I'm actually going to keep track of how I get on now in the codex and see how well i get on.
I went about P:8 W:7 D:0 L:1
and the game I lost was a 2v1 game with orks against ynnari
P.S. we don't play competitive games much as its usually a beer, banter and more beer day of gaming
What was working for you with your wins?
general things really. I have been playing my army as a bit of a turn two charge army. but the main thing is an abundant amount of line of sight blocking terrain. we mostly play maelstrom games.
-strom raven( with a 4++) with a death company dreadnought getting aggressive for the dread to get a turn 2 charge, (a bit of a distraction model that is on the enemy asap)
-two squads of sanguinary guard(bare plasma pistols) dropping down with the sanguinor on a weak flank preferably behind los to jump out turn two and and get into exposed models.
- 2 razorbacks and maybe a baal pred or two moving to midfield and taking middle objectives shielding the advance of my other units transporting flamer tactical squads and mephiston
-mephiston uses the 3" move from disembarking a razor turn one then moving up and advancing behind the razorbacks to shield him and cast the 4++ on the stormraven
- a unit of sniper scouts to sit on an objective to fill out my 3 troops choices.
- a few msu units of death company jumping up the field trying distract enemy fire power or stop deepstrike alpha strikes the best they can.
I kinda use the vehicles to shield the advance of the ground troops but stay at midfield to contest/take objectives, while positioning the rest of my army for a turn two charge possibly from multiple angles if i can manage it. target priority is usually a big decision for me as well because i need to try to remove screening units and maybe 1 shooty threat (hellblasters or the like).I try to bring msu units to get the enemy to over commit fire power as its still difficult to judge the right amount of fire power to deal with units.
other than that play close to terrain, if my opponent uses mostly vehicles then put objective markers on the top floor of terrain etc...