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Flesh Tearer Thoughts


Kaughnor

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Got a 1k game in over the weekend with my flesh tearers. Got to say I'm really happy with new codex. The army I took was as follows:

Battalion:

HQ

Seth
Librarian - force staff

Troops:
2 x 5 tac squad - melta gun, chain sword on sergeants in a rhino.
5 man tac squad with missile launcher in back

elite:
Company Ancient
6 Death Company - power fist, 2 power swords in a 2nd rhino with the hqs and banner

Heavy
Baal Pred

Man Seth really jacks up the utility of tac squads. The reroll to hits on top of +1 to wound in combat really made these these little guys really useful. I was suprised at the damage they put out and the fire power they diverted away from my death company. Because I have no real command point sinks I was spending most of mine on rerolls to assault after pile in moves. It gave me in my game two free assault moves. Plus the d3 extra attacks strat for seth is top shelf. The hits that generate extra hits all doing 3 dammage a pop saw Seth not afraid to charge whatever was in front of him.

Not much else to say but just wanted to put it out there, a Seth led flesh tearer armies is a thing now. Gabriel is a reckless bad ass. Keep on keeping on.

 

Edit:

 

One lieutenant away from finishing my 2k army...

 

Tearer%2B2018.jpg

Edited by Kaughnor
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