Bjorn Firewalker Posted December 8, 2017 Share Posted December 8, 2017 I thought of modifying the Land Raider Crusader/Redeemer model by mounting the inboard half of a hurricane bolter to a flamestorm cannon, allowing the sponson to engage targets beyond a flamestorm cannon's range. The result will increase a Land Raider Redeemer's points value by 4, and may decrease its Transport Capacity to 10. The weapon- tentatively named "combi-flamestorm"- will have the following rules: When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon. Range 8", Heavy D6, S 6, AP -2, D 0. This weapon automatically hits its target. Range 24", Rapid Fire 3, S 4, AP 0, D 1. This weapon may also be mounted on vehicles that are Land Raider-sized and larger, e.g., the Knight Conquistador and Fireblade super-heavy tank. Thoughts on its practicality, both from a modeling POV, and a gaming POV? Link to comment Share on other sites More sharing options...
Rastamarine Posted December 10, 2017 Share Posted December 10, 2017 I like it, seems balanced and if a razorback can have a combo weapon why can't a land raider Link to comment Share on other sites More sharing options...
Bjorn Firewalker Posted December 10, 2017 Author Share Posted December 10, 2017 I like it, seems balanced and if a razorback can have a combo weapon why can't a land raiderThank you. Regarding the Razorback's weapon, are you referring to the turret-mounted lascannon and twin-plasma gun? Link to comment Share on other sites More sharing options...
L0n35urv1v0r Posted August 23, 2018 Share Posted August 23, 2018 why not change the huracan bolters by "huracan combi-bolters" (half dakka, more pupa") { 3 bolters + 3 (flamers / melta / plasma) } x2 Vehicle weapon: { you dont have to substract one because its a vehicle mounted weapon (no inestability by firering 2 weapons at the same time) } Overheat Chain-reaction: { this configuration its not without child-dissease, if you fire both weapons of the combi and hit roll a 1 the vehicle suffers an automatic wound if not save it substract combi-bolter as it has explode and cook the ammunition of both weapons } it didnt change the transport capacity as all the ammunition is in the sponsors Link to comment Share on other sites More sharing options...
Bjorn Firewalker Posted August 24, 2018 Author Share Posted August 24, 2018 why not change the huracan bolters by "huracan combi-bolters" (half dakka, more pupa") { 3 bolters + 3 (flamers / melta / plasma) } x2 I want to minimize the amount of kitbashing I have to do to make the weapon. In the combi-flamestorm's case, the necessary parts are included in the Land Raider Crusader/Redeemer kit, meaning I won't have to buy more weapons. Vehicle weapon: { you dont have to substract one because its a vehicle mounted weapon (no inestability by firering 2 weapons at the same time) } Overheat Chain-reaction: { this configuration its not without child-dissease, if you fire both weapons of the combi and hit roll a 1 the vehicle suffers an automatic wound if not save it substract combi-bolter as it has explode and cook the ammunition of both weapons } it didnt change the transport capacity as all the ammunition is in the sponsors These ideas are worth considering. Anyone have second opinions? Link to comment Share on other sites More sharing options...
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