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A Broken Throne - Legion 01- The Warbringers

Warbringers A Broken Throne Alternate Heresy

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#1
Doctor Perils

Doctor Perils

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Image Courtesy of Algrim Whitefang

THE WARBRINGERS, LEGIO IX


Introduction

 

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Image Courtesy of Algrim Whitefang

Few names bear as much meaning as that of the Warbringers. For decades the stalwart vanguard of the Great Crusade, they would earn fame in the hearts of lesser men for their nobility and value of auxiliary lives. Advancing before them as a single tide, never falling back, the Warbringers were an example of Astartes nobility. Their primarch, Kozja Darzalas, was known to the other legions as the savior of the XIth and XVIIth, although the former would later be destroyed by unknown fates. Some say it is that strife for correcting flaws which led the legion to a darker path of genetic re-engineering, one which would ultimately see its actions censured at Baal by the Emperor himself. Humiliated, their apothecarion shattered, the Warbringers sought to shine again, but the world is so made that they never got the chance to, for the Stormborn comforted them in the righteousness of their forbidden actions, ensuing that they would follow in his path of destruction across the Galaxy. But, as History has shown, a coat turned once can easily be turned once more, and the Warbringers along with the Warriors of Peace and Steel Legion would prove instrumental to the Stormlord's demise.

Summary

• Numeration: IX
• Name: The Warbringers (The Host Unyielding, Golden-Armed Vanguard, War-made)
• Primarch: Kozja Darzalas, King of Strela and Grand Duke of Vostala
• Cognomen: Steel Guard (Stalwart Ninth)
• Observed Strategic Tendiencies: Heavy infantry gun-line advances, joint-action with Auxilia troops (especially efficient synergy with Strelan "New Dozen" regiments), massed Terminator assaults
• Noteworthy Domains: Strela, Vostala, Oneiron Cluster, Segmentum Obscurus
• Allegiance: Socius Solicitus - The Suzerainty
Table of Content

Inspiration

Spoiler


Edited by Kelborn, 12 February 2020 - 03:42 PM.

  • ShadowSwordmaster likes this
sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#2
Doctor Perils

Doctor Perils

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Origins

A Tide of Steel
Steel Guard, "Stalwart Ninth" - unofficial, given during the second Compliance of Ganymede by Imperial Army legates

The original recruits of what would become the Ninth Legion were mustered from the various bellicose city-states of Pansylvania, a loose and unstable confederacy of merc-families and fortified conurbations lodged between the powerful Terawatt Clans and the states of Europa. A region prone to conflict even during the millennia prior to Old Night, its inhabitants were united in the belief that their race had been created for war by the gods themselves. When the Emperor and his Thunder Warriors came to the Pansylvanians, he was met by volleys of fire from antiquated weapons and iron discipline, much like what he would later see from the Ironsides of Albia. However, unlike the Albians, the Pansylvanians complied quickly once they realized that they were fighting War incarnate. It was upon the ruins of the White Fortress that the council of warlords was assembled before the Emperor, and in this bleak display they all swore allegiance, some with reluctance, most with eagerness, but all on their own accord. When the Imperium sought recruits for the Legiones Astartes project, the warriors of Pansylvania heartily gave their child soldiers, for the opportunity to be forged for war was too great to pass. In time, additional recruits would be gathered from Jermanic and Urshine stock, owing to shared cultural ancestry. Early documentation attests that the IXth legion's geneseed put terrible strain on the subject. Whether this was a defect, or a deliberate measure designed to weed out the weaker elements from the proto-Legio, is left to speculation. Despite this apparent biological elitism, many survived the rough treatment of implantation, furthering the Pansylvanian belief that they had been created as warriors.

This in turn was distilled in the legion as purposeful and unbreakable discipline in battle, exemplified by its earliest recorded battle: the destruction of the Valerian Neanthropes from the Oxitanian hive. For millenia a bastion of forbidden knowledge, the single hive of the pseudo-region of Oxitania hosted many bright alchemysts, flesh-shapers, and gene-wrights. Yet they refused to bow to the nascent Imperium; those few diplomats that returned had been subjected to unspeakable experiments. In the eyes of the Emperor, such defiance would not go unanswered. War was declared. From the arcologies came an army of augmented tech-barbarians in partial power armour. Against them walked four companies of the newborn IXth, the two forces roughly matched in numbers and materiel. But the Neanthropes, for all their augmentations, fought as a disorganised horde, each one rampaging in his way. In contrast, the Astartes marched in line, never once breaking formation even at the peak of the battle. Though they may have been stronger or quicker, the Valerians were quickly beat by superior discipline and coordination, a veritable tide of steel and ceramite crashing against them. In the aftermath of the battle, a macabre scene showed the corpses of the enemy commanders crucified as a last display of superiority by the Ninth. The Hive was subsequently sacked, its esoteric savants enslaved, and its arcologies left to burn. Such was the price for those who would not comply.

"I was there, the day Oxitania bowed to the Thunderhead Warlord of the Urals. I saw the Valerian Hive burn, the Panslaviaks growling in their excuse for a language as they crucified our men and set fire to our women. I still see our golden cross broken by the feet of these ravagers from the East, proclaiming the empire of a mad son of Terrawatt. I remember the pastyze tasting fouler from that day on…"


The Primarch
During the Dark Age of Technology, Strela was an industrial world, famed for its production of vehicles of all sorts. However with the advent of the Age of Strife it was engulfed in warp-storms, cut from its client-worlds, leading to great famines. War erupted for the control of the planet's rare fertile lands, and the great factories were destroyed to make way for the growth of cultures, their machinery salvaged as weapons. It was on that world, drowned in ceaseless war, that a comet struck the sky, bearing within it what would become the ninth primarch. The pod crashed on the ruins of a battlefield, as the victors were tending to their wounded and burying their dead. The strange contraption was far too advanced to be of Strelian design, and too ominous to have been a mere weapon. Scavengers rushed toward it, eager to steal whatever riches it might have contained. Inside they found only a child, whom they left in a shell-crater, instead choosing to recycle the pod's plating as armour. The infant primarch crawled through the hell-scape, only to cross the path of medical officers desperately trying to save a maimed soldier. These were more considerate, and took the child as a fellow tribe-member. He was given the name Kozja, a hero of ancient legends said to have emerged from among the dead.

Early on, Kozja displayed great curiosity towards life, owing to his kinship with the “corpse-walkers”, these brave few who ventured on the battlefields in desperate search of survivors. His posthuman intellect granted him an almost instinctive understanding of human biology, and after a few years he grew to be the greatest surgeon of the Darzalas host. But still war raged upon Strela, and the primarch put his skills at use, at first devising drugs to increase the combat effectiveness of his troops. The first battle involving these augmented warriors was a triumph, and Kozja saw an opportunity to test his scientific prowess. From then on, he would strive to make his soldiers stronger, hardier, superior to their foes in every way. This way, he thought, his nation could conquer the whole planet, and Strela would at last know peace. But he also sought to emulate his own, inhuman design, for he had quickly discovered his nature as a post-human, an experiment lost in the wastes. Attempt to reverse-engineer his body led to no concrete results, but he learnt a great deal on genetics. These, rather than combat drugs, were the way forward.

In ten years the Darzalans grew to prominence, their Genetnik Cossacks overwhelming all foes, unifying the main continents, famine being eradicated by the creation of hardier crops. Soon there was but one foe remaining: Zalmoxis, a kingdom entrenched in a mountainous massif, protected by a sprawl of fortresses, and whose soldiers wore powered plate armour, not dissimilar to those used on Terra during Old Night. The people of Darzalas had elected for Kozja to lead the offensive from the forefront, as their general and creator. Genetnik flesh clashed with rebel steel. Augmented muscles struggled against hydraulic pistons. Combat drugs and nerve-staples denied both sides the feeling of pain, as bullets and axes sundered armor plates. Kozja himself ensured that each citadel taken would hoist his heraldry of two crossed swords. While both forces were roughly equal at an individual level, the cossacks had the advantage of numbers, while their foes were working with a limited and dwindling arsenal of power-suits, without which they were doomed in close quarters. So it is that by the time Kozja came to depose the opposing king, his guard were the only ones left with the fabled armours, the rest fighting with whatever rifle they could scavenge.

When Kozja returned to his homeland, it was as a hero. The celebrations for his victory in the last campaign culminated in his crowning as King of the Strelians, the alabaster and gold of the planet's past glories restored upon him. Delegations from every nation came to bow before him. The last of these delegations went unannounced, giants in armours even greater than those of the Zalmoxites. The three foremost were a figure of authority in white and black, a mighty polearm in his hands; a smaller leader in purple armour, bearing a mighty shield; but the most intriguing was the gold-clad man. Kozja felt him as many things, a ruler, a warrior, a wizard, but here he saw him as a creator and gene-wright. As if hearing all the questions in his head, the giant extended his hand and declared: “Kozja Darzalas, subject Nine of Twenty, I am the Emperor of Mankind. I created you and your brothers to lead Humanity to reunite the Galaxy, as you created your host to unite this world. From your blood did I make these warriors, the ninth Legio Astartes. Do you accept your duty, and take command of your sons and legion?”
The answer was immediate: “If such is my birthright, then let it be my duty to lead them across the Stars. For Mankind, and for your Empire.”
Unification - a Legion healed

In contrast to other primarchs, the circumstances of Kozja's reunification with his legion are particularly well documented. While all of them spent some time on Terra in the presence of their Father – with the notable exceptions of Yucahu of the IVth – to learn the matters of the Imperium and train on warfare, Darzalas was then sent to the Selenar gene-cults, a pilgrimage Pionus Santor and the Jade General would later follow in their times. Sources are contradictory on the duration of his stay on Luna, extremes placing it between six months and three years, followed by a return to Strela and him taking command of his Legion in 832.M30. What he learnt there is subject to much conjecture, but it is known for a fact that he assisted the gene-wrights in their attempts to correct the flaws in the implantation process of the XIth and XVIIth legions. While these flaws were not corrected, they were at least stabilised, leaving little more than five hundred warriors in each proto-Legion, referred to as Alpha-groups by official imperial authorities. To the Alabaster Prince, they would be known as the Precious Thousand, taken under the wings of the Warbringers and elevated to positions of command, wary of having their elusive progenoids lost on some desolate battlefield. With the gift of hindsight, one cannot help but see how this assignment led to Darzalas believing he would inherit of the Astartes Project once the Crusade ended, sowing the first seeds of successionist – and later secessionist – sentiments in his mind.
Great Crusade

Lorem Ipsum
The Prosecution of Baal

Lorem Ipsum
Day of Revelation

Lorem Ipsum
Battle of the Forge

Skal, do I assume Kozja is in command during The Battle of the Forge? If so, I need to run some ideas past you
He still is, I've tried to collate all the mess of information regarding that battle on the wiki. That's what it's for, quick access to information disseminated in 8 pages of a thread, revised twice over the course of the thread.
The Suzerainty

Lorem Ipsum
The Siege of Madrigal

Lorem Ipsum


Edited by Lord Thørn, 19 November 2017 - 10:03 PM.

sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#3
Doctor Perils

Doctor Perils

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Kozja Zladislawik Urafos-Asklep Svatogor Deventyzem Darzalas, High King of all Strelians, Grand Prince of the Oneiron Cluster, Urafos of the Asklepian Order, Commander of the Bogatyrs, Shaper of Hosts, Primarch of the IX Legion Astartes: the Voitely.
 

Sitting in Kozja's staterooms, Solomon Grimm considered his opposite numbers. The Warbringers seemed more comfortable with Cass than they did with Redd. Both were political animals, but Cass favoured a more formal system of command which Kozja and his sons could respect. Redd was too much the boisterous warrior for them. Cass liked to lead from the front, but was quite prepared to delegate to Nibaasiniiwi or Leonas if necessary.

Valsh Holzer was a welcome presence, though Grimm didn't really know him all that well. Holzer stood apart from his brothers due to an open, gregarious nature. His face had a distinctly aristocratic look to it, completed by a meticulously groomed beard and moustache. Cass and his officers had found him pleasant company, but Holzer was an artillery officer, and as such they had had little contact during the previous campaign. Of course, Grimm had only been a Praetor during that war, and Holzer a Boyar, so most of that contact had simply been formal strategy meetings where their superiors had done most of the talking.

The other Knyaz was a much colder presence, sat awkwardly in Cataphracti plate that was all the bulkier for its extensive decorations. His hair was coal black, and the face beneath was grim and unsmiling. Perkenas was a master swordsman, credited with dozens of valorous deeds, but that came with a humourless, prideful demeanour that alienated many officers.

Perhaps it was fortunate that the Praetors weren't present. Perkenas’ stiff formality, which Grimm had some experience of from the celebrations on Terra, hadn't dropped now they were in a private setting. He could almost hear Yoxer and Cyrn'ss grumbling; the phrase “starch-arse” would feature heavily. Perkenas was cut from a very different cloth to Grimm and his brothers, more a soldier than a warrior. He was known for his prowess with a blade, but his penchant was for neat and utilitarian kills, not the audacious charges that got a Bear's blood up.

Perkenas was also known for the disdain he frequently showed toward mortals. While Holzer believed passionately in augmenting them to fight alongside the Astartes, Perkenas considered such schemes to be a waste of time, arguing that the Astartes' superiority be increased. He had made no effort earlier to hide his disgust when Lotara voiced her concerns about the coming void battle.

Even Daer'dd's usually cheerful nature was dampened somewhat. Kozja had little time for personal news or accounts of the great deeds carried out across the Crusade, though he was pleased to hear of the success of the Ark Reach campaign.

As Daer'dd attempted to get Kozja enthused about the works of art that the remembrancers had recently begun, Grimm's eyes alighted on the other officer who accompanied Kozja.

A ruler first, scientist second, warrior only third, Kozja is clad in baroque armor, its arms entirely gold, the rest marble-white covered in gold filigree, purple and blue gems, and vague hints of DNA strands. One shoulder has the symbol of his legion and glagolitic script, the other some sort of stylized heart. His face is noble-featured, long hair either red or brown and a goatee. He is armed with a scepter-mace and a pair of pistols, plasma and volkite, handled in wood and styled after ancient duelling guns. A cape may be added, edged in hermine.

Edited by Lord Thørn, 19 November 2017 - 10:23 PM.

sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#4
Doctor Perils

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Skalpy, are there any particular units the Warbringers would place in the vanguard of a planetary assault like the early stages of the battle of the Forge? Or any particular method they would usz to choose the vanguard units like the SoH use lots?
The Streltsy wouldn't be on the vanguard. The first line of a Warbringers assault is mostly Terminators, rhino-mounted Tactical and TacSup squads, predators/vindicators and bike-dragoons. The second line is heavier weaponry such as HeavSup squads, Streltsy, Land's Raiders, and such. Behind them are both the Novadeka and artillery, where the Steel Troops can have fun.


sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#5
Doctor Perils

Doctor Perils

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Units and Formations


Pre-reunion

Though initially formed according to the principles of the Terran Principia Belicosa, the Ninth Legion’s general organisation would subtly change within the first decades of the Great Crusade.

By far the most radical departure from the norm came with the death of the first Legion Master and his successor elect during the Battle of the Exquine Falls. Elections were organised among the high officers of the Legion to choose a new Legion Master. Two factions formed around the leading candidates, Obrad Dimitrescu and Kharon Dasz. While the former wished to continue the Steel Guard’s legacy of protecting civilians, even at the risk of Legionnaries’ lives, the latter calculated that the Legion’s numbers would not truly recover from the Culling of Valerian Hive and the Exquine Falls unless they began to use more unsavory tactics, by making use of psychological warfare, forced Legion recruitment and ambush or guerilla warfare.

The political stalemate would only be resolved when one of the supporters of Dimitrescu died under suspicious circumstances - immediately, that faction accused their opposers of murder, and a civil war within the Legion looked likely, until Malcador the Sigillite intervened: to avoid further inevitable tensions between members of each officers’ factions, he imposed a split of the Legion, each faction taking half of the Legionnaries with them. From there, both newly-made “Hetmans” would function as if they commanded separate Legions, taking recruits and participating in different expeditionary fleets as they saw fit. 


https://en.wikipedia...raldic_adoption
 
Strelian Heraldic Houses

During Old Night, the people of Strela fragmented into many different tribes, each formed around a strong warlord, a Knyaz. The Knyazi would often make war among themselves, each fighting for supremacy in a world where supremacy no longer meant anything.
As time moved on, the descendants of a particularly influential Knyaz would begin referring to themselves as the sons and daughters of this tribal leader, seeing their ancestral blood as more important then their immediate family - together, they would claim the right to bear the sigil of that ancient Knyaz, and such conglomerations of individuals and families went on to call themselves Houses, pooling their resources to remain in power over several generations.
When Zalmoxite Platers finally returned to Strela after fifty generations, meaning to begin trading more advanced weaponry for men and food, the Houses stepped forward to start this new relationship with the off-worlders. With these guns, they began to conquer surrounding tribes who had not had the chance to buy the weaponry, and thus were born the early Strelian Nations.
As time moved on, the Platers bought ever more powerful artefacts and vehicles with them, and full Nations went to war with each other, the escalation causing ever more destruction and devastation.
When Kozja took control of Darzala, the Houses of the nobility opposed him at first. Afraid of loosing their power, they saw in him change made manifest. However, as his Genetnik Huszars pushed his conquests ever further, the nobility found that those who resisted Darzalas the most were generally those that lost the most members during the repression culls; conversely, the initial Darzalan Houses that had supported his claims to power fared best in his new government, where a parliament of nobles were even given the right to make political decisions in the Darzalan nation. As the pattern became apparent, more and more Houses decided to submit to Darzala, even before the Huszars were unleashed upon their borders, and soon all of Strela was under Kozja's control.
When Kozja became sole ruler of the Jagellonic System, the noble Houses once more saw a threat to their new power that they held in Strela's parliament. Rather then let the Vostalan and Zalmoxite magnates be granted seats by Kozja without any supervision by the existing members of parliament, the noble Houses asked Kozja to allow them to "adopt" magnates, thereby making them integral parts of the existing Strelian Houses. The Alabaster Prince - seeing an opportunity to increase his realm's cohesion - granted them this right, and increased the size of the old Darzalan parliament to incorporate representatives of the nobility from both planets.
On Kozja’s return from his time at the side of the Emperor in the Solar System, he found that Strela’s aristocracy had naturally continued their new tradition of adopting off-worlders, expanding that definition to the IX Legion. By this time of course, all pretence of keeping the Houses in a single blood line had been abandoned - instead, the Nobility had begun choosing new members according to shared values, such as loyalty, courage or tolerance. These new Patrician Astartes had started going to balls, presented as exemplars of the new order in which Strela would move forward as a major power in the galaxy.
This, of course, suited Kozja’s plans perfectly - three lessons did he learn from his lessons on Terra and Luna: first, the Legiones Astartes were fundamentally superior to mortal humans; next, his Fathers’ talents and his own could help humanity finally leave Old Night behind it and once more flourish grandiose and dominant; last, but definitely not least, his brothers and their sons could not be trusted. By learning the ways of the court, the Legionaries of the IX would be moving to the forefront of the political arena - a necessary step on the way for Kozja to help mankind evolve and grow into its full potential.
The Heraldic Houses of Strela followed the Warbringers into the stars. Though their existence skirted the very edges of the Emperor’s ban on Warrior Lodges, the formation of the Warbringers that was subject to most scrutiny was the Bogatyry. The Nobles of the Jagellonic system - whether Astartes, or officers of the Novadeka or simple civilians - were therefore free to mingle with the aristocracy throughout the galaxy, weaving a web of relations that should last for decades, if not centuries.
 
Legion Command Hierarchy

The Ninth legion, once it was reunited with its primarch, was restructured not on the model of their sire's hosts, but rather on the long-lost aristocracy of ancient Strela, a return to a more noble past. Directly under the primarch stood a council of six hand-picked commanders, the Pernach, to advise and inform Darzalas on the affairs of the Legion and campaigns in progress. The highest standard rank was the Knyaz, roughly analog to the Terran-standard Lord Commander, leading a Principate. Beneath them served Boyars who led Marches, to whom fealty was sworn by Voiavodes – centurions by the Terran standard. Oftentimes two officers of equal rank assigned to the same campaign would clash, for while their hierarchical position were equivalent, none would accept to defer to the other, wishing to uphold their personal honour in the absence of explicit order. These quarrels would be solved not by duelling, but by endless comparisons of lineage, stateholding, titles and achievements.

 
Promotion in the IXth was handled drastically differently from most legions. Whereas other legions used skill at arms, heroic deeds, or time of service as a determining factor, the Warbringers used a more ritualised and archaic mean. During his service, an officer, regardless of his relative position within the Legion, would name a successor and teach him the tenets of command in the even of his death. This could explain, in part, how each warrior of the Ninth would try to prove his worth to his sires, eager to impress them so that he may be chosen to take his place in time. It may also be noted that, although linear succession was the norm, there have been several recorded cases where a mere legionary was raised directly to the rank of Voiavode, in spite of the formal organisation. These irregular promotions are, perhaps, the source of the many known examples of Order emblems not fitting with traditional ranks of an officer.

Streltsy

The Fellowships

The legion's Fellowships however operated on a different aristocracy.

 
Traditionally, the Warbringers legion was comprised of two brotherhoods, the Asklepians and the Bogatyrs. The founding of the Suzerainty however would see the birth of several more of these warrior orders, as Astartes replacement for various offices of the old Imperium.

 
3. Brown is supposed to be seen as the colour of stone, so perhaps an order of Castellans of Strelia, charged with fortifying and protecting the capital of the Suzerainty? (giving the possibility of creating a russian tarch equivalent for BotL)
4. Green is the colour of fertility, so it could be another apothecary order, that is charged with the creation of the bulk of the legion, rather then with experimentation. It could also be an order formed in the wake of the Vizenko prosecution?
A Warbringer 'Order' bearing green and brown? Earthly colors. I suggest an Order who either excels at subterranean operations or has a much closer relationship with the average citizen of the Suzerainty.
I phrased that incorrectly, I meant two orders, onewearing green, the other brown. Thørn, your suggestion is so good the Home Guard may get a unit. Terminators with shielded combi-boltgun and power sword…
Oooh, sapper specialists? Yes please!!!
For instance smile.png I was actually just thinking of a special weapon option, I can't remember if you had developped one for the warbringers.
Actually, I prefer Simison's idea for the sappers when compared to a second apothecary order, so how about green for the "home guard" and brown for sappers?

Asklepians
The hierarchy of the Asklepians was comparatively complex, an intricate system of merit, individual actions, relation with non-Astartes personnel, and informal titles. These were due to a cultural blend of Darzalan and Selenite gene-wrights, legion apothecaries, and the influence of the XI and XVII legions even after reunion with their respective lords. What is understood is that the Atrifos was the highest denomination, and served as the primarch's equerry. Other titles included Kalapsi, Syanocron, Isom-Octal and Adexin. These bore the purple of the original medicants of Darzalas, who raised the Primarch, the fraternity of Asklepias, and were bound by a code known as the Iso-cratic oath.

 
the most ancient of those orders, pre-dating even the Wars of Unity on Terra, the Asklepians were originally a brotherhood of military physicians in Darzalas. It was among them that Kozja was raised. With the coming of the Emperor, it became an extension of the legion's Apothecarion, and home to experiments that would be censured by the Vizenko prosecution, where it was formally dissolved; the Insurrection would see it rise again. The Asklepians bear purple adornments and arcane med-glyphs. Nominal leader: Atrefos Vlem Kelasor.

Bogatyry
The Bogatyrs used only four formal levels, which were not relevant on the individual's position in the wider legion, at least officially. These were the High-Master, singular leader of the fraternity who invariably had a seat in the Pernach; under him were Masters, who could induct and advise, but were ultimately of little importance in the hierarchy of the Order. The main body of the Bogatyrs were Men-at-Arms, regardless of whether they were highly reputed knyazi or lowly seargents – a lack of distinction that was mostly theoretical as official rank would seldom remain unnoticed. Finally Squires were newly-induced members who had not yet surpassed themselves, but showed promising enough to be granted the azure heraldry.
Individually, completely separate from any squad organisation. They tend to use heavy blades (greatswords and axes/bardiches) combined with melta or plasma pistols. Break formation, rush toward foe, shoot once or twice to wreck armour, give a few very hard hits in melee, rejoin formation and scan the battlefield for new target.

 
named after the knightly heroes of ancient Strela, the Bogatyrs are a lodge of champions. These warriors seek to prove themselves to both their peers, their superiors, and themselves. Eschewing the legion's habitual long-range warfare, they detach from the line with blade and bludgeon, seeking the most worthy foe to claim for themselves. The blue-cloaked knights of the Bogatyrs are in a constant state of self-doubt and a quest to set example. Most of these are officers, and to fail themselves would be to fail their men, and in turn their legion. Nominal leader: Grand Maistre Perkenas.

Zvaigzde Valdovas
the Star Lords: originating from elements of the legion ordered to secure trade routes, they eventually formed into their own semi-renegade Trade Companies, before being reintegrated into the Warbringers proper by decree of the Quadriumvirate. They bear red cloaks and the heraldry of the Trade Companies. Nominal leader: Syndic Flash Vallant.

Ksernaja Gvardyi
the Black Guards: a formation of both the Warbringers and the White Guard, the Blackguards oversaw the quelling of rebellions within the Suzerainty's territory. They were famously responsible for their part in the Cull of the Blackened Hosts, where defectors to both Terra and Madrigal were relentlessly purged. Their armour is entirely blackened, save for golden trims. Nominal leader: Opryshchnik Pjotr Dijevas.
Could be. The Steel Troops already have several cues from both Terran and Vostalan cultures, can't see a Steel Tyrant of the Old Ninth not having a place in the Blackguard.

Grupa Stalnnoje
the Steel Troops: despite their pretense of glory, nobility, and (post-)humanity, the Warbringers were still a legion, born to bring ruin; the Steel Troops were not of Darzalan culture, but raised with Vostalan principles. They were architects of destruction, siege-makers and ordinance-bearers, automasters and praevians. They bore grey coats and the iron axes of Vostala. Nominal leader: KomOrd Mykhal Vorsholev.

The White Guard

Created in the closing days of the Strelian Unity wars, the White Guard represents the pinnacle of Kozja Darzalas' biotechnical skill. Initially designed as a gift to his king, they would swear fealty to him on his crowning. Gene-augmented to levels unrivalled on Strela, they would only ever be surpassed with the coming of the Emperor and his Astartes.
After taking command of his Legion, Darzalas would keep the White Guard as his main honor guard formation, a constant reminder of his own skill, whereas the Warbringers were the product of his father's craft. Some would point at this as a sign of hypocrisy from the Primarch who advocated Astartes superiority, others as yet another example of his devious experiments.

 
They are Astartes-tier, but don't have all the additional organs that make marines so powerful (they have other ones, though) and inferior wargear (Vostala and Zalmoxis just can't compete with Mars).

 
But wouldn't Kozja equip them with the real stuff later?
Mmmhmm, I can't see Kozja missing the chance to improve himself favourite dudes with the new Imperial Science!!! available to him.
That is what I meant. As soon as he has the chance to get mars tech he will equip his dudes with it. So they won't have worse armor. Maybe he gives them even artificer armor etc.

Oh I meant more along the lines of Gene-enhancements rather than wargear, though of course that'd happen too.
Which means as they wewe bettew othew aspects, now wif impewiaw science techniqwe they wiww be bettew in the othew apsects and suwpass evewy astawtes. Oh, dat scwewy wabbit! Badumm!!!

The New Decade

During the great wars waged by Kozja Darzalas to unify his homeworld, the primarch of the IXth legion levied ten regiments from the provinces he conquered. These, in a mirror to the Terran "Old Hundred", were given the sobriquet of "New Dozen", a number which would grow to thirteen in the dark days of the Insurrection and Revolution.
In game, the New Dozen regiments can be played using standard Imperial Army lists. The Provenance equivalences are as follow:
  • Darzalan Cossacks: Warrior Elite
  • Yurasil Chem-wolves: Alchem-Jackers, Feral Warriors
  • Lechska Fusiliers: Solar Auxilia
  • Zhar Hussars: Warrior Elite
  • Mogugrad Death-strike: Gene-crafted
  • Vostala Ironclad: Survivors of the Dark Age
  • Chelo Revenants: Abhuman Helots
  • Arkanav Voltigeurs: Feral Warriors
  • Kzarny Rad-walkers: Trench Clearers, Cyber-Augmented
  • Zalmoxite Cataphracts: Solar Auxilia
New list: (Thorn)
  • Darzalan Uhlans (once Darzalan Hussars)
  • Yurasil Chem-Wolves
  • Lechska Fusiliers
  • Zhar Cossacks
  • Mogugrad Death-Strike
  • Chelo Revenants
  • Arkanav Voltigeurs
  • Kzarny Rad-walkers
  • Zalmoxite Cataphracts
  • Vostalan Ironclad
With the following unique units:
  • Streltsy Marksmen (armed both with heavy/salvo weapons and close combat weapons (bardiche) ) pre-reunion unit, incorporated by Kozja
  • Huszars: heavy lance bikers - the original troops of the Darzalans, augmented by Kozja upon his accession to power in Darzalas (then Genetnik Huszars), and finally augmented to Astartes status, the new human regiments of Darzalas being called ‘Uhlans’, who are still frequently seen alongside the Huszars.
  • Tryzub Terminators
(Asklepian apothecaries and Bogatyry champions are easily represented by the current consul choices)

II - Yurasil Chem-wolves
Born from the savage raider tribes surrounding the Darzalan domains, quickly brought to heel by Kozja's unification wars, the chem-wolves were the first result of his experiments on the human form: alchem-amped warriors filled with agression drugs and muscle growth factors, numbed by a constant stream of painkillers. Though not the most dignified of armies, the Chem-Wolves earned a fame during both Old Night and the Great Crusade as a weapon of terror, tearing through their foes with little regards for their integrity.

VI - Vostala Ironclad
Although Old Night took a heavy toll on the Strelans, one nation managed to remain prosperous despite centuries of war. Located in the inhospitable but ressource-rich north of Avkha, the people of Vostala gained a reputation in their industrial capacity, and the devastating weaponry it allowed them to field. But when the Darzalans approached them with promises of a world once more united, the Comitees voted in favour of an agreement. Soon enough this new province provided the nascent empire with brand new armoured divisions and harduous soldiers, whose plated suits are not dissimilar to those of contemporary Albian Ironsides on Terra.

X - Zalmoxite Cataphracts: Solar Auxilia
The 10th and last of the hosts levied by Darzalas in the conquest of his homeworld, the Zalmoxites had kept stockpiles of STC-based powered armour, giving them an edge in mountainous environments where vehicles could not tread. When Imperial forces came to Strela, the Zalmoxite Cataphracts were inducted as a Solar-pattern regiment, but kept to their bulky signature suits, rather than the lighter Saturnyne-pattern plate.

Edited by Lord Thørn, 19 October 2018 - 04:10 PM.

sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#6
Doctor Perils

Doctor Perils

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Crn fortress-monasteries: the Warbringers have several facilities that count as such. The Alabaster Palace is where Kozja reigns, oaths are sworn, and councils are held. Visualize golden domes/cones and marble spires. The Fortress of Asklep is where recruitment and training are given, as well as home to the most devious experiments. It is an ugly monolithic ziggurat, and goes deep underground. Lastly, the Trigolv is a hollowed-out mountain where the Novadeka has its headquarters.
Attaching a legio of the Triad Ferrum Morgulus to the Warbringers seems natural. As for the flagship's name, I know it had one at some point, but it disappeared in the hundreds of pages of discussions and I've never found it again.
Gloriana Flagship: How's "Golden Renaissance"?
Strela

Lorem Ipsum
Darzal
Lorem Ipsum
Jagellonic System

Though Strela became the Warbringers’ homeworld and took on the greatest importance for the Legion early on, the whole Jagellonic stellar system was part of their dominion. The System’s other large inhabited planet was Vostala, an industrial world that had sold the Strelans materiel for their ongoing wars. This commerce was made possible by the Zalmoxite Platers, the people of an orbital plate that had maintained intrasystem voyage technology.


Edited by Lord Thørn, 19 November 2017 - 10:22 PM.

sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#7
Doctor Perils

Doctor Perils

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Right, some fresh reading material has given me an idea concerning the Warbringers' heraldry and the importance of lineage. Now, Skal has come up with the idea of officers appointing successors to their position. How about, as part of that, it is customary for a succeeding officer to be gifted items of his predecessor's wargear wherever possible? The marks made by previous owners are prized as a symbol of the legacy that a Warbringer feels he is carrying on; to the initiated, these serve to differentiate otherwise equally ranked officers.
Conversely, a Warbringer will feel ashamed if these heirlooms are damaged, and react badly if an unworthy individual handles them.

Tried to build on my idea about the armour, and this resulted. If Skal approves, it'll go in the wider story I'm working on.

+++++

Asaev considered his armour as he set to the old routine. Legion serfs and Adepts attended to the more mechanical aspects, but the Warbringers considered it important to clean the plate and adornments themselves. These were the marks by which their deeds and worth were made known, and it was felt that this kept a warrior from taking them for granted.
At times like this, Asaev was struck by the weight of history that resided in his suit. While it was largely made up of Mk IV components, there were pieces that dated back many years, and had accrued great significance through their wearers. The Iron Bears took great care of their wargear, but that was a product of the esteem in which they held the art of smithing. Many of the VIth were like walking armouries, but their equipment was more of a testament to individualism. The Warbringer way, however, stood for something more.
His gauntlets and vambraces, for example, were Mk III, a relic of Jagiello, Asaev’s predecessor. As his cloth ran in circles over the burnished gold, he saw again those fingers buried in a greenskin’s eyes. The last blow Jagiello had struck; the Orks had mobbed him, bearing him to the ground and hacking chunks out of his chest. The Borgatyr had lived long enough to reaffirm Asaev as his successor.
It was customary for an officer to take up some item of a warrior who he had served under and learned from. So his broadsword was another heirloom - a rare sort handed down by a warrior who still lived, but who had found it no longer suited him once raised to the Legion's Terminator elite.
To fight with and care for such items was to demonstrate one's worth, but more than simple self-aggrandisement. It represented the debt he owed to the men who had taught him and raised him to his current place. One day, his own legacy would be symbolised by these items. Another warrior would carry the sword of Žilvinas one day, and perhaps even the helm of Asaev might be so revered by another Borgatyr. Thus another burden settled upon a Warbringer's shoulders every time he took up an heirloom; to defend and build on the prestige that his wargear held, both that the honour of his predecessors not be besmirched, and those who followed would not have to wrestle with the disgrace of a man who had led them.
So, as he readied for the climactic phase of the war for Locria, he began not quite a prayer, but a vow to those who had gone before, that he would not fail their memory.

Author: Bluntblade?

That's exactly how I view 40k marines considering their wargear, while 30k is more "yeah, it's a slab of ceramite, I can just get it replaced". Knights versus soldiers, and we know which side the Warbringers fall on.

Legion

Owing to their aristocratic background, heraldry formed an integral part of the Warbringers structure, to levels of importance and complexity only matched by the Knightly Houses in matters of imperial armed forces. The white plate was invariably adorned by a golden right arm, the most commonly given explanation being that of the Astartes brightness leading the purity of mankind. The black pauldron rims and adornments are of an unknown meaning, but assumed to hold one to the members of the legion. Although the legion's emblem –two crossed swords pointing downwards– can be thought to represent the Warbringers' nature as great swordsmen, there is no evidence to this, from their preference of gun-line warfare to Darzalas himself wielding a mace rather than a sword. Rather, it is a symbol of war in general, and the wars of Strelan unity in particular. The fact that they point downward is not innocuous: the IXth fights to protect humanity, not to sate its own bloodthirst. A sizable amount warriors chose to add decorative shields upon their armour, to display the arms of their birth province, serving as additional identifiers. Cloaks, although not as prevalent as the XII legion leg-skirts, were a staple of officer uniform, bearing many adornments of personal significance. Their main color is an indicator of the individual's position within the legion: white for line officers, azure for members of the Bogatyr order, sable for those of the Tryzub guard, and purpure for Asklepians.

Veterancy was marked by spreading the gold to either the helm or the left pauldron, and other segments of the armour, making senior members of the Bogatyrs sometimes mistakable for Wardens of Light. Conversely, an extension of the black scheme was a sign of dishonour, these legionnaires who had utterly failed their legion and primarch covering their entire right arm, and adorning the Bar Sinister of bastard sons.

Steel Guard


The Steel Guard colours look really nice there! I wonder if that khaki could be integrated into one of the newer Fellowships (possibly the Black Guard since their outlook seems to ressemble that of the Steel Guard - I could easily imagine a Black Guard leader wearing that kind of Khaki coat)

Fellowships
Thorn, right before you posted that I've been thinking about how the Asklepians and Bogatyrs wore purple and blue coats respectively, and pictured a Valdova with a red coat, which seems pretty fitting. The Voitely scheme works well enough with a variety of coat colors. I may add more divisions within the legion to use grey, brown, and black coats. That black will have a distinct meaning from that painted on the armour of outcasts.

Ok, seeing the development of new "orders" for the warbringers is interesting - I feel however that after the green and brown orders, you should stop there: it makes 7 orders already (iirc), more would just get confusing

Also, how do the dark angels's wings work in game? I think the different "orders" could be done in a similar way.

Finally (for the moment) can the steel legion and warriors of peace join some (or all) of these orders? Do they get their own? For the moment, the other legions don't seem completely meshed with the suzerainty, apart from trying to create the Genesis legion

Never thought of inter legion shenanigans. Always imagined them to acting seperately while forming the Suzerainty or that each of them has their part to deal with.

Steel Legion would rather feel comfortable with their own Legion, I guess.

We're currently discussing to implement the DAs Hexagramaton structure into the Steel Legion while adapting it.
Could be a commonality to work upon.

Seven is a good number, but 6 is better, as it's that of the Pernach, Kozja's advisory council. The sapper corps will be folded into the Grupa Stalnnoje, while the Tarch Strelskaja will be written upon. As for the name, I agree order isn't great, brotherhood is overdone, I'll go with Fellowship.

I had thoughts that the Asklepian fellowship would open itself to non-Warbringers when reformed in the Suzerainty, under Selenar pressure. I wanted to write a story about a Steel Legion recently intronized (ahah) in the Asklepians being very confused by the sheer amount of needless complexity these guys operate on.

Also, regarding the coats the Fellowships wear, I was wondering if you were thinking more of a trenchcoat kind of thing, or the kind of coat that officers wore on their shoulders in the Napoleonic era (read "pelisse")?
Depends on the Fellowship in question. The Bogatyry are all about straightforward capes, Asklepians bear a variety of tabards, loinclothes, and robes, the Blackguard bear the color on their armor directly, the Tarch are capes again, the Valdovas and Steeltroops I envision having more trenchcoat-ish stuff.

Provincial Heraldry

Lorem Ipsum
Strelian Aquila
Lorem Ipsum
Personal Heraldry

Lorem Ipsum


sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#8
Doctor Perils

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Lorem Ipsum
First Knyaz Perkenas

High-master of the Bogatyrs
The Bogatyrs were a peculiar formation within the IX legion, in equal measures a class of specialized warriors and a closed order with its own inner hierarchy and command, though still answering to the standard order of battle. As the Warbringers usually formed a wide gun-line, advancing with bolter and armour, individual Bogatyrs would stand behind, until they found a foe worthy of their might. Only then would they rush with heavy melee, and duel the enemy with skillful bladework, to assert both the legion's superiority and their own self-worth. In this regard they were the sword to the Tryzub's shield. Its inner workings promoted self-doubt and striving towards greaterness, which would follow them on their path to damnation as theses beliefs were twisted into superiority over mankind, rather than as part of it.

Pretty proud of this guy, he'll likely get a model when plastic HH comes out (which apparently is in about a month), in the meantime I need to get rules done for him and his guys. Though I don't know how I'm supposed to make rules for squads of guys who don't fight as squads. Perhaps by not doing that, and focusing on another aspect of the legion, like shooty Streltsy.
All I have so far is Perkenas wielding a broadsword.
Very ornate Cata armor, no helmet, both arms, knees, and chestplate (though not the "hood" of the armor) covered in gold, melta gun and huge power sword.

Valsh Holzer

Holzer wears Mk III plate, with a Strelian Aquila (with downward-pointing wings like this ) on the right pauldron, and one of the oldest vambrace of the Legion: mark I that was artificered through the ages to keep up with current technology, a piece of armor that has seen the Legion's earliest deployments against the Valerian Neanthropes. There's a bunch of comm equipment on his helm and backpack, given his propensity to work with mortal troops. Physically, his face is just that of Nicholas II of Russia. He wields a power-bardiche and a master crafted combi-grenade launcher. If needs be to talk of his character, he doesn't share the aloofness of most Bogatyrs, being extremely proud of his warriors, Astartes and mortals alike.
Due to this there is an uneasy coldness between the two, born of different approaches at warfare and personal grudges. While Perkenas believes that Astartes should be even better warriors than what they are by themselves, Holzer is a convinced believer in augmenting mortal troops to Astartes level. Recreating the struggle between Perun and Veles in slavic mythology.
Vizenko

+++++

Vizenko was at work when they found him. “Praetor Nibaasiniiwi,” he said, raising his eyes from the body of a fallen Warbringer, Narthecium array whirring softly. “I apologise for the lack of ceremony, but the demands are great. Even against our combined might, the dread works of Locria exact a cruel toll.”

Vizenko’s face bore testament to a life of unusual length, even for an Astartes. He was among the oldest living space marines, so old that he was now free of any battlefield duties. A fate perhaps unique among the Legiones Astartes, Nibaasiniiwi mused. He bowed his head, trying to match the Warbringer's formality. “We are well aware of the unhappy burdens your order bears so diligently. I would not demand unnecessary ritual of you while so much remains to be done.”

Etiquette appeased, he moved to the dead form of a Bear. One of his tactical marines, killed by a burst of filaments that had torn his throat clean away. It had been a small miracle that his progenoids had both remained intact, though the degree of damage to the armour and flesh around it had seemingly required the expertise of a veteran apothecary. It was unlikely that any of the Bears' could have done it this well.

He motioned to his men, who quietly took hold of the gurney on which the unfortunate Bear lay, and wheeled him away. A capsule marked with a VI stood on a surface nearby and he lifted it delicately.

“A peculiar notion, that so much of what we are can stem from so small a thing.” Vizenko stepped up beside him. “Notion is altogether the wrong word, though; we have learned that these globules exert such immense influence on almost everything about us, both as Legions and as individuals.” In an adjacent chamber, through a glass door, servitors helped another Apothecary back into his armour. Syanocron Taleko, he recalled, watching the purple Asklepian cloak settle over the man's shoulders.

“But they are only one factor of several,” Nibaasiniiwi countered. He didn't know quite why he retorted, but something had crept into Vizenko's voice that sat uncomfortably with him.

“Granted, but those others cannot be subjected to empirical scrutiny. They cannot be exactly understood and consequently there is little improvement to be achieved there.”

Nibaasiniiwi felt a chill that owed nothing to the clinical atmosphere of the room. “Improvements?”

“Logically, yes.” Vizenko's tone had changed somewhat, but there was no hint that he considered the subject to be a cause for alarm. “Our different gene-seeds grant us potent weapons, but ones that we cannot unify as a single arsenal to be brought to bear against the enemies of Mankind. Just imagine what might be achieved if the strength of the Iron Bears could be harmonised with the cohesion of the Warriors of Peace. To learn just a little more will gift so much to us.”

Nibaasiniiwi kept his face impassive, but behind it thoughts and emotions whirled like a pict-vid of clouds, sped up. Did Vizenko hear what he was saying? Could his words really mean that he wanted to meddle with the works of the Emperor Himself?

Vizenko didn't seem to notice any sign of Nibaasiniiwi's consternation, and carried on. “Perfection is within our reach if we simply put aside exceptionalism and move beyond the differences.”

He forced himself to remain polite. “Intriguing suggestions, sir, but I am not at liberty to discuss them further. My company needs my attention, and I am loathe to distract you from your own work.”

He was Astartes, he knew no fear. So why, as he made his way back along the corridors, did the remaining flesh in his legs itch with the desire to run? The gene-seed canister felt suddenly heavy, even in his augmentic hands, and he found wondering how long Vizenko had spent with it, and more.

Now Odyssalas' unease was eminently understandable

 

Dagomir Mihailovic

Lorem Ipsum
Asaev

Been thinking about the whole black arm for disgrace thing, and it's given me an idea for a Blackshield force. Suppose when the Secessionists break away, one Knyaz (maybe Asaev) rejects the move, seeing only the option of standing with or against the Imperium. In their rejection of Kozja's rule, his men adopt the sign of bastards and disgraced men, and set off into the void as the Shadow Hands.
Hadn't thought of it, but it's just so obvious. Had tried to rationalize loyalist Warbringers but it didn't work. Manicheans who reject the "third option", and making Asaev the hero he deserves to be.

"Bastard, you call me, as it could hurt. I know what I am, and wear it as I do my armour. There is no honour in blind adherence to blood ties, and thus I free myself to do what is right."

 


sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#9
Doctor Perils

Doctor Perils

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Rules


Legiones Astartes (Warbringers)

Often seen as haughty by outsiders, the Warbringers have inherited the nobility, fighting spirit, and political acumen of the Heraldic Houses of Strela and the Jagellonic System. A strong unwritten code of honour guides their actions, seeing them either promoted to the Fellowships or, should they fail in their convictions, to redemption squads which are often a death trap. An ancient system of oaths and nominative succession puts educated aristocrats in command of these expert infantrymen and cavalrymen, who bring death to the mutant and the alien through their devastating gun lines and couched lance charges.
Spoiler


Legion Restrictions

A Brighter Tomorrow: A Warbringers detachment may not include Legion Destroyer Squads, Moritat Consuls, or any models armed with Phosphex or Rad weaponry or wargear.


Rite of War: Holzer’s Model

Although Vostalan Infantry Divisions once had simple tactical companies alongside artillery brigades, Valsh Holzer reformed his Principate’s methodology by placing his weapons pieces in close proximity to his infantry squad and equipping them with tracer rounds. Though this may have proven to cause a slight reduction in the rapier batteries’ firepower, it allowed for increased survivability for the main body of his troops, and had the added benefit of making his auxilia detachments better able to see enemy targets.

Spoiler


Rite of War: Ride of the Voitely


Spoiler


Wargear: Mono-molecular Bardiche

Any Infantry model with the Legiones Astartes (Warbringers) special rule, that is equipped with a Rapid Fire, Salvo or Assault ranged weapon may take a Mono-molecular Bardiche for +2 points. If a non-Character model takes this upgrade, all models in the unit must be upgraded. Models in Terminator Armour may not take a Mono-molecular Bardiche.

Spoiler


Wargear: Szabla Jetbike

Any model with the Legiones Astartes (Warbringers) special rule which is equipped with a Scimitar Jetbike with a Heavy Bolter may replace it with a Szabla Jetbike with a Combi-bolter for no additional cost.

Szabla Jetbikes operate under the standard rules for Jetbikes found in the Horus Heresy: Age of Darkness Rulebook. Any character model that selects a Szabla Jetbike as an option gains both +1 Toughness and improves its Armour save to 2+ if it is lower than this. Additionally, any model that selects a Szabla Jetbike gains the Thunderous Charge special rule.
Thunderous Charge
At the end of any Movement phase nominate one enemy unit not locked in combat that this unit has moved over that turn. The targeted unit takes one Hammer of Wrath hit per model with this special rule. These hits are resolved using Random Allocation and the Ignores Cover special rule. Against vehicles, these hits are resolved against the target’s Side armour.


Relic: The (Cursed) Bullawa

Any Independent Character with the Legiones Astartes (Warbringers) special rule can take The (Cursed) Bullawa for +50 points.
Spoiler



ELITE - Darzalan Huszars - 190 points

Spoiler

Unit Composition
2 Darzalan Huszars
1 Huszar Towarzysz

Unit Type
Huszars: Jetbike
Towarzysz: Jetbike (Character)

Wargear

Artificer Armour
Szabla Pattern Jetbike
Bolt Pistol
Nadziak Pick
Howling Wings
Frag & Krak Grenades


Special Rules
Legiones Astartes (Warbringers)
Masters of the Charge

Options
The squad may take:
Up to 7 additional Darzalan Huszars +55 points each
The entire squad may take Melta bombs +5 points each
The entire squad may exchange their Nadziak Pick with one of the following:
A Power Weapon +5 points each
A Kopia Power Lance +10 points each
The Huszar Towarzysz may exchange their bolt pistol for one of the following:
Hand Flamer +10 points
Plasma Pistol +15 points
The Huszar Towarzysz may exchange his Nadziak Pick for one of the following:
Power weapon +5 points
Power Fist +10 points
Single lightning claw +10 points
The Huszar Towarzysz may take:
Melta-bombs +5 points
(if the squad has not already been upgraded to carry them)


Masters of the Charge
When making Hammer or Wrath attacks, a Huszar may use one of their Melee Weapon profiles. Unwieldy weapons may not be used for this purpose.

Howling wings
Taking up Strela's aquiline imagery, the Huszars took to installing great feathered wings on their Jetbikes. When it was discovered that the howling shrieks they made when fluttering in the Huszars wake could make the enemy flee in terror, the Techmarines of the Legion studied several models of vox-emiters, finally settling on a version whose sound was so horrifying to those in the close vicinity that even some allied Legionaries could be incapacitated.
In a combat phase in which one or more Darzalan Huszars charged, they cause Fear.

Nadziak Pick
Spoiler


Kopia Power Lance
Spoiler



''Descending from Kozja's Darzalan Uhlans, the Huszars were granted heavy power lances, and were given a heavy cavalry role in the new Legion of the Warbringers. When tested on the battlefield, it was discovered that their couched lances could not only plough through the ranks of mortal soldiers with ease, but they could also rend through the the armoured bulks of Super Heavy infantrymen - this capacity, rare for such mobile troops, made them a popular choice as detachments to the Marches and Principates.

When came the Day of Revelation, the Huszars were among the vanguard to descend upon the Dune Serpents, culling a great number with their first sweep through the Loyalists' ranks.''


ELITE - Tryzub Shield Terminators - 60 points per model

Spoiler


Unit Composition
1-3 Tryzub Shield-Terminators may be taken as a single Elites choice for the army as long as you have sufficient units to attach them to. Each Tryzub is attached to a unit in the same manner as a Legion Apothecary (cf. page 32 of Legiones Astartes - Age of Darkness Army List) with the caveat that they may join squads equipped with Terminator Armour.

Unit Type
Infantry (Character)

Wargear

Saturnyne-pattern Terminator Armour
Combi-Bolter
Power Weapon
Flare Buckler


Special Rules
Legiones Astartes (Warbringers)

Options
Any model may exchange their Combi-Bolter for one of the following:
Combi-weapon +7 points each
Volkite charger +7 points each
Any model may exchange their Power Weapon for one of the following:
Power fist +5 points each
Lightning claw +5 points each
Chainfist +10 points each
Thunder hammer +10 points each
Any model may exchange both their Power Weapon and combi-bolter for a:
Pair of lightning claws +15 points each


Flare Buckler
A single enemy unit’s shots against the Tryzub Shield-Terminator’s unit are resolved at -1 Strength. Only one enemy unit is so affected - choose at the moment the Tryzub's unit is targeted, before To Hit rolls are attempted.

Older versions:
At the start of the enemy shooting phase, nominate a model Tryzub Shield Terminator has joined (this may include other Independent Characters that have joined the same unit). That model receives an improvement of +1 to their Invulnerable save (with a maximum of 3+), or if they don't have one gain a 6+ Invulnerable Save for the remainder of that phase. (should it also work against Overwatch or Psychic powers?)

Our small constellation of options for how these guys might be changed (or not) based on your re-read of the deredeo's atomantic pavaise included:
Just go with what you have and accept it's an abstraction.
You could add a restriction to the unit, say make it so they have to be within 1" or base contact rather than the 2" that is normal. This would represent them bunching up under the shield and being somewhat more vulnerable to area weapons.
You could go for them as a separate unit that gives the save to models within range, but have the range based on the number of models in the unit (say 2" per tryzub).
Or we could re-write the rule/wargear to make it more like unto the knights ion shield (Something like pick an enemy unit to get a 4++ against during the shooting phase).
Or they could only give the bonus to a single model and effectively be bought as independent character bodyguard upgrades.
As I'd originally meant them to be able to buff gun line infantry units, I'll probably go with the 1" range - it's probably the one that'll be easiest to put in words and use on the tabletop


''Using the Void Buckler that earned the early Steel Guard their name, the ''Tryzub'' Shield Terminators have the refractor field emitters directly integrated into their X Pattern Terminator armour, replacing the usual neuro-linked heavy weapon.
Advancing alongside their Power Armoured brethren, the ''Tryzub'' grant them a level of protection rarely seen outside the ranks of Terminator companies.''


TROOP - Skandale Redemption Squad - 80 points

Spoiler

Unit Composition
5 Redemptors
Unit Type
Infantry
Wargear
Power Armour
Bolter
Chainsword/Combat Blade
Bolt Pistol
Frag & Krak Grenades
Special Rules
Legiones Astartes (Warbringers)
Support Squad
Chosen Warriors
Reclaim Honour
Headhunters

Options
The unit may take:
Up to 5 additional Redemptors 12 points each
Any model may take one of the following (each option may be taken only once per unit):
Charnabal Sabre 5 points
Volkite Serpenta 5 points
Combi-bolter 5 points
Flamer 5 points
Volkite Charger 7 points
Volkite Caliver 7 points
Combi-weapon 10 points
Power Axe 10 points
Power Sword 10 points
Power Maul 10 points
Special Issue Ammunition 15 points
Plasma Gun 15 points
Meltagun 15 points
Power Fist 15 points
Lightning Claw 15 points
Pair of Lightning Claws 20 points
Thunder Hammer 20 points
The entire unit may take Melta Bombs 25 points

Reclaim Honour
A model with this special rule must always accept or issue challenges during combat. Where multiple models are required to do so, the controlling player may choose which issues/accepts the challenge.

Headhunters
A unit with this rule cannot claim objectives, though it still counts as a denial unit. Additionally, should a unit with this rule successfully kill an Independent Character, a Monstrous Creature unit or a Vehicle Squadron it gives the controlling Player +D3 Victory Points in addition to any Victory Points normally awarded for destroying that unit.


ELITE - Poczatek Experimental Squad - 140 points


Spoiler

Unit Composition
4 Poczateke
1 Poczatek Pocztowy

Unit Type
Poczatek: Infantry
Poczatek Pocztowy: Infantry (Character)

Wargear
Power Armour
Bolter
Bolt Pistol
Chain Bayonet
Frag & Krak Grenades

Special Rules
Legiones Astartes
Mixed Blood
Unnatural Appearance

Dedicated Transport
A Poczatek Experimental Squad may choose a Rhino as a Dedicated Transport.

Options
The unit may take:
Up to 5 additional Poczateke +18 points each
One Poczatek may take
Nuncio-vox +10 points
One Poczatek may take
Legion vexilla +10 points
The entire unit may take Melta Bombs +25 points
Any model may replace their Bolter with a:
Combi-Bolter +5 points
Combi-Weapon +10 points
Any model may replace their Bolter and Chain Bayonet with a:
Power Weapon +5 points
Single Lightning Claw +10 points
Power Fist +10 points
The Poczatek Pocztowy may upgrade their power armour to
Artificer Armour +10 points
The Poczatek Pocztowy may replace their Bolter and Chain Bayonet with a:
Thunder Hammer +20 points

Mixed Blood
Poczateke are the experimental soldiers of the Asklepian Fellowship, created in secret using the geneseed of two or more legions.

At the beginning of the game, the controlling player may choose a single rule in Genetic Improvements list that applies for the rest of the game.

GENETIC IMPROVEMENTS
Furious Charge
Sudden Strike
Rage
FNP(5+)?
Fleet
Stealth

The player may choose to roll a second rule on the Genetic Improvements list, but in that case must also roll on the following Genetic Instabilities list. If you roll a rule you already have, re-roll the result.

GENETIC INSTABILITIES
Cannot benefit from friendly psychic powers, special rules or leadership
Must pass a leadership test in order to Sweeping Advance
May not voluntarily Go to Ground or choose to fail a Morale check due to “Our Weapons are Useless”
-1 Ld when taking Pining tests as well as Morale tests taken during the Combat Phase
Subtract 1” from Run and Charge distances
Must always consolidate towards the closest enemy unit


Unnatural Appearance
If a Warbringers detachment includes any Poczatek Experimental Squads, then its Allied rating with other Legiones Astartes detachments cannot be better than Distrusted.

Chain Bayonet
Spoiler



HQ - First Knyaz Perkenas - 210 points

Spoiler

Unit Composition
1 (Unique)

Unit Type
Jetbike (Character)

Wargear
Artificer Armour
‘’Starstrider’’: Szabla-pattern Jetbike
Howling Wings (see unit sheet of the Darzalan Huszars)
Refractor Field
“Koncerz”

Special Rules
Legiones Astartes (Warbringers)
Independent Character
Master of the Legion
Fellowship (Bogatyry)

Warlord Trait: Paladin of Glory

''Koncerz''
Koncerz is a Paragon Blade. In addition, in a fight phase where Perkenas has charged, enemies deduct 1 from Invulnerable Save rolls made against attacks from this weapon.

Lord of the Huszars
Perkenas also gains the special rule Masters of the Charge (see unit sheet of the Darzalan Huszars).
If a Legion Command Squad is chosen as a retinue for Perkenas, they must be equipped with Szabla-Pattern Jetbikes, but they also gain the Special Rule Masters of the Charge.


''Perkenas was a young Ensign in the Darzalan army when Kozja took control of that state. The primarch and the young officer grew close through the Wars of Unity, through a shared wish to shake the planet's status quo and improve the lives of their subjects.
Though he was not the first soldier to be awarded the Order of the Bogatyr, Perkenas was given the honourific after a vicious campaign in the catacombs of Chelo during which he saved his lord's life several times as he garded his back.

At the end of the conquest of the Jagellonic System, he had risen through the ranks, and had become the commander in chief of the Darzalan army, despite his young age. With the advent of the Imperium of Mankind, he was tested and accepted into the ranks of the aspirants of the IX Legion, and was granted a position as Rotmistrz as soon as he completed the transformation process.
Time and again, he showed his worth as a Captain of the first Darzalan Huszars, and then as a Hetman {insert battle examples} - when the Grand Hetman Dimitrescu was killed upon {X}, he gladly accepted the Pernach's offer to take his place, and has been one of the Legion's greatest commanders ever since.

Today, Perkenas is still an exceptional fighter and commander, and his foes quake when they see and hear his entire companies of Darzalan Huszars descending upon them.''


HQ - Valsh Holzer - 165 points

Spoiler

Unit Composition
1 (Unique)

Unit Type
Infantry (Character)

Wargear
Power Armour
Power Fist
Master-Crafted Combi-Grenade Launcher
Nuncio-Vox
Cognis Signum
Refractor field

Special Rules
Legiones Astartes (Warbringers)
Independent Character
Rite of Command (see Delegatus consul unit entry)
Glorious Moustache

Warlord Trait: Master Tactician

Glorious Moustache
Holzer’s moustache has become famous throughout the Imperium - and perhaps even beyond! Its effect has been known to soothe the morale of even the most downtrodden men.
All friendly units within a 6” radius become Fearless.

''Valsh Holzer - known as ''the Extraordinary'' in a kind euphemism for his excentricities - had remained a Voiavode for a full century before the Pernach chose to promote him to the rank of Knyaz - an extremely rare case.

Given command of a ragtag Principate that had been reconstructed from the remains of four mostly destroyed Marches, Holzer - living up to his reputation - began reorganising his troops in a manner that ressembled no other in the Legions. Embracing his Primarch's emphasis on creating combined arms units from the company level up, Holzer extended the same reasoning to even the squad level, by placing a Rapier artillery piece with his Tactical Squads, thereby giving them a means of dealing with most heavy opposition should they encounter it. He also began integrating the units of mortal Auxilia that had followed him from his days as a Voiavode, using them as shields or as bait as often as allowing them to protect themselves behind the Astartes to fire volley after volley of lasfire.

Though no other Knyaz adopted his methods for several years, the assault on Macragge would show them just how useful the integrated heavy support could be, and the tactic started to disseminate itself through other Principates of the Legion.''


HQ - Dagomir Mihailovic - XXX points

Spoiler

Unit Composition
1 (Unique)

Unit Type
Infantry (Character)

Wargear
Cataphractii Terminator Armour
Needler
Narthecium

Special Rules
Legiones Astartes (Warbringers)
Independent Character
Fellowship (Asklepian)
Disappointment of the Primarch
Master of Project Genesis


Disappointment to the Primarch
Support Officer. In addition, Mihailovic may never be the army's warlord.

Master of Project Genesis

Retrieve Genesis project gene-seed stock (?): may score extra victory points if near an enemy unit with the Legiones Astartes rule at the time of death - similar to Astral Claws apothecaries
I'm not entirely sure why his proto-genesis marines would have access to the arms/training that other Legion unique units do, but I guess it's fine. Personally I'd think that you could have a single unit who has a different Legiones Astartes rule than Warbringers and it would fit better, but to each their own. I think that giving him a re-work of the Primus Medicae Sacred Trust rule (chance of giving VP when friendly unit is wiped out within 6") so that it works only on enemy units would be perfectly fine

Or -

'''Project Genesis'''
Gain extra victory point when an enemy unit with Legiones Astartes is slain in close combat (cf. the Astral Claws ''Corpsmaster'' apothecaries) I don't have any particular issue with this except that I feel it should mirror the regular Primus Medicae rule (ie have a range limiter on it and maybe a dice roll too). Though I could see this working fairly well as a Warlord Trait without much change. I'm open to most suggestions here tbh - I'm trying to think of ways of making an apothecary character interesting without the "give X more S or T" or a straight up FNP

Needler
Do you mean like Fabius Bile's or is this more like a bigger needle pistol? I'd forgotten the name of the weapon, though the Cataphractii LE Apothecary does seem to have a massive weapon to just be a pistol


LoW - Kozja Darzalas - XXX Points

Spoiler

Unit Composition
1 (Unique)
Unit Type
Infantry (Character)
Wargear
Alabaster Panoply
The Strelan Mantle
Thunder
Unity’s Light
Cognis Signum
Frag Grenades
Special Rules
Primarch (Independent Character, Eternal Warrior, Fear, Adamantium Will, Fleet, Fearless, It Will Not Die, Master of the Legion, Precision Strikes, Precision Shots)
Sire of the Warbringers
Thorough Analysis
The White Guard
Bulky

Alabaster Panoply
This armour provides a 2+ armour save and a 4+ invulnerable save. Additionally, the Alabaster Panoply gives Kozja and his unit the benefit of Defensive Grenades and any model charging Kozja or his unit, suffers a penalty of D3" to their Charge rolls (note this is cumulative with any other modifiers) and cannot make Hammer of Wrath attacks this turn.

The Strelan Mantle
No attack may wound Kozja on better than a 3+, regardless of its Strength or special rules. Note that Destroyer weapons’ attacks are unaffected.

Kozja’s Wargear
Spoiler


Sire of the Warbringers
Units with the Legiones Astartes (Warbringers) special rule within 12” add +2 to the Wound value used to calculate if the unit has won a close combat. Additionally, models with the Legiones Astartes (Warbringers) special rule may use Kozja’s Leadership value rather than their own for the purposes of Morale checks while he is in play.

Additionally, Poczatek Experimental Squads replace the Legiones Astartes special rule with the Legiones Astartes (Warbringers) special rule.

Thorough Analysis
All of Kozja’s ranged attacks have the Ignores Cover special rule.
During the second and subsequent rounds of combat, Kozja’s melee attacks gain the Sunder and Monster Hunter special rules.
If an army containing Kozja Darzalas has been determined to have the first turn in a particular mission, the opposing player must re-roll successful attempts to Seize the Initiative where this is a factor.
At the beginning of the game, Kozja may choose a single Warlord Trait from either the Strategic or the Legion Warlord Traits charts. A character with the Legiones Astartes (Warbringers) special rule, must be nominated as his successor as per the Chosen Successor Warbringers special rule.

The White Guard
Kozja Darzalas may take the White Guard as a retinue in any game of 2,501 points or more. The White Guard are a unique retinue that has the profile below. The White Guard does not take up a Lord of War choice and its points value does not contribute towards Kozja Darzalas’ points value when determining Lords of War and the 25% rule.

The White Guard 200 points
Spoiler

Unit Composition
10 White Guardians
Unit Type
Infantry
Wargear
Reinforced Void Armour
Power Axe
Laspistol
Close Combat Weapon
Frag and Krak Grenades
Special Rules
Preferred Enemy (Infantry)
Disciplined Fire
Move Through Cover
Close Formation Fighting
Chosen Warriors
Strelian Heritage

Disciplined Fire
Models with this special rule may fire Overwatch Snap Shots at BS 2 when using Pistol, Assault and Rapid Fire weapons.

Close Formation Fighting
So long as at least two friendly models with this special rule are in base-to-base contact during an assault, they may fight at +1 WS.

Strelian Heritage
In spite of not having the Legiones Astartes (Warbringers) special rule this unit may benefit from Kozja’s Sire of the Warbringers special rule.

 


Edited by Doctor Perils, 27 April 2019 - 05:54 PM.

sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#10
Doctor Perils

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Well, it looks like I'm going to be doing some models for the Warbringers. I've still got half the B@C and B@P models that are half painted, which I haven't done much with for a fair amount of time since I wasn't particularly motivated for them. Now? I have a cause!

 

I also have the limited edition Cataphractii Primus Medicae that I hadn't started working on yet... Perfect for an Asklepian!


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#11
Kelborn

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4b5.jpg

 

Veeeeeery promising, brother. But I didn't expect any less from you. ;)


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#12
Doctor Perils

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Well, for the moment it's only copy/paste into more logical sections: there's still a lot of work to do to get these parts updated, let alone adding new info ^^
sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#13
Kelborn

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That's for sure, but it is a promising start to begin with.

Haven't checked the entire Warbringers thread, tbh.

 

So seeing all of their important bits together, is a good way to go with.

 

Reminds me of updating my own thread....


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#14
Doctor Perils

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In addition to changing some of the IX legion's fluff, for instance about the homeworld of the Warbringers (namely, creating a stellar system for them), I've also been thinking about having a new look at their rules:

  • I've long felt that the current incarnation of the Streltsy Marksmen is a bit too close to the Iron Warrior's Iron Havoks (or even simply heavy support squads) - I'm thinking of changing them to a kind of improved tactical squad with Bardishes: these are not only two-handed close combat weapons, they'd improve accuracy when using Fury of the Legion.
  • This would mean that giving Tryzub Terminators autocannon might be more logical, as it would reduce redundancy - as long as that would then not be redundant with the Void Eagles' Saturators
  • I've never been quite sure what would make the Bogatyry different from regular champions, and the Asklepians mechanics seem a bit clunky? I think that there may be an easier way of representing all of the orders, by making a "Fellow" rule that characters can buy giving them a re-roll per turn or something: this would show the increased effectiveness and rarity of these characters.
  • If the Bogatyry Champion is replaced like this, that frees up a slot for a unit of Biker Huszars, Uhlans or Dragoons or something. I'm currently feeling like the Huszars might be the best choice, as there are more bitz out there to build them (Ravenwing Bikers for instance) and they'd be much closer to the Polish-Lithuanian source material. I also don't think there are any biker close combat units in the Legions of the Brotherhood of the Lost - Uhlans would be better represented by rough riders, and Dragoons are probably better represented by Mechanised Infantry in the setting
  • Characters would remain Perkenas and Holzer, and Skalpynock had been wondering about an Asklepian/Apothecary character, so I'm looking into a use for the Limited edition Cataphractii Primus Medicae if that seems ok

I currently don't have any particularly good idea for different Rites of War or Wargear so I'm open to suggestions :)


sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#15
simison

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For wargear, what aspect do you wish to emphasize?

Project Leader of the Brotherhood of the Lost

 
 

 

 

 

 

 


#16
Doctor Perils

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I'm not too sure : the gun-line tactics would already be represented by the Streltsy Marksmen (and I don't think making the bardiche a separate weapon would be very interesting), polish cavalry would be represented by the Huszars... I can't see how the Polish sabre would be any different from charnabal sabres or power swords, and I can't see how the "bulawa" (a mace and badge of office) would be any different from a power mace...
I suppose some kinds of lances (as opposed to spears) and/or armour-piercing hammers could be possibilities, but I think both might be very close to other legions'.

Tldr: essentially, I have no idea

Edited by Lord Thørn, 22 November 2017 - 06:39 AM.

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#17
Grifftofer

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Right. As I said yesterday here is my initial prototype for the Strelan Fellowships:

 

 

The Fellowships of Strela: Each character with the Legiones Astartes (Warbringers) special rule gets to re-roll one D6 per game round. This re-roll can only be used to alter a dice roll made by the character (unless otherwise stated) and the character's Fellowship determines what rolls this ability may be applied to.

  • Bogatyr: A model that belongs to the Bogatyr Fellowship may re-roll to Hit and to Wound rolls made in close combat.
  • Asklepian: A model that belongs to the Asklepian Fellowship may re-roll Feel No Pain rolls*.
  • Ksernaja Gvardyi: A model that belongs to the Ksernaja Gvardyi Fellowship may re-roll Leadership rolls.
  • Zvaigzde Valdovas: A model that belongs to the Zvaigzde Valdovas Fellowship may re-roll Reserve**, Deep Strike scatter and Deep Strike Mishap rolls.
  • Grupa Stalnnoje: A model that belongs to the Grupa Stalnnoje Fellowship may re-roll to Hit and to Wound rolls made with ranged weapons.
  • Tarch Strelskaja: A model that belongs to the Tarch Strelskaja Fellowship may re-roll difficult terrain, run and charge rolls.
  • No Fellowship: A model that belongs to none of the above Fellowships may re-roll Characteristic tests and Look out Sir rolls.

* These re-rolls may explicitly be used by models in the unit this model has joined, if the model is equipped with a Narthecium.

** The Warlord may use their re-roll for any unit's Reserve roll. Other characters can only re-roll the Reserve roll for themselves or their own unit.

 

Anyway. Hopefully that is fairly understandable. I felt that models that weren't part of a Fellowship needed to have something in order to make not taking a Fellowship remain viable. I also added in the movement based re-rolls for the Tarch Strelskaja as it felt like an aspect that was lacking among the above.

 

I added rules for the Tarch Strelskaja as I felt that a more movement based ability was missing from the range of abilities above. If you don't like the idea or would rather just stick with the 5 listed to the top of the thread I can pull that section easily enough.

 

Here's hoping you like it and that it fits with your thoughts on their fluff. C&C is always welcome :)


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#18
Doctor Perils

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Awesome work Grifft' :tu:
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#19
Grifftofer

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No problem. Is there anything you would change about it or any abilities that don't quite fit? Or are you happy to go with this until further notice?



#20
Doctor Perils

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Actually I think they fit very well. I'm very pleased with your version of the Zvaigzde Valdovas one, and your creation of the rule for the Tarch Strelskaya has convinced me that they can still have a place in the narrative :) Precisions on some of the rules (like the Black Guards' Leadership re-roll and the Tarch Strelskaya's terrain checks) may be needed (can a sergeant use this ability to make the whole squad re-roll the terrain check? can an independent character allow a leadership re-roll when he's joined a unit? etc.)

 

I'd also quite like to see a certain price (probably 5 points or so) on joining a fellowship, since fluffily speaking there probably wouldn't be too many full members of the fellowships - what do you say?


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#21
Grifftofer

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Ah. Well I was assuming that this would be part of the Legion's base rules and thus not an upgrade option per se. Which is why I added in the non-Fellowship bonus too so that they would all be on a relatively even playing field. And you're right I hadn't considered the movement or Leadership ability considerations. Ah well I guess some more tweaks will be needed after all.


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#22
Doctor Perils

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Mono-Bardiche
Any squad with the Legiones Astartes (Warbringers) Special Rule that has in its wargear a rapid fire weapon may also purchase a Mono-Bardiche for 2 points per model. In this case, all models with a rapid fire weapon must purchase the Mono-bardiche
A Mono-Bardiche has the following profile:
Range S   AP Rules
Melee +1 5  Two Handed, Unwieldy, Weapon’s rest
Weapon’s rest: During the shooting phase, a model that has not moved that has a Bardiche may add 6 inches to the range of a rapid fire weapon until the end of that turn. (For instance, a tactical legionnary with a boltgun and a bardiche that has not moved may shoot once at 30”, or twice at 15”)


sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#23
Doctor Perils

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Ah. Well I was assuming that this would be part of the Legion's base rules and thus not an upgrade option per se. Which is why I added in the non-Fellowship bonus too so that they would all be on a relatively even playing field. And you're right I hadn't considered the movement or Leadership ability considerations. Ah well I guess some more tweaks will be needed after all.

How about making an explicit limit saying that no more then half the characters in the army may choose a fellowship?


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#24
Doctor Perils

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Tarch Strelskaja, ??
During the unification of Strela, one of the nations that Kozja found the most difficult to conquer where the Zhars - thanks to their Cossack warriors, they proved elusive, always moving to another region that was empty of the Darzalan forces. Kozja came to recognise the power of their reconnaissance forces, and would come to frequently use Zhar Cossack regiments as well as Marines of Zharish stock once he took command of his Legion.
Much later, when the Suzerainty declared independence from Icarion's Insurrectionists, the Primarch of the IX grouped together a large part of his Recon and Outrider squads into one of his new Fellowships - the Tarch Strelskaja - and gave them the task of infiltrating the rival galactic realms, human and Xenos alike, in order to be know where future attacks would come from. Should it be needed, they were also to perform assassination and sabotage missions, in the hope of delaying retaliation against the secessionist state.

 

===Unit: Streltsy Marksmen===
The Streltsy Marksmen were created during the time of the Steel Guard, before the reunion with the Primarch. No vehicles could enter the the close confines of the Oxitanian hive, so heavy support squads were deployed in replacement: these however proved vulnerable to the close-ranged tactics of the Oxitanians, and the slow-moving units were easily overrun and cornered.
To counter this threat, new units called Streltsy were issued with the lighter Volkite calivers, as well as the weapon that would become the IX's signature wargear: the Bardiche. Not only a potent close combat weapon, it could be used as a weapons rest, allowing the Streltsy to increase their firepower with little cost.
By the time Kozja was found, Volkite weapons had started to become ever rarer as the venerable weapons could no longer be produced in enough numbers to equip all Streltsy units, and they had increasingly started to be deployed with rotor-cannons. The Alabaster Prince was pleased with neither solution, and commissioned the Cult Mechanicum to develop an easily produced rapid-firing weapon that would provide more stopping power then the Rotor Cannon. The Mechanicum's product was a new bolt weapon, the Revolving Bolter, that could sustain as high a rate of fire as the rotor-cannon but used explosive bolt-ammunition. [Find reason for why the weapon isn't made available outside the Streltsy units].

 

===Unit: Vostalan-Pattern Goliath===
One of the most produced vehicles on Vostala is the Goliath, an industrial transporter built in [correspondance] to a very common Standard Template Construct. With the rise of the Suzerainty, Kozja found that these vehicles could be useful for many kinds of tasks, from true industrial work, to munitions transport, and even reconnaissance missions thanks to its rapid nature.
Modular in nature, many variations exist throughout the Imperium. On Vostala, some of these include the Rockgrinder bulldozer, used to clear debris; and the hydraulic magna-claw, whose main use is to move heavy structures.
Far from the most noble of designs, it is at least practical, and the New Strellian Fellowships all find uses for it, whether in its rapid transport role for the Tarch Strelskaja and Star Lords, in its industrial construction capacity for the Steel Troops, or in riot suppression by the Black Guard.


Edited by Lord Thørn, 27 November 2017 - 01:16 PM.

sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#25
Doctor Perils

Doctor Perils

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EDIT: removed, I have to think on this more first


Edited by Lord Thørn, 06 December 2017 - 10:02 PM.

sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn





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