Jump to content

Tanith Regimental Doctrine - share your ideas!


Wargamer

Recommended Posts

So my friends and I are long term Tanith fans, and with the Warmaster out and Victoria Miniatures being a thing we're both thinking the same thing; Tanith rules!

 

The problem is that Tanith don't do tanks, and tanks get Regimental Doctrines now so I'm unsure how best to handle that.

 

There's also the Tanith rule themselves - what should it be? The Raven Guard style -1 to hit Tanith beyond 12", or perhaps a flat +1 to all cover saves for Tanith due to their camo-cloaks?

 

Ideas for what to do with Tanith (and their tag-along tanks) welcome!

Link to comment
Share on other sites

I think Tanith could have something like the following:

 

 

Regimental Doctrine -- GUERRILLA FIGHTERS -- All infantry units with the <TANITH> or <OFFICIO PREFECTUS> keywords get +2 to their armor saves when in cover and can be set up anywhere on the battlefield during deployment, as long as it is more than 9" away from the enemy deployment zone.

 

Regimental Unique WL Trait -- MASTER OF STEALTH -- At the beginning of each of your turns, choose one friendly <TANITH> infantry unit within 3" of your Warlord; until the beginning of your next turn, any shooting attacks from 12" away or further against your Warlord and/or that selected unit suffer -1 to their Hit rolls.

 

Regimental Unique Relic -- BANNER OF THE FIRST AND ONLY -- Taken by Veteran with Regimental Standard only; all <TANITH> infantry units within 6" of this banner gain +1Ld and ignore any Wounds/Mortal Wounds on a roll of 5+.

 

Regimental Unique Stratagem -- UNCANNY ACCURACY (2CP) -- Select one <TANITH> Infantry unit in the shooting phase; this units adds +1 to Wound rolls and +1 to Damage characteristic for all of the shooting attacks it makes until the end of the phase.

 

Regimental Unique Order -- "PRECISION TARGETING... FIRE!" -- Selected <TANITH> Infantry unit within 6" adds -1 AP to any shooting attacks it makes with Heavy or Rapid Fire Weapons until the end of the shooting phase.

 

Regimental Unique Character -- COMMISSAR GAUNT (has both TANITH and OFFICIO PREFECTUS key words) -- M6" WS2+ BS2+ S3 T3 W4 A4 Ld10 Sv 4+ (Bolt Pistol, Relic Sword -- +1S AP-4 D2) -- Special Rules: Aura of Discipline, Refractor Field, Voice of Command, Senior Officer, Gaunt's Ghosts (all <TANITH> Command Squads or Veteran Squads within 12" of Commissar Gaunt gain +1 to their to Hit rolls for shooting/close combat)

Edited by L30n1d4s
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.