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The Dreaded 49th

- - - - - A deathguard Plog

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#26
Plague _Lord

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Sry for the loing wait but I didn't have time for writing this up and compressing images takes a while. I managed to play 3 games over the course of the tournament and it was really fun since I had the chance to play against armies I have never even seen in the flesh.

 

Finally I went with option B and got in anothe chaos lord, helbrute with lascannon and points left for summoning 10 plaguebearers or lots of nurglings.

 

Ok here it goes... bear in mind that the tournament was 5months ago and I can't remember all the details.

 

 

Game 1 vs Tyranids.

 

His list consisted of, more or less, this: Swarmlord, old one eye, 2 flyrants, 6 zoanthropes with the enhanced one, 6 hive guard, 20 or 30 termagants with devourers, a trygon and a sprinkling of hormagants and termagant blobs.

 

Deployment looked like this:

 

Spoiler

 

I deployed my forces as close to the centre of the map as I could, ensuring I gain the middleground, allowing me to spread out from there and support my vechicles with infantry. He deployed most of his forces near the swarmlord at the centre of the map. This was problematic for me as he would be out of sight from my big guns (thanks to the big piece of terrain at the centre of the map). He placed his flyrants, trygon and devourer termagants in DS.

 

Turn 1

 

I was supposed to go first but of course my opponent stole the initiative from me. He moved up to the centre with the bulk of his forces, while hormagants raced to objectives on the sides of the map. Then came shooting, I have to say that I wasn't ready for sucha potent shooting phase from the nids. He used the double-tap strat on the hive guard and managed to take out the Helbrute, scoring him first strike and taking a few wounds off the Land Raider. Boy the helbrute folded like paper, they really need DR or at least a 5++.

 

 

In my turn,

Spoiler
I move my forces up and spread out a bit. The plasma squad goes into a forest, while the regular chaos lord summons some plaguebearers (taking a mortal wound in the process) on the left flank to grab an objective. I move my Land raider up as far as I could to shoot some stuff up (big mistake), while the PBC, blight launcher plague marines and blight hauler took the centre map. The drone moves to the right flank to burn some hormagants. In my psychic phase I fail to cast miasma on the Land Raider... Shooting was weak, with me managing to take some wounds off of the Swarmlord, kill a hive guard and roll poorly for my drone and kill 2 hormagants...

 

Turn 2

 

In his turn all of his deep strikers come - his trygon and termagants next to my plague bearers on the left and his flyrants near the centre. The rest of his forces either styed still or got into smite range, while old one eye got straight amidst my forces, looking to charge the PBC. Now this is where my mistakes started to come to fruition - he let rip with mortal wounds, killing the blight hauler next to the LR and putting a lot of wounds on the LR itself. He then proceeded to shoot the LR with all he had and manged to take it down to 3 wounds, while the termagants and trygon killed 7 plageubearers. In the assault phase he charged his Trygon into the plaguebearers, old one eye into the PBC, a flyrant into the LR and the swarmlord also into the LR. Overwatch was pretty good with the Land Raider managing to take 6 wounds off the swarmlord with a lucky lascannon shot. The Trygon finished off the plaguebearers, old one eye rolled very well and blew up the PBC, which took my summoning lord with it... following up with a consolidation near the Land Raider. Then the flyrant and Swarmlord finished off the Land Raider, which I elected to blow via stratagem, putting a bunch of MWs on all the monsters in the vicinity.

 

Here's a shot of big monsters crashing my line:

Spoiler

 

In my turn it was time for the mighty counter attack!

Spoiler

All of my forces moved back to the centre, with the exceptance of poxwalkers still chilling on my home objective, and the bloat drone trying to fry the hormagaunts. I couldn't get any psychic powers off due to my opponent rolling incredibly well for his deny tests. In the shooting phase the Deathshroud and plasma plague marines shot the trygon up a bit, while the 2nd plague marine squad and the blight hauler put wounds on the swarmlord. The drone tried again to fry the hormagaunts but I, again, rolled very poorly on the number of shots and only killed 1 or 2. The highlight of the phase was the lord taking old one eye out with a shot of his combi melta. My centre proceeded to charge in: the Deathshroud took on a flyrant, while the plague marines charged and blight hauler the swarmlord. I rolled terribly with the deathshroud and whatever got through got saved by an inv save. The deathshroud then got cut up in pieces. The swarmlord got killed by the plague clever but my opponent used his last cp to let the swarmlord fight after death and chop my plague marines up.

 

The next two turns were all about piling in to the centre - he charged his monsters into my plague marines and blight hauler, while shooting poxwalkers and the plasma plague marine squad in his turn. In my turn I turned the drone from burning hormagaunts and counter charged with it, the plaguecaster and my warlord. The melee in the middle lasted a bit but ended in my lord and drones killing the trigon and both flyrants.

 

The last melee:

Spoiler

 

After that time had ended and my opponent won on points around 30-16. It was a fun game but I had made so many mistakes that I'm pretty sure that it could have been closer if I had played it better. For my defence I can only say that is was my 1st game in the year and I never run into so much psychic power spam. Screening is a thing! I hope the read wasn't too bad, but this game was played 5 months ago and I didn't make any notes so it's all from memory.

 

Post game notes: 

- Helbrutes are very easy to kill. Must hide turn 1.

- Land Raiders die easily in assault, musn't rush them.

- Must use screens against MWs

 

I played 2 more games during this tournament and will try to post a quick rundown of them when I have the time.

 

Cheers!

PL


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Armies:

40k: Deathguard, Steel Legion, Word Bearers, Space wolves, Necrons

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#27
Plague _Lord

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Game 2 vs Adeptus Mechanicus

 

His army comprised of 2 battalions – 1 Mars and 1 Stygies. He had Belisarius Cawl, 2x5 Castellan Robots, 2x Dunecrawlers with anti-air autocannons, 6x5 rangers and a vindicare assasin. He also had some more characters here and there but can’t remember.

 

Deployment looked like this:

Spoiler

 

I split my force into 2 warbands, trying to make the most out of available cover in case he stole the initiative. Each force was supported by a lord for rerolls. Since I thought the Land Raider would get shot off the table fast, I elected the Deathshroud be kept in reserve.

 

Turn 1

He didn’t steal the initiative so I moved all my forces up with the plague drone taking the central objective. My poxwalkers held the left side objective near the ruins and would stay behind. In the psychic phase I managed to cast miasma on the Land Raider. All my heavy weapons let rip at the castellans managing to kill 2 (I actually rolled poorly – with a total of 6 lascannon, 2 missile launcher and the plague mortar with rerolls I could have done better).

In his turn he moved 1 squad of robots up, while the other stood still (something about doubling shots while immobile?). His vindicare tried to snipe my warlord but failed to wound him. Everything that could shoot tried to either hit the Land Raider or the PBC. While he did manage to put a lot of wounds on both, the miasma really was a hinderance and they both survived.

 

Turn 2

Happy that I didn’t lose anything I continued the slow advance of my forces into the middleground, with 1 of my chaos lords summoning the plaguebearers onto the middle objective. I target all weapons with an ap into the leftside robot squad managing to finish them off, while my bolters killed rangers. Miasma was cast again. I think I was quite leading in terms of objectives and maelstrom points at this point.

In his turn he again tried to kill my heavy tanks and nearly managed – the Land Raider had 3 left, while the PBC was down to it’s last. The vindicare again tried to kill my warlord but I saved.

 

Turn 3

Time to close in. The heavy tanks stayed put to have some use of their detoriating BS, while I pushed the rest of the force up. On the right flank I teleported the Deathshroud to try and charge an onager. In the shooting phase I destroy a couple of ranger units, while my PBC bombards at a backfield ranger squad. The LR destroys one of his onagers while the deathshroud fail their charge. I also charge the Castelan Robots in the centre with a blight hauler (taking overwatch) and a plaguemarine squad and they both make it! I put a couple of wounds on a robot but fail horribly in my rolls and fail to kill any of them.

In his turn he shoots everything he can at the PBC but I manage to save anything that wounded and it remained with it’s last wound to live another round. He counter charges the centre melee with Cawl a datasmith and some rangers. He fails badly and kills only 1 plague marine and leaving the blight hauler with 3 wounds left.

 

Spoiler

 

Turn 4

My forces on the left flank mop up anything left there, while at the same time grabbing an objective. My deathshroud move up to the onager. In the psychic phase I smite one of the robots, finishing it off. The PBC kills his backfield ranger squad with the mortar. That’s more or less the end of shooting. In the fight phase I kill Cawl with the plague cleaver and the powerfist champion goes to town on the robots. I kill 1 and leave another wounded while lose nothing in return. My deathshroud destroy the onager and consolidate to the centre. In this moment my opponent conceded stating that he could do nothing to gain points and awarded me with a 20-0 win!

 

What a fun game! I have to say my opponent was quite unlucky at times and couldn’t kill my tanks even if he wanted to. The Land Raider was great this game a actually may have even nearly got its points back (don’t know how much castellans cost but it killed 3 and an onager so…). It’s killing prowess wasn’t even the best part – it was huge firemagnet and every big gun was intent on killing it. With miasma it is quite tough to kill I guess.

 

Key points:


  • Remembering rules – I totally forgot about DttFE and I was in close combat quite a bit in this one. It didn’t matter in the end but I have to remember about this one!.


1 more game to go!

 


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#28
Plague _Lord

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Game 3 vs Imperium

 

Comming off an easy win I had my confidence restored and was looking forward to going against this oponent as it would mark the 1st time I would be playing against a superheavy J

His list: Imperial Guard brigade + Blood Angels battalion. The detachments consisted of Straken, a few officers, primaris psyker, a few other psykers, 6 infantry squads, punisher tank commander, punisher leman russ, 2 mortar squads, 3xsentinels and a shadowsword for the imperial guard part, while the blood angels detachment had a librarian dreadnaught character; a captain with thunder hammer, jump pack and angel’s wings relic; 3 scout squads.

 

This was going to be tough as he outnumbered me around 3:1 and had that shadowsword thing!

Deployment looked like this:

gallery_94482_16125_1495255.jpg

 

The shadowsword and sentinels are on the left flank hidden behind terrain. I tried to keep my land raider and PBC out of LOS of the superheavy and so deployed in a refused flank tactic, with only the poxwalkers on the left flank. The centre of my lines is occupied by the drone, pbc and a PM squad with blighhauler. The rest is on the right. I put the deathshroud in deepstrike.

 

The mission rules meant we had night time during the 1st turn, so -1 to hit.

 

Turn 1

He steals initiative! Not good, not good at all. He advances all of his infantry down the centre of the map and puts the scouts into the fortress of redemption (just a terrain piece, no rules) his tanks move around a bit and he get’s off psychic powers and orders on the tank commander, getting him a hefty -3 to hit. Most of his shooting fails due to the -1 to hit, but he does manage to nearly kill the helbrute.

 

In my turn I move my infantry and drones up along the whole map. Miasma goes up on the LR. I target every heavy at the punisher and despite the -3 to hit my LR manages to take it down to half wounds. My infantry managed to kill a few guardsmen with potshots, while the drone fries a total of 7 scouts from 2 squads.

 

Turn 2

He secures the objective on the left with his sentinels, with the shadowsword going into a tight space with no LOS to my tanks. He buffs up his tank commander again. In the shooting phase he destroys the helbrute, giving him first strike, and puts wounds on the pbc and land raider. In the charge phase the smash captain charges into the drone at the centre (no overwatch!), while his librarian dread charges into plague marines on the right. The smash capt destroys the drone, which explodes killing 4 plague marines from the plasma squad, finishes a scout squad and puts a mortal on the captain. The smash captain proceeds to consolidate into the 3 remaining plague marines but get’s smashed by the champions powerfist. The murder-dreadnaught-librarian takes down 3 plague marines but get’s destroyed by the plague cleaver and champion powerfist.

In my turn I move the poxwalker on the left flank to blok the shadowsword in place. In the shooting phase I destroy the tank commander and kill the rest of the scouts. A blight hauler takes a few wounds off the 2nd russ. I countercharge into a few infantry squads with my plageucaster, lord and remaining plague marines. I roll well enough that if I wipe a squad, I could consolidate into straken with my lord. In combat I manage to destroy the infantry squad and consolidate into straken, a few psychers and the remnants of 2 other infantry squads… BIG mistake as straken chops my lord to bits, while angry guardsmen bayonette 2 plague marines… oh well.

Turn 3

I’ll be brief – he consolidates around a few objectives, destroys all the poxwalkers and a MBH in shooting, then proceeds to charge my psyche and plaguemarines with all guard squads, butchering them with straken and then consolidating into both the PBC and the Landraider.

In my turn I drop the Deathshroud near the shadowsword, trying to get a glory kill at least – he kills 2 in overwatch and even though the champion manages to put 12 wounds onto the super heavy it doesn’t matter. At this moment time was more or less running out and I called it a day as all I had left were 2 tanks stuck in combat with guardsmen, the plaguecaster that, even though he had cut down a lot of the, was bogged down and the remaining MBH also bogged down by guardsmen.

 

gallery_94482_16125_968142.jpg

 

It ended in a big win for the Imperium! He had scored most of his maelstrom cards, while I was on the defensive for almost all of the game. I never thought cutting through guard squads was so hard! A big thing that could have helped during the 1st few fight was the fact, that I had again forgotten about DttFE. Man I could have used a few extra attacks going through. Maybe I would have even saved my tanks from getting bogged down and the PBC could bring it’s flamers to bear.

 

All in all the game and whole tournament was fun. I ended up in 6th place (out of 14), mainly thanks to the big win in game 2.

I’m going to another tournament on Sunday, with an upgraded list as CA2019 has been kind to every unit in my army. I will probably be chucking the helbrute at it didn’t do anything.

Playing with the land raider is fun! It got targeted a lot and only died once, due to my stupid placement in game 1.

Will be reporting the Sunday tournament with more pics and a better write down, as I will be taking notes.

Wish me luck!

Cheers,

PL

 


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#29
Plague _Lord

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Finished one of my PBC

 

gallery_94482_13987_340146.jpg


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#30
TrawlingCleaner

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Really enjoyed these write-ups man, lots of depth and insights are really handy. How are your experiences with PBCs? I can't seem to make them work at all. Maybe it's just my horrendous luck but I always either seem to roll low on how many shots it fires or miss with most of the shots. I actually have way more luck with the Entropy cannons on the side hitting and doing damage. It's actually gotten to the point in some games where I prefer to charge it in than shoot.

 

Loving the scheme too mate! Keep up the great work biggrin.png



#31
Wolf Lord Loki

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Really enjoyed these write-ups man, lots of depth and insights are really handy. How are your experiences with PBCs? I can't seem to make them work at all. Maybe it's just my horrendous luck but I always either seem to roll low on how many shots it fires or miss with most of the shots. I actually have way more luck with the Entropy cannons on the side hitting and doing damage. It's actually gotten to the point in some games where I prefer to charge it in than shoot.

Loving the scheme too mate! Keep up the great work biggrin.png


I have the same issue. I've had better luck with my Blight Hawlers so I use them more now for fire support

I made the sponsons interchangeable but haven't yet tried the flamers. And I have no luck with the cannons. Role low for shots and then miss mostly

And if I do hit they just don't seem to be that killy.

I hope in the Psychic Awakening we get a multi fire bonus (like predators do) to reflect how lethal these are supposed to be or in version 2 of the Codex make it so there is splash damage like the plague flails
Battle Tracker for my White Scars (Swindon 2008): Games this year 5 - Wins 2, Losses 2, Draws 1

Opponents:
Grey Knights 0/ 1/ 0 Imperial Guard 1/ 0/ 0
Eldar - 0/ 1/ 0 Crimson Fists 0/ 0/ 1
Tau 1/ 0/ 0

#32
Plague _Lord

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I'll try more concise write ups in the future! I'm surprised I remembered so much after 5 months :D

 

I had only 1 PBC but now plan on using two. The mortar is handy in that it can target things out of LOS, while I have failed to get mileage out of the flamers, it was mainly due to the PBC not getting into range - they are quite a big fire magnet. Remember that flamers are our main weapon against flyers and the pbc has 2 on a semi mobile and durable platform. They have other uses that the MBH don't have such as blocking LOS and pathing. Charging a flamer one is quite a daunting prospect I would imagine.

 

But from a pure damage output perspective, they aren't that hot. In my last game, 750 pts vs orks, all it did was kill a 5 man loota squad and then die in 1 turn from the relic shokk attak gun.


Armies:

40k: Deathguard, Steel Legion, Word Bearers, Space wolves, Necrons

WFB: Night goblins, Empire, Dark Elves


#33
Plague _Lord

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Nurgle is ripe in the world so I'm working from home and have a lot of time to finish the army off...

 

So here is the finished Bellman of the 49th...

[img]gallery_94482_13987_1070312.jpg[/img]


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Armies:

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WFB: Night goblins, Empire, Dark Elves


#34
Plague _Lord

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Got my hands on some terminators from Lord Felthious Tainted Cohort but really didn't like the googly-eyed head of one of them. It took some cutting to make it fit but one of the deathshroud heads fits perfectly and cuts down on the fugly side of nurgle, making the model more menacing for me.

 

gallery_94482_13987_1236797.jpg

 

I fell in love with the look of them and ordered a box and plan on making a squad 7 strong with combi-bolters, a reaper autocannon and a flail.


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Armies:

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WFB: Night goblins, Empire, Dark Elves


#35
Plague _Lord

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Haven't played a game in 9th yet due to papa nurgle getting a bit too excited lately... But have been doing a lot of list building. Here is my current list I'm more or less happy with. I'm going all in for toughness - so much that I'm conteplating taking the secondary tgat gives 15pts for preserving your 3 most expensive units but that depends on the ammount of antitank in my opponent's army.

Talking fo strategies: i want to footslog the terminators on one flank, along with the blightspawn while my moving fortress comprised of the PBCs screening the LR, dp, defiler and plaguecaster move to the midfield and try to just be a huge immovable wall on an objective. The midgame will see the defiler play aggressive with dp and plaguemarine support. I'm starting out with only 5 cp but I think it's enough for situational strats.

Some maths - my first round of shooting should on average deal a bit over 12 wounds on a knight (T8 3+ 5++) not counting minus modifiers to hit so not bad and with luck I should be able to cripple/remove a big threat in the first round. I thought I needed the 5++ from bellman relic on my LR but there's just not that many ap-4 weapons in the game to justify the pts and cp cost. A double shooting laser destroyer only deals 4,5 wounds on my LR anyway.

I have one fear - backfield scoring and lack of ob-sec. The poxwalkers will die from a stiff breeze and my PMs will be in the thock of the fighting. I could have a problem with hordes but hopefully my blightlords will pull their weight here. Maybe chuck the blightspawn for an extra 12 poxwalkers?

Here is the list :


++ Auxiliary Support Detachment -2CP (Chaos - Death Guard) [11 PL, 8CP, 140pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP [-2CP]

Plague Company: The Poxmongers

+ Heavy Support +

Defiler [11 PL, -2CP, 140pts]: Contaminated Monstrosity, Defiler scourge, Reaper autocannon

++ Battalion Detachment 0CP (Chaos - Death Guard) [111 PL, -4CP, 1,857pts] ++

+ Configuration +

Detachment CP

Plague Company: The Poxmongers

+ Stratagems +

Gifts of Decay (1 Relic) [-1CP]

+ HQ +

Daemon Prince of Nurgle [9 PL, 200pts]: 1. Miasma of Pestilence, 1. Revoltingly Resilient, Malefic talon, The Suppurating Plate, Warlord, Wings

Malignant Plaguecaster [6 PL, 100pts]: Ironclot Furnace

+ Troops +

Plague Marines [13 PL, 222pts]
. Plague Champion: Boltgun, Plague knife, Power fist
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Great plague cleaver
. Plague Marine w/ special weapon: Plasma gun
. Plague Marine w/ special weapon: Plasma gun

Poxwalkers [3 PL, 70pts]
. 10x Poxwalker: 10x Improvised weapon

Poxwalkers [3 PL, 70pts]
. 10x Poxwalker: 10x Improvised weapon

+ Elites +

Biologus Putrifier [4 PL, -1CP, 65pts]: 6. Arch-Contaminator, Plaguechosen

Blightlord Terminators [27 PL, 315pts]
. Blightlord Champion: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Bubotic Axe, Reaper autocannon
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter

Foul Blightspawn [4 PL, 85pts]

+ Fast Attack +

Myphitic Blight-haulers [7 PL, 100pts]
. Myphitic Blight-hauler: Missile launcher, Multi-melta

+ Heavy Support +

Chaos Land Raider [19 PL, -2CP, 290pts]: Contaminated Monstrosity, Havoc launcher, Twin heavy bolter, 2x Twin lascannon

Plagueburst Crawler [8 PL, 170pts]: 2x Plaguespitter, Heavy slugger

Plagueburst Crawler [8 PL, 170pts]: 2x Plaguespitter, Heavy slugger

++ Total: [122 PL, 4CP, 1,997pts] ++

Created with BattleScribe

Armies:

40k: Deathguard, Steel Legion, Word Bearers, Space wolves, Necrons

WFB: Night goblins, Empire, Dark Elves


#36
Plague _Lord

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So I played my 1st game of 9th ed and I must say it was pretty fun although short lived as we could only play 2 turns. I modified the above list a bit and I think I will take it to a local tournament soon (unless pap nurgle says no). I've swapped out poxmongers for mortation's chosen son - a nice company that gives me the amazing blightspawn relic and some pretty nice strats (D2 on my plague spewers is pretty goood). The next change was to get rid of the defiler and a squad of poxwalkers for 5 plague marines in a rhino and the foul blightspawn.

 

My list:

Spoiler

 

So here is the battle report:

 

Mission: The 2nd eternal war mission  so we deployed in opposite table quarters.

Points - 2k

His list:

3 company commanders

Straken

Lord Commissar

Command squad with 3 plasma and a medic

2 astropaths

12 infantry squads - every sarge had a plasma pistol and power sword, every squad had either flamer, meltagun or plasma gun.

3 hellhounds with multimelta hull weapon

3 basilisks - one with full payload tank ace

 

His secondaries - engage on all fronts, while we stand we fight (3 basilisks) and psychic ritual.

My secondaries - engage on all fronts, whittle them down (1 vp for every 10 kills) and assasinate.

 

I put my terminators, blighspawn, plaguecaster and MBH on my left flank, my DP, both PBC and poxwalkers hold the centre behind an obscuring ruin, while I leave my LR out in the open on the right, along with the rhino behind it. He fills out hit deplyment zone with a mass of guardsmen, while the bassies hid behind a ruin. He can't hide one of them completly thouh. He wins the rolloff for turn 1.

 

Imperial Guard turn 1:

He moves out his guard squads into no mans land to make a screen for his astropaths. One of the psykers starts the great ritual. I have 2 hellhounds on my right flank, but only supported by 30 guardsmen, 50 guardsmen hold the centre, while the rest is on my left holding the objective. In his shooting phase everything that can targets my Land Rader - 3 basilisks, 2 multimeltas and a random guardsman that advanced. I roll poorly on my DR rolls (allthough I do manage to save a fair bit) and the steel behemoth ends up taking 9 wounds. Not bad I guess, should have deployed it farther back! The rest of his army take potshots at my terminators and MBH but fail to scratch the,.

 

Deathguard turn 1:

I decide to empty the land raider and make space in the centre - I need to isolate the guard forces on the right flank from support so my rhino squad can hold the objective. I also need to kill his astropaths in the centre - both to stop him from obtaining his psychic ritual points and to get my own from assination. I split my PBC so one supports the terminators on the left flank, while my DP and other PBC support the plague marines ( I also need those reroll 1's on my LR). In the psychic phase I cast miasma on the LR and fail to put gift of contagion on my termies (T6 is nice against hellhounds). Before the battle I was worried that I wouldn't be able to clear screens fast enough but my 1st round proved me wrong. I put all my combibolters, havoc launchers and plaguespewers from 1 PBC into guardsmen squads, while my MBH, PBC mortar and lascannons target a basilisk and a hellhound. My plague marines use blight bombardment with the +6'' to plague weapons strat and delete a guardsman squad. When the dust settles I kill 45 guardsmen, deal 9 wounds to a basilisk and put 6 wounds on a hellhound. He used a command reroll to roll a lucky 6 armour save on his basilisk - otherwise my Land Raider would have removed it. He rolls great on his morale checks and I fail to remove his guard squad from the left side objective (8 died but he had his Lord Commissar next to them). In the charge phase I declare a few charges but only make 1 with my plague marines and they proceed to remove a guard squad from the game. I did some damage this turn and bullied my way into (in my opionion)  a better position than my opponent.

 

Imperial Guard Turn 2

He score 10 primary vps from holding 2 objectives and 2 vps from engage on all fronts.

He tries to block me off from the left side objective with a few scarificial guardsman squads and moves his hellhounds into firing positions. His astropaths make another psychic ritual action but fail to do any damage with smite. Miasma discourages him from shooting at the wounded Land Raider so he puts a basilisk, 2 multi meltas and a couple of melta/plasma into my rhino sitting on the objective on the right. I roll great with my DR rolls and only take 3 wounds in total. The rest of his bassies fire at my terminators but they only take a wound (despite he bassies having 6 shots each due to blast!) a few infantry squads fire at the blightlords but fail to do any damage. My MBH takes 2 wounds from a hellhound. On the right flank 2 hellhounds and a few infantry squads take out my plague marines squad. In hindsight I probably should have cast miasma on them, not on the LR. On the funny side - the hellhounds killed 4 while lasguns killed 5. I rolled really bad on my saves... He failed to do any more damage.

 

Death Guard turn 2

I score 10 primary vps from holding 2 objectives although with better splitfiring decisions I could have gotten 15! I also score 2 vps from engage on all fronts and have 4 from thinning their ranks. I push my terminators forward as much as I can - lining up a charge on the guard remnants on the left-side objective, while also putting up a firing lane into another squad. My MBH takes the centre - lining up a shot into the wounded hellhound with a followup charge into one of the astropaths. My DP flies over the centre building and is in position to charge an astropath. Both my PBC move up into flamer range. On the left I displace my plague marines onto the right-hand objective while my rhino screens them from fire - they can see only 1 infatry squad and vice versa.

 

And sadly this is where we had to finish the game but I'm pretty sure I would deal so much damage this turn that he wouldn't be able to come back. I was in position to kill around 3-4 infantry squads, a hellhound and a basilisk this turn, along with 2 astropaths, abysmal rolls notwithstanding. So I would deny him 15 vps from psychic ritual, deny him 5 VPs from while we stand we fight, while also getting up to around 9 VPs from thin their ranks, 6 VPs from assasinate not to mention putting my terminators on the left hand side objective and I don't think he would have the firepower to remove them from it. So after this turn it would probably be 27 to 12 for the Deathguard.

 

It's a great shame we couldn't finish the game but there are a few observations I have:

- Blightlords are amazing

- Plague Marines really need that 2nd wound

- Contaminated monstrosity on rhinos is great

- My Land Raider is still doing work for me - it tanked most of my enemies firepower on turn 1 and dished out quite a lot of damage in return (9 wounds on a basilisk and ~ 8 dead guardsmen).

- Havoc launchers and combibolters on vechicles are a must for clearing screens. Blast has made the havoc launcher extremely efficient.

 

I know my opponents list wasn't the most competitve and he's used to facing orks, where the Catachan regimental bonus helps a lot - here it did almost nothing for him. I think having special weapons in guardsmen squads isn't that bad now that the meltagun is so cheap. If it were not for DR, I probably would have lost it on turn 1 (or at least it would have been in a lower bracket).

 

Will try to get more games in the near future.

 

Stay safe!

 

PL


Armies:

40k: Deathguard, Steel Legion, Word Bearers, Space wolves, Necrons

WFB: Night goblins, Empire, Dark Elves


#37
Plague _Lord

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Have another battle report for you diseased fellows! And a fun one to boot!

 

2k pt

Mission: one of the missions from the GT pack - 6 objectives - 2 in each deployment zone , 2 in no man's land.

My opponents list:

Faction: Creations of Bile

Battalion constisting of:

FAbious Bile

Dark Apostle with -1 to hit prayer and cp farming relic

Master of Possession with cursed earth

Greater possessed 

5 bare bones CSM

2x 10 cultists

15 MoK possessed

2 squads of 9 berserkers in rhinos

3 MoS Obliterators

2 venomcrawlers

Word bearers detachment consisting of a jump pack sorc with warptime and prescience, toting the relic that adds +1 to psychic tests.

 

Backstory - kind of pickup game, where my opponent wanted to test out his list before a tournament he was going to attend during the weekend. It was also his 1st game of 9th. I took the same list I did last time and the 49th was more than eager to teach those abominations of bile a lesson.

 

For his secondaries he picks engage on all fronts, raise the banners and big game hunter(? the one where you get VPs for killing big stuff).

I fail badly with my picks. To be honest I couldn't decide what to take and panicked a bit. I finally decided to take engage on all fronts, psychic interrogation and while we stand we fight, picking the DP, LR and one PBC.

 

I deploy the bulk of my forces on my right flank, including all of the units that needed to survive the game to grant me points. I did this in a reactive manner to my opponent deploying his venomcrawlers on my left flank and him not having other ranged AT threats apart from the oblits that were in DS reserve. My poxwalkers stay on on my righthand side objective while on the other side I have my PBC.

 

Creations of Bile win the rolloff and start the game:

Here is a pic of deployment, during my opponents move phase:

gallery_94482_13987_1614188.jpg

- Had I played against Bile before this match, I might have deployed deeper, but alas I had not so I was caught off guard by the army's speed. 

- He stacks buffs on the possessed squad, then proceeds to advance them and cast both warptime and prescience on them.

- His venom crawlers shoot at my MBH but do no damage.

- The possessed squad multicharge my rhino, land raider and PBC. I spend 2 cp to overwatch with the DMG 2 plague spewer strat from being mortarion's chosen sons and kill 3. His possessed are buffed really hard and he wants to maximise damage by splitting attacks into all 3 vechicle. He uses the khorne fight twice strat but rolls 1 for the number of attacks both times. He ends up dealing 1 wound on the rhino and 6 wounds on my PBC. Contaminated monstrosity saved me a lot of wounds in the fight. My Land Raider was way too tough foor the possessed.

 

DEATHGUARD TURN 1

- I keep the PBC in combat while pulling the rhino and Land Raider out and pop smoke.

- plague marines with grenade guy get out of the Land Raider and position themselves to charge in. My DP flies up into position, so that all of my units will get his reroll aura while also getting a 100% charge.

- On the left flank my terminators and MBH move up and let rip into the nearest venomcrawler, taking 9 wounds.

- Miasma goes off on the PBC, Blades and +1 S/T on the plague marines.

- I play the 2D plague sperwer strat on the PBC in combat with the possessed and 4 die.

- The plague marines and DP charge the remaining 8 possessed. I waste a cp on trench fighters - the flail kills 4 possessed and my opponent denies the rest of the squad and chance to kill more. This doesn't save him as the DP destroys the remaining  possessed with ease.

- I make a mistake during consolidation by pushing my plague marines upboard - this puts them out of range of grenade guy's aura.

 

AGENTS OF BILE TURN 2

- He disembarks a squad of berserkers on my right flank as shown in the pics below.

gallery_94482_13987_258035.jpg

- He drops his oblits next to the zerkers and moves all of his charachters up to fortify the objective.

- On my left flank the pushes the venomcrawlers up while his CSM squad waltzes up onto the midfield objective.

- The venomcrawlers fail to do any damage in the shooting phase.

- The Oblits shoot twice at the Land Raider with Endless Cacophony. When the dust settles my Land Raider is only down by 7 wounds. Contaminated monstrosity came up huge in this turn, though he did roll poorly for his weapon stats. They had prescience btw.

- He buffs the zerkers with everything he can and warptimes them up. They charge my plague marines and PBC. This is where my earlier mistake comes into play - were they within grenade guy's aure then I would have spent 3 cp to overwatch with the nades... I thought about spending 2 cp to give my plague marines a 4+ DR for the phase but decided to save the CP in the end. The zerkers make short work of the plague marines (allthoug I think my flail would have survived with the 4+ FNP) while the champion with fist destroys the PBC.

- On the left flank the healthy venomcrawler charges my PBC sitting on my objective. I pop my trusted 2 DMG plague spewer strat to overwatch... and roll 12 shots. I deal enough damage to destroy the venomcrawler in one go. We were both pretty amazed at the utility of the strat and the damage potential in it. The wounded venomcrawler charges my MBH but both fail to deal any damage.

 

DEATHGUARD TURN 2 

- I need to push back as I am getting mauled on the objective side of the game. Hi hyperaggressive army took the midfield and keep fielding me suicide squads to keep me in my deployment zone. I gain 10 primary points and 0 secondaries.

- I see that the right flank is where most of the action is going to be and push my terminators and blightspawn to the right, while my plaguecaster follows the MBH that retrats from combat.

- My rhino takes the left-side PBC's place on the objective while the latter pushes up a bit.

- I was in range to use psychic interrogation but need my other psychic powers more - I use smite on the venomcrawler and take 2 wounds off it, triggering pestilential fallout to finish it off. I put blades on the termies and miasma on the land raider.

- In my shooting phase I roll pretty badly - mostly by rolling 1s to wound with my lascannons. I do manage to kill an obliterator.

- My terminators and Daemon Prince charge the zerkers - he removes them without making me roll :)

 

CREATIONS OF BILE TURN 3

- My opponent by now has lost most of his killing potential - all he has left is a squad of zerkers, 2 oblits and a plethora of charachters that are more buff machines than fighters but he has a big lead in terms of scoring points and during this turn he could potentially make it immpossible for me to win.

- He disembarks the Berserkers and moves the through the big building in the middle 0 this totally caught me off guard as I forgot that was a possiblity. This move left my plaguecaster out in the open and if so chose to he could off him with ease and make it harder for me to score my secondary.

- The zerker's rhino pushes up to the left-side objective, while the rhino on the right tries to make itself a mobile wall and block my termies from the objective. 

- He puts his puffs into the greater possessed which now has T7 and moves it up close to my DP

gallery_94482_13987_491336.jpg

- He casts prescience on the oblits and shoots them at the land raider again, this time without having cp for cacophony but thanks again to contaminated monstrosity they deal 0 (sic!) wounds and my land raider is still on the highest damage bracket.

- After some deilberation, he charges the zerkers into the MBH and plaguecaster and only just manages to off both of them. Since this is all in the blightspawn's aura, the plague caster manages to kill 2 zerkers before succumbing to their blades.

- The greater possessed charges my Daemon Prince but fails to deal any wounds, the supparating plate dealing 2 mortals in return. The Daemon Prince gives a show of true daemonic power and finishes him off in style.

 

DEATHGUARD TURN 3

- This turn I'm going in for the kill - move my DP next to the oblits and my terminators up to the rhino blocking the way to the objective.

- On the left I move the PBC up to the objective to contest it - it's being held by the CSM squad and the other rhino. My plague marines disembark from their own rhino and get into firing position upon the CSM.

- I cast mental interogation on a charachter but he denies it.

- I try to be greedy with my shooting - splitting lascanon shots between both rhinos and end up failing to do anything with them. The terminators and antiinfantry guns from my LR and rhino go into the berzerker squad, leaving just the champion alive.

- My PBC does the same old DMG 2 strat and takes out the rhino.

- On the right flank the blightspawn lets Vomitrix rip and destroys the other rhino in one shot.

- My plague marines kill the CSM on the left hand objective with their blight launchers.

- Having made space I charge my terminators into all of his charachters and the DP into the oblits. I get cocky with the blightlords and split attacks, trying to take out all of his charachters and denying him this objective. I fail badly with abysmal rolls and only manage to put 2 wounds on fabius and 3 wounds on the dark apostle (this includes 7 attacks from the flail) while I lose a couple of terminators in return. The Deamon Prince kills an oblit.

- His final berserker flees the battlefield.

 

CREATIONS OF BILE TURN 4

- Since my terminators failed so bad, he keeps hold of the objective (thanks to bile's friends and the apostle's attendants.

- He has nothing left in the fight so we go straight to the fight phase. My terminators do much better this turn and kill both the apostle and the sorceror. Bile kills 2 terminators in return but now the objective is mine (allthough it doesn't matter at this point in the battle as we would both max out our primaries.

- My Deamon Princes kills the last obliterator.

 

It was late so we decided to go through the next few turns and it turned out that we would have a 64-64 draw unless my terminators wouldn't manage to kill Bile through 2 turns - this would let me get and additional psychic interrogation in and 3 VPs to win the game. It was late though and I the game was so much fun that we agreed that a draw was fair and that I won anyway becuase he didn't have a painted army ;)

 

All in all a great game, action packed and really fun. I think I made it much harder on myself due to my total fail picks in regards to secondaries - i was caught off guard by the sheer aggression of his army and only started to score secondaries in the 4th turn... I would have been much better off with something like attrition or assasinate and would have won the game clearly - it is something I must be mindfull of in future games.

 

MVPs:

- Daemon Prince - this guy killed 4 possessed, 1 greater possessed, 2 oblits and an unprecise number of berzerks all without taking a wound in return. His mobility is something my army neeeds.

- PBC - 1 PBC killed 7 possessed, while the other a venomcrawler and a rhino. The DMG 2 strat is amazing.

- Contaminated Monstrosity - My Land Radier tanked huge ammounts of pain this game and my opponent actually had to try to take it out thanks to the we stand we fight secondary. I feel this combo actually made my opponent choose targets I wanted him to choose instead of possibly him targeting something else.

 

Don't know when I'm going to be able to play again but I am still wary of going to tournaments due to Covid. 

Hope the read was good!

 

PL


  • Azekai, TrawlingCleaner and Putrid Choir like this

Armies:

40k: Deathguard, Steel Legion, Word Bearers, Space wolves, Necrons

WFB: Night goblins, Empire, Dark Elves


#38
Putrid Choir

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Twas a good read.

#39
JaM_naf#6121

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Thanks for the batrep

I have both armies actually (albeit small atm), so it was nice to see them stacked up against each other. :)

 

Keep on rolling! :D


I don't do signatures, sorry.


#40
Plague _Lord

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Thx guys!

 

Was going to write up my last game but got hammered so hard I just want to rant a bit:

 

I used the same list as before with a slight change - the champ of the 5 man PM squad swapped his plasma for a powerfist.

My opponents list:

 

World Eaters battalion:

Khârn

Priest

 

5x5 berserkers with axe and chainsword + all the champs had powerfists

2 Vindicators

3 rhinos (all the zerkers were in them, along with Khârn)

Helldrake with flamer

 

Daemons patrol:

Exalted lord of Change with D6 dmg sword, impossible robe and -1 dmg WL trait (warlord)

changecaster

 

20 bloodletters with banner in deep strike

 

So I conceded during my opponents turn 4. At the time I was losing about 70-19 in points and even though I killed the bulk of his forces, there was no way I could get back on points.

 

I short rundown/rant on why I lost so bad:

- My inability to start turn 1, ever.

- My dice were so cold this game I honestly wanted to concede after turn 2... 2 turns of full shooting from my land raider and both mortars did 7 wounds to a vindicator sitting on an objective... I kid you not in turn 1 I rolled three 1's shooting my lascannons and in turn two I rolled four 1's trying to wound the damn thing... disgusting.

- The dice were cold not only during the shooting phase... In my turn I assault the heldrake that killed my plaguecaster (didn't expect a charge, bad positioning) with my Daemon prince, MBH and the 5man plague marine squad with powerfist. I deal 5 wounds...

- I'm an idiot and used 3 CPs to VoTL and rapid fire 3 my terminators, while shooting at the giant blue chicken... I roll only 20 shots. Massive brain lag there and what's funny the whole game my DP and assorted others try to kill the chicken in melee and finally bring it down to 3 wounds... which those extra 16 shots would have probably caused :D

- In one point of the game I moved my blightspawn away from my blightlords - they then get assaulted by 2 zerker squads and eventually get wiped off an objective.

 

So that's all for my ranting, now on to more meritoric observations:

- the nade combo worked wonders, my PM's wiped the bloodletters off the face of the earth, while also taking out a zerker squad and a rhino (and would have killed that damned vindicator in my next turn).

- Blightspawn with vomitrix destroyed Khârn with ease. Really strong relic.

- My PBC still did work and my favored sons strat (2 DMG flamers) is great.

- My dice were unnaturally cold. I should have taken out that vindicator on turn 1. This would have given me space to advance the LR earier and let me take control of the whole left flank. Would have let my Land Raider's guns focus on destroying rhinos, garnering me vital secondary points (I took big guns never tire, engage all fronts and attrition).

- My DP usually does work but he just couldn't pull his weight against the death chicken. -1 dmg really turn the claws loadout into platic knives. Also the the -1 to hit in melee WL trait is fine when taking on mobs, but any really damage dealer has a -1 to hit weapon on average so I think I need to get my prince a different WL trait.

- The new heavy bolter profile is amazing. Really good at whittling down rhinos.

 

Thinking about changing the list a bit - taking out the LR for another PM squad in rhino. Possibly adding some more helbrutes/mbh.

 

PL


  • Dr_Ruminahui and Putrid Choir like this

Armies:

40k: Deathguard, Steel Legion, Word Bearers, Space wolves, Necrons

WFB: Night goblins, Empire, Dark Elves


#41
Putrid Choir

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There are things I would change in your list, but I won't nit pick. I think once the codex comes out we will be in a better place. Personally I would bring 3 blight haulers. Players will sometimes ignore them, they are only 100pts each, and now that multi melta is 2 shots, haulers get it. So for 300 pts that's 6 melts shots, 3 missles, some bilespurts if you're close, all at 3+ bs if all 3 are up, with 24W at T7 and 3+/5++(4++ with relic if you play like me)/5+++. Pretty mobile, and are -1 to being hit in fight phase (good against WE no?).

Im not stressing about my current list(s). Going to change with PM and termies getting another wound.

#42
Plague _Lord

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That might not be a bad Idea... Just that I only have 2...

3 wwouldnt be bad to give cover to my termies

Armies:

40k: Deathguard, Steel Legion, Word Bearers, Space wolves, Necrons

WFB: Night goblins, Empire, Dark Elves


#43
McElMcNinja

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Plague-carts (with strat) also offer an additional -1AP, that can be nice bonus in certain circumstances. Combining that with extra shots on rapid fire bolters for example. I definitely see me picking up some (after the codex drops).

#44
The_son_of_Dorn

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Nice work Dude. 


My alternate Heresy http://www.bolterandchainsword.com/topic/326705-another-alternate-heresy-with-no-fallen-primarchs/

 

"When you decide to die remember to give your enemy the same honour"  





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