be people that obsess over "points efficiency" and "tourney tactics" in every game. 40k is no different. and most companies have issue controlling that at one point or another, so instead GW is actively changing the meta AS things evolve in 8th.. To be entirely honest I am *very* confused about what exactly it is that you "want" from GW in that regard. In 8th so far they have changed several major issues that were damaging the meta, they havent gotten around to all of it but they literally opened a community survey to do just that.
And with the recent addition of better balanced missions from chapter approved and the points overhaul for several units and the helping of bringing up non-codex factions to decent levels......I just dont get it.
This comes down to what is balanced. The one thing in 40k that is a huge issue is any unit that can do everything, which is an oddity as it may seem to contradict some things.
First, if one was to run a biker army of marines you are an inherently strong force. High Toughness, decent saves, high mobility and because of their weapon choices can take all comers on all fronts. In melee you are tougher and have access and allowance along with good reasoning to take power swords or suchlike melee weapons. At range you have your boltguns and various special weapons which because of your mobility have insane effective range. What army can take this army on reasonably? Not a lot as this is an army that can make every squad virtually their own self contained problem solver. Coupled with their high mobility and improved durability you have what would could be considered a tournament army and in fact is, having faced ravenwing before those guys can run you down and over with overwhelming speed, firepower and ability to take a licking.
This is one list we could build and for the sake of it, let's say it's a white scar list.
Now, let's go down a specialist road. Lets say we want to go heavy duty with infantry. We will run heavy units like Centurions, terminators and gravis armour based units. These units are incredibly tough, hard hitting but lack mobility. Certainly their march is implacable and they walk across the board and open fire. Sadly however these units are murdered by their inherent weakness: Speed. While it may be unfair to put one list against the other, this list will for the sake of argument put against the biker list. We will consider this list as an Iron Hands list to further the theme of it. These guys are various multi-wound monsters with withering gunfire be it from boltstorm gauntlets, hurricane bolters, lascannons, gravcannons or even the melee of assault terminators. Even if given some transport of land raiders to carry them.
What happens? The biker army can sit back and relax because no matter what the heavy list does, it can't win. If it balls up to create a death ball and attempt to march across the board it will just be harried from bikers picking at outlying units while the rest of the bikes secure objectives. If the Heavy army spreads out in a bid to claim objectives the units are just picked apart with no ability to get support as each unit is unable to move quickly.
While it may be possible for the heavy list to win certain missions, it will be hard to do. Their firepower and durability while not matched by the bike list, they certainly get close and they have overwhelming speed advantage. I mean, while run lascannons when you can have a meltagun with the effective range of what? 22" or there abouts (don't play bikes and can't remember their 8th edition statline) and yet you only pay 17 points vs. 25 AND you can still move and shoot with full effectiveness along with the benefits of extending the range further at the expense of a -1 penalty.
The only mission the heavy would win in is kill points and maybe base objectives (1 each side). Meanwhile, every mission for the bikers I would give them good chances of being able to pull off and even in kill point matchs I would still favour the bikes.
For context: I am an avid lover of tanks. I love the heavy duty units. I love putting out that withering gunfire that melts units to dust and ashe. I have often fielded lists with 3 land raiders as my core. However they have NEVER been able to keep up with other units. Even when I go lighter and attempt to bring in infantry that aim to be a strong gun army, they still fall under these lists that can just do everything. The ironic twist of this tale is sad:
Marines are the Jack of all Trade army but since all their units share this, they are thus a master of none as their fastest units lack one attribute to bring the lowest into parity.
Armies like Eldar however are the Masters of Fast Hard Hits. This thus allows them have an army that can deal with all comers and thus gain the best armour: the one never needed. Don't need armour saves if your opponent can't make you take them because you already killed their threats.
To be honest, I am a pessimist of the game in these moments but sadly having been on the receiving end of many lists, with my victories only coming from those who really know not what they are doing it can often feel like many games aren't even close. Not sure what to call myself really.
Am I a WAAC player? Don't feel like it, don't want to bend rules or just win.
Certainly not casual. Don't just want to throw units around randomly.
I want to go all out, no screwing around and have a game where both players fight with all their ability. No "fun" games when a point limit is set, I get fun when the game was hard fought and could be called a game and not just a one sided slaughter for one side. I want to play Chess, not solitaire with my opponents army.