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My idea: The Twilight Wardens are an Imperial Fists descendant of the Crimson Fists line, founded in [insert date before the Orks invaded Rynn's World, devastating the Crimson Fists]. In [insert date], the Orks attacked the Chapter planet just before a Warp storm isolated the system from the Imperium, forcing the Wardens to fight without aid- with the exception of a Crimson Fists company that braved the Warp storm to reach the Wardens' Chapter planet, reinforcing the brotherhood between the Sons of Dorn. The Crimson Fists company fought beside the Wardens for a century to cleanse the Wardens' Chapter planet of Orks- not that they had a choice, as the Warp storm inflicted heavy damage to the Crimson Fists strike cruiser- before returning to Rynn's World.

 

[insert length of time] later, the Twilight Wardens repaid the debt owed the Crimson Fists, when Wardens strike cruisers braved [insert Warp storm, Ork blockade, or other obstacle] to aid the Fists in purging Rynn's World of Orks. As the Great Rift's opening left Warp travel uncertain, the Wardens stayed to help the Crimson Fists fight off [insert other enemies attacking Rynn's World, which, IIRC, include Daemons].

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My idea: The Twilight Wardens are an Imperial Fists descendant of the Crimson Fists line, founded in [insert date before the Orks invaded Rynn's World, devastating the Crimson Fists]. In [insert date], the Orks attacked the Chapter planet just before a Warp storm isolated the system from the Imperium, forcing the Wardens to fight without aid- with the exception of a Crimson Fists company that braved the Warp storm to reach the Wardens' Chapter planet, reinforcing the brotherhood between the Sons of Dorn. The Crimson Fists company fought beside the Wardens for a century to cleanse the Wardens' Chapter planet of Orks- not that they had a choice, as the Warp storm inflicted heavy damage to the Crimson Fists strike cruiser- before returning to Rynn's World.

 

[insert length of time] later, the Twilight Wardens repaid the debt owed the Crimson Fists, when Wardens strike cruisers braved [insert Warp storm, Ork blockade, or other obstacle] to aid the Fists in purging Rynn's World of Orks. As the Great Rift's opening left Warp travel uncertain, the Wardens stayed to help the Crimson Fists fight off [insert other enemies attacking Rynn's World, which, IIRC, include Daemons].

 

Thanks for the reply. I´ll consider it, but so far I like the "chapter created out of vengeance" idea a bit better, tbh:whistling:

Maybe I´ll combine the two a la: CF fleet based successor chapter (insert name) answers the call for the defense of Rynns World.               Unfortunatly, they get all but destroyed. The successors flag ship unfortunatly is heavily damaged too. Shortly afterwards  in the aftermath of Rynns World, Enoch gets discovered. CF hint at new planet ("Hey, your flag-ship got destroyed and all, what about this planet as a new

homeworld?") Big reveal: It turns out the low-tech, "primitive" inhabitants fought off a feral ork invasion all by themselves, which makes them perfect  candidates for a new chapter centred around fighting the green-skins.                                                 

So the CF successor chapter forms anew into the Twilight Wardens.                                                                                                                        

                                                                                                         

                                                    

                                                   

How about that?

Edited by Kyknos of Athena
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The CF are well versed in Orc Foghting. Its Not too far stecheted in my Eyes, that they choose them due there Knowledge.

 

Maybe the CF had a Grimm lose against them. Maybe a Strikeforce got nearly wiped Out. The Surrivors burned with Hatred.

 

These Guys, were choosen to Teach a New Chapter.

 

Your Africa Theme is nice.

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CF fleet based successor chapter (insert name) answers the call for the defense of Rynns World. Unfortunatly, they get all but destroyed.

By a Warp storm? An Ork blockade? The Eldar/Aeldari seeking to avert some prophesied doom? (5th Edition's Codex: Space Marines hinted the Eldar/Aeldari intervened to save the Crimson Fists in a battle; afterwards, the Eldar/Aeldari leader outright stated the Crimson Fists would be his enemies in the future. The pointy-eared xenos SUCK at prophecy, if their visions lead them to act in such contradictory ways.)

The successors flag ship unfortunatly is heavily damaged too. Shortly afterwards in the aftermath of Rynns World, Enoch gets discovered.

 

CF hint at new planet ("Hey, your flag-ship got destroyed and all, what about this planet as a new homeworld?")

 

Big reveal: It turns out the low-tech, "primitive" inhabitants fought off a feral ork invasion all by themselves, which makes them perfect candidates for a new chapter centred around fighting the green-skins.

 

So the CF successor chapter forms a new into the Twilight Wardens.

How about that?

These are all good ideas.
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CF fleet based successor chapter (insert name) answers the call for the defense of Rynns World. Unfortunatly, they get all but destroyed.

By a Warp storm? An Ork blockade? The Eldar/Aeldari seeking to avert some prophesied doom? (5th Edition's Codex: Space Marines hinted the Eldar/Aeldari intervened to save the Crimson Fists in a battle; afterwards, the Eldar/Aeldari leader outright stated the Crimson Fists would be his enemies in the future. The pointy-eared xenos SUCK at prophecy, if their visions lead them to act in such contradictory ways.)

 

 

I would say in fighting the orks, maybe in orbit/ space around Rynns World. 

 

 

Thanks for the praise! 

Edited by Kyknos of Athena
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  • 11 months later...

So: 

With Lieber Astartes Swap Challenge 2021 phase 1 nearing it´s completion, it´s high time to post an update:

 

Twilight Wardens

Chapter Name: Twilight Wardens 
Founding: 23rd Founding (Sentinel Founding) 
Homeworld: Enoch (Feudal World) 
Ultima Segmentum (bordering to the Ork Empire of Charadon and in relative proximity
to the Forgeworld Metalica)
System: Enoch System

Geneseed: Imperial Fists via Crimson Fists 
Fortress-Monastry: Greatshield
Colours: Fawn, sky-blue eyelenses, colour variations of the helmet based on battle-field role ("huts") 
Chapter Insignia: A feline paw, claws reaching through a sun, tips touching an encircling crescent moon
Specialty: Scouting and stealth, Preferred enemy: Orks
Strength: ~ 700+ 
Chapter Master: Chidi Tinashe
Battle-Cry: 

"For our fathers, 
for Enoch,
for the herd among the stars!"

About:
The Twilight Wardens are Space Marine Chapter of the 23rd Founding. Orks slayers par excellance, their main task is to protect their system and the neighbouring Forge World of Metallica from Ork incursions, mainly from the Ork Empire of Charadon. 

Hailing from the world of Enoch, they are a highly spiritual, some might say superstitious chapter, with many traditions rooted deeply in the culture of their homeworld. Quite frequently their own homeworld is attacked by Orks, but the invaders could so far always be fought back.

 

Founding: 

The Lineage of the Twilight Wardens can be traced back to the VIIth legion. 

Initiall a Rogue Trader fleet found Enoch around mid M 36. The High Lords of Terra later deemed its hardy inhabitants suitable aspirarants for a new space marine chapter. At their command  the Twilight Wardens were created, first and formost for defending Metallica, the Enoch system and neighbouring systems against the growing Ork menace in the region somewhere in the late 37th Millenium. 

The Crimson Fists Chapter, in reward for its achievements during the Crusade of Righteous Liberation and in recognition of its experiences against the Orks of the Charadon Sector, was granted the honour of providing the gene-seed for the nascent Chapter and in training the Chapter for operations.

 

Homeworld:
Enoch is a hot, arid world, with a size roughly two thirds of Holy Terra, a hard place to live, but not as hellish as a typical death world. 

It was named of a young upstart Rogue Trader, who once discoverd the planet and bears that name ever since, because the Wardens see names as something holy.

The Wardens have full sovereignity over the planet and its little star system, being notorious for denying imperial authorities access to their lands.  
The landscape consists of savannahs, deserts and wastelands and the inhabitants are forced to change their place of living several times a year to sustain their herds of cattle. The Fauna brings forth several predators which could been found on Old Earth, like lions, hyeanas and even crocodiles which inhabit the few regions whith permanent water-supplies, as well as anitolopes, rhinos and more.
It is debated, if those animals had been imported to be hunted in the Age of Strife or even before that.
At present Enoch has a population of estimated 8- 12 000 000 inhabitants.

The people of Enoch
Inhabited by dark-skinned, tough peoples who mostly live as semi-nomadic herdsmen its technological level is generally quite low, but the population is capable of producing steel for weapons and low-tech firearms. 
The main way of living is semi-nomadic, the cattle-herding tribes  staying as long as possible on a place to sustain their live-stock and then travel on established routes, claimed by them traditionally. 
A "Twilight Warden" is the honorary term for able-bodied men, guarding the herds for the dangerous period of twilight at dusk and dawn, then the gods sleep and hyenas, lions and other dangerous predators stalk the night, ready to slay and eat the animals of their precious herds.
Armed with a warriors equipment, a great ellipctic shield made of cow-hide and wood and a great spear, the Assagai. It is the main source of a mans honour to fulfil this duty and only those who excelled in it with  great valour can hope of one day leading their clan or even great-clan.
The societies are ordered in unities of family, clan, great-clan, and tribe, with the level of loyalty and allegiance being more significant and important, the closer an actual blood-relation is. Each family, clan, great-clan and tribes has it´s nominal leader, but is committed to the council of the priests and elders.
Generally they live rather peacefully, while wars are not uncommon, solving conflicts with bloodshed is rare, because of the common knowledge that the waste of ressource and peoples in fights are simply very unreasonable in this hard and dangerous environment.
Mostly rivalries between competing leaders and conflicts over conceived ill-behaviour, such as the stealing of cattle, are fought out in ritualized, one-on-one, unarmed fights at the gahterings of tribes.
Two exception of this general rule occur:
Firstly, the inhabitants of regions known as the "shadowlands", there criminals, accused cannibals and other banished live are mostly attacked on sight, because they are believed to be cursed and to have lost the favour of the gods.
Every couple decades or so the planet is attacked by Orks, hailing from Charadon. The tribes then band together under the leadership of the Twilight Wardens to meet this threat and destroy it for good. Though known as vigiliant defenders of their realm of space, the Twilight Wardens travel as fast as possible to their homeworld and it is  commonly the only occasion they reject distress calls from other theaters of war. This is also the only time the shadowborn, the inhabitants of the shadow-lands are somehow tolerated and sometimes fight with the main population against the deadly threat of the Ork hordes.

The shadowlands and its inhabitants 
The "shadowlands" are a collective term used for a number of regions in which the unwanted of Enoch´s tribes are banished for one reason or another, its inhabitants known as "shadowlanders" or "shadowborn".  The shadowlands gain their common name from it´s location being often in wastelands under the shadow of big mountains, the most unhospitable places on the planet, salt seas and the most unrelenting deserts. The people living there are all outcasts for various crimes or shortcomings. Cannibalism, murder and other offences to the gods are either sentenced by death or banishment to the shadowlands. In turn cannibalism is mostly excepted there, mostly because the living conditions are so dire, that it is often a neccesity. Life there is mostly lawless, while the strong prey on the weak.

As herding is mostly impossible there, most live as hunter-gatherers and the only social entity of any value is mostly a nuclear family or small groups that only hold together by the strength of a feared leader. 
Sometimes one part of a pair of twins is left and exposed to the elements in the shadowlands after birth, because of the difficulties to raise two children at once environment as unforgiving as Enoch. If tnot  simply killed and eaten, and instead raised by the inhabitants of the shadowlands, one such infant becomes  a shadowborn itself. Other banished are individuals that show psychic abilities, which are seen as foul witchcraft by the rest of the population. 
The shadowborn have a sinister, vile reputation and said to have an ill temper. 

Religion of the peoples of Enoch
The people of Enoch are deeply spiritual and have many myths concerning the earth, animals and natural phenomena. 
Their pantheon is vast with a myriad of spirits, animal gods and an extensive cult of mythic forfathers and ancestors. 
Two vastly important gods which can be found with any tribes though, are the twin gods (who are also husband and wife) Nami and Iman. 
Mani, known as the Great Father, or the Demanding brings hardships to make his children, the people of Enoch strong, while Iman the Great Mother, the Caring, gifts them out of love. When both are honored through good, just living and their respective rituals an ideal state is preserved if not, ill will befell the people in one way or another. 
Mani shows himself through sunshine, storms and drought and is peronated by the sun, Iman through rain (or floods) and is personated by the moon, clouds and the birth of livestock, Manis time is the day, Inam´s the night. Dusk and dawn, when lions and other dagerous animals prowl to hunt cattle and kill men, is the time when both of them sleep and so men have to fight against nature in order to survive.

"White Obsidian" 
A mysterious very durable, yet light material, dubbed "White Obsidian", is to be found on the planet, venerated as a holy substance by the locals and prized by the Wardens as a decent alternative to ceramite and sometimes used instead of it by the chapter serfs to repair damaged battle-armour or even used by Techmarines as a base material to produce suits of Artificer Armour. It is however, other than the name suggests, not very sharp in its natural form and - as it, just like ceramite, conducts almost no heat or other energy - unsuitable to be crafted into power-weapons. However splinters of it, formed into shards on a molecular basis and applied on combat knives or chainswords are a good way to give a weapon a very durable, decently deadly edge. White obsidian, reduced by extreme heat to a molecular level and compressed under great pressure several times, can even be a replacement for Adamantium, though the means to do it are most often beyond the chapter and it´s techmarines and can sometimes be made on Metalica, but for a hefty prize, mostly in the form of large amounts of this rare substance and so this method is only very rarely done.

History:
The Twilight Wardens were founded as part of the Sentinel Founding to protect neighbouring regions from the Arch-Arsonists of Charadons` hordes. Requested in particular from Metallica to help protect it trading routes, they engaged in conflicts as they helped fight of greenskin attackers at the surrounding worlds. 
One on of this occasions by trying to defend a well-populated world, fighting at the for-front, the chapter lost it´s entire first company, which was at this point consisting of veterans in tactical dreadnought armour, like in a codex-chapter. Even worse, the rest of the accompanying forces of the Wardens suffered greatly, too, trying to hold an entry point to a town there the bulk of the population had entrenched itself. 
This brought a great change in the chapters organization, each company would know have access to veterans and specialists from this point on and tactics changed from direct engage to tactics of sabotage of supply lines and command structures, feint attacks and tactical retreats, if necessary. 


Culture:
Opposed to many other chapters, the Twilight Wardens have no problem in considering the Emperor a god. 
While still revering Nami and Iman, they are presented as aspects of the Emperor to outsiders. 
They also honour ancestors and dead battle-brothers greatly. They believe they live on in their songs, the war-poems, which are composed and sanctioned by the Chaplains, which enjoy even higher honours as in most other chapters. 
The singing of a war-poem can be initiated in battle by the squads leader and lead to a trance-like state of the squad, evoking past patterns of warfare. It can decrease heart rate, metabolism and even act as a surrogate for normal sleep to a degree,increasing the Wardens overall fighting prowress in the long-term, helping them to stay in action over extremly long periods of time.
There is also a custom of claiming family relations among officers and troops, battle-brothers claim there captains as their nominal father, even taking  his last name. 
It has been noted that the Twilight Wardens also practice similiar bonds with warriors of other chapters and even guardsmen which impressed them with their valour and courage, claiming them as nominal brothers and including them in their ever expanding myths over time. 
Regiments or chapters with such members are often more likely to receive aid in need from the Wardens. 
The life of the Wardens is regulated with a lot of rituals and ceremonies for their gods, and a set of highly honoured chapter serfs, which are un-augmented priests of Nami and Iman, always travel on their ships.
They perceive themselves primarily as guardians and defenders of menkind, as their former flock as regular humans were cattle, goats and sheep now they watch over the citizens of menkind, the herd among the stars.

Geneseed: 
The Geneseed of the Twilight Wardens shows little to no mutation. An exception is the often malfunctioning Betcher´s Gland as it is common among those with Imperial Fist geneseed. 


Beliefs:
The Twilights Wardens rever the Emperor as a god (though it is unclear, if he is revered in the ideal way as wished by the Ecclessiarchy), as long with the local gods Nami and Iman, among many other divine beings, (though practices of worship to those are mostly hold in secret and this is not revealed to outsiders). They also believe heavily in fallen battle brothers becoming semi-divine beings, in an unique manner: After a period of time determined by the Chaplains they hold ceremonies, in which the bones of the fallen are burnt. Their legacy is then immortalized in war-poems. At this time their names are purged from official records and forbidden to be used in common language. Instead they are believed to live on in their poems and their names can only be sung.
In this way they live on as spirits guiding their brethren.

Organisation:
Since losing their entire first company, while trying to save a great amount of civilians in a battle against the Greenskins, the former codex-adherent chapter changed tactics and organisation considerably. Using scouting tactics and infiltration as an important element of their battle plans, it maintains a regular scout company, but the other five companies contain ideally marines for every battle role, meaning Devastators, tanks, tactical squads and veterans are all part of a regular company, as well as a companies own scouts (which are mostly more experienced than their regular counterparts in the scout company).
Each regular company is called a Kraal-Company, living as a nominable "tribe" and operate on a strike cruiser. The Kraal Company consists of several clans, based on equipment and battle-field roles, named after predators of Enoch, which are the following: jackals are scouts (while the scouts of the "regular" scout company are sometimes dubbed "Fenneks" or "desert foxes"), Tactical Marines are leopards, Devastators and tank personel are Hyenas, Assault Squads, Bikes and Land Speeders are "Cheetas". Each of those units forms a close bond in their respective companies and are referred to as a "hut" (e.g. "the cheeta hut of Kraal Tinashe). A Marine spends the most time of his daily life with his hut and members  share a friendly rivalry.
A special entity of the chapter is an elite corps of Greenskin-Hunters, mostly composed of Vanguard Veterans and Assault Terminators, the Eclipse Lions. Those Veterans hate and expertise in killing the Xenos, excels those of their common brethren, by they have also tendencies of recklessness and value human life sometimes less, than other Warden Claws and have a more sinister reputation among the majority of the chapter and the population of Enoch.



Current status: 
Numbers are stressed by near constant campaigns against Orks and other Xenos, but due to a quite high recruitment rate, remain relatively stable. 

Equipment:
The chapters tanks, mostly manufactured and maintained on the fortress-satellite Assagai, surrounding Enoch is of little to medium size and mostly of more common vehicles due to the chapters rather backwater status. It contains a considerable amount of Landspeeders though and keeps it number of drop pods high to quickly engage in battle in the various conflicts and distress calls it has to answer. 
Vehicles of note:

  • Lion´s Paw: Landraider (mostly used as personal transport for Chapter Master Chidi Tinashe
  • Rainbringer: Whirlwind
  • Crack-Jaw: Hunter tank
  • Lightening Spear: Landspeeder of the Cheetah hut of Chidi Tinashe Kraal Companys leader Abidemi Abessi
  • Adisa Thunderstrike: Venerable Dreadnought
  • Retribution of Mani: Land Raider Redeemer

Chapter Relics:

- Mercy of Inam: Stalker Bolter 
- Mask of Nami: Artificer-Helmet, used by the chapters Master of Sanctity, currently Samore Mussa
Beasts´ Woe: Power weapon, great spear ("lionspear")
- Devourer of the Wicked: Heavy Flamer 


Arsenal:

Fortress-Monastery: 
Greatshield is a 30,000 ft high mountain, with a flat plateau on it´s encrested with built in encampments and forticifcationss. Part of the chapters arsenal is kept in the mountain itself. It´s top can be "sealed" with overlapping great plates of bronze-coloured metal with an adamantium core, if needed to shield it from enemy forces from above.
When attackers come, it is a bastion which can hold a large proportion of Enochs weak, children, women and elders.

Edited by Kyknos of Athena
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I have skimmed the thread but mostly just read the recent rework.

 

Given the chapters early years of hunting and eliminating fledgling Waaaghs! Would close ties and cooperation with the Deathwatch make sense, as I can see the Deathwatch pursing similar tactics.

 

Re the shadowlands, cannibalism for survival may occur in the short term, but is hardly sustainable in the long term, unless there is a constant stream of outcast and exiles from the main society. So while the regions would be unsuitable for herding animals, and there would be less social support beyond the immediate family, I would still say cannibalism is the exception even here, only occurring out of severe desperation or for some ritualistic purpose. After all how much is there to eat on a body if the people you are eating are equally hard done by and short of conventional food?  

 

On the religion aspect, as the Ecclisiarcy is normally ok with the local god to be reinterpret as the Emperor. So could they get away with calming that Nami and Iman are aspects of the Emperor.

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The Lineage of the Twilight Wardens can be traced back to the Imperial Fists, via two successor chapters. About one hundred years after the events of Rynns World, the Crimson Fists founded a successor chapter, the Fists of Thunder.

My assumption when I see "the events of Rynns World" is that you're referring to the invasion of Rynn's World by the Ork Waaagh! under Snagrod, the Arch-Arsonist of Charadon. The problem with that, however, is that it took place in 988.M41. With the recent retcon of the Indomitus Crusade lasting only a decade or so, the timeline has only moved to a little over two decades since that event. If you want to preserve the lineage from the VIIth Legion through the Crimson Fists Chapter and have it remain subsequent to the invasion of Rynn's World, you're left with the Ultima Founding, and the Chapter would either be a direct Successor of the Crimson Fists or one of their Successors (none of which have been named as far as I know). It would be far easier to simply claim the descendance from the VIIth Legion through the Crimson Fists and leave it at that.

 

The re-naming of the Chapter from "Fists of Thunder" to "Twilight Wardens" seems a bit forced. There are multiple instances of Chapters being nearly wiped out, yet they've retained their names. The most notable examples are the Imperial Fists (who cannibalized their Successors, especially the Fists Exemplar, to rebuild), the Ultramarines, and Blood Angels. As First Founding Chapters, one might argue that these Chapters would preserve their names regardless. In addition, though, we have the Lamenters, Crimson Fists, Emperor's Scythes, Black Consuls, and Invaders. There are also numerous instances of Chapters adopting new homeworlds, sometimes multiple homeworlds through their existence, yet they retain their names. Examples here include the Fire Hawks and Crimson Fists. The Chapters of the Adeptus Astartes are notoriously hidebound and traditionalist - for a Chapter to change its name would require a significant catalyst. I suggest either removing this bit (just saying they were named the Twilight Wardens upon their founding) or build in a stronger explanation for the changing of the Chapter's name.

 

I like the Shadowlands concept and I think it provides a strong option for an alternative recruiting pool, much the way some Chapters recruit from not only nobles and warriors, but also from hive gangers and criminals.

 

The big thing that's missing for me is pictures - the verbal description of the livery and badge leave a lot to interpretation.

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Thanks for your reply. 

Guess, I messed up with the timeline, then. The aim was to have a link of "preferred enemy:Orks" and the Crimson Fists. I guess there is no logical way to do it now, since the hatred for Orks of the Crimson Fists has its root in the invasion of Rynns World by Waaagh! Snagrod (?). 

If I can´t make that connection mentality-wise between the Crimson Fists and the Twilight Wardens, I might aswell just make them an Imperial Fists successor, I guess. :rolleyes:

Interesting that you liked the shadowlands so much, it was actually my least favourite bit of fluff I wrote. 

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Re the shadowlands, cannibalism for survival may occur in the short term, but is hardly sustainable in the long term, unless there is a constant stream of outcast and exiles from the main society. So while the regions would be unsuitable for herding animals, and there would be less social support beyond the immediate family, I would still say cannibalism is the exception even here, only occurring out of severe desperation or for some ritualistic purpose. After all how much is there to eat on a body if the people you are eating are equally hard done by and short of conventional food?  

 

 

Well, your surival chances are slim in the shadowlands. Yet, it doesn´t mean that they only eat each other, just it is often the case. Maybe I need to word it better. 

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Maybe have it more of a perception/accusation by the rest of society, because there is the occasional bit of cannibalism by a few, and this has tainted general perception so that the mere suspicion of it colours peoples view of shadowlander (along with the outcast status and so on).

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Founding: 

The Lineage of the Twilight Wardens can be traced back to the VIIth legion, via the Crimson Fists.

As a Crimson Fist fleet found Enoch it deemed its hardy inhabitants suitable aspirarants for a new space marine chapter first and formost for defending Metallica, the Enoch system and neighbouring systems against the growing Ork menace in the region somewhere in the late 37th Millenium

 

 

@Brother Tyler: Sounds about right?

Edited by Kyknos of Athena
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The only issue there is that it implies that the Crimson Fists decided to create a new Chapter. In general, it is the High Lords of Terra that decide that there will be a new founding, not the Adeptus Astartes. If you want to follow more traditional phrasing, you could simply state that the Chapter was one of several created in M37 during the 23rd ("Sentinel") founding and that it was granted the Enoch system as a base of operations and recruiting worlds, the system strategically placed to augment the defenses of the Adeptus Mechanicus forge world of Metalica and nearby systems in the face of the growing Ork menace in that region. The Crimson Fists Chapter, in reward for its achievements during the Crusade of Righteous Liberation and in recognition of its experiences against the Orks of the Charadon Sector, was granted the honour of providing the gene-seed for the nascent Chapter and in training the Chapter for operations.

Or something like that.

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Founding: 

The Lineage of the Twilight Wardens can be traced back to the VIIth legion. 

Initiall a Rogue Trader fleet found Enoch around mid M 36. The High Lords of Terra later deemed its hardy inhabitants suitable aspirarants for a new space marine chapter. At their command  the Twilight Wardens were created, first and formost for defending Metallica, the Enoch system and neighbouring systems against the growing Ork menace in the region somewhere in the late 37th Millenium. 

The Crimson Fists Chapter, in reward for its achievements during the Crusade of Righteous Liberation and in recognition of its experiences against the Orks of the Charadon Sector, was granted the honour of providing the gene-seed for the nascent Chapter and in training the Chapter for operations.

 

 

@Brother Tyler: Done! :yes:

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