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Kill Team of Dakka & Doom


Volth

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How do you rate this setup:

 

5x Vet /Boltgun, Bolt Pistol (Sgt /Xenophase Blade);

3x Terminator /Assault Cannon, Power sword;

1x Terminator /TH&SS;

1x Biker;

 

It's 365 pts. Roles should be clear. Maybe add a Primaris Apothecarion - it raises costs to almost 435 but the Apo makes it cost back by reviving around three Terminators I guess.

Edited by Volth
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It's a lot of eggs in one basket, although the veterans can act as ablative wounds for the termies. But if you're running an apothecary as well then it close to 1/4 of a standard sized game points (i'm operating on the assumption of about 1750-2000 here) being spent on a single unit and it's support. And if a leman russ / guardsman squad / hormagaunt or genestealer charge opens up on them then you're pretty much toast. And if so much of your army is tied up in that one unit then it is going to be tricky to recover.

 

I would have the same number of guys but spread them out between two or three Kill teams - same damage output but greater resilience 

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Maybe it is better to give SS to one-two of the bolter armed veterans(to roll saves agains lascannons and other stuff) and take a stormbolter/powesword terminator (to roll 2+ saves agains bucket of low ap dice)

 

This, plus I would say a vanguard over the biker. I might be a little bias but I'd rather retreat and shoot over being able to retreat and charge again. A little less dakka but less points as well.

 

With chapter approved out, those storm shields will definitely come down in points. The amount of termies is up to you but I don't have much luck with an assault cannon while moving. At least with storm bolters you can move and shoot without penalty.

 

The nice thing is you can build the team up to maximum and use the relic to teleport them as required, instead of relying on a blackstar for movement.

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