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Seeker load-outs?


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#26
m0nolith

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Here's what I was thinking.

8 Seekers w/ Combi-Plasma in a Land Raider Proteus w/ Explorator Augury Web.

combine that with a tooled up Lightning w/ Kraken Penetrator Missiles.

 

I think its a fantastic one-two punch to Spartans.

Use the Scout to park the Proteus close to the enemy Spartan. Use the Exlorators array to get that +1 to your reserve rolls, helping get the jet on the field.

When it does come on, nuke the Spartan, and then toast whatever was inside of it with 16 proffered enemy shots of Combi-Plasma hitting at BS5.

 

It's expensive, but It would go a long way to help knocking out an enemy Death Star in a Spartan.


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#27
Gorgoff

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Here's what I was thinking.
8 Seekers w/ Combi-Plasma in a Land Raider Proteus w/ Explorator Augury Web.
combine that with a tooled up Lightning w/ Kraken Penetrator Missiles.

I think its a fantastic one-two punch to Spartans.
Use the Scout to park the Proteus close to the enemy Spartan. Use the Exlorators array to get that +1 to your reserve rolls, helping get the jet on the field.
When it does come on, nuke the Spartan, and then toast whatever was inside of it with 16 proffered enemy shots of Combi-Plasma hitting at BS5.

It's expensive, but It would go a long way to help knocking out an enemy Death Star in a Spartan.

Three Cortus with Grav-Guns are cheaper, more versitile and only take one elite slot.
They'll kill the Spartan and can even charge it's cargo afterwards. :)
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#28
The Native

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The drop in points for Seeker combi-weapons is nice but they're still not good enough to supplant other options. They might get more play in ZM or Centurion games.



#29
Cadmus Tyro

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I think the points drop on combi weapons was much needed. Whilst there may be be more points efficient units, BS5 preferred enemy shouldn’t be under estimated. In my experience they erase Custodes units in a way many others can’t.

I think their efficiency depends heavily on the delivery system. Whilst an exploratory proteus is nice, it’s a fair investment in points on top of the cost of the unit. They probably shine in OA RoW when their arrival time can be dictated to some degree. The Termite is probably the other most reliable and points efficient transport option in non OA lists.

I think some legions probably get more mileage from them than others. Combining scout/infiltrate with first turn manipulation for an alpha strike really helps them out.

Alpha legion and Iron hands work in progress:
http://www.bolterand...legion-wip-log/

 

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#30
Gorgoff

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I think the points drop on combi weapons was much needed. Whilst there may be be more points efficient units, BS5 preferred enemy shouldn’t be under estimated. In my experience they erase Custodes units in a way many others can’t.

I think their efficiency depends heavily on the delivery system. Whilst an exploratory proteus is nice, it’s a fair investment in points on top of the cost of the unit. They probably shine in OA RoW when their arrival time can be dictated to some degree. The Termite is probably the other most reliable and points efficient transport option in non OA lists.

And in a Dreadclaw.
I use them that way for over a year now and they are the bomb. Even better then Veterans with Combi-Plasma I can tell you though more expansive. Preferred Enemy is the kicker here.
That way you almost every time get ten wounds out of ten shots.
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#31
Charlo

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Even without the combis I think they aren't bad with the special ammo, now for 5pts each they're a STEAL.

Plus they get good transport options.

#32
The Native

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I think the points drop on combi weapons was much needed. Whilst there may be be more points efficient units, BS5 preferred enemy shouldn’t be under estimated. In my experience they erase Custodes units in a way many others can’t.

I think their efficiency depends heavily on the delivery system. Whilst an exploratory proteus is nice, it’s a fair investment in points on top of the cost of the unit. They probably shine in OA RoW when their arrival time can be dictated to some degree. The Termite is probably the other most reliable and points efficient transport option in non OA lists.

I think some legions probably get more mileage from them than others. Combining scout/infiltrate with first turn manipulation for an alpha strike really helps them out.

It's only preferred enemy against a single unit or independent character. So you'll delete the target but then you'll lose the PE advantage.

 

Even without the combis I think they aren't bad with the special ammo, now for 5pts each they're a STEAL.

Plus they get good transport options.

The special ammo is good, but even with the combi-weapon price drop they're still 155 base for 5 and 20 points per model whereas Vets are 100 base for 5 plus 12 points per model. Vets are more efficient as far as points and options/rules.

 

And the Proteus is a big points sink for an inefficient transport option. 


Edited by The Native, 14 July 2018 - 09:38 PM.


#33
Cadmus Tyro

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@Native - yes I realise that......

Sometimes deleting that key unit is enough. If you don’t have a plan for seekers, don’t use them. They are a scalpel blade if applied correctly can change the course of a battle.

One thing, as an alpha legion player, to consider is using alpha strike seekers with alpharius. As (generally speaking) he’s not on the table first turn you don’t have preferred enemy. So seekers deploy, alpha strike their chosen unit and gain preferred enemy from alpharius on turn 2.

As I said they are not the most point efficient unit, but they have a high level of damage output for an infantry unit.

Cadmus

Alpha legion and Iron hands work in progress:
http://www.bolterand...legion-wip-log/

 

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#34
Bulbafist

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Vets are cheaper, but seekers are definitely better at damage output. You pay an extra ~50 points for an extra 8 wounds caused to MEQ. Then you can follow up with the specialist ammo next turn. The points drop has really helped define their role
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#35
m0nolith

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Yes, Vets will be cheaper, but the amount of damage Seekers can put out compared to vets is well worth the extra points.

Seekers are as I see it now are a infantry deletion unit in the same way a Lightning is that for vehicles.

They may not make their points back, but the unit they take out could be crucial to winning the game.

 

For the time being I'm gonna park them in a rhino, but in the future I may use a Proteus or a drop pod for them.


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#36
Interrogator-Chaplain Ezra

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Full combis or just some combis? Wondering what people's thoughts are. And should the combis expand upon their anti-infantry role, or be used to give them a punch against something harder, like a Contemptor or a TDA squad?


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#37
Bulbafist

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They can do both so it depends on what you want them to do. They really stand out against anti-infantry, so I would personally stick with plasma and some type of delivery system. Meltas inside something like a termite might be an interesting combo for shooting open a transport and then killing the stuff that gets dumped out next turn. Or to blow up a lone hard target and then to shift to using specialist ammo afterward. The melta can also be used to double out 2W terminators, which just slightly edges out plasma guns. Both are good options, just go with what makes sense in your list.
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