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3000 Raven Guard Recon Company - Veteran Options?


Capt Laertes

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Hi All

 

I'm designing and modelling a Recon Company RoW Raven Guard list at the moment, and have got it mostly sorted:

 

HQ: Praetor - Paragon, Fist, Digi, Halo, Camo

HQ: Command Squad x 5 - 3 Swords, 2 Axes, 1 Combat Shield, Rhino w/ Dozer & Multi-Melta

HQ: Praevian - Axe, Charger, AA, Refractor, Camo

HQ: Vorax x 4 - Bio-Corrosive

HQ: Centurion - Hammer, Camo

 

ELITES: Veterans x10 - ***UPGRADE/TACTICS OPTIONS NEEDED!***, Rhino w/ Dozer & Multi-Melta

ELITES: Veterans x10 - ***UPGRADE/TACTICS OPTIONS NEEDED!***, Rhino w/ Dozer & Multi-Melta

 

TROOPS: Recon Squad x 10 - 1 Combi-Melta, 10 Camo

TROOPS: Recon Squad x 5 - 5 Snipers, 5 Camo

TROOPS: Recon Squad x 5 - 5 Snipers, 5 Camo

 

FAST ATTACK: Outriders x 7 - 7x Plasma, Sergeant, Fist

FAST ATTACK: Seekers x 10

FAST ATTACK: Seekers x 10

 

....and no Heavy Support for fluff reasons. Obviously everything infiltrates or scouts (or both) and gets shrouded T1.

 

This is 2705, leaving a maximum of 295 to upgrade the Veterans. I'm not sure whether to go with one squad of Machine Killers with Melta and one squad with Weapon Masters and Power Weapons, or to mix options between the squads, or to just go with ol' reliable Sniper Vets and spend the points elsewhere... I was thinking that Infiltrate, Shrouded in T1/Stealth & Fleet makes for a great "Rhino Rush", either for getting into assault or for vehicle popping, but in great need of criticism and other ideas if you'd be so kind!

 

Cheers

 

Jim

Edited by Capt Laertes
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Veterans with combi-weapons (usually plasma or melta) are a favourite and Marksmen Veterans are always good. I'd probably steer clear of Veterans equiped for close combat if you're going to give them a Rhino. Rhinos are pretty terrible transports for units that want to be assaulting the enemy. If you really want some combat Veterans then put them in a Dreadclaw.

 

Machine Killer Vets with combi-meltas would add some much needed anti-tank firepower to your army.

 

Also, have you considered some Mor Deythan (maybe instead of one of the Seeker units)?

 

Another question: what is the purpose of the lone Centurion? What's his role and what does he add to the force?

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@ Kizzdougs

 

Thanks for the reply mate. 

 

The thinking behind the close combat vets is that the Recon Company has a better than usual chance of taking first turn and since they will infiltrate pretty close to the enemy in their Rhino(s), they can roll forward, disembark into some cover right in the face of enemy units and then charge T2, with their 3+ (or hopefully 2+) cover save absorbing any incoming fire during T1... at least that's the concept anyway, nothing guaranteed! Plus, as I'm trying to do a fluffy Recon-style list with no Termies or Jump Packers, there's very few options for hard-hitting assault units. And Drop Pods and Fliers don't really fit the theme either unfortunately.

 

Glad to hear the Machine Killer Vets are a viable idea, I think I'll go with them then. Worth giving them a few power weapons as well or not bother?

 

I did actually consider Mor Deythan, but I think the consistent firepower of the Seekers at AP2 will be more useful in this army in a fire support role than the 'one-shot' Fatal Strike since I have no Heavy Support... If I had another slot I'd definitely put them in though. ****EDIT! Scratch that, just realised they're ELITES not FAST ATTACK, so I think I'll put them in! Don't know why I thought they were Fast Attack!****

 

The Centurion rides with the Praetor and Command Squad in their Rhino (to give them a bit more muscle if necessary) and I was also thinking if that Rhino infiltrates forward along with the close combat vets in their Rhino, when they both roll forward and disembark on T1, the Praetor and Centurion can swap around between the Command Squad and Vets depending on the targets available to charge, which will give both of those squads the benefit of their Cameleoline as well as Shrouded for a good chance of 2+ cover save for both squads during T1... 

 

Ha, does any of that sound viable or is that too much theory that will be a disaster on the table?

Edited by Capt Laertes
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The Centurion seems pretty useless.

 

A Command squad with Praetor in a Rhino is a really bad idea. Either some kind bikes, jump packs or an assault transport is needed.

 

You are in very deep trouble against armoured lists, especially at 3000 pt. Have you considered Javelins, Land speeders or Lightnings? They are quite fluffy and good at armour busting.

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