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Beating castled Ynarri Dark Reapers


Gentlemanloser

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Only one pack of Reapers can get all this buffs per turn (and someone still compains rule of 1 is bad?). Only 1 soulburst per turn is also a great nerf for Ynnari. Now they are not near as scary as Craftworlds one. I faced them only onced an that was not the strongest list. Still it was very close draw - I was lucky with maelstrom and had littery 2 models of PA GK on the table. Reapers go down to bolters pretty fast. NDK shooting helps too. But the problem is they hide in transports on turn and now Rangers is perfect screen. 

 

But let's be honest here - we do not have chances against good list of Eldar. Not a slightest. GW so afraid to give GK something powerful, but 8\-2\3 that cannot suffer penalties for shooting is quite OK. Even our strongest lists have not a slightest chance against their competitive once. They are cheap, they are fast, they have a lot of strong spells, they can spam smite, they have stuped amount of strong shooting and not the worst durability too. The race literally has no downsides. If you want win them - take IG or SM allies. Never heard of pure GK winning competitive Eldar. And probably never will.

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Play a different army :^)

 

On a more serious note, 'Astral Aim' on a Stormraven? Requires getting first turn because they probably kill it in one volley though.

Start in hover and wedge behind Los blocking terrain. Or grab the landing pad for the MOST INTENSE TURRET! :P

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