Four hundred generations ago a war was waged that spanned the great skies and stars beyond them. The mightiest warriors of ancient Terra would spread out to the stars and liberate our ancestors from xeno and human tyrant alike.
It was one such group of warriors, known as the Imperial Fists that would come to our world to free us and enlighten us to the ways of Him on Holy Terra. Our world was once known as Araneus, now Necromunda, a name remembered by scant few and before the time of the Imperium our people were ruled by the nobility of the time known collectively as the Araneus Continuity. Very few records of that time exist now but one incident would come to change that and shed some light on those that came before.
A previously unexplored cavern of some size had been discovered by a Manufactory Commissar Squad that had been chasing cowardly workers that had failed in their duty of accepting Industrial Matyrdom for not meeting their shift quota by 0.3%. Initial surveys indicated the likelihood of Araneus Archotech being present but by the time the reports of their initial findings had been filed and processed two centuries had passed and the region had become infested with the flotsam and jetsam of the Underhive.
It was the great noble House of Ulanti that would discover the records and guard them closely to prevent the other Houses finding of their new claim. Despite the immense size of Hive Primus word of an open conflict would soon spread and there would be a chance that House Ulanti might lose it's prize, the region being seeded with rare Psionic Crystals that would prove to be of great value to them in their off world dealings.
Instead a scheme was hatched that would grow into a plot and lead to a great plan that would form. Ulanti would turn to the lesser Houses, the Clan gangers that toiled below, with an offer to secure the region for them by any means necessary. Of course the House would not tell them of the value of these crystals, dismissing them as simple gems that their work teams would dispose of at a later date. An offer would be made of an Edict of Absolution, an unheard of opportunity amongst the lower classes of an offer of a handful of individuals to rise up to the upper spire. This in turn would be kept secret by the gang leaders and so the subterfuge trickled down the hierarchy of the Spire.
Gangs, cutthroats and Mercenaries would venture into the great cavern and by means of their support steer the fate of it's denizens to ultimately bend their knee to House Ulanti. The great Turf War of Ulanti had begun.
Turf War is designed to help encourage members of the community to create and paint their Necromunda and/or Inq28 models but take part in an actual narrative campaign using a very simple system to shape events.
The premise is extremely straightforward, you paint and base a model or models and for each model completed you get one Influence point.
Because the gangs are going to be slowly released over coming months and people might want to create their own gang types or characters the game has generalised four factions:
Each of these factions represents a body of influence within the regions mentioned above. Players get one Influence point per model completed, painted and based, that they can then give to one of these factions in a specific region. So for example lets say you painted a Gang Leader, that gives you one point which you could say this is my completed model I would like to put one point for the Militia in Sump Town.
One of the little boxes above will then be filled in their faction colour, as the campaign progresses the boxes will begin to fill and you will see who is the most powerful faction in each region.
Like I say these are kept generalised to allow you to develop the narrative. So say for example you wanted to make a cultist gang using Escher models and rules. You might want to lend your support to the Devoted faction in the hope of your little cult gaining power amongst the denizens of the great cavern.
Ok so I don't really want to make a gang...
Well not to worry, you can still make single models of interest for the campaign. So say you are a fan of Inq28 and none of the gangs take your fancy or you just don't want to get into Necromunda in a big way. You may submit a single model as a Persona Dramaticus, these can be anything from a civilian to bounty hunter or lone smuggler, anything as long as it is 40k related in the theme of Necromunda that you feel fits in. So a Smuggler or Privateer, a Rogue Trader down on his luck, an alien mercenary, an Ogryn bodyguard, it's up to you but keep it sensible, infantry related and creative.
You can also add a piece of terrain as long as it is sensible, such as you might want to include say a saloon or one of the GW admech terrain pieces. This can also be submitted to gain a single influence point but you want to aim for a minimum of 3x3 inches, you won't get points for submitting a single barrel or ammo crate.
It needs to be a location of interest that you would like to add to your own gaming table.
So to recap, you get one Influence point per gang model submitted, single Persona Dramaticus or single terrain piece.
You can post wip shots here or post links to your own threads in WIP, it's entirely up to you but the finished model must be posted here with the faction you wish to give the influence point to and the region you want to place it. When you post pictures of completed models feel free to add any details or backstory to them as you wish, this could be something as simple as a name and the name of the gang.
Each Saturday/Sunday, if progress has been made I will update the charts above and write a little on how this has changed things in the region. If nothing is completed (don't want people rushing and ruining their models) I'll post up some lore for the various settlements to inspire people to plot things out.
So to recap:
- Paint and Base a model for 1 influence point.
- State which faction you want to give that point to.
- State which Region you want that point placed.
Remember the key here is to help you get your new gang finished so try to only post new completed models and not ones that you have had finished for ages. Don't treat it overly competitively, have fun and help build the narrative of this new settlement.